The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Vampires Vampires Vampires

bloodthirstyvampire
bloodthirstyvampire
✭✭✭✭✭
If you like Vampires in eso then riddle this topic with anything you would like to see for Vampires until it catches thier attention if you want more for werewolfs i suggest making a discussion your self i do like werewolfs but this is a Vampire discussion ty.
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    I'd prefer vampires if they were fuzzier, and had cute little snouts :3









    ...Bats :^)
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    2 more skill Ok ive been thinking its kinda odd that vampires only have 2 skills and 1 ultimate so i have an idea for 2 others skill

    Summon gargoyle were a vamp can summon a much weaker version of the gargoyle

    Blood bomb this takes advantage of vampire stages basically all the stored blood you took from enemies gets turned in to a powerful ball of blood that can be shot at enemies each shot increases the vamp stage and gets significantly weaker per stage the reason its so powerful is because by the 4th stage its not worth using as it drains your own blood reducing health
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    Id like to see more Vampire outfits or a motif called a scion motif tho i wouldn't know what it would look like
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    We need Vampire pets like mini gargoyle pet or giant bats maybe even death hounds well what do you think
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Bloodlines! In all vamp mythology, vampires tend to be pretty keen to turn other mortals into vampires... in ESO you have to beg or pay to get turned. It'd be cool if you gained 0.1% more strength to the Undeath or Unnatural Resistance passives per player that you turned to vampirism. Maybe capping out at 10 players so it doesn't get too OP. Gives some incentive to turn other folks into vamps.

    It'd be cool too if your vampirism skill line showed the name of the vampire that turned you.. so we can mock the 'crown store' vampires & envy the 'NPC turned" vampires. ;)
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Remove all drawbacks and increase spell damage by 30,000,000. Still better than current balance logic.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals
  • Molydeus
    Molydeus
    ✭✭✭✭✭
    I don't want any changes. I like vampires the way they are.
  • Mivryna
    Mivryna
    ✭✭✭
    New eyes for Mer. I don't want goofy human eyes on my elf!
  • Riejael
    Riejael
    ✭✭✭✭✭
    Vampires need fangs.
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    I use vampire for the stealth passive because nightblades already have the cool stuff vampires would have imo.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fangs , remove the bleaching effect on fur , tatoos and body paint . Decrease health regen in daylight , increase health regen at night . Make a kill camera for feeding like Blade of woe has except biting on the neck instead . Buff baleful mist damage or add a disoriented debuff to enemies effected . Bat swarm travel option instead of wayshrine at night . Vampire lord ultimate . Allow mist form to pass through bars and gates . Stage 4 vampirism attracts guards to attack for public safety and no use of vendors .
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    They need to have constant Poison and Disease damage immunity or at least a very strong resistance to it, and some frost resistance which can scale with the stage, without them the vampires don't feel undead, also make the Baleful Mist and Accelerating Drain abilities stamina morphs, vampires get a 10%+ stamina regen boost yet have no stamina abilities.

    While they are at it give werewolves Disease damage resistance as well, them being immune to disease is why they cant contract noxiphilic sanguviroia as a werewolf and vice versa.
    Edited by TX12001rwb17_ESO on February 19, 2017 6:30AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Fangs , remove the bleaching effect on fur , tatoos and body paint . Decrease health regen in daylight , increase health regen at night . Make a kill camera for feeding like Blade of woe has except biting on the neck instead . Buff baleful mist damage or add a disoriented debuff to enemies effected . Bat swarm travel option instead of wayshrine at night . Vampire lord ultimate . Allow mist form to pass through bars and gates . Stage 4 vampirism attracts guards to attack for public safety and no use of vendors .
    Different Bloodline, Different Powers, the reason we cant transform into a vampire lord is because Lamae Bal isn't a vampire lord as that is a VOLKIHAR Vampire Power.

    Edited by TX12001rwb17_ESO on February 19, 2017 6:31AM
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    dem0n1k wrote: »
    Bloodlines! In all vamp mythology, vampires tend to be pretty keen to turn other mortals into vampires... in ESO you have to beg or pay to get turned. It'd be cool if you gained 0.1% more strength to the Undeath or Unnatural Resistance passives per player that you turned to vampirism. Maybe capping out at 10 players so it doesn't get too OP. Gives some incentive to turn other folks into vamps.

    It'd be cool too if your vampirism skill line showed the name of the vampire that turned you.. so we can mock the 'crown store' vampires & envy the 'NPC turned" vampires. ;)

    Beg or pay to get truned how about you do questline all way that way you dont have beg or pay anyone just like werewolf questline it will take sometime to do i admint that but honest if people are to lazy to found npc that can bite you dont come and whine about when are 3rd way to do it.

