Shgon_Dunstan wrote: »... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.
It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o
You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.
Rohamad_Ali wrote: »Shgon_Dunstan wrote: »... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.
It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o
You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.
I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .
ForgottenHeretic wrote: »Rohamad_Ali wrote: »Shgon_Dunstan wrote: »... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.
It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o
You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.
I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .
That's the only way you could do it unless they change the timing, night doesn't last long enough on this game to play a character that can only go out at night and actually get into it. How about having to feed in the day to prevent sun damage? best of both sides
Jemcrystal wrote: »I don't like turning people into vampires who treat it like it is just an mmo dynamic. I prefer rp'ers who have some respect for the mantle.
Which to my point if you can't handle the heat them don't be one, there are bound to be quite a few players who would live with it.EldritchPenguin wrote: »IIRC, night is only 2 of the 6 hour day/night cycle. Night is half as long as day in ESO. Couple that with the complete lack of an in-game clock (without addons) and the absolute inability to control in-game time under any circumstances, and you would have not a 50/50 split in the time when your character is most/least effective, but you would be significantly less effective 2/3 of the time than you would be if you weren't a vampire. And 10% stat debuff is indeed significant. For a DPS character, that could easily be a 3-4k loss in your primary resource, and a 1k loss in your HP and secondary resource. Don't you dare try to tell me that's a "small" stat debuff, or that I can overcome it with a healthy dose of L2P. 10% of your stats is a massive penalty.TX12001rwb17_ESO wrote: »People who can't handle the heat shouldn't be vampires., people shouldn't want to be undead unless they are willing to pay the price even a small 10% stat debuff during the day in exchange for a few extra buffs at night would be a good compromise and if 10% reduction really effects you that much then you need to Learn 2 Play cause the game is about skill more then it is about stats.Chilly-McFreeze wrote: »XDragonDoomX wrote: »Bobby_V_Rockit wrote: »Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals
Only if everyone else has access to 'holy water' or the equivalent - just for balance
Like the allready implemented "Skilled Tracker" passive from the fighters guild?
And again, it's just a no-good idea to add sun damage. How would that play out?
- being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.
- being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?
- being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.
Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.
This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?
Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?
Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?
And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?
Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?
This is nuts.
In Skyrim, I absolutely agree. Extreme weakness to daylight and extreme strength during the night (attainable through mods) is awesome in a single-player game, because it adds a whole new layer of gameplay. You have to budget how far away you can get from the nearest cave/town, and it can completely change the way you play. But we're talking about an MMO. One with a huge emphasis on number crunching, I might add. That's not to say that day/night characters can't work in multiplayer games in general (Night Stalker in DotA 2), but they have no place in ESO. Because of the way the game works, you can't have characters that are useless 2/3 of the time and overpowered 1/3 of the time.
I agree that it could be a great boost for immersion, but that immersion boost that you or I might adore would likely be absolutely reviled by the majority of the playerbase, since it adds a long list of frustrations. It would be an absolutely terrible design choice from a quality-of-life standpoint.
Bloodlines! In all vamp mythology, vampires tend to be pretty keen to turn other mortals into vampires... in ESO you have to beg or pay to get turned. It'd be cool if you gained 0.1% more strength to the Undeath or Unnatural Resistance passives per player that you turned to vampirism. Maybe capping out at 10 players so it doesn't get too OP. Gives some incentive to turn other folks into vamps.
It'd be cool too if your vampirism skill line showed the name of the vampire that turned you.. so we can mock the 'crown store' vampires & envy the 'NPC turned" vampires.
ForgottenHeretic wrote: »Concerning the bloodfiends to get bitten without having to ask another player or buy it from the store, they should make the fiends unkillable and just become stunned once their health drops to a certain point, giving the experience that you get now when you kill them but it would prevent people from being able to charge for bites or just mess things up for other players who want to get it the natural way.
ForgottenHeretic wrote: »Rohamad_Ali wrote: »Shgon_Dunstan wrote: »... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.
It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o
You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.
I would completely be ok with it and run an alt character during the day if the powers were super strong at night . I realize I am probably the minority in this opinion however .
That's the only way you could do it unless they change the timing, night doesn't last long enough on this game to play a character that can only go out at night and actually get into it. How about having to feed in the day to prevent sun damage? best of both sides
I've always thought the feeding mechanic for vampires is backwards. A vampire should be strongest when fully fed and as close to normal looking as possible. They then get weaker and look more haggard, delirious or frenzied when they are starving.
Then perhaps reduce the time for each stage so vampires have to keep feeding to stay strong to balance it out.
I have no experience of it myself but I have seen several posts over the last few weeks mentioning that it still goes on occasionallyChilly-McFreeze wrote: »ForgottenHeretic wrote: »Concerning the bloodfiends to get bitten without having to ask another player or buy it from the store, they should make the fiends unkillable and just become stunned once their health drops to a certain point, giving the experience that you get now when you kill them but it would prevent people from being able to charge for bites or just mess things up for other players who want to get it the natural way.
Huh, is this still a thing? Thought the times that players get ripped-off for a bite where long gone. BTW I never saw a bite-offer for more than 8k in my entire ESO time and even then people laughed about this bold price in the zone chat.
Rohamad_Ali wrote: »Fangs , remove the bleaching effect on fur , tatoos and body paint . Decrease health regen in daylight , increase health regen at night . Make a kill camera for feeding like Blade of woe has except biting on the neck instead . Buff baleful mist damage or add a disoriented debuff to enemies effected . Bat swarm travel option instead of wayshrine at night . Vampire lord ultimate . Allow mist form to pass through bars and gates . Stage 4 vampirism attracts guards to attack for public safety and no use of vendors .
thebattlesaintb14_ESO wrote: »
thebattlesaintb14_ESO wrote: »
Hah, lesser creatures... I'm a werewolf buddy, you overgrown mosquitos don't even have claws!
HeroOfNone wrote: »Fangs on vampires, all races. I don't care if they grow longer at stage 4 or not, just add them in.