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Vampires Vampires Vampires

  • bloodthirstyvampire
    bloodthirstyvampire
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    Riejael wrote: »
    Vampires need fangs.

    this

    Dam straight
  • bloodthirstyvampire
    bloodthirstyvampire
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    I think vampires should have a bigger "package" than normal immortals, so getting tea-bagged by a vampire means something.
    Normal "Immortals"???

    Who stays dead in this game? Not even the people you blade of woe 20 times a day, they keep coming back with the same name, therefore normal immortals.
    Lol funny answer
  • Chilly-McFreeze
    Chilly-McFreeze
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    ShadowHvo wrote: »
    Permanent sundamage? Really? This isn't a Single Player Game and you can't skip daytime by pressing a Button. This would exclude a large Part of the playerbase from just playing a game they payed and sub for at many hours a day. Most stupid idea I've seen this week. Directly followed by making guards attack stage 4 Players. Remember, it's a MMO.

    @ShadowHvo how goes 2, 3 and 6 together in your list? Don't they contradict themselves a bit?

    They most certainly dont, they add options to the player rather than forcing them. Options, options and options in my opinion is the key to any mmo or RPG, as it adds more variety to the game as of whole.

    I believe you're mistaking me with the "oh no, we need to force the vampire skin on people so we can see they are vampires in cyrodiil." Crowd, and I too, believe that is inheritly wrong, as options is always the better answer, as long as it makes sense.

    @Chilly-McFreeze Whenever you believe it is stupid or not is entirely up to you, yrt this thread was for our wishesnto vampires, and these are my most sincerest wishes.

    As it stands, vampires in ESO barely scratch the surface of elder scrolls vampirism. Adding more bloodlines, one of which should be a more monstrous type with added stenghts, but so too the added threat of the sun. It would add a whole new level of gameplay for the player, that argueably would be a very enjoyable experience for some. If people don't like being incapable of sunbathing as a vampire, then stay with Noxiphilic Sanguvoria.

    Options, options and options, in my opinion, is the best. Whenever you disagree or not is entirelu up to you, but these are my opinions.

    @ShadowHvo seems like I misread the points 2 and 3 in your list. was a bit confused yesterday.

    But as far as the option to hide vampirism goes, that wasn't about being able to see Vamps in PVP. Most of the times you can't even see the face/skin there due to armor, costumes etc. and only recognize vamps when they use certain skills. It's what you said yourself: it's an ROLE PLAY game. You wan't to be a vamp, so be it. You get all the skills/ passives and all the cons, including that *** skin.
    It's wouldn't be much different from e.g. choosing a redguard for the great racial passives but wanting him to have that elf ears and eyes or vice versa. If you chose a role/curse/race, you get the whole package. For every gift there is a drawback. This is what an RPG is about. It shouldn't be pure cherry picking. I hope you get what I mean.
    BTW: bleaching the tattoos etc on vamps seems to be a bug.

    About the sun damage. Beside what I mentioned about making the game unplayable for vampires during daytime being a horrible idea because you can't skip hours like in a SP game, isn't this exactly what you wouldn't want? Having drawbacks like being forced to look like an vampire when you chose to be a vampire? Yes, "option". I know this will be your answer to that. But I feel you guys should make a bit more of a realistic approach to this topic.
    Or else I could just wish for being able to morph into a batswarm and fly around the map in astonishing speed and above keep walls or having a 90% damage reduction and 1000% health regen boost because I'm a super strong undead creature. Wouldn't you find that a bit over the top? As it's (for the x.time) a MMO and not a SP game you have to make cuts for the sake of balance.

    Having options to chose from is great. The more, the better. But in an competetive game you have to prevent cherry picking so people can't exploit certain stuff. There must be drawbacks. Or else you would see every min/maxer running with the same options. Diversity surely wouldn't benefit from that. E.G. you wouldn't see a single "sun damage" vamp in cyro or in endgame groups. You probably wouldn't even see an eso+ player using that option because it cuts the playtime and hence the value of one's spend money in half.

