Cherryblossom wrote: »As I've shown above I do make constructive ideas for improving the current system, but too many people who are against the idea of an AH, will blindly defend the current broken system.
Personally I'm happy to keep the current system if its improved and made totally inclusive. But as I said, currently it is totally broken, to claim otherwise is a lie.
So would you be happy with the current system if the following changes then.
- A global search feature that lists how many of said item are for sale in each zone. The list being an expandable field which shows the name of each zone trader and how many they stock each (note this wouldn't show prices).
- Completely revised UI to help buyers refine searches in a meaningful way.
- Fixing the search do it doesn't take years or crash every other search.
The argument on inclusion is a little more complex and one I don't think we would find any agreement on.
The current system allows for everyone to try, but to succeed and own a high traffic trade place required effort from a guild master (and officers) to run a guild and members to make sure they're selling items which will actually sell.
Much of the complaining is that players don't want to have to join a guild in order to sell wares. This I feel is where we need to convince people that trade guilds are not some exploiting evil devil. There is far too much false propaganda thrown around which gets repeated yet doesn't hold true.
There are casual trade guilds out there which do not have fees and still hold traders, they just don't hold the premier traders.
Getting into a trade guild is as simple as asking in zone or on the forums.
You don't require a trader to sell your item, people were able to sell in house well enough before traders were a thing, if you're not selling things then check what you're listing is priced well or something people actually want to buy.
There is a finite number of traders in the game but many of these are not fully utilised yet and more are added every year, once the system is at breaking point for competition of these traders it could be argued there need something new.
Otherwise look at ways to open up access to trade stalls without simply gutting the current system.
Agreed but again this is a specific that could be addressed rather than a "gut it all" reason.Cherryblossom wrote: »I like some of the suggestions, I don't think anyone would disagree that the UI is useless (no idea how console players cope). I don't agree with it not being inclusive, we need some way where everyone can sell. If the game ever grew, then a significant majority would not have access. It's already been noted that the fixed total is around the 75k people if they aren't in multiple guilds and they are all full! So if the population ever reached 1 million, this would mean 925k not able to sell or take part, this is frankly ridiculous.
This will happen regardless of any system when someone or a collection of people have enough money.Cherryblossom wrote: »Trade Guilds do exploit the market though, I belong to a few, so I know there are occasions that certain items are bought up and sold at a higher price.
I'm not against a change like this but there needs to be a locking mechanism on how many guilds/players can us one zone. Otherwise you will just see everyone use Craglorn only and have a standard AH system because it's more beneficial to stock on location (see Jita in EVE Online)Cherryblossom wrote: »How about this for an idea, every zone has one trader, each guild bases itself in a particular zone, there guild store is then available in that zone through the trader. There will still be healthy competition through guilds, there will also be zone hopping to get a bargain for those who enjoy that.
The present system sucks for everyone except those few who profit enormously from it, and there are an awful lot of players who will have nothing to do with it (quite apart from those who would like to participate but are constantly priced out).
Cherryblossom wrote: »It's already been noted that the fixed total is around the 75k people if they aren't in multiple guilds and they are all full! So if the population ever reached 1 million, this would mean 925k not able to sell or take part, this is frankly ridiculous.
I would love a global auction house. Sucks needing to be in multiple trading guilds, pay to stay in the guild, then sometimes lose trader for a week and have *** sales. Not to mention running around 10 different zones (load screens) to find good prices
Tommy_The_Gun wrote: »I would love a global auction house. Sucks needing to be in multiple trading guilds, pay to stay in the guild, then sometimes lose trader for a week and have *** sales. Not to mention running around 10 different zones (load screens) to find good prices
The global "search" function could be useful (so you could just press a button, type idk lets say "apples" - and it will show you where you can buy them, at what zone, name of trading guild, price etc. )
Malamar1229 wrote: »Kyle1983b14_ESO wrote: »Why would MM be boned, it will just be the same exact prices as it would now if they had a centralized market, just means you can buy stuff faster without having to waste 95% of your in game time.
Doubt it, if Swtor can do it anyone can
because your time is more valuable than that of those who like the "commerce" aspect of this game? SWTOR is not the first MMO with an auction house btw...and not a good game to use as an example. In fact, its a pretty bad game.
