After a (irrational) outcry from the upcoming CP adjustments from much of the forum community, I keep seeing "most of us don't PvP... etc. etc."
Why?
Everyone that I've introduced into PvP that was very against it, turned out to not being against it at all. By introduced I mean I helped them to know what to expect and how to respond and what skills are needed to help emerge victorious.
Secondly, I have always been a adamant PvPer, but still enjoy "endgame" type pve. I spend 95% of my time PvPing, yet receive compliments in pve often, and I attribute that to the skills I've used and learned in PvP. Without PvP I don't believe I would be as good as I am in PvE.
Anyway, that's just my take on things. I'm just curious; why don't you PvP?
Thanks for the tips! One of my tasks is to understand gear/weapon/armor attributes and go from there.I used to suck at PvP when I first started. I stuck it out, died enough times to figure out how to not suck, and now I love it.
It usually boils down to people not having enough defensive stuff slotted (self heals, defensive buffs, offensive debuffs). Give up some damage for survivability and watch your survival rate double instantly.
Just some tips if you decide to give it another go!
vamp_emily wrote: »It's no secrect that pvp'ers make the best pve'ers.
The situational awareness, on the fly thinking, and quickly reacting, etc. all directly translates to pve content.
I guess you can say PvE players make the best PvP players.
I took my PvE guild to PvP to level their AW skills. In the beginning I wasn't sure if we should hide from the enemy or fight. I hid, and the group fought. The group destroyed all the PvP players.
PvE players work together and know how to listen. This is where most PvP players fail.
I'm just curious; why don't you PvP?
Vercingetorix wrote: »I have no interest in any PvP content in any game. The primary problem with PvP is that it doesn't bring anything constructive to the table. With PvE and Co-Op content you work together with others towards a collective goal - everyone is rewarded and everyone learns to work together. No one complains that someone's build is "OP" or "unfair" because the group's goal is to finish the content and everyone is going to get a reward. Co-Op (PvE) is CONSTRUCTIVE. You BUILD people up in PvE.
However, with PvP nothing is gained by others participating in the content, only one person at most gets anything at all - chiefly a shallow ego boost and for what? Do you have such low self-worth that the only way you can justify yourself to the world is to beat on others? PvP at its core in ANY game is DESTRUCTIVE, content that devolves into animals tearing each other apart over a f*** percentage.
Now, the problem is specifically with Cyrodiil and the terrible attempt to put PvE content in PvP. That's the big issue for most players. We mostly want to quest in peace, complete achievements and hunt skyshards in peace. Some of us even go out of our way to AVOID combat, sneaking halfway across the map just so we can be left alone. No one enjoys that. The best solution is to put a "Pre-War" Cyrodiil with only PvE allowed (not even duels) and then keep the "Alliance War" Cyrodiil with PvP. Next, the changes to abilities in PvP should be governed by the Battle Spirit buff and PvE content should be isolated from these changes.
People who are against separating PvP and PvE are the immature children that need to hurt others to have self-worth. By providing the option to engage in PvP and separating its "balance" changes, no one is harmed by ether side of the table. Isolation is the solution to Cyrodiil.
vamp_emily wrote: »It's no secrect that pvp'ers make the best pve'ers.
The situational awareness, on the fly thinking, and quickly reacting, etc. all directly translates to pve content.
I guess you can say PvE players make the best PvP players.
I took my PvE guild to PvP to level their AW skills. In the beginning I wasn't sure if we should hide from the enemy or fight. I hid, and the group fought. The group destroyed all the PvP players.
PvE players work together and know how to listen. This is where most PvP players fail.
Sounds like your organized group beat up random pugs. Now, if you could take your PvE guild and beat a PvP guild in a GvG, I'd be impressed.
It would be the equivalent of me saying "I took my PvP guild to a trial, and we completed it faster than a random zone-formed pug group."
In both content, organization beats randomness. And if you think PvPers lack the ability to work together, you should watch some organized PvP guild videos. I've seen small man groups like Zerg Squad with 12 men just farm DC and EP pugs at bleakers. It is like a slaughterhouse sometimes.