    I don't want to come across as someone who forces to have everything stay as it is at the moment. Sure they can add options. I'm all in for a motiv, personality, mementos, polymorphs, dlc, vampire armor costumes and whatever.
    I also like your Idea about the different bloodlines even if I think that would bring more work for the devs with little in return (if they don't put that options in the crown store). But like I said before, let's keep it "real". Great powers with great drawbacks is good, but not in a way it makes the char unplayable or overpowered. They already have that distinction of day and night time in the dark stalker passive. So maybe let's remove even more health regen or cut healings a bit during daytime and get higher damage instead. You've got the idea of what I mean to say here.
    Also I'd like to see more emphasizing on certain playstyles in the different bloodlines. Like in Morrowind. One for combat power with better offensives like higher spell/wpn dmg but lower defense, one for being sneaky with some kind of stealth options and higher speed and one tanky bloodline. Plus the already added bloodline.
    Edited by Chilly-McFreeze on February 20, 2017 10:46AM
  • XDragonDoomX
    XDragonDoomX
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    There should be some serious, unavoidable consequences for being 'undead' - so yes, sunlight damage.
    You don't like - then stay indoors/underground during the day or forgo being a vampire
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • XDragonDoomX
    XDragonDoomX
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • kagorsa
    kagorsa
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    For your daily sun damage there could be craftable sun cream, say maxfactor 1000 ?, also in the daylight you could have Van Helsing type npc's in city's that will try to stake you, but religious symbols might not be a good idea as there are too many gods in ESO and what if the vampire is an atheist ? :).
    Barbed wire has so many uses. Please bear in mind I have writing Dyslexia & I use Grammarly to help me type.
  • XDragonDoomX
    XDragonDoomX
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    kagorsa wrote: »
    For your daily sun damage there could be craftable sun cream, say maxfactor 1000 ?, also in the daylight you could have Van Helsing type npc's in city's that will try to stake you, but religious symbols might not be a good idea as there are too many gods in ESO and what if the vampire is an atheist ? :).

    Then make it a believer first..

    https://youtube.com/watch?v=sAn7baRbhx4
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • Naerri
    Naerri
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    Riejael wrote: »
    Vampires need fangs.

    The right answer is orc vampire. Teeth are upside down, but who cares. :P
  • IcyDeadPeople
    IcyDeadPeople
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance

    Like the allready implemented "Skilled Tracker" passive from the fighters guild?

    And again, it's just a no-good idea to add sun damage. How would that play out?
    - being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.

    - being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?

    - being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.

    Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.

    This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?

    Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?

    Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?

    And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?

    Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?

    This is nuts.
    Edited by Chilly-McFreeze on February 20, 2017 11:33AM
  • imcloud9
    imcloud9
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    I have been trying to get bitten by a blood fiend for two weeks but players kill the NPCs which sucks, maybe these blood fiends need to have 1.8mil hp so players have a chance to become a vampire without having to pay greedy players..

    When I finally do get my vamp I will be offering my bite for free on recharge each week :) since a vampire likes to spread / grow its population so it would be amazing if there was no cooldown and you could just go around infecting the server
  • bloodthirstyvampire
    bloodthirstyvampire
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    imcloud9 wrote: »
    I have been trying to get bitten by a blood fiend for two weeks but players kill the NPCs which sucks, maybe these blood fiends need to have 1.8mil hp so players have a chance to become a vampire without having to pay greedy players..

    When I finally do get my vamp I will be offering my bite for free on recharge each week :) since a vampire likes to spread / grow its population so it would be amazing if there was no cooldown and you could just go around infecting the server

    Free bites for life but i think Vampires should get a some sort of a bonus when feeding
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance

    Like the allready implemented "Skilled Tracker" passive from the fighters guild?

    And again, it's just a no-good idea to add sun damage. How would that play out?
    - being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.

    - being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?

    - being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.

    Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.

    This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?

    Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?

    Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?

    And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?

    Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?

    This is nuts.
    People who can't handle the heat shouldn't be vampires., people shouldn't want to be undead unless they are willing to pay the price even a small 10% stat debuff during the day in exchange for a few extra buffs at night would be a good compromise and if 10% reduction really effects you that much then you need to Learn 2 Play cause the game is about skill more then it is about stats.
    Edited by TX12001rwb17_ESO on February 20, 2017 3:53PM
  • bloodthirstyvampire
    bloodthirstyvampire
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    Have you ever used a skill so much you cant get rid of it the 1st skill in the Vamp skill line does thst for me
  • BigBragg
    BigBragg
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    There are different bloodlines of vampirism in the Elder Scrolls universe. The one in ESO isn't negativelyrics affected by sunlight are uses a feeding spell, not fangs to drink. Perhaps adding other bloodlines would be an interesting twist.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance

    Like the allready implemented "Skilled Tracker" passive from the fighters guild?

