Vampires Vampires Vampires

  • Rohamad_Ali
    Rohamad_Ali
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    ... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.

    It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o

    You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.

    I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .
  • XDark_One13
    XDark_One13
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    1. I like the way vamps look, but I don't like that vampirism bleaches/lightens tattoos on a character. I would prefer if that didn't happen. I like the new body markings i've seen in the crown creates, but since they would look pale and barely noticeable on all but one of my characters I'm not going to bother trying to get them.
    2. Bat pet. I think a swarm of bats would be cool, but because of vampire ultimate it might be confusing. I think one bat, slightly bigger than the bat swarm would be cool.
    3. Vampire style motif. I think it would be cool if you had to be a vamp to craft and wear the style.
  • ForgottenHeretic
    ... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.

    It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o

    You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.

    I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .

    That's the only way you could do it unless they change the timing, night doesn't last long enough on this game to play a character that can only go out at night and actually get into it. How about having to feed in the day to prevent sun damage? best of both sides
    Edited by ForgottenHeretic on March 18, 2017 9:03PM
  • Shgon_Dunstan
    Shgon_Dunstan
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    ... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.

    It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o

    You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.

    I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .

    That's the only way you could do it unless they change the timing, night doesn't last long enough on this game to play a character that can only go out at night and actually get into it. How about having to feed in the day to prevent sun damage? best of both sides

    It wouldn't really work all that well. Again, you don't actually "die". So what happens if you simply forget the bring soulgems, and thus... Resurrect somewhere in the back end of nowhere, too far from food, and literal hours from sunset?

    Hell, just what happens to all those players who, you know, have to "work" for a living, and in what time they can fit ESO in... It almost always daytime in game?


    This is an MMO. Sun damage is downright ridiculous. Little more the a big FU straight from the devs to a chunk of the player base, and so that a small part of said base can feel like their RPing is more "pure"... For all of TES ignoring it ever more as the series goes on, because... It's pretty freaking annoying even just in a single player game. Not "challenging" mind, not when the response to it is simply "wait until dark". Just an unneeded annoyance.
    Edited by Shgon_Dunstan on March 19, 2017 12:14AM
  • ForgottenHeretic
    I agree that it wouldn't work as has been said, not on a game like this, my suggestion was for those that want it, a way of having what they want that would possibly work. As to not being anywhere near food obviously the feeding would need to be changed to make it possible to feed off any living thing with blood, I don't know about in TES but vampires in other settings don't only survive on human blood (or mer) so people who 'work' would be fine. Also it is no problem finding shelter before you log off, even if you are in the middle of nowhere with no caves etc around you can teleport to a home you own or use a wayshrine. Sun damage could also be managed by doing as they did in skyrim and just make it so your health doesn't regenerate out in the sun. Personally i wouldn't want it with the day/night cycle being as it is but this is a wishlist thread after all so I don't see the point in repeating why it wouldn't work, it is only people saying what they would like after all
  • Balamoor
    Balamoor
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    Suffer damage from sunlight
    Flagged for PVP.
  • Jemcrystal
    Jemcrystal
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    I don't like turning people into vampires who treat it like it is just an mmo dynamic. I prefer rp'ers who have some respect for the mantle.
  • Shgon_Dunstan
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    Jemcrystal wrote: »
    I don't like turning people into vampires who treat it like it is just an mmo dynamic. I prefer rp'ers who have some respect for the mantle.

    ... Honestly, when not just some near mindless beast lurking in a cave, TES vamps have rather PC like self centered attitude... Really, they aren't all that different then your typical sell-their-own-grandma TES noble. I wouldn't even put the blood drinking past some of those nobles... I mean, they are known to keep vamps around from time to time.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance

    Like the allready implemented "Skilled Tracker" passive from the fighters guild?

    And again, it's just a no-good idea to add sun damage. How would that play out?
    - being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.

    - being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?

    - being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.

    Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.

    This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?

    Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?

    Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?

    And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?

    Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?

    This is nuts.
    People who can't handle the heat shouldn't be vampires., people shouldn't want to be undead unless they are willing to pay the price even a small 10% stat debuff during the day in exchange for a few extra buffs at night would be a good compromise and if 10% reduction really effects you that much then you need to Learn 2 Play cause the game is about skill more then it is about stats.
    IIRC, night is only 2 of the 6 hour day/night cycle. Night is half as long as day in ESO. Couple that with the complete lack of an in-game clock (without addons) and the absolute inability to control in-game time under any circumstances, and you would have not a 50/50 split in the time when your character is most/least effective, but you would be significantly less effective 2/3 of the time than you would be if you weren't a vampire. And 10% stat debuff is indeed significant. For a DPS character, that could easily be a 3-4k loss in your primary resource, and a 1k loss in your HP and secondary resource. Don't you dare try to tell me that's a "small" stat debuff, or that I can overcome it with a healthy dose of L2P. 10% of your stats is a massive penalty.