    It took me few days before i found werewolf npc and got bite by it but the are out there if want to found them :)
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I think vampires should have a bigger "package" than normal immortals, so getting tea-bagged by a vampire means something.
    “Whatever.”
    -Unknown American
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Personal wish-list for vampires:

    1. Add permanent fire-damage to the vampire when standing in direct sunlight.
    2. Don't change the current vampire skins, ESPECIALLY NOT stage 4, it looks fantastic and amazing, don't change it.
    3. Our fangs should be visible when the mouth opens.
    4. NEVER, and I sincerely mean NEVER add the ability to transform or become a vampire lord. Keep it Volkihar exclusive, keep it scary, let it remain as a legend.
    5. A bloodfiend personality.
    6. Add a new "costume" that makes you capable of removing the vampire skin all together, for those people that doesn't wish to look like a vampire at all times, could go very well under one of the new appearance categories.
    7. Give the vampire higher weaknesses, yet greater strengths as compensation. Make them feel as proper vampires with both power and weaknesses alike (Goes in hand with the sun-damage above.) They're a monster, the greatest Nightly Predator upon Tamriel, give them that proper role.
    8. To give players an option in the type of vampire they wish to play, add 2 new bloodlines. Keep Noxiphilic Sanguivoria as the "Socialists" bloodline, while creating a monstrous bloodline with greater strength, yet nastier appearance and greater weaknesses in terms of social capabilities and fire/sun damage. A third bloodline with a more blood-magic focused elements and rituals should also dearly be considered, where this to be.

    In case anyone believes this is a joke, I fear you're wrong. As a vivid self-proclaimed vampirelorewhore and fan of TES Vampirism, these are indeed my wishes for Vampirism in ESO
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I think vampires should have a bigger "package" than normal immortals, so getting tea-bagged by a vampire means something.
    Normal "Immortals"???

  • Zypheran
    Zypheran
    ✭✭✭✭✭
    ✭✭
    I'd like to see a vampire based DLC with a questline. I loved the Dawngaurd DLC in Skyrim.
    Also, I'd like to see some vampire costumes. I thought bizarre that they could come up with those hollowjack AND grim harlequin but they never bothered to bring out a vamp motif or even a CS costume!
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • Riejael
    Riejael
    ✭✭✭✭✭
    Stages need to change. Right now this is how it works:

    Four stages, each gives more and more passives. But take away health regen and give vulnerability to fire.
    Each stage is several hours. Using an ability from the Vampire tree reduces that time by 30min.
    Feeding can be down from crouching or invis, feeding heals the Vampire and stuns the target.
    Feeding reduces stage.

    Sounds pretty straight forward. Until you try to do non-solo content.

    Feeding without an invis potion or skill makes feeding in dungeons nearly impossible. You're unable to reduce stages without a human/mer target as well.

    Advancing stages in case you do pull off a feeding to stun/knock down is likewise awkward, requiring a Vampire ability slotted and spammed.

    So this means you're either hovering around stage one, or just not feeding and remaining in stage four. That's a problem. That's not a vampire by playstyle nor by lore.

    I've only played a bit of Skyrim, and I've played alot of Oblivion so my knowledge of the lore isn't entirely complete, but I know Vampires need to feed to sustain themselves. And when they don't feed, they get powers.

    They've taken Oblivion vampirism as I know it and applied it to ESO without the sunlight damage. And that is making for clunky mechanics.

    So we need new mechanics. But we want to stay within the lore. The lore of Noxiphilic Sanguivoria is an undead creature that feeds on the living and grows stronger at night, unaffected by day. Most commonly seen in the 2nd Era. Paraphrased from the Elder Scrolls Wiki

    Feeding needs to be part of game play.
    Stages need to last minutes or seconds. This is to ensure you can get use out of them in single boss fights rather than being stuck in a stage once the fight starts.

    Here's what I suggest:

    Stages kinda work how they do now.
    Increased regens, decreased health regen.
    Vulnerability to fire.
    Stages last 45-90s*
    Using a vampire ability increases stage (with an internal cooldown, so you can't go straight to stage 4 immediately).

    The major difference happens when feeding. And when and what you can feed from.

    When you feed you get a buff that lasts a certain time depending on which stage you were in. If you're in stage 1 its very short (4-7s)*. If in Stage 4 it lasts a bit longer. The buff increases power (mag/stam) regen a bit more. As well as increased damage of Vampire skills and allows the (Bat Swarm) ultimate to last longer as well.

    You immediately go to stage 1 once the buff fades. You cannot advance vampirism while the feeding buff is active.

    Additionally you can feed by simply meeting the following conditions:
    1. Behind Target (no stun or off-balance)
    2. Invis or Crouching (works like it does now, stuns and puts them off balance)
    3. Target is stunned or off balance (knocks them down).

    In the case of the first one, the target is still able to attack while you are feeding.

    Also you can feed on anything with a pulse, including bosses. If bosses are normally immune to CC effects, then they remain immune to CC effects from feeding. Vampire still gets to eat and get their feeding buff. They just weave it into rotations.

    The benefit of this system is the stages are used as a bit of a resource and you roll through them in combat instead of this clunky solo playstyle method we have now.

    Pushing stage 4 gives some good benefits but obviously comes with the cost of health regen and fire vulnerability. Also one variant is we may change stage one to last an hour but immediately goes to stage 2 if using an ability. The downside is the feeding buff only resets stage one and provides no buff.

