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Any advice on creating an Anti-mage Tank build?

IamMee222
IamMee222
Soul Shriven
Need advice on how to make a tank build focusing on dealing damage with stamina but highly resistant to magic.

Currently, my race is Redguard, my class is Dragon Knight

The class skills I've invested in so far are dragonic power at lvl 11: Spiked armor IV

Two Handed at lvl 12: Uppercut IV & Critical Charge IV

Bow at lvl 7: Snipe IV

Redguard Skills at lvl 8: Wayfairer & Exhiliaration 1/3

and Soul Magic at lvl 1: Soul Trap IV

I'm willing to change my class, redistribute my skills/attributes or race (gulp) if I have to.

I know this is early in the build. Any advice into what skills would be good for me to invest in?

Best Answers

  • FriedEggSandwich
    FriedEggSandwich
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    IamMee222 wrote: »
    Not sure what this bullet point means:
    "Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes)."

    I was hoping I could just use heavy armor.

    Does "cc" mean crowd control?

    When you say:

    "Make sure you have +33.5k spell resist for max damage mitigation."

    How? Does investing attribute points in magic help increase my spell resistance?

    If you check out the undaunted skill line you will see a passive called "undaunted mettle", maxed out it grants and extra 2% to all resource pools for every different type of armour you wear. So with all 3 types of armour worn you get 6% more resources which will help with survivability and damage. Don't fret too much if you don't have the passive yet though.

    Yes 'cc' means crowd control, DKs have plenty of this. Not sure how you hit resistance cap (33.5k), but I would suggest that if it involves giving up burst damage then don't. I would say that dodge chance was stronger against magicka builds because much of their damage is projectiles.

    I'm saying this as a sorc, I've never played a tank, or dk, or even a stam build. The strongest stam dks I've fought have just overwhelmed me with cc, roots and snares (fossilize, reverb bash, tremorscale etc), and strong burst damage while evading my damage. I pvp with 18k spell penetration so if you fought me with 33.5k spell resistance you would only actually have 15.5k, which is why I said dodge chance would be stronger; there is no way for me to mitigate that. Also having boosted heals (from cp or major mending or whatever) will help you get out of execute range quickly. Get them vigor ticks up :)

    Edit: I would say having reduced block cost and decent stam regen is also more important than having capped resistances, as I imagine you'll be running with S&B. But if you can cap spell resistance without sacrificing much of anything else then go for it.
    Edited by FriedEggSandwich on March 16, 2017 6:03AM
    PC | EU
    Answer ✓
  • theWul
    theWul
    PvE and PvP are different stories, I cant comment on PvP too much...

    ...but have tanked all Dungeons vet hm and the 4p trial - as a magicka dk.
    1h+s and destro staff.
    spiked armor (5k resist) and ingenous shield (often saves dds) and molten arments on cooldown.
    the 1h+s taunt also reduces bosses physical resistance, so this goes on cooldown too.
    Use burning talons and the (forgot the name) skill to pull enemies to you for crowd control, try not to move much, instead keep adds and bosses in your DDs AoE.
    and, to repeat, dont forget ingeous shield - thats what makes DK tanks unique.

    Dunno if this would work with a stamina build though...
    Answer ✓
  • paulsimonps
    paulsimonps
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    The sword and board ultimate, morphed to spell wall will be of great use to take on magicka users in PvP, at least the ones that use projectile attacks. It will let you block for 8s while still allowing for heavy attacks and will reflect all attacks for the duration of it. To compare with Dragon fire scales, dragon fire scales lasts for 4s and only reflects a maximum of 4 projectiles but will increase the damage of them by 35%. So Spell wall will deal less damage but you can reflect far far more attacks and it will let you block and do heavy attacks at the same time so in addition to DK's Battle Roar it will help you keep your stamina up and keep up your attacks.
    Answer ✓
  • SquareSausage
    SquareSausage
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    Dude, honestly just level up first. Get a better feel for the game and when reached level 50 and ultimately CP160 you can get your sets sorted and work out skills.