I know you said most, not all, but PvP pugs are no different than PvE pugs. They have about the same attention span and general understanding of what they are doing.
But I think this thread is getting off track. It isn't supposed to be about which players are better.
Sounds like your organized group beat up random pugs. Now, if you could take your PvE guild and beat a PvP guild in a GvG, I'd be impressed.
It would be the equivalent of me saying "I took my PvP guild to a trial, and we completed it faster than a random zone-formed pug group."
In both content, organization beats randomness. And if you think PvPers lack the ability to work together, you should watch some organized PvP guild videos. I've seen small man groups like Zerg Squad with 12 men just farm DC and EP pugs at bleakers. It is like a slaughterhouse sometimes.
I know you said most, not all, but PvP pugs are no different than PvE pugs. They have about the same attention span and general understanding of what they are doing.
But I think this thread is getting off track. It isn't supposed to be about which players are better.
Really? ESO?I have been a PvP player since I started MMO games and ESO has so far been the most hostile community for it. Now sure this is my own personal experiences, but it's easy for me to see why players are put of PvP.
Because I don't like playing against other players, I've never been a 'competitive' person and don't need to feel better than someone else. I do not like 'fast-paced' combat, I don't like whining and complaining, I don't like tea-baggers and their arrogance, I don't like unpredictability. I also don't like games/content that induces any type of stress.
I only solo PvE and I like the pacing, I like the structure, I like knowing pretty much what to expect from every scenario. I like knowing that even should I die, the enemy won't taunt and act like an a**... and if I beat them, they won't linger on with a grudge or try to report me for 'cheating' simply because they lost.
So yes, I prefer a game that's EASY, that isn't stressful, and that's pretty predictable and routine. Some may find that boring, but it's what I enjoy... I am very much a creature of habit and am loathe to do anything spontaneous.
AhPook_Is_Here wrote: »vamp_emily wrote: »It's no secrect that pvp'ers make the best pve'ers.
The situational awareness, on the fly thinking, and quickly reacting, etc. all directly translates to pve content.
I guess you can say PvE players make the best PvP players.
I took my PvE guild to PvP to level their AW skills. In the beginning I wasn't sure if we should hide from the enemy or fight. I hid, and the group fought. The group destroyed all the PvP players.
PvE players work together and know how to listen. This is where most PvP players fail.
Sounds like your organized group beat up random pugs. Now, if you could take your PvE guild and beat a PvP guild in a GvG, I'd be impressed.
It would be the equivalent of me saying "I took my PvP guild to a trial, and we completed it faster than a random zone-formed pug group."
In both content, organization beats randomness. And if you think PvPers lack the ability to work together, you should watch some organized PvP guild videos. I've seen small man groups like Zerg Squad with 12 men just farm DC and EP pugs at bleakers. It is like a slaughterhouse sometimes.
I know you said most, not all, but PvP pugs are no different than PvE pugs. They have about the same attention span and general understanding of what they are doing.
But I think this thread is getting off track. It isn't supposed to be about which players are better.
When you say pugs are you talking about pick up groups or solo players that you think are beneath you?
Where did you study for your armchair psychologist doctorate? University of Phoenix?bulbousb16_ESO wrote: »People who play MMOs with the intent of never, under any circumstances, combating an enemy player have social anxiety issues.
I'm not competitive. I have autodecline turned on for duels. I don't care if someone else can kill my character. About the only reason I go to Cyrodiil is to craft set gear for guildmates.