    And again, it's just a no-good idea to add sun damage. How would that play out?
    - being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.

    - being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?

    - being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.

    Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.

    This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?

    Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?

    Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?

    And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?

    Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?

    This is nuts.
    People who can't handle the heat shouldn't be vampires., people shouldn't want to be undead unless they are willing to pay the price even a small 10% stat debuff during the day in exchange for a few extra buffs at night would be a good compromise and if 10% reduction really effects you that much then you need to Learn 2 Play cause the game is about skill more then it is about stats.

    Nobody said there shouldn't be any drawbacks. Don't know where you geht that from in the quoted text of mine. But a drawback that renders that Char complete useless during 50% of the time is ridiculous (sun dmg). And it isn't like:
    -reduced health regen
    -severe damage from flames (don't forget the 8% flame staff buff)
    -higher damage from fighter's guild abilites (including the ever so lovely dawnbreaker)
    are no drawbacks. But hey, seems like I need to L2P.

    Edit: interesting that no one can give me an answer how you would implement a constant sun damage to health in a way that won't break chars.

    Edit 2: To clear things up - what I think of when I read "sun damage" is a constant damage to health. Much like a DoT. I don't think of other negative effects like reduced max stats. That is not what I wrote about.
    Edited by Chilly-McFreeze on February 20, 2017 5:41PM
  • MornaBaine
    MornaBaine
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    There should be some serious, unavoidable consequences for being 'undead' - so yes, sunlight damage.
    You don't like - then stay indoors/underground during the day or forgo being a vampire

    This MIGHT make sense...if the night cycle was as long as the day cycle. Which it should be.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • ZiRM
    ZiRM
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    For the PACK! Always...
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Clouding swarm teleports need to work with stygian

    Stygian needs to work without switching bars

    they need to remove the no regen of magicka while in mist form, no heals is enough

    damage reduction from the passive needs to apply before damage is dealt to the part of the damage that occurs below your % (ie if you have 12k hp, incoming damage is 9k, you would take the full damage up to your 50% bringing you to 6k, the remaining 3k is then reduced by 33% which means you take an additional 2k damage. Today you would take the full 9k then reduce by a third on the next hit. This doesn't encourage higher health pools as much as my suggestion would).

    Change savage feeding to add a magicka/stamina restore to drain essence equal to half of the amount of health drain restores.

    Done.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Riejael wrote: »
    Stages need to change. Right now this is how it works:

    Four stages, each gives more and more passives. But take away health regen and give vulnerability to fire.
    Each stage is several hours. Using an ability from the Vampire tree reduces that time by 30min.
    Feeding can be down from crouching or invis, feeding heals the Vampire and stuns the target.
    Feeding reduces stage.

    Sounds pretty straight forward. Until you try to do non-solo content.

    Feeding without an invis potion or skill makes feeding in dungeons nearly impossible. You're unable to reduce stages without a human/mer target as well.

    Advancing stages in case you do pull off a feeding to stun/knock down is likewise awkward, requiring a Vampire ability slotted and spammed.

    So this means you're either hovering around stage one, or just not feeding and remaining in stage four. That's a problem. That's not a vampire by playstyle nor by lore.

    I've only played a bit of Skyrim, and I've played alot of Oblivion so my knowledge of the lore isn't entirely complete, but I know Vampires need to feed to sustain themselves. And when they don't feed, they get powers.

    They've taken Oblivion vampirism as I know it and applied it to ESO without the sunlight damage. And that is making for clunky mechanics.

    So we need new mechanics. But we want to stay within the lore. The lore of Noxiphilic Sanguivoria is an undead creature that feeds on the living and grows stronger at night, unaffected by day. Most commonly seen in the 2nd Era. Paraphrased from the Elder Scrolls Wiki

    Feeding needs to be part of game play.
    Stages need to last minutes or seconds. This is to ensure you can get use out of them in single boss fights rather than being stuck in a stage once the fight starts.

