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My hopes with the CP changes

Strider_Roshin
Strider_Roshin
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If they're removing cost reduction, and nerfing the regen bonus from the champion system; then I hope they'll increase the regen bonus, and cost reduction that's acquired from medium, and light armor. That way resource management is more about gear, and less about CP. This change will also buff light, and medium armor relatively speaking
  • Lylith
    Lylith
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    they won't.

    they'll wrobel it and we'll just have to find some way to adjust, again.

    what zos giveth, zos taketh away.

    and then some.
  • Solariken
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    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
  • Cinbri
    Cinbri
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    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.
    Majority of people refuse to understand it for some reason.
    Wana proof - play on Azura.
  • Turelus
    Turelus
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    Well if they don't adjust the armours and balance content around the new lesser damage.

    At least this might somewhat help end the "only sets with damage / max stat" meta and start making more choice in armours again.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • psychotic13
    psychotic13
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    I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..

    Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle
  • Asmael
    Asmael
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    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.

    Exactly this.

    The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.

    Any resource you get from:
    • Dark deal / conversion (sorc)
    • Constitution passive
    • Helping hands (DK)
    • Siphoning strikes (NB)
    • Channeled focus (Templar / whatever is the name)
    • Potions
    • Heavy attacks
    • Passive resource returns coming from sets (such as Lich)

    The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.

    This is also the biggest reason why cost reduction is so strong in comparison.
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  • Turelus
    Turelus
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    I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..

    Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle

    Welcome to MMO games.

    If it wasn't balance changes it would be gear progression just because they release 5 new levels an +1000 more stat on your items.
    That said other MMO games at least let you play the game whilst gearing up. ESO has so much focus on the set bonus rather than the set value that it causes complete refarms when the meta changes.

    I would expect Morrowind to break the current meta quite a bit as it's been getting stagnant for a while now from what I have heard.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lynx7386
    Lynx7386
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    This will make black rose even more needed for heavy builds
    PS4 / NA
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  • EldritchPenguin
    EldritchPenguin
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    Asmael wrote: »
    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.

    Exactly this.

    The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.

    Any resource you get from:
    • Dark deal / conversion (sorc)
    • Constitution passive
    • Helping hands (DK)
    • Siphoning strikes (NB)
    • Channeled focus (Templar / whatever is the name)
    • Potions
    • Heavy attacks
    • Passive resource returns coming from sets (such as Lich)

    The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.

    This is also the biggest reason why cost reduction is so strong in comparison.
    Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.
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  • Strider_Roshin
    Strider_Roshin
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    Asmael wrote: »
    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.

    Exactly this.

    The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.

    Any resource you get from:
    • Dark deal / conversion (sorc)
    • Constitution passive
    • Helping hands (DK)
    • Siphoning strikes (NB)
    • Channeled focus (Templar / whatever is the name)
    • Potions
    • Heavy attacks
    • Passive resource returns coming from sets (such as Lich)

    The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.

    This is also the biggest reason why cost reduction is so strong in comparison.
    Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.

    Not only that can you imagine how brutal cost increase poisons are going to be now? No me gusta.
  • BohnT
    BohnT
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    Asmael wrote: »
    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.

    Exactly this.

    The reasoning behind this is that Heavy armor builds rely on huge resource returns that don't come from recovery, more so than medium armor builds. Ultimately, (nearly) everyone is relying on resource return outside the standard recovery.

    Any resource you get from:
    • Dark deal / conversion (sorc)
    • Constitution passive
    • Helping hands (DK)
    • Siphoning strikes (NB)
    • Channeled focus (Templar / whatever is the name)
    • Potions
    • Heavy attacks
    • Passive resource returns coming from sets (such as Lich)

    The recovery CP doesn't work with those, the cost reduction recovery does, so keeping only the recovery one is indirectly a buff to light / medium armor sustain compared to heavy armor.