    the advice given seems good, I prefer the reflect morph of defensive posture in pvp to ping back that spell cast at you. root them in place so they cant escape then beat on them. CP points into extra damage against shielded opponenets will help blast through their shields.
    Breakfast King
    PS4 EU
    Answer ✓
  • Burgererer
    Burgererer
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    • Lose the spiked armor, go with bone shield (undaunted).
    • I'd switch to a 1h+s, or at least make 2h your secondary, since you're tanking.
    • Use a charge that interrupts and/or venom arrow (bow).
    • Snare and movement-impairing skills like heroic slash (1h+s).
    • Absorb magic (1h+s). I run a custom PvE build, but have hung around Cyrodiil more than I've should. This skill alone has saved my life many a times against sorcs and magplars alike.
    • Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes).
    • Since you're a Redguard, go stam-based, as it'll benefit you the most.
    • Focus more on cc and less on tankiness. I run a stamplar, but I've been bested by many DKs that talon me in then spam lava whip.

    Disclaimer: These are all my opinions, and are probably biased in some way. So, take them as you would.

    Edit:
    • Make sure you have +33.5k spell resist for max damage mitigation.
    Edited by Burgererer on March 16, 2017 2:27AM
  • FriedEggSandwich
    FriedEggSandwich
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    Burgererer wrote: »
    • Lose the spiked armor, go with bone shield (undaunted).
    • I'd switch to a 1h+s, or at least make 2h your secondary, since you're tanking.
    • Use a charge that interrupts and/or venom arrow (bow).
    • Snare and movement-impairing skills like heroic slash (1h+s).
    • Absorb magic (1h+s). I run a custom PvE build, but have hung around Cyrodiil more than I've should. This skill alone has saved my life many a times against sorcs and magplars alike.
    • Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes)
    • Since you're a Redguard, go stam-based, as it'll benefit you the most.
    • Focus more on cc and less on tankiness. I run a stamplar, but I've been bested by many DKs that talon me in then spam lava whip.

    Disclaimer: These are all my opinions, and are probably biased in some way. So, take them as you would.

    Can confirm that I hate absorb magic, it's very hard to spot in the moment. Make sure you have some eye-watering burst.
    PC | EU
  • IamMee222
    IamMee222
    Soul Shriven
    Not sure what this bullet point means:
    "Armor: 5 heavy + 1 med + 1 light (Use undaunted skill for bonus attributes)."

    I was hoping I could just use heavy armor.

    Does "cc" mean crowd control?

    When you say:

    "Make sure you have +33.5k spell resist for max damage mitigation."

    How? Does investing attribute points in magic help increase my spell resistance?
  • Nihilos
    Nihilos
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    I think I actually became stupid from reading this thread
  • FriedEggSandwich
    FriedEggSandwich
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    Nihilos wrote: »
    I think I actually became stupid from reading this thread

    You can be more constructive than that.
    PC | EU
  • IamMee222
    IamMee222
    Soul Shriven
    Nihilos wrote: »
    I think I actually became stupid from reading this thread

    I don't need this nonsense.
  • IamMee222
    IamMee222
    Soul Shriven
    Thanks for all of your responses guys.
  • paulsimonps
    paulsimonps
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    You can run all heavy armor, would increase your sustain quite a bit and you can keep up your defensive and offensive skill easier with the buffed constitution passive. So don't worry, its viable.
  • IamMee222
    IamMee222
    Soul Shriven
    Dude, honestly just level up first. Get a better feel for the game and when reached level 50 and ultimately CP160 you can get your sets sorted and work out skills.

    the advice given seems good, I prefer the reflect morph of defensive posture in pvp to ping back that spell cast at you. root them in place so they cant escape then beat on them. CP points into extra damage against shielded opponenets will help blast through their shields.

    Honestly this is really what I want to do. I'm not really in a hurry to do any pvp or co-op yet, but I should start since I hear there are great benefits to that. I just like to plan out a build first -- go in with as much knowledge as I can, so I have a set goal to work towards.

    Ultimately, I want to have a tank build with stamina based attacks -- using as little magic as possible. I also want to be the best blacksmith in the whole community :) Selling my stuff to the highest bidder!
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