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Warlord and Magician CP being removed in Morrowind

  • apostate9
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    BlackbirdV wrote: »
    Guessing pvpers moaning got this change?

    Great, lets *** over pve even more......

    You guessed wrong.

    Derp.
  • apostate9
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    Minalan wrote: »
    They're nerfing resources, but not block cost reduction CP. it's clear ZOS doesn't spend any time in Cyrodiil.

    PvP, like all MMORPG PvE based games is more or less an added on mini game. So you're right they don't spend as much time doing it. Changes they make are designed more around the vast majority of players.

    Maybe you should go back and watch the trailer for ESO pre-launch, before you characterize the game based on the narrative inside your head.

  • apostate9
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    BohnT wrote: »
    ereboz wrote: »
    This is gonna destroy pve to once again cater to PvP. They gotta find a way to balance this. I already have issues with magicka

    No pvp player wanted this change as it hurts pvp much more than pve

    Oh? Oh yeah?? Do go on..

    Why would he bother?
  • Nelson_Rebel
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    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback
  • ADarklore
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    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    They actually talked about it, briefly, on ESO Live today. They basically said what others have already said, that they didn't want to add Cool Downs to abilities and figured that COST would be the mitigating factor, but now with such high CP cap, many high level players have unlimited sustain, which is a major reason for this 'balance'.

    They also mentioned how most CPs have a 'counter' in the CP system, but Cost Reduction does not.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Ron_Burgundy_79
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    ADarklore wrote: »
    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    They actually talked about it, briefly, on ESO Live today. They basically said what others have already said, that they didn't want to add Cool Downs to abilities and figured that COST would be the mitigating factor, but now with such high CP cap, many high level players have unlimited sustain, which is a major reason for this 'balance'.

    They also mentioned how most CPs have a 'counter' in the CP system, but Cost Reduction does not.

    ZOS conveniently forgot about cost poisons when they were talking about cost reduction. Awesome.
  • austinwalter87ub17_ESO
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    Dantaria wrote: »
    Dantaria wrote: »
    There is plenty of options. As a magics user you could spend your points on Tenacity increasing the amount of Magicka you return to yourself with heavy attacks. You could reduce your stamina usage for sprint which would be a huge benefit to the already low stamina pool you have.

    The champion point system isn't just damage, defense, regen, and reduction.

    The move as I suggested opens a lot of possibilities and allows you to overcome shortcomings you originally couldnt.

    I am sorry. But for someone, whose role is literally damage dealer, it is just damage, defense, regen, and reduction.

    Sprinting, roll-dodging and breaking free will not help me or those, who are with me, on Valkyn Skoria. They won't help with atros at ICP. They won't help when Rakkhat will go to the center of the room with his 5% hp and start casting his globe of doom.

    I am damage dealer. My job it to make the fight as short as possible, so my teammates won't get tired and overwhelmed and won't start making natural human mistakes because of it. I don't need sprinting or freaking double money from chests :) I need to do damage.

    Apparently you've never played a healer then. Where break free and roll dodge is a life saver for you and your group. You have something called tunnel vision. Not every tree is intended to boost exactly the things you want. That's the problem with it currently. It's too easy to do so and many top end players as well as ZOS want to lower the DPS ceiling and raise the floor (their words exactly). Moving the CP trees around to prevent stacking of 100% sustain and 100% damage is the best way to achieve that.

    I didn't say a word about healers in my post, you know :) I did play one a little bit, but this is completely besides the point, because I'm talking about DDs. It's not "tunnel vision". It's a perspective of someone who takes the role seriously. For now, yet again, I'm talking about DDs.

    Simply moving will make the whole thief tree for mag DDs pointless. Nothing in it benefits the role they are supposed to fulfil. 200CPs - into nothing.

    Other changes have to be made. Simply cutting the third out (for mag and stam dps) isn't an answer.