I honestly don't see the point in pvp. Congratulations. You have a build set up for pvp, you're geared up for pvp, and you killed my character that isn't set up for pvp, isn't min/maxed for anything, and wears crafted gear. Not to mention I don't bother to fight back. I don't care if you can kill me or not. I just want to be able to go make armor for someone. I'm interested in playing the game, not competing with other players, who, from the ones I've encountered on the occasions I've gone to Cyrodiil, are just a hair off from rabid psychopaths. I've had people try to tell me that the player who killed me over and over again in IC the last time I went there, just outside the crafting station door was looking for a good fight. Personally, I rather doubt that. The player waited until I survived a fight with the daedra before attacking, you know, when you're low on health/magic/stamina because you've been fighting? Second hint; I put my weapons away and didn't fight back. Even if the player missed the clues the first three times he killed me, he should have figured it out by the 4th time. I wasn't going to fight, period. I guess he finally got bored with blocking the crafting station because the 5th time he didn't bother to attack me. I made the gear, left the station and got killed so I could get out of there.
That might be fun for some types of players, but me? No. Not really. I wholeheartedly agree with Nestor. I would cheerfully support a pvp only server for the people who want to pvp all the time. Especially if that meant a pve only instance of Cyrodiil that I could go and pve/explore/actually have fun in without the pvpers to ruin the fun.
vamp_emily wrote: »Sounds like your organized group beat up random pugs. Now, if you could take your PvE guild and beat a PvP guild in a GvG, I'd be impressed.
It would be the equivalent of me saying "I took my PvP guild to a trial, and we completed it faster than a random zone-formed pug group."
In both content, organization beats randomness. And if you think PvPers lack the ability to work together, you should watch some organized PvP guild videos. I've seen small man groups like Zerg Squad with 12 men just farm DC and EP pugs at bleakers. It is like a slaughterhouse sometimes.
I know you said most, not all, but PvP pugs are no different than PvE pugs. They have about the same attention span and general understanding of what they are doing.
But I think this thread is getting off track. It isn't supposed to be about which players are better.
I can careless if you are impressed. My point was just to counter someone saying "PvP players make better PvE players" which is a false statement. Some people have a hard time excepting that some players just don't want to PvP. That doesn't make them a bad player, and it doesn't make a PvP player better than them.
The problem with your statement is you weren't even there. I play in PvP most the time, and I know the difference between pugs and skilled groups. I can pretty much say my "Pug" group ( people that don't PvP ) wiped out an EP group that was trying to take their scroll back. We just logged into PvP and I seen warden getting attacked, and I said lets go. I woudn't say there was much organization at all. We were there just trying to have fun and get some AP.
AhPook_Is_Here wrote: »vamp_emily wrote: »It's no secrect that pvp'ers make the best pve'ers.
The situational awareness, on the fly thinking, and quickly reacting, etc. all directly translates to pve content.
I guess you can say PvE players make the best PvP players.
I took my PvE guild to PvP to level their AW skills. In the beginning I wasn't sure if we should hide from the enemy or fight. I hid, and the group fought. The group destroyed all the PvP players.
PvE players work together and know how to listen. This is where most PvP players fail.
Sounds like your organized group beat up random pugs. Now, if you could take your PvE guild and beat a PvP guild in a GvG, I'd be impressed.
It would be the equivalent of me saying "I took my PvP guild to a trial, and we completed it faster than a random zone-formed pug group."
In both content, organization beats randomness. And if you think PvPers lack the ability to work together, you should watch some organized PvP guild videos. I've seen small man groups like Zerg Squad with 12 men just farm DC and EP pugs at bleakers. It is like a slaughterhouse sometimes.
I know you said most, not all, but PvP pugs are no different than PvE pugs. They have about the same attention span and general understanding of what they are doing.
But I think this thread is getting off track. It isn't supposed to be about which players are better.
When you say pugs are you talking about pick up groups or solo players that you think are beneath you?
I'm talking about unorginized pick up groups. No cooridination, no TS, no complimentary builds, no in depth knowledge of their own build. I suppose this also covers solo players that are zerg surfing. I don't think they are beneath me. If people want to casually play and have fun, I hold nothing against them.
Now let me show you your reply with relevent parts highlighted.I have been a PvP player since I started MMO games and ESO has so far been the most hostile community for it. Now sure this is my own personal experiences, but it's easy for me to see why players are put of PvP.