Some people enjoy this game because of its unique, non cookie cutter features
Malamar1229 wrote: »Kyle1983b14_ESO wrote: »Why would MM be boned, it will just be the same exact prices as it would now if they had a centralized market, just means you can buy stuff faster without having to waste 95% of your in game time.
Doubt it, if Swtor can do it anyone can
because your time is more valuable than that of those who like the "commerce" aspect of this game? SWTOR is not the first MMO with an auction house btw...and not a good game to use as an example. In fact, its a pretty bad game.
Some people enjoy this game because of its unique, non cookie cutter features
They say they like it for the novelty. Then they use a bunch of third party software and websites like Tamriel Trade Center as a proxy for a global auction house system.
"The guild trader system is awesome if you download [insert laundry list of addons], and go to Tamriel Trade Center [and turn guild traders into a clunky cumbersome global auction house]!"
Imagine if Zenimax incorporated the addons and TTC functionality into ESO.
But...let's just ignore the fact that people defend this crappy guild trader system because using unofficial third party software isn't at all defeating the purpose of the guild trader system to begin with.
Honestly, the ONLY reason all of these websites and addons exist is BECAUSE the guild trader system is a crappy system. If the people that defended it didn't have access to the third party software, 9 out of 10 of them would be begging for a global auction house.
They say they like it for the novelty. Then they use a bunch of third party software and websites like Tamriel Trade Center as a proxy for a global auction house system.
"The guild trader system is awesome if you download [insert laundry list of addons], and go to Tamriel Trade Center [and turn guild traders into a clunky cumbersome global auction house]!"
Malamar1229 wrote: »Kyle1983b14_ESO wrote: »Why would MM be boned, it will just be the same exact prices as it would now if they had a centralized market, just means you can buy stuff faster without having to waste 95% of your in game time.
Doubt it, if Swtor can do it anyone can
because your time is more valuable than that of those who like the "commerce" aspect of this game? SWTOR is not the first MMO with an auction house btw...and not a good game to use as an example. In fact, its a pretty bad game.
Some people enjoy this game because of its unique, non cookie cutter features
They say they like it for the novelty. Then they use a bunch of third party software and websites like Tamriel Trade Center as a proxy for a global auction house system.
"The guild trader system is awesome if you download [insert laundry list of addons], and go to Tamriel Trade Center [and turn guild traders into a clunky cumbersome global auction house]!"
Imagine if Zenimax incorporated the addons and TTC functionality into ESO.
But...let's just ignore the fact that people defend this crappy guild trader system because using unofficial third party software isn't at all defeating the purpose of the guild trader system to begin with.
Honestly, the ONLY reason all of these websites and addons exist is BECAUSE the guild trader system is a crappy system. If the people that defended it didn't have access to the third party software, 9 out of 10 of them would be begging for a global auction house.
lordrichter wrote: »They say they like it for the novelty. Then they use a bunch of third party software and websites like Tamriel Trade Center as a proxy for a global auction house system.
"The guild trader system is awesome if you download [insert laundry list of addons], and go to Tamriel Trade Center [and turn guild traders into a clunky cumbersome global auction house]!"
The only addon that really improves how the guild trader system works for buyers are ones like Awesome Guild Store that allow more detailed search, including text search, and allow players to save that information. These are hacks and would work much better if these advanced searches went to the server, rather than just filtering what we see.
For sellers, Master Merchant, which provides an easy way of collecting the sales log information so that it is easier to find out what stuff is actually selling for. People think that this is "market control" but what it really provides a tool that tells what average prices are, and can tell whether things are trending up or down. This is critical for finding a price that will sell without leaving too much gold on the table.
Add-ons that scan the guild stores for inventory and current prices are a waste of time, and doubly so if this information is uploaded to some central website. The first function is simply better done with a proper search, the second function is just a waste of time for reasons that are obvious.
Users, particularly on console, could benefit immediately from ZOS including two search features into the guild store interface. The first would be more granular searches, including text search, the actually goes to the server to perform the search and does not just filter the data. Right now, this filter results in unnecessary data transfer between the server and client.