    I already listed examples proving your assertion wrong. There is options available which can be beneficial to DD's. The problem is that you assume that these benefits must work in the manner you deem fit because you're DPS. As if the title of being a DPS makes you exempt from having to make tough decisions regarding your CP allocation. It doesnt. All it means is that you'll have to be wiser in your CP allocation for the dmg and sustain you want and you'll use CP on nodes you never considered in the past.

    Go look at the CP trees again. I see a few which have benefit inherently or situationally. The real problem is that you don't want to see a change at all because you're content with how it is now. My consideration is still better than the approach ZOS appears to be going. Because if they have it their way you'll lose your sustain and your dps. With my suggestion you at least have a choice to balance it out in the manner you deem fit.

    You have the attitude of the original Champion Point designer.

    But most of those CP stars are inefficient, underwhelming, niche, or just plain bad. Yes, as a DPS, I could put points into tenacity, or sprint cost reduction ... but why would I do that? If I am running Trials and my job is to DPS, my job is to do two things: maximize my DPS and not die. Every point I put into sprint cost reduction is lowering my primary function. And I'm not going to put a point in that anyway because if I die in a Trial, it's not something a 5% sprint cost reduction would have prevented. The stars are nowhere near equivalent to the amount of power it offers a player: a 1% damage boast >>>>>>> 1% less sprinting cost!

    I am most certainly not content with the CP system as it is. A big reason for the very problem Zos is trying to fix is that there are only a few good stars that offer any real power that of course we took them all. The preferable reform would be to change the bad stars to offer us more viable and interesting alternatives that would help diversify the game instead of just "moar power." What you and ZoS are proposing is to take away one of the few stars we want, replace it with one that is highly questionable (It only works in PvP, so I am screwed since I PvP and PvE; also a flat removal of resoruce mamanegemnt does not effect all classes the same), and ask us to take the bad stars. That just spells a flat out nerf and do nothing that makes our characters more interesting to play.


    The CP system is not designed to entirely aid your primary function. The problem with it currently is that it does that already far too well.

    Secondly, ZOS is advocating the removal of the star you desire. I am not. I am advocating it being moved to make the choice between DPS and Sustain more difficult. ZOS is advocating a complete removal of the star making your sustain infinitely more difficult.

    My proposed method is a balanced approach and is far less damaging than the approach that ZOS appears to aiming at. I understand that not every tree can be better specialized or have more efficient stars, because then you're just repeating the problem we have now. High Sustain and High DPS ceilings. The current CP trees are far to efficient and needs to be moved around to make that efficiency more difficult. Until then, the problem will persist with the high DPS ceiling also possessing incredible sustain.

    I don't expect everyone to agree with me. Because it is a nerf afterall. But it is one that ZOS wants and it is also one that many of us want. We want the DPS ceiling lowered, or more difficult to sustain at that ceiling. ZOS is going about doing it in a much worst way than I proposed.

    I don't want the CP system designed so that every single point is used to pump up damage and the sustain to maintain it. I want to move things around intentionally to make that more difficult with CP allocation.

    It would indirectly balance PVP as well by making heavy armor less desirable as it will negatively effect sustain and damage. Without completely removing the ability to achieve one or the other.

    Also, I do agree there is really bad stars and that some of them need overhauled or tweaked. But as long as the sustain and damage nodes utilize different color CP pools the sustain and damage ceilings will always be too high.
    Edited by austinwalter87ub17_ESO on March 17, 2017 9:07PM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Tanis-Stormbinder
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    This is going to put more of a burden on healers to support dps on normal pledges and trails. No one is want do dumb down their characters for the cp changes to come. End game players will be able to compensate without to much trouble.
  • Doctordarkspawn
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    bowmanz607 wrote: »
    Ghost-Shot wrote: »
    Dantaria wrote: »
    I'm honestly confused by those who say that those CP are OP, hooray to the change. Like... have you ever run endgame content?

    Go to YouTube and watch vMoL HM Rakkaht. Without Magician it would be... I don't even know. Praying, swearing and making it 1 sec before the wipe in the best case scenario?