Me and you, we're not the same person, we've not had the same experiences. That's why I am very careful to state it when something is subjective to my own experience, like I did.Really? ESO?
ESO has been the most hostile community for PvP that you have ever seen?
I'm sorry, but I just... I just absolutely can not reconcile that with my experience playing PvP in ESO.
So, look. Is ESO's PvP the best thing ever? No, definitely not. It's not even the best PvP/RvR I've seen in an MMO. But man - it is absolutely nowhere near "the most hostile community for PvP" that I've ever seen.
These were all good points and do show why ESO has a great PvP system, however it doesn't change the fact that ESO has an element of rude players in PvP that are fast to jump on people and smack talk them any chance they can get.There are five things right off the bat that make ESO's PvP about ten thousand times better than PvP in almost every other MMO I've played in the last ~12 years:
victim? really?I couldn't phathom how anyone could enjoy killing a defenceless victim like that
Thanks for the tips! One of my tasks is to understand gear/weapon/armor attributes and go from there.I used to suck at PvP when I first started. I stuck it out, died enough times to figure out how to not suck, and now I love it.
It usually boils down to people not having enough defensive stuff slotted (self heals, defensive buffs, offensive debuffs). Give up some damage for survivability and watch your survival rate double instantly.
Just some tips if you decide to give it another go!
Note: I play on PC NA, so I'm only speaking from that perspective. I have no idea how PvP on consoles works differently. (If it does.)Really? ESO?I have been a PvP player since I started MMO games and ESO has so far been the most hostile community for it. Now sure this is my own personal experiences, but it's easy for me to see why players are put of PvP.
ESO has been the most hostile community for PvP that you have ever seen?
I'm sorry, but I just... I just absolutely can not reconcile that with my experience playing PvP in ESO.
There are five things right off the bat that make ESO's PvP about ten thousand times better than PvP in almost every other MMO I've played in the last ~12 years:
1. Anyone can resurrect you with a soul gem. That is an enormous thing; it means that anyone can help out a downed player. As a result, I've never been in a battle where someone failed to rez me once there was a break in the fighting. (In fact, I've been in many sieges where people risked their own lives to duck in and rez a player in the middle of a fight.) That alone sparks a sense of camaraderie among people on the same side.
2. Anyone can be a healer. Choosing to heal instead of DPS means you're not focused on individual success, but team success, and that's a huge paradigm shift from other games where a zerg of players was basically just 15-20+ individuals who didn't give a *** about anyone other than themselves. (Yeah, it still rewards good CP, but that doesn't change the value.)
3. Zerging is a good thing. People who think that "good" PvP is solo ganking or small team marauding need to disabuse themselves of that notion. In ESO, one of the most useful (and rewarding) things you can do is ball up with a lot of other people, and join the fight against the enemy faction. The goal of ESO PvP is to own land, and anything you're doing that doesn't work toward that end is essentially useless to your side. That solo Stamblade out ganking randoms? He's in it for himself. That level 10 newb who grabbed a catapult and joined 12 other people to flip Fort Ash to deny an enemy faction their Emperor? That dude is a hero.
4. You can be useful at any level. You don't need to wait to level 50 to contribute in PvP. You can walk in at level 10, and immediately contribute to success by healing, manning siege, rezzing players, or even just getting out there and tossing some heat at the enemy. A lower-level player isn't dragging his or her side down, and can actually do pretty well once they know what they're doing.
5. You don't hear the other side's chatter, and you don't see their names. That is huge. HUGE. Because that means you don't hear their smack talk. You don't hear their insults. Hell - you don't even know who just killed you. (Or you killed.) People who haven't PvP'd in ESO probably imagine their horrible experiences in other MMOs, and damn it by association. But man - your enemy in ESO is just a faceless nobody under a faction-colored shield. They're NPCs with slightly smarter AI pathing.
So, look. Is ESO's PvP the best thing ever? No, definitely not. It's not even the best PvP/RvR I've seen in an MMO. But man - it is absolutely nowhere near "the most hostile community for PvP" that I've ever seen.