The second would be a search feature that could be used to find information about sale prices for an item from the guild store logs so that people don't have to list the log in reverse chronological order. This would help people set prices when they sell stuff. For a new trader, it is quite a deal trying to figure out what something is worth (what it is selling for), and this can help.
Kyle1983b14_ESO wrote: »CapnPhoton wrote: »phillyproduct wrote: »CapnPhoton wrote: »Having played 2 other games with just one worldwide auction system, this is better. In the worldwide system, items all in 1 place are so saturated that you make pennies for things and it's hardly worth the trouble. It is quite easy to join a trading guild. I am in 3.
There is a certain realism to the current system. Do you see any computers, or department stores around? It is all representative of a market economy that is not technology based. I'm not sure what the real issue is, having to travel around places like one would in a time period like this, or the fact that they can't have instant gratification spoon feeding.
For casual players there could be an auction house with limited selling space and more expensive to use. That would probably fit into the current economic model.
Price isnt important or even relavent in this arguement, convenience is the only commodity "we" care about.
Wal-mart sells tvs for 400$ best buy sells them 4 300$ but if best buy isnt around you and theirs ten wal marts in your city where are you going?
Convenience beats price 9-10 times unless your on a strict budget.
Lots of Console players dont have the time 2 log on go to 20 different guild traders to find springgians ring then try to run a dungeon all in a hour or 2 before they half 2 sleep. Let alone join a top trading guild with 5k weekly fees and pray their stuff sales and they make their money back
I think the emphasis of the OP was on casual players just wanting to sell a few things once in a while. I am in this situation as well where I don't want to pay a trading guild lots of money just to sell the 5-10 things at a time I want to list. The 3 trading guilds I am in have no fees. One had a trader either in Rawl'Kha or Daggerfall, depending on the week and sales are good. They are out there even for the casual. You just have to find them.
The current system is just an all out designed mess tbh, guild monopolies everywhere especially in the demanding zones that require you to make tons of coin per week. I guess the ones defending the current system do indeed play 24/7 tbh.
TL;DR: the entire economy of the game is now being controlled by a very small number of people who took advantage of game breaking third party software.
Would you care to give some evidence?lordrichter wrote: »
Yup.
The selling side fails on player apathy and I don't think we should throw away a system because players can't be bothered to learn it. We would be gutting a lot of ESO if that was the case.
Part of that problem is the the try hards and the sheep that follow them are only selling endgame meta and nothing else. You really do have to go out of your away - away from the hubs - to find someone selling anything other than cp160 mats or gear that's not Spriggan's.
KochDerDamonen wrote: »
O-oh sorry I mean, you're right shepard, those sheep over there are so dum haha *baaa*
Would you care to give some evidence?lordrichter wrote: »
Yup.
I hear this every thread "the rich few control the game", "the whole system is rigged to keep the little guy down", "only massive guilds make sales" and no one ever seems to be able to provide any evidence.
Where's I can point you to an example right now of how the system is still working for new players.Images as evidence
- This is a guild I joined last week at 24 members, they now have 74 members and plenty of room for invites.
- Their donations/tax is optional, you won't be kicked for not contributing.
- They have a vendor in an outline area.
- They have made 142k of sales since the last reset of my MM (Sunday).
So please before people continue these arguments give some evidence of the fact, I can do so to show you it's working right now for new guilds and players.
If you just hate the system say you hate the system, but stop making up myths legends and false statements to back up your displeasure of the system.
Would you care to give some evidence?lordrichter wrote: »
Yup.
I hear this every thread "the rich few control the game", "the whole system is rigged to keep the little guy down", "only massive guilds make sales" and no one ever seems to be able to provide any evidence.
Where's I can point you to an example right now of how the system is still working for new players.Images as evidence
- This is a guild I joined last week at 24 members, they now have 74 members and plenty of room for invites.
- Their donations/tax is optional, you won't be kicked for not contributing.
- They have a vendor in an outline area.
- They have made 142k of sales since the last reset of my MM (Sunday).
So please before people continue these arguments give some evidence of the fact, I can do so to show you it's working right now for new guilds and players.
If you just hate the system say you hate the system, but stop making up myths legends and false statements to back up your displeasure of the system.
Is this picture supposed to prove that this applies to everyone? Your evidence isn't any better than mine.
That is just one guild. That has had a kiosk. For a week.