    This is also the biggest reason why cost reduction is so strong in comparison.
    Only they're heavily nerfing the recovery passive, and introducing a new passive that reduces a percentage of your recovery when you get hit with a light attack. Both of those changes punish high recovery builds, which are much more commonly in light or medium than heavy, far more than it punishes the mostly heavy armored low recovery builds.

    Not only that can you imagine how brutal cost increase poisons are going to be now? No me gusta.

    Maybe they reduce them to 15%. Just kidding I'm getting ready to have a build with 5k stam regen to fight for more than 15 sec in medium armor
  • Izaki
    Izaki
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    Lynx7386 wrote: »
    This will make black rose even more needed for heavy builds

    No. It will make cost reduction glyphs useful again.
    @ Izaki #PCEU
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    #Stamblade
  • Merlin13KAGL
    Merlin13KAGL
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    They're not trying to relocate it. They're trying to dial it back.

    They won't make up for it elsewhere. They'll expect people to make use of other glyphs, sets, mundus, and food/drink to compensate.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Turelus
    Turelus
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    They're not trying to relocate it. They're trying to dial it back.

    They won't make up for it elsewhere. They'll expect people to make use of other glyphs, sets, mundus, and food/drink to compensate.
    As it should be. CP never should have touched damage/attributes/regens etc. and should have always been the "useless" ones like break free costs, duration of potions and stuff which doesn't make you stronger.

    Also get rid of the damn bonus attributes from CP as well and remove the bonus skill damage from attributes.

    They have so many sources for improving things for damage it's a nightmare to balance.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Anti_Virus
    Anti_Virus
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    Solariken wrote: »
    Light and medium won't need a buff after this change. The cost reduction CP pools are what currently make heavy armor so relatively strong - heavy armor sustain will suffer the most from this change and I guarantee it will force many people back into light/medium.

    During the No cp weak almost no one wore heavy armor because of this, No cost reduction = No sustain thus they were forced to run cost reduction glyphs which lowered heavy armors damage. Medium and Light did not have to do this.

    But Heavy armor is so OP oh my gerd!
    Power Wealth And Influence.
  • Waffennacht
    Waffennacht
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    Turelus wrote: »
    They're not trying to relocate it. They're trying to dial it back.

    They won't make up for it elsewhere. They'll expect people to make use of other glyphs, sets, mundus, and food/drink to compensate.
    As it should be. CP never should have touched damage/attributes/regens etc. and should have always been the "useless" ones like break free costs, duration of potions and stuff which doesn't make you stronger.

    Also get rid of the damn bonus attributes from CP as well and remove the bonus skill damage from attributes.

    They have so many sources for improving things for damage it's a nightmare to balance.

    ....

    You saying a potion duration wouldn't make you stronger?

    Immovable, lingering health, detect, protection, crit... yeah it would be more OP.
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    1300+ CP
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  • Xvorg
    Xvorg
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    I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..

    Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle

    Refuse the meta, embrace the power of the odd builds. At least you will have fun.
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
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    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Xvorg wrote: »
    I wish they could just make their minds up and leave it be, I'm sick of having to adjust builds and farm new pieces I just want to pvp.. I literally spend more time acquiring gear than doing what I want to do on the game, and every time you think you've got your build sorted they chuck some BS into the mix..

    Getting kind of boring now.... soon I'm just gonna find a new game cause it's less hassle

    Refuse the meta, embrace the power of the odd builds. At least you will have fun.

    Exactly!

    They said I was crazy playing a Templar with sub 800 Magicka regen (my highest regen by far), and dumping literally everything into max magic. Look who is laughing now!

    Note: If you have a lightning or resto staff, you don't need high magic regen in Cyrodiil. Just hold heavy attack in battle.
  • Qbiken
    Qbiken
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    ZOS need to stop making such drastic changes each patch. I hope the removal of cost reduction never sees the light of Live. Fix heavy armor if u feel it needs fixing. Don´t solve a problem by creating 3 more.
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