    Here's what I suggest:

    Stages kinda work how they do now.
    Increased regens, decreased health regen.
    Vulnerability to fire.
    Stages last 45-90s*
    Using a vampire ability increases stage (with an internal cooldown, so you can't go straight to stage 4 immediately).

    The major difference happens when feeding. And when and what you can feed from.

    When you feed you get a buff that lasts a certain time depending on which stage you were in. If you're in stage 1 its very short (4-7s)*. If in Stage 4 it lasts a bit longer. The buff increases power (mag/stam) regen a bit more. As well as increased damage of Vampire skills and allows the (Bat Swarm) ultimate to last longer as well.

    You immediately go to stage 1 once the buff fades. You cannot advance vampirism while the feeding buff is active.

    Additionally you can feed by simply meeting the following conditions:
    1. Behind Target (no stun or off-balance)
    2. Invis or Crouching (works like it does now, stuns and puts them off balance)
    3. Target is stunned or off balance (knocks them down).

    In the case of the first one, the target is still able to attack while you are feeding.

    Also you can feed on anything with a pulse, including bosses. If bosses are normally immune to CC effects, then they remain immune to CC effects from feeding. Vampire still gets to eat and get their feeding buff. They just weave it into rotations.

    The benefit of this system is the stages are used as a bit of a resource and you roll through them in combat instead of this clunky solo playstyle method we have now.

    Pushing stage 4 gives some good benefits but obviously comes with the cost of health regen and fire vulnerability. Also one variant is we may change stage one to last an hour but immediately goes to stage 2 if using an ability. The downside is the feeding buff only resets stage one and provides no buff.

    This would allow those who don't want the downsides and don't wish to look ugly can remain in stage 1. This is throwing a bone to RPers. Another consideration is to make the various stages available as skins so you can always look the way you wish.

    But there you go. It makes the system smoother. Allows you to feed and use stage four in a non-mutually exclusive manner. And allows group oriented players a means to experience all stages. Solo players benefit too in the same manner, useful since their fights are normally shorter.

    * Any times listed are for example, they can be adjusted as needed for balance.

    I'm going to poke a major hole in your suggestion; look up double bloody mara food recipe... Sorry.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • bloodthirstyvampire
    bloodthirstyvampire
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    Good idea here
  • theultimatewarrior
    Increase boobs on female vamps
  • IcyDeadPeople
    IcyDeadPeople
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    Riejael wrote: »
    Stages need to change. Right now this is how it works:

    Four stages, each gives more and more passives. But take away health regen and give vulnerability to fire.
    Each stage is several hours. Using an ability from the Vampire tree reduces that time by 30min.
    Feeding can be down from crouching or invis, feeding heals the Vampire and stuns the target.
    Feeding reduces stage.

    Sounds pretty straight forward. Until you try to do non-solo content.

    Feeding without an invis potion or skill makes feeding in dungeons nearly impossible. You're unable to reduce stages without a human/mer target as well.

    Advancing stages in case you do pull off a feeding to stun/knock down is likewise awkward, requiring a Vampire ability slotted and spammed.

    So this means you're either hovering around stage one, or just not feeding and remaining in stage four. That's a problem. That's not a vampire by playstyle nor by lore.

    I've only played a bit of Skyrim, and I've played alot of Oblivion so my knowledge of the lore isn't entirely complete, but I know Vampires need to feed to sustain themselves. And when they don't feed, they get powers.

    They've taken Oblivion vampirism as I know it and applied it to ESO without the sunlight damage. And that is making for clunky mechanics.

    So we need new mechanics. But we want to stay within the lore. The lore of Noxiphilic Sanguivoria is an undead creature that feeds on the living and grows stronger at night, unaffected by day. Most commonly seen in the 2nd Era. Paraphrased from the Elder Scrolls Wiki

    Feeding needs to be part of game play.
    Stages need to last minutes or seconds. This is to ensure you can get use out of them in single boss fights rather than being stuck in a stage once the fight starts.

    Here's what I suggest:

    Stages kinda work how they do now.
    Increased regens, decreased health regen.
    Vulnerability to fire.
    Stages last 45-90s*
    Using a vampire ability increases stage (with an internal cooldown, so you can't go straight to stage 4 immediately).

    The major difference happens when feeding. And when and what you can feed from.