    This would allow those who don't want the downsides and don't wish to look ugly can remain in stage 1. This is throwing a bone to RPers. Another consideration is to make the various stages available as skins so you can always look the way you wish.

    But there you go. It makes the system smoother. Allows you to feed and use stage four in a non-mutually exclusive manner. And allows group oriented players a means to experience all stages. Solo players benefit too in the same manner, useful since their fights are normally shorter.

    * Any times listed are for example, they can be adjusted as needed for balance.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Id like to see them all on fire during the day
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    10% movement speed increase
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    Zypheran wrote: »
    I'd like to see a vampire based DLC with a questline. I loved the Dawngaurd DLC in Skyrim.
    Also, I'd like to see some vampire costumes. I thought bizarre that they could come up with those hollowjack AND grim harlequin but they never bothered to bring out a vamp motif or even a CS costume!

    Yes the skinchanger is for werewolfs so what about a scion motif
    Edited by bloodthirstyvampire on February 19, 2017 1:46PM
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    10% movement speed increase

    Stam sorcs in pvp don't need an extra buff in speed. As a mag build I feel like a Winnebego chasing a Ferrari.


  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Stamina morphs
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I think vampires should have a bigger "package" than normal immortals, so getting tea-bagged by a vampire means something.
    Normal "Immortals"???

    Who stays dead in this game? Not even the people you blade of woe 20 times a day, they keep coming back with the same name, therefore normal immortals.
    “Whatever.”
    -Unknown American
  • Pixel_Zealot
    Pixel_Zealot
    ✭✭✭✭
    Riejael wrote: »
    Vampires need fangs.

    this

    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Permanent sundamage? Really? This isn't a Single Player Game and you can't skip daytime by pressing a Button. This would exclude a large Part of the playerbase from just playing a game they payed and sub for at many hours a day. Most stupid idea I've seen this week. Directly followed by making guards attack stage 4 Players. Remember, it's a MMO.

    @ShadowHvo how goes 2, 3 and 6 together in your list? Don't they contradict themselves a bit?
    Edited by Chilly-McFreeze on February 19, 2017 2:23PM
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Permanent sundamage? Really? This isn't a Single Player Game and you can't skip daytime by pressing a Button. This would exclude a large Part of the playerbase from just playing a game they payed and sub for at many hours a day. Most stupid idea I've seen this week. Directly followed by making guards attack stage 4 Players. Remember, it's a MMO.

    @ShadowHvo how goes 2, 3 and 6 together in your list? Don't they contradict themselves a bit?

    They most certainly dont, they add options to the player rather than forcing them. Options, options and options in my opinion is the key to any mmo or RPG, as it adds more variety to the game as of whole.

    I believe you're mistaking me with the "oh no, we need to force the vampire skin on people so we can see they are vampires in cyrodiil." Crowd, and I too, believe that is inheritly wrong, as options is always the better answer, as long as it makes sense.

    @Chilly-McFreeze Whenever you believe it is stupid or not is entirely up to you, yrt this thread was for our wishesnto vampires, and these are my most sincerest wishes.

    As it stands, vampires in ESO barely scratch the surface of elder scrolls vampirism. Adding more bloodlines, one of which should be a more monstrous type with added stenghts, but so too the added threat of the sun. It would add a whole new level of gameplay for the player, that argueably would be a very enjoyable experience for some. If people don't like being incapable of sunbathing as a vampire, then stay with Noxiphilic Sanguvoria.

    Options, options and options, in my opinion, is the best. Whenever you disagree or not is entirelu up to you, but these are my opinions.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    ShadowHvo wrote: »
    Permanent sundamage? Really? This isn't a Single Player Game and you can't skip daytime by pressing a Button. This would exclude a large Part of the playerbase from just playing a game they payed and sub for at many hours a day. Most stupid idea I've seen this week. Directly followed by making guards attack stage 4 Players. Remember, it's a MMO.

    @ShadowHvo how goes 2, 3 and 6 together in your list? Don't they contradict themselves a bit?

    They most certainly dont, they add options to the player rather than forcing them. Options, options and options in my opinion is the key to any mmo or RPG, as it adds more variety to the game as of whole.

    I believe you're mistaking me with the "oh no, we need to force the vampire skin on people so we can see they are vampires in cyrodiil." Crowd, and I too, believe that is inheritly wrong, as options is always the better answer, as long as it makes sense.

    @Chilly-McFreeze Whenever you believe it is stupid or not is entirely up to you, yrt this thread was for our wishesnto vampires, and these are my most sincerest wishes.

    As it stands, vampires in ESO barely scratch the surface of elder scrolls vampirism. Adding more bloodlines, one of which should be a more monstrous type with added stenghts, but so too the added threat of the sun. It would add a whole new level of gameplay for the player, that argueably would be a very enjoyable experience for some. If people don't like being incapable of sunbathing as a vampire, then stay with Noxiphilic Sanguvoria.

    Options, options and options, in my opinion, is the best. Whenever you disagree or not is entirelu up to you, but these are my opinions.
    Agreeeeeeeeeeed
Sign In or Register to comment.