    Or screw it. Vet Skoria, anyone? The last boss in City of Ash II? Enjoy swiming in lava, praying and swearing. Wipefest, great.

    On its own this change is disastrous. Unless there are some other changes, like nerfing bosses or reducing base cost of abilities or making basic regen higher... Yep. Screwed.

    Speaking as someone who has killed hard mode Rakkaht, you are drastically exaggerating how bad it will be. Minor magicka steal is OP my friend, use it :smile:. TBH I miss raiding in 1.3-1.5 when we actually did have to worry about resource management in raids. With the exception of Rakkaht hard mode, everything is too easy now.

    Less than <1% of the population can even complete vet trials my man. Just look at PsN trophies for the game. The amount of people you are representing is so small compared to the rest that it's laughable. Except it's not because the game should not be balanced around the <1% of the population who find it easy to do these things.

    Elitism is not how a game progresses and makes revenue

    nor is appeasing uber casual players.

    The hated casuals will likely do more for revenue than your brand of elitism ever will.
  • SnubbS
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    I'm someone who hates no-cp pvp(unless it's in battlegrounds) and I honestly would prefer that to this change after thinking it over. The damage is going to be so unbelievably low after this—and everyone is still going to have near infinite sustain after adjusting their builds. It's such an awful change for solo/duo open-world pvp.

    Your 9k leap just turned into a 6-7k leap, your surprise attack lost 1-2k of damage—but springs didn't lose anything, Blessed didn't lose anything. Pump 100 into that, throw on your alternation mastery & seducer w/ something like pirate skeleton/bloodspawn or troll king—you're fine—you're still throwing the 12k breaths, and you can sustain that indefinitely—and you're probably tankier than you are right now on live with reactive.
    Edited by SnubbS on March 17, 2017 9:04PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • FriedEggSandwich
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    ADarklore wrote: »
    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    They actually talked about it, briefly, on ESO Live today. They basically said what others have already said, that they didn't want to add Cool Downs to abilities and figured that COST would be the mitigating factor, but now with such high CP cap, many high level players have unlimited sustain, which is a major reason for this 'balance'.

    They also mentioned how most CPs have a 'counter' in the CP system, but Cost Reduction does not.

    ZOS conveniently forgot about cost poisons when they were talking about cost reduction. Awesome.

    Sounds like they also conveniently forgot that you don't get unlimited sustain when not wearing heavy armour. Rip light and medium. The cp cap is now 600, we have 3000? more to go. I wonder if there will be any of the champion system left by then lol. They might as well just not increase the cap if they then have to take away afterwards.
    PC | EU
  • IwakuraLain42
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    ADarklore wrote: »
    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    They actually talked about it, briefly, on ESO Live today. They basically said what others have already said, that they didn't want to add Cool Downs to abilities and figured that COST would be the mitigating factor, but now with such high CP cap, many high level players have unlimited sustain, which is a major reason for this 'balance'.

    They also mentioned how most CPs have a 'counter' in the CP system, but Cost Reduction does not.

    The way I understood what Rich was saying is that they were only talking about PvP issues in that show. Nothing about the PvE issues raised in this thread. But I think that nothing is set in stone yet.
  • Quigster
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    Sounds like they also conveniently forgot that you don't get unlimited sustain when not wearing heavy armour. Rip light and medium. The cp cap is now 600, we have 3000? more to go. I wonder if there will be any of the champion system left by then lol. They might as well just not increase the cap if they then have to take away afterwards.

    It makes no sense, at least to me, to provide more Champion Points over time, only to nerf what those points do. Isn't this similar to stepping down harder on the gas pedal, while simultaneously applying the parking brake? If your problem is with the buffs max level players have, do not institute nerfs that affect all levels of players. Again, makes no sense.
    Edited by Quigster on March 17, 2017 9:14PM
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
    (50) Tanius Magnitus Argonian Magplar
    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
    (50) Jakon Fenrif Redguar Stam Sorc
    (50) Revus Meredor Dunmer Mag DK
    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
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    Altaholic, CP 600+
  • Ghost-Shot
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    Ghost-Shot wrote: »
    Dantaria wrote: »
    I'm honestly confused by those who say that those CP are OP, hooray to the change. Like... have you ever run endgame content?