    When you feed you get a buff that lasts a certain time depending on which stage you were in. If you're in stage 1 its very short (4-7s)*. If in Stage 4 it lasts a bit longer. The buff increases power (mag/stam) regen a bit more. As well as increased damage of Vampire skills and allows the (Bat Swarm) ultimate to last longer as well.

    You immediately go to stage 1 once the buff fades. You cannot advance vampirism while the feeding buff is active.

    Additionally you can feed by simply meeting the following conditions:
    1. Behind Target (no stun or off-balance)
    2. Invis or Crouching (works like it does now, stuns and puts them off balance)
    3. Target is stunned or off balance (knocks them down).

    In the case of the first one, the target is still able to attack while you are feeding.

    Also you can feed on anything with a pulse, including bosses. If bosses are normally immune to CC effects, then they remain immune to CC effects from feeding. Vampire still gets to eat and get their feeding buff. They just weave it into rotations.

    The benefit of this system is the stages are used as a bit of a resource and you roll through them in combat instead of this clunky solo playstyle method we have now.

    Pushing stage 4 gives some good benefits but obviously comes with the cost of health regen and fire vulnerability. Also one variant is we may change stage one to last an hour but immediately goes to stage 2 if using an ability. The downside is the feeding buff only resets stage one and provides no buff.

    This would allow those who don't want the downsides and don't wish to look ugly can remain in stage 1. This is throwing a bone to RPers. Another consideration is to make the various stages available as skins so you can always look the way you wish.

    But there you go. It makes the system smoother. Allows you to feed and use stage four in a non-mutually exclusive manner. And allows group oriented players a means to experience all stages. Solo players benefit too in the same manner, useful since their fights are normally shorter.

    * Any times listed are for example, they can be adjusted as needed for balance.

    At this point, the fire damage is not bad at all, and unless you are running a health regen build, there is no point to health recovery stat. Stage 4 is a much better place to be for every vampire.

    I agree it feels kind of backwards that feeding makes you weaker, but I suppose you just need to imagine you have consumed the blood of many NPCs to reach stage 4 (the way it works with the Better Vampires mod for Skyrim).

    I usually run elusive mist anyways and just spam that for a bit if I ever accidentally feed on NPC when I'm trying to hit blade of woe.
    Edited by IcyDeadPeople on March 18, 2017 2:07AM
  • Damianos
    Damianos
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    I really dislike the "lift your prey in the air and suck their blood from 50 feet away" animation. Can't we just suck our prey's blood like a normal vampire please?

    Seriously.

    It's flipping annoying.

    Otherwise, could we have some funner animations?
  • JinMori
    JinMori
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    They need to have constant Poison and Disease damage immunity or at least a very strong resistance to it, and some frost resistance which can scale with the stage, without them the vampires don't feel undead, also make the Baleful Mist and Accelerating Drain abilities stamina morphs, vampires get a 10%+ stamina regen boost yet have no stamina abilities.

    While they are at it give werewolves Disease damage resistance as well, them being immune to disease is why they cant contract noxiphilic sanguviroia as a werewolf and vice versa.

    Very bad idea, this would make them almost immune against some builds. Especially stamina.
    This is an mmo, not a single player rpg, you can't do stuff like that.
  • EldritchPenguin
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    Need a 1% physical damage increase per stage to acknowledge that vampires are physically stronger than mortals

    Only if everyone else has access to 'holy water' or the equivalent - just for balance

    Like the allready implemented "Skilled Tracker" passive from the fighters guild?

    And again, it's just a no-good idea to add sun damage. How would that play out?
    - being forced to stay inside/ underground -> can't do anything. No dailies, no quests, not even crafting and selling, traiding. You basically get denied access to 90% of the game since you can directly port only into your houses (which you can't fully use because there is sunshine in the backyard...) and dungeons (where again some are overground, e.g. volenfell) or trials (hel ra has a lot of sunshine). The latter you can cross out from that list if you are no member of a raiding guild. I get into most normal trials through pugs from the zone chat.

    - being forced to use health pots on cooldown? sounds meh. doesn't it? Will that drive up the prices for healing pots found or crafted and therefore for most alchemy materials?

    - being forced to spam vigor -> don't complain about lag or duells in cities. This one would be on you. BTW it would force my mag sorc to spend a skillpoint in a otherwise "useless" stamina skill or a pet I don't use otherwise, just because I have no other way to heal.