    In Skyrim, I absolutely agree. Extreme weakness to daylight and extreme strength during the night (attainable through mods) is awesome in a single-player game, because it adds a whole new layer of gameplay. You have to budget how far away you can get from the nearest cave/town, and it can completely change the way you play. But we're talking about an MMO. One with a huge emphasis on number crunching, I might add. That's not to say that day/night characters can't work in multiplayer games in general (Night Stalker in DotA 2), but they have no place in ESO. Because of the way the game works, you can't have characters that are useless 2/3 of the time and overpowered 1/3 of the time.

    I agree that it could be a great boost for immersion, but that immersion boost that you or I might adore would likely be absolutely reviled by the majority of the playerbase, since it adds a long list of frustrations. It would be an absolutely terrible design choice from a quality-of-life standpoint.
    Which to my point if you can't handle the heat them don't be one, there are bound to be quite a few players who would live with it.

  • xeNNNNN
    xeNNNNN
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    dem0n1k wrote: »
    Bloodlines! In all vamp mythology, vampires tend to be pretty keen to turn other mortals into vampires... in ESO you have to beg or pay to get turned. It'd be cool if you gained 0.1% more strength to the Undeath or Unnatural Resistance passives per player that you turned to vampirism. Maybe capping out at 10 players so it doesn't get too OP. Gives some incentive to turn other folks into vamps.

    It'd be cool too if your vampirism skill line showed the name of the vampire that turned you.. so we can mock the 'crown store' vampires & envy the 'NPC turned" vampires. ;)

    I would have to permanently disable chat.

    "let me bite you! I need to permantly buff myself! ill even pay you the gold to cleanse yourself later! PLEASE PLEASE PLEASE!"
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Fuzzywuzzy196
    Fuzzywuzzy196
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    I don't need more "glitter-skins" roaming around my good city.
    Fuzzywuzzy was a bear, Fuzzywuzzy had no hair. Now, Fuzzywuzzy... wasn't very fuzzy, was he?

    -Plato
  • StevieKingslayer
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    Hahaha.
    Sun damage? Seriously? Our fire damage is already a pain in the ass, and I treat it as such by going out of my way to avoid all fire siege equipment/DKs and Burning abilities held by Templars, and when I get hit by one it's a mild panic if I have no mag left. Just because I want to be a vampire doesn't mean I should be punished for going out in daylight as well (I mainly PVP, which is generally always sunlight hours when I play). What if I were to suggest all werewolves have to be muzzled and tied up at the gates of Riften and sent to the pound if found without their owner accompanying them?

    This is a video game. Not a movie. We shouldn't glitter, we shouldn't turn into ash - We should just look bloody half dead and weak af from not sucking the blood. We should however, have pronounced fangs, odd fingernails (a simply cosmetic thing, but beautiful nonetheless) and perhaps more interesting abilities. (Last one goes for WW too, I have both on diff characters and to be fair, all of the abilities for both suck.)
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Concerning the bloodfiends to get bitten without having to ask another player or buy it from the store, they should make the fiends unkillable and just become stunned once their health drops to a certain point, giving the experience that you get now when you kill them but it would prevent people from being able to charge for bites or just mess things up for other players who want to get it the natural way.

    Huh, is this still a thing? Thought the times that players get ripped-off for a bite where long gone. BTW I never saw a bite-offer for more than 8k in my entire ESO time and even then people laughed about this bold price in the zone chat.
  • Rohamad_Ali
    Rohamad_Ali
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    ... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.

    It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o

    You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.

    I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .

    That's the only way you could do it unless they change the timing, night doesn't last long enough on this game to play a character that can only go out at night and actually get into it. How about having to feed in the day to prevent sun damage? best of both sides

    That sounds good too . I really don't mind either way . I could just stay in dungeons during the day . It's not impossible to avoid the sun and I would enjoy the challenge . I just wish ZoS would do anything at this point to add a little more to being vampire . I don't mind if it's just cosmetic .
  • Nahtal
    Nahtal
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    Something like Dawnguard is missing in the game.
    Love to crind, to sell, to explore, to heal, and to have fun.
    Templar Breton vampire HEAL CP463 Lord Massimo 'fire is his friend'
    Templar Argonian QUAN CHI HEAL CP463: 'the light of friendly'
    Nightblade Breton Sjangsung DPS CP463 'does not take souls'
    Zizeng (new char) DPS/HEAL warden (not chinees char)
  • agegarton
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    ESO should add new skills to the Vamp skill line. When compared to the Werewolf skills, Vamps are sadly lacking (and let's be honest, one of those is fairly pointless).

    How about a "Batwing Escape" similar to Sorcs bolt escape? Maybe a "Poison Slash" as a basic high-damage attack? Maybe a "Bat Screech" to send enemies running or inflict magicka damage?

    Essentially, I'd like to see a Vampire equivalent of the Wolfie skills, at least to some extent. Over time, the Vampire skill line has been left to lag behind and it's time the little blood suckers got some love.
  • Branbran
    Branbran
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    I've always thought the feeding mechanic for vampires is backwards. A vampire should be strongest when fully fed and as close to normal looking as possible. They then get weaker and look more haggard, delirious or frenzied when they are starving.

    Then perhaps reduce the time for each stage so vampires have to keep feeding to stay strong to balance it out.
    Winter-Time
    by Robert Louis Stevenson
    Late lies the wintry sun a-bed,
    A frosty, fiery sleepy-head;
    Blinks but an hour or two; and then,
    A blood-red orange, sets again.