    Go to YouTube and watch vMoL HM Rakkaht. Without Magician it would be... I don't even know. Praying, swearing and making it 1 sec before the wipe in the best case scenario?

    Or screw it. Vet Skoria, anyone? The last boss in City of Ash II? Enjoy swiming in lava, praying and swearing. Wipefest, great.

    On its own this change is disastrous. Unless there are some other changes, like nerfing bosses or reducing base cost of abilities or making basic regen higher... Yep. Screwed.

    Speaking as someone who has killed hard mode Rakkaht, you are drastically exaggerating how bad it will be. Minor magicka steal is OP my friend, use it :smile:. TBH I miss raiding in 1.3-1.5 when we actually did have to worry about resource management in raids. With the exception of Rakkaht hard mode, everything is too easy now.

    Less than <1% of the population can even complete vet trials my man. Just look at PsN trophies for the game. The amount of people you are representing is so small compared to the rest that it's laughable. Except it's not because the game should not be balanced around the <1% of the population who find it easy to do these things.

    Elitism is not how a game progresses and makes revenue

    Right, they have normal modes for those who can't clear the vet content, vet hard modes are our sub par version of WoW's mythic raiding and it should be incredibly punishing.
  • bunnydaisuki
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    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    Not defending them, I'm guessing to avoid further backlash; either way it's not fun to be in their position now.
    Please don't feed the goat, kthxbai.
  • ADarklore
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    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    Not defending them, I'm guessing to avoid further backlash; either way it's not fun to be in their position now.

    They're big boys, they've been through it before. Long term players have seen so many nerfs and 'adjustments' in the name of balance over the years... and people howl, scream, whine, complain and then the nerf occurs and within a month all is quiet again as people adjust and go about their gaming. It's the same thing repeated over and over, every major update brings cries of "I'm quitting" and after all is said and done, those same players keep playing and just adjust to the 'new normal'.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Kay1
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    Ghost-Shot wrote: »
    Dantaria wrote: »
    I'm honestly confused by those who say that those CP are OP, hooray to the change. Like... have you ever run endgame content?

    Go to YouTube and watch vMoL HM Rakkaht. Without Magician it would be... I don't even know. Praying, swearing and making it 1 sec before the wipe in the best case scenario?

    Or screw it. Vet Skoria, anyone? The last boss in City of Ash II? Enjoy swiming in lava, praying and swearing. Wipefest, great.

    On its own this change is disastrous. Unless there are some other changes, like nerfing bosses or reducing base cost of abilities or making basic regen higher... Yep. Screwed.

    Speaking as someone who has killed hard mode Rakkaht, you are drastically exaggerating how bad it will be. Minor magicka steal is OP my friend, use it :smile:. TBH I miss raiding in 1.3-1.5 when we actually did have to worry about resource management in raids. With the exception of Rakkaht hard mode, everything is too easy now.

    You don't understand it, everything is easy for me also, for you, your guild, ect... But we aren't the majority just the minority, some people can't even get to the first boss in vMsa, some people don't even know how to break free after 3k hours in the game because they still get nervous, most people pay hardcore players to run content for them, it's not easy, it's just that some people are just skilled and clever than others, I dream about a new difficulty for both dungeons and trials, even for vMsa but it's not going to happen because after all the 0.1% is not the majority.

    Can you imagine those people with - 15% Reduction Cost?
    K1 The Big Monkey
  • Tasear
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    ADarklore wrote: »
    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    Not defending them, I'm guessing to avoid further backlash; either way it's not fun to be in their position now.

    They're big boys, they've been through it before. Long term players have seen so many nerfs and 'adjustments' in the name of balance over the years... and people howl, scream, whine, complain and then the nerf occurs and within a month all is quiet again as people adjust and go about their gaming. It's the same thing repeated over and over, every major update brings cries of "I'm quitting" and after all is said and done, those same players keep playing and just adjust to the 'new normal'.

