Not sure what this bullet point means:
"Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes)."
I was hoping I could just use heavy armor.
Does "cc" mean crowd control?
When you say:
"Make sure you have +33.5k spell resist for max damage mitigation."
How? Does investing attribute points in magic help increase my spell resistance?
Burgererer wrote: »
- Lose the spiked armor, go with bone shield (undaunted).
- I'd switch to a 1h+s, or at least make 2h your secondary, since you're tanking.
- Use a charge that interrupts and/or venom arrow (bow).
- Snare and movement-impairing skills like heroic slash (1h+s).
- Absorb magic (1h+s). I run a custom PvE build, but have hung around Cyrodiil more than I've should. This skill alone has saved my life many a times against sorcs and magplars alike.
- Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes)
- Since you're a Redguard, go stam-based, as it'll benefit you the most.
- Focus more on cc and less on tankiness. I run a stamplar, but I've been bested by many DKs that talon me in then spam lava whip.
Disclaimer: These are all my opinions, and are probably biased in some way. So, take them as you would.
SquareSausage wrote: »Dude, honestly just level up first. Get a better feel for the game and when reached level 50 and ultimately CP160 you can get your sets sorted and work out skills.
the advice given seems good, I prefer the reflect morph of defensive posture in pvp to ping back that spell cast at you. root them in place so they cant escape then beat on them. CP points into extra damage against shielded opponenets will help blast through their shields.