It also doesn't address the fact that people use things like TTC ad nauseum to establish baseline prices across the board; turning the whole thing into a global auction house where access to selling is limited by guild membership.
I may not have a quick picture to flash in front of your face as evidence, but you're not proving that I am wrong with this either.
The ingame economy is controlled by people who have the lowest prices. Everyone uses those prices because things like TTC make those prices known to everyone. Guilds with a kiosk in the most high traffic areas stay there due to sales volume.
The ONLY difference between the guild trader system and a global auction house is the fact that you have to be in a guild to sell stuff thanks to the overuse of third party software.
Besides, I never at any point tried to claim that the players were responsible for this problem, let alone "trying to keep the little guy down". That's silly.
It's Zenimax' game and they're ultimately responsible for the vulnerabilities and loopholes found in the guild trader system. The system is susceptible to this kind of manipulation. Players are just being players.
Churga_Hral wrote: »There's no internet in Tamriel, so it doesn't make sense to have a global auction-house.
Plus they only have ships and carts for shipping. They don't even have a railroad system (unless the Dwemer built an underground system that I don't know about yet).
Malamar1229 wrote: »Kyle1983b14_ESO wrote: »Why would MM be boned, it will just be the same exact prices as it would now if they had a centralized market, just means you can buy stuff faster without having to waste 95% of your in game time.
Doubt it, if Swtor can do it anyone can
because your time is more valuable than that of those who like the "commerce" aspect of this game? SWTOR is not the first MMO with an auction house btw...and not a good game to use as an example. In fact, its a pretty bad game.
Some people enjoy this game because of its unique, non cookie cutter features
They say they like it for the novelty. Then they use a bunch of third party software and websites like Tamriel Trade Center as a proxy for a global auction house system.
"The guild trader system is awesome if you download [insert laundry list of addons], and go to Tamriel Trade Center [and turn guild traders into a clunky cumbersome global auction house]!"
Imagine if Zenimax incorporated the addons and TTC functionality into ESO.
But...let's just ignore the fact that people defend this crappy guild trader system because using unofficial third party software isn't at all defeating the purpose of the guild trader system to begin with.
Honestly, the ONLY reason all of these websites and addons exist is BECAUSE the guild trader system is a crappy system. If the people that defended it didn't have access to the third party software, 9 out of 10 of them would be begging for a global auction house.
I like the system for the novelty. If I want to buy something, I set myself a price range and go shopping.
I have a general idea of what's easy to find and what I'll have to search many zones for, and I decide if my time is worth more than my gold accordingly.
I do use AwesomeGuildStore, and I think ZOS should definitely incorporate its function into the Trader UI. The vanilla version is very aggravating, for sure. I also use Master Merchant, but mostly because I love watching the price curves on stuff when something in the game changes. I don't think that its use is mandatory unless you are a power seller (which I'm not), though I guess console players should probably have that option, so I wouldn't object to it being incorporated as an optional feature.
I was not aware of the third party site until you mentioned it in another thread (I think it was you, at least), and I really don't think it adds anything for me personally.
And no, even if these things were not available, I still wouldn't care for a global AH. I have one in Black Desert and it's both annoying and boring.
In a game like ESO, where you can easily find whatever you want yourself, I don't think a global AH would be good for the game, unless they really nerfed drop rates into the ground. And I really wouldn't want that.
The problem with central Auction house systems, is it will make it even easier for those who have millions upon millions of gold to manipulate the market on whatever item they want. This would exacerbate wealth disparity in the game, not diminish it.
Rich trading guilds have been running the economy for years they decide everything from the price to which of their guilds will use that trader for this week and they feel very powerful doing it so trust me they will never let this happen and if one day Zenimax decide to finally implement it you will see hundreds and hundreds of threads asking for a removal of auction houses.
Rich trading guilds have been running the economy for years they decide everything from the price to which of their guilds will use that trader for this week and they feel very powerful doing it so trust me they will never let this happen and if one day Zenimax decide to finally implement it you will see hundreds and hundreds of threads asking for a removal of auction houses.
When (for example) potatoes cost 10k each the backlash from regular players will be deafening... although "rich guilds" and gold sellers will be laughing all the way to the virtual bank.