    Before the stars have left the skies,
    At morning in the dark I rise;
    And shivering in my nakedness,
    By the cold candle, bathe and dress.

    Close by the jolly fire I sit
    To warm my frozen bones a bit;
    Or with a reindeer-sled, explore
    The colder countries round the door.

    When to go out, my nurse doth wrap
    Me in my comforter and cap;
    The cold wind burns my face, and blows
    Its frosty pepper up my nose.

    Black are my steps on silver sod;
    Thick blows my frosty breath abroad;
    And tree and house, and hill and lake,
    Are frosted like a wedding cake.
  • Shgon_Dunstan
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    Branbran wrote: »
    I've always thought the feeding mechanic for vampires is backwards. A vampire should be strongest when fully fed and as close to normal looking as possible. They then get weaker and look more haggard, delirious or frenzied when they are starving.

    Then perhaps reduce the time for each stage so vampires have to keep feeding to stay strong to balance it out.

    Less fed=more powerful is nothing new with TES vamps. You just thinking about it wrong.

    The vamps power comes from the beast within. The hunger. The less they feed, the stronger it gets. The more it takes over.

    TES vamps don't actually "need" blood to survive, but if they don't... They eventually lose their minds to the hunger.
    Edited by Shgon_Dunstan on March 20, 2017 5:50PM
  • Lynx7386
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    If you kill a vampire player, everyone they've turned is cured. Let's abolish the vampire filth.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • bowmanz607
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    increased jump height please.
  • Rickter
    Rickter
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    im still waiting on the vampire lord polymorph they teased last halloween
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • ForgottenHeretic
    Concerning the bloodfiends to get bitten without having to ask another player or buy it from the store, they should make the fiends unkillable and just become stunned once their health drops to a certain point, giving the experience that you get now when you kill them but it would prevent people from being able to charge for bites or just mess things up for other players who want to get it the natural way.

    Huh, is this still a thing? Thought the times that players get ripped-off for a bite where long gone. BTW I never saw a bite-offer for more than 8k in my entire ESO time and even then people laughed about this bold price in the zone chat.
    I have no experience of it myself but I have seen several posts over the last few weeks mentioning that it still goes on occasionally
  • djdc1234
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    i use them for there 10% stam... that is it
  • thebattlesaintb14_ESO
    Lynx7386 wrote: »
    If you kill a vampire player, everyone they've turned is cured. Let's abolish the vampire filth.

    Just be glad I don't feed on lesser creatures like yourself. I personally wouldn't mind a vampire related Title, particularly for we "Pure Bloods"
  • BenLocoDete
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    Fangs , remove the bleaching effect on fur , tatoos and body paint . Decrease health regen in daylight , increase health regen at night . Make a kill camera for feeding like Blade of woe has except biting on the neck instead . Buff baleful mist damage or add a disoriented debuff to enemies effected . Bat swarm travel option instead of wayshrine at night . Vampire lord ultimate . Allow mist form to pass through bars and gates . Stage 4 vampirism attracts guards to attack for public safety and no use of vendors .

    ( )Insightful ( )Agree ( )Awesome

    (X)All of the above.

    Well done, and FANGS!

    Sincerely just to add my two cents here I'd glad expand upon the traditional clans as depicted in the Vampires of the Illiac Bay, Vampires of Vvardenfell, Immortal Blood(and others) lore books, but as ESO is set in the past, and the clans maybe haven't yet stabilished or are in a more primitive and generalistic form at the time, at least provide some specialization based on one of the Magicka/Stamina/Health character scheme.

    Initiation in these clans(much like guilds and quests) would grant a set of skills/passives and make for some decent backstories as it provides additional options for character concepts while also improving replayability.
    [slit]Throat[/slit]
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    If you kill a vampire player, everyone they've turned is cured. Let's abolish the vampire filth.

    Just be glad I don't feed on lesser creatures like yourself. I personally wouldn't mind a vampire related Title, particularly for we "Pure Bloods"

    Hah, lesser creatures... I'm a werewolf buddy, you overgrown mosquitos don't even have claws!
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • bowmanz607
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    If you kill a vampire player, everyone they've turned is cured. Let's abolish the vampire filth.

    Just be glad I don't feed on lesser creatures like yourself. I personally wouldn't mind a vampire related Title, particularly for we "Pure Bloods"

    Hah, lesser creatures... I'm a werewolf buddy, you overgrown mosquitos don't even have claws!

    I shall dwanbreqker your face while I hit you with poison. What counter do you have to vamps when in that form??? Bwhahahaha
  • HeroOfNone
    HeroOfNone
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    Fangs on vampires, all races. I don't care if they grow longer at stage 4 or not, just add them in.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Eirikir
    Eirikir
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    I miss Vampire Lords. I know balance is a thing, but I said my peace.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • bloodthirstyvampire
    bloodthirstyvampire
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    HeroOfNone wrote: »
    Fangs on vampires, all races. I don't care if they grow longer at stage 4 or not, just add them in.

    Sure but nobody would see
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