    Don't you guys think this is a bit over the top? Also you contradict yourselves a bit if you don't want an aesthetic drawback (skin) but a mechanical drawback that is so harsh that it denies you the most basic actions of the game.

    This doesn't make any sense at all. Not from a gamer's POV (being locked out of a char 50% of all times) nor from a dev's POV because why should I pay 14€ a month if I can't play my char half of the time?

    Will there be a special eso+ membership for accounts with vampire players? How would that be calculated? Sum of all chars divided by sum of vamp chars? You see how absurd this gets?

    Also why would I burn if I run fully concealing armor? And what about fully conceiling costumes? How would that make a change? Why are vampire npc's out in the field at daytime?

    And even more: if you want a option to remove the vamp skin because some master vamp in rivenspire can use mystical master magick to cover up, does that mean I can block the sun too because that guyhas to have been outside during the day and didn't die?

    Or should I dig out an ancient relic to darken the sky like in TES5? How would that work for other players in that area?

    This is nuts.
    People who can't handle the heat shouldn't be vampires., people shouldn't want to be undead unless they are willing to pay the price even a small 10% stat debuff during the day in exchange for a few extra buffs at night would be a good compromise and if 10% reduction really effects you that much then you need to Learn 2 Play cause the game is about skill more then it is about stats.
    IIRC, night is only 2 of the 6 hour day/night cycle. Night is half as long as day in ESO. Couple that with the complete lack of an in-game clock (without addons) and the absolute inability to control in-game time under any circumstances, and you would have not a 50/50 split in the time when your character is most/least effective, but you would be significantly less effective 2/3 of the time than you would be if you weren't a vampire. And 10% stat debuff is indeed significant. For a DPS character, that could easily be a 3-4k loss in your primary resource, and a 1k loss in your HP and secondary resource. Don't you dare try to tell me that's a "small" stat debuff, or that I can overcome it with a healthy dose of L2P. 10% of your stats is a massive penalty.

    In Skyrim, I absolutely agree. Extreme weakness to daylight and extreme strength during the night (attainable through mods) is awesome in a single-player game, because it adds a whole new layer of gameplay. You have to budget how far away you can get from the nearest cave/town, and it can completely change the way you play. But we're talking about an MMO. One with a huge emphasis on number crunching, I might add. That's not to say that day/night characters can't work in multiplayer games in general (Night Stalker in DotA 2), but they have no place in ESO. Because of the way the game works, you can't have characters that are useless 2/3 of the time and overpowered 1/3 of the time.

    I agree that it could be a great boost for immersion, but that immersion boost that you or I might adore would likely be absolutely reviled by the majority of the playerbase, since it adds a long list of frustrations. It would be an absolutely terrible design choice from a quality-of-life standpoint.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • BRogueNZ
    BRogueNZ
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    Bats should count as pets
  • Tasear
    Tasear
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    You know with the lost of 10% regain in champion tree this will be very popular.
    Edited by Tasear on March 18, 2017 3:00AM
  • Shgon_Dunstan
    Shgon_Dunstan
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    ... People who are BSing "there should be sun damage!" clearly have never tried to play a vampire in Daggerfall, only to get stuck for real life hours unable to really "do" anything until the sun goes down. Because in that game vamps couldn't even rest if they hadn't fed properly, and they needed to feed. A lot. While sun damage wasn't the light slap on the wrist it was in later games either.

    It was stupid in that game, and it only wanted to be an MMO. It just flatly wouldn't work in ESO... What, have you forgotten that the PC can't actually die, or something? o_o

    You want players to be infinity resing at the WS all day long? Days in ESO are fairly long.
  • ForgottenHeretic
    Concerning the bloodfiends to get bitten without having to ask another player or buy it from the store, they should make the fiends unkillable and just become stunned once their health drops to a certain point, giving the experience that you get now when you kill them but it would prevent people from being able to charge for bites or just mess things up for other players who want to get it the natural way.

    I would like to see the stages reversed in that the more you feed the more powerful you get and stronger the weakness, that would give us a reason to actually feed, I would also like to be able to feed on civilians without them attacking like you could in skyrim with that spell, I forget its name, obviously as long as you are not seen by anyone else
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