    First I am female, and I think I really might be done. I have already started playing less and tidying up lose ends.

    It's going be hard to leave, but I will not be bullied nor face humiliation as sorrecer healer again. I want to play warden, but out of respect for my first character who like my other existence, I will leave if this is implemented inappropriately.
  • Urza1234
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    Everyone saying all the time how they have so much magicka/stamina that they do not have to try at all to manage their resources, ZoS realizes that resource management is an integral part of a game that has resources. Players complain that they will have to actually manage their resources in the future, maybe they do not realize that they are playing a game with resources.

    Everyone saying that the change will benefit Heavy Armor because it has a different source of resource generation, maybe they are not realizing that the CPs that are being removed are cost reduction, which heavy armor relies on most of all...
    Edited by Urza1234 on March 17, 2017 11:41PM
  • Raeph
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    Seems like a lot of sky is falling mentality without even having the full picture of the changes.
  • JinMori
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    Nice to see that there is still no zos reply....
  • EldritchPenguin
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    ADarklore wrote: »
    lol silence from the devs/community managers now is just sad. What a terrible community site for feedback

    They actually talked about it, briefly, on ESO Live today. They basically said what others have already said, that they didn't want to add Cool Downs to abilities and figured that COST would be the mitigating factor, but now with such high CP cap, many high level players have unlimited sustain, which is a major reason for this 'balance'.

    They also mentioned how most CPs have a 'counter' in the CP system, but Cost Reduction does not.
    ZOS: *Raises CP cap every patch*
    Also ZOS: "Players are overpowered because they have too many CP's!"

    It's almost like raising the CP cap numerous times was a mistake. I don't know what anyone expected to happen from giving us such a high CP cap.
    Edited by EldritchPenguin on March 18, 2017 2:52AM
    Lilelle Adlis - Dark Elf Dragonknight

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  • Trihugger
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    I guess my single biggest gripe is that as is I have resource issues in random 4 man dungeons because, shocker, there's little to no support. I am not particularly fond of the notion that in their efforts to make resource management in trials harder they're making resource management in every other part of the game a living hell-hole.

    I'll say it again, if I'm forced to heavy attack as part of my "normal rotation" I'll be finding something else to play. I do NOT enjoy that lame game-play.
  • MakoFore
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    if they get rid of this- are the going to nerf cost poisons? because those things- in the hands of an experienced player - a magicka cost on back bar, a stam on the front- are completely devastating in azura and blackwater without CP to mitigate them.
  • DragonBound
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    Vahrokh wrote: »
    CosmicSoul wrote: »
    Well I really do not want to be that guy but eso is not a casual mmorpg, and mmorpgs where never meant to be super casual,

    MMOs that were "never meant to be casual" were something when 100k subscribers were considered a big success.
    That allowed MMOs with good gameplay, but no real "bell and whistles" that nowadays are almost taken as granted: NPCs with speech, maps that change depending on quest status, multi-gaming platforms support and so on.

    In order to allow these modern features, the amount of income has to grow tenfold and this only happens if you get ten times as many subscribers and this only happens if you lower the difficulty curve.

    Actually that information is not correct I have watched many mmorpgs fall because they try to appeal to everyone, it never works. There is a reason why everquest 1 and 2 are still around after all these years.
  • zaria
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    CosmicSoul wrote: »
    Vahrokh wrote: »
    CosmicSoul wrote: »
    Well I really do not want to be that guy but eso is not a casual mmorpg, and mmorpgs where never meant to be super casual,

    MMOs that were "never meant to be casual" were something when 100k subscribers were considered a big success.
    That allowed MMOs with good gameplay, but no real "bell and whistles" that nowadays are almost taken as granted: NPCs with speech, maps that change depending on quest status, multi-gaming platforms support and so on.

