Majority of people refuse to understand it for some reason.Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
psychotic13 wrote: »I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..
Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle
Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
Exactly this.
The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.
Any resource you get from:
- Dark deal / conversion (sorc)
- Constitution passive
- Helping hands (DK)
- Siphoning strikes (NB)
- Channeled focus (Templar / whatever is the name)
- Potions
- Heavy attacks
- Passive resource returns coming from sets (such as Lich)
The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.
This is also the biggest reason why cost reduction is so strong in comparison.
EldritchPenguin wrote: »Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
Exactly this.
The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.
Any resource you get from:
- Dark deal / conversion (sorc)
- Constitution passive
- Helping hands (DK)
- Siphoning strikes (NB)
- Channeled focus (Templar / whatever is the name)
- Potions
- Heavy attacks
- Passive resource returns coming from sets (such as Lich)
The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.
This is also the biggest reason why cost reduction is so strong in comparison.
Strider_Roshin wrote: »EldritchPenguin wrote: »Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
Exactly this.
The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.
Any resource you get from:
- Dark deal / conversion (sorc)
- Constitution passive
- Helping hands (DK)
- Siphoning strikes (NB)
- Channeled focus (Templar / whatever is the name)
- Potions
- Heavy attacks
- Passive resource returns coming from sets (such as Lich)
The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.
This is also the biggest reason why cost reduction is so strong in comparison.
Not only that can you imagine how brutal cost increase poisons are going to be now? No me gusta.
As it should be. CP never should have touched damage/attributes/regens etc. and should have always been the "useless" ones like break free costs, duration of potions and stuff which doesn't make you stronger.Merlin13KAGL wrote: »They're not trying to relocate it. They're trying to dial it back.
They won't make up for it elsewhere. They'll expect people to make use of other glyphs, sets, mundus, and food/drink to compensate.
Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
As it should be. CP never should have touched damage/attributes/regens etc. and should have always been the "useless" ones like break free costs, duration of potions and stuff which doesn't make you stronger.Merlin13KAGL wrote: »They're not trying to relocate it. They're trying to dial it back.
They won't make up for it elsewhere. They'll expect people to make use of other glyphs, sets, mundus, and food/drink to compensate.
Also get rid of the damn bonus attributes from CP as well and remove the bonus skill damage from attributes.
They have so many sources for improving things for damage it's a nightmare to balance.
psychotic13 wrote: »I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..
Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle
psychotic13 wrote: »I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..
Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle
Refuse the meta, embrace the power of the odd builds. At least you will have fun.