
Let's see what I gain if I wear seven light armour vs. five light, one medium and one heavy armour.
Seven light armour:
- Reduces cost of Magicka spells by 6% (2300 Magicka * 0,94 = 2162)
- Increases Magicka Recovery by 8% (1500 Magicka Recovery * 0,08 = 120)
Five light, one medium and one heavy armour:
- Increases Magicka, Health and Stamina by 6% (35,000 Magicka * 1,06 = 37,100. 16,000 Health * 1,06 = 16,960. 9,000 Stamina * 1,06 = 9,540)
- Increases Armour and Spell Resistance by 362, as well as 1978 from the heavy and medium armour pieces, meaning 3,5% mitigation (2340 / 660 = 3,54)
- Increases Health Recovery by 4%
- You restore 186 Magicka and Stamina each time you are hit, once every 4 seconds, meaning 93 Magicka and Stamina Recovery (186 / 2 = 93)
- Increases Health by 2% (16,960 * 1,02 = 17,299)
- Increases Stamina Recovery by 4%
- Reduces the cost of sneaking by 7%
- Reduces the cost of your detection area by 5%
Now tell me why you shouldn't take advantage of the passive.
@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
My mistake to assume forum users would be reasonable enough to realize it by themselves. Though, the third sentence in the original post is mostly the reason.
@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
My mistake to assume forum users would be reasonable enough to realize it by themselves. Though, the third sentence in the original post is mostly the reason.
@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
My mistake to assume forum users would be reasonable enough to realize it by themselves. Though, the third sentence in the original post is mostly the reason.
@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
My mistake to assume forum users would be reasonable enough to realize it by themselves. Though, the third sentence in the original post is mostly the reason.
Wreuntzylla wrote: »I would have agreed with you when undaunted experience was a long slog. However, now you get undaunted experience for sneezing in a dungeon, and I've seen people max their passives in a handful of hours.
If you want to advocate for a change in anything, you must rationalize it, or else nobody is going to take you seriously. What is blatantly obvious to you may be completely unnoticed by someone else, no matter the intellect or reasonability of your audience. And even if they are smart and/or reasonable enough to figure it out on their own, they'll still want to hear your reasoning, so that they can tell that you know what you're talking about, and that you're not just going, "Change X thing because I don't like it!"@IronCrystalIronCrystal wrote: »How is this bad for the game? Your only reasoning is "it's negative".
My mistake to assume forum users would be reasonable enough to realize it by themselves. Though, the third sentence in the original post is mostly the reason.
Oh no! Have you seen the stats that you get when you eat food? PVP MIN-MAXERS ALL EAT FOOD! THAT'S UNBALANCED! CHANGE IT NOW!
Don't be ridiculous.
As other have put it, every class, every player has access to this passive. The use of this passive also means trading away the benefits from the user's main armor type. Many PvPers choose to go 7M or 7H instead of 5/1/1 because for their build and playstyle the extra stats aren't worth the lost armor passives. Tell me again how that's not balanced? LOL.
Oh no! Have you seen the stats that you get when you eat food? PVP MIN-MAXERS ALL EAT FOOD! THAT'S UNBALANCED! CHANGE IT NOW!
Don't be ridiculous.
As other have put it, every class, every player has access to this passive. The use of this passive also means trading away the benefits from the user's main armor type. Many PvPers choose to go 7M or 7H instead of 5/1/1 because for their build and playstyle the extra stats aren't worth the lost armor passives. Tell me again how that's not balanced? LOL.
My thing isn't that it's not balanced - it's that personally I don't feel that a PVPer should have to PVE in order to be competitive. Play how you want and all that. It'd be a fairly easy fix - just disable mettle during pvp.
This passive must be changed. It increases your resource pools by 6% each if you wear at least one of each armour type. This makes it mandatory for those who min/max and important in PvP.
Let's say you have 35,000 Magicka, 16,000 Health and 9,000 Stamina – the passive gives you an extra 2,100 Magicka, 960 Health and 540 Stamina.
It may seem silly to be opposed to the passive, but percentage stat boosts are negative to the game, at least when it comes to balance. Just like racial passives, the Undaunted Mettle passive needs to be reworked – to be relevant to group play, for example.
Edit: For those who don't care about PvP balance, there is no reason for you to reply. The thread is aimed at PvP, as most of mine are.
Wreuntzylla wrote: »I would have agreed with you when undaunted experience was a long slog. However, now you get undaunted experience for sneezing in a dungeon, and I've seen people max their passives in a handful of hours.
That may be the case if you have a very one-dimensional viewpoint..
For those of us who just like to PVP - and don't like doing dungeons, hate pledges, dailies and so don't have a regular dungeon group its one hell of a grind.. in fact I just finished it for the first ever time after 9 months playing. It is a VERY long slog.
Its also VERY useful to many PVP setups in all aspects... my magsorc... around 2.5k more magica is huge.. more health - great.. more stam - that helps with one of the main magsorc weaknesses..
Wearing different armour types... hm, a bit more resists? can't complain.. a little resource return (constitution) - all good, esp. stam.. dodge cost reduction? all good.
Its has made a BIG difference to my PVP performance.
I also agree with the view that % stat boosts are bad. Especially as stats get higher and higher as the relative strength of these boosts get proportionally stronger. 6% of 10k isn't much.. but 6% of 55k? That's significant.
I used to get Undaunted 9 in ten days of pledging. Then One Tamriel dropped, adding a gazillion new dungeon achievements, all of which granting Undaunted progress. My latest character reached Undaunted 9 in about five days of pledging.
People shouldn't just PvE or just PvP. I like that essential PvE abilities like Vigor and War Horn are locked behind a modest amount of PvP, and that useful passives like Mettle are locked behind a modest amount of PvE. A one-time "cost" of five or so days of vet HM pledges is not an undue burden.
Oh no! Have you seen the stats that you get when you eat food? PVP MIN-MAXERS ALL EAT FOOD! THAT'S UNBALANCED! CHANGE IT NOW!
Don't be ridiculous.
As other have put it, every class, every player has access to this passive. The use of this passive also means trading away the benefits from the user's main armor type. Many PvPers choose to go 7M or 7H instead of 5/1/1 because for their build and playstyle the extra stats aren't worth the lost armor passives. Tell me again how that's not balanced? LOL.
My thing isn't that it's not balanced - it's that personally I don't feel that a PVPer should have to PVE in order to be competitive. Play how you want and all that. It'd be a fairly easy fix - just disable mettle during pvp.
@Oreyn_BearclawOreyn_Bearclaw wrote: »You didnt make an argument. Sounds like someone doesnt want to run dungeons...
I don't think it's bad for pve, but not a huge fan of making someone who just wants to pvp have to sink time doing dungeons that they might find deadly boring.
Might not be terrible to disable it for PVP.