    In order to allow these modern features, the amount of income has to grow tenfold and this only happens if you get ten times as many subscribers and this only happens if you lower the difficulty curve.

    Actually that information is not correct I have watched many mmorpgs fall because they try to appeal to everyone, it never works. There is a reason why everquest 1 and 2 are still around after all these years.
    WOW won the MMO fight because it was able to appeal to almost everyone. Main bonus was questing to end game.
    This created an snowball effect as everybody played WOW.

    Holding some servers running is cheap, this is why old mmo with some loyal fans never dies.
    Reason why MMO fails is that they have to be better than WOW, SW:TOR or ESO from day one.
    ESO managed as ZoS pushed loads of money into the game after launch to improve it.
    Now-day its an game who require very deep pockets.

    If you are after hard core PvP its lots of other game types who works better as they are cheap to develop.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • INHUMANENATION
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    Could we have Cp or time played posted 4 context? These communities are filled w/morons thinking because they blow D the game needs 2 be fixed.

    Cp was introduced as a power creep 4 pc. If you dont know what that is please stfu. The devs telling us Azures runs better on ps4 because it has no cp is *** to those of us that know better. Azures had no latency because only 20 ppl went there. They want to test ish fine. Use a test server. Im not paying for the privilege of being a tester again.

    Remove cp and ull still have ppl grinding skyreach to max level only to moan about sp. I never post because y bother. Knee jerks and theyre 2 weeks of play time know better. smh. As great as a huge instance like pvp is, its quite ambitious on console. Pc I can only imagine for those just above system requirements it must b unplayable. Despite CP._.

  • Lightspeedflashb14_ESO
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    Could we have Cp or time played posted 4 context? These communities are filled w/morons thinking because they blow D the game needs 2 be fixed.

    Cp was introduced as a power creep 4 pc. If you dont know what that is please stfu. The devs telling us Azures runs better on ps4 because it has no cp is *** to those of us that know better. Azures had no latency because only 20 ppl went there. They want to test ish fine. Use a test server. Im not paying for the privilege of being a tester again.

    Remove cp and ull still have ppl grinding skyreach to max level only to moan about sp. I never post because y bother. Knee jerks and theyre 2 weeks of play time know better. smh. As great as a huge instance like pvp is, its quite ambitious on console. Pc I can only imagine for those just above system requirements it must b unplayable. Despite CP._.

    I just want to point out trying to read this entire post made my head hurt and I gave up. Could you please try to write in actual English, this is a forum, you have all day to write a post, there is no need for short hand texting style writing.
  • INHUMANENATION
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    Trihugger wrote: »
    I guess my single biggest gripe is that as is I have resource issues in random 4 man dungeons because, shocker, there's little to no support. I am not particularly fond of the notion that in their efforts to make resource management in trials harder they're making resource management in every other part of the game a living hell-hole.

    I'll say it again, if I'm forced to heavy attack as part of my "normal rotation" I'll be finding something else to play. I do NOT enjoy that lame game-play.

    Every class has options 2 sjstain. If you dont know what they r who's faultt is that? Ele drain or CoP are also non class specific so theres really no excuse in dungeons. For context what is ur 'normal rotation'? Normal rotations are SUSTAINED Dps so im really curious. I test alot of ppl and good players rock 800 regen where others blow thru 2000 recov and do no dmg. Idk if the devs can be expected to bridge that skill gap.

    So next time u run and the healer doesnt know they r support slot ele. Its wat experienced players do.

    This thread is literal cancer 2 my eyes. If i had 2 guess less resources = less dmg = less animations = less problems.

  • ADarklore
    ADarklore
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    MakoFore wrote: »
    if they get rid of this- are the going to nerf cost poisons? because those things- in the hands of an experienced player - a magicka cost on back bar, a stam on the front- are completely devastating in azura and blackwater without CP to mitigate them.

    No need... players will have to adapt and start running Cost Reduction glyphs instead of stacking damage glyphs like they do currently. Many will also have to start using proper armor... most specifically Magicka DPS running around in Heavy armor.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
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