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CP Nerf?

ereboz
ereboz
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I saw screen shots from pax east that are completely removing stamina and magicka reduction costs (warlord and magician) and adding reduce break free cost or something like this. This will cripple pve and boost PvP. They need to find a way to balance
  • Danksta
    Danksta
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    I'm not sure how splitting up roll cost reduction and break free reduction is a "boost" to PvP.
    BawKinTackWarDs PS4/NA

  • StackonClown
    StackonClown
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    Maybe this was part of the changes unveiled at the play testing event also ?
  • Turelus
    Turelus
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    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • KingKush
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    This change actually gimps my build for both PVP and PVE. Currently running 5 piece lich and a build that relies heavy on sustain and virtually never running out of Magicka. Magician CP plays a huge role for me and I'm sure many others. Gonna have to look into changing into a glass cannon type of build for PVP with the upcoming changes.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • DHale
    DHale
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    Sigh, more nerfs. Because all the nerfs have made the game better. Double sigh.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ADarklore
    ADarklore
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    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • EvilCroc
    EvilCroc
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    Resources, resources....
    How should I get treasure hunter with break free reduction in another constellation?
  • leepalmer95
    leepalmer95
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    Just another zos blanket nerf answer to problems.

    They'll never learn.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Paraflex
    Paraflex
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.


    Grat change stacking damage with 3 dmg enchants while having unlimited sustain still is a problem. No one should be allowed to sustain for ever. Current CP allows this.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • leepalmer95
    leepalmer95
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    Paraflex wrote: »
    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.


    Grat change stacking damage with 3 dmg enchants while having unlimited sustain still is a problem. No one should be allowed to sustain for ever. Current CP allows this.

    This nerf will hit the classes that don't have infinite sustain more than those they run around with 600 regen in heavy.

    I used 5x seducer/ 2x bloodspawn and a cost reduction to sustain on my mag dk, i use 7 armor slot and i still need to be careful and chug pots and drops ults on cooldown.

    My stam sorc literally has all dmg sets and has far better sustain than my dk.

    Instead of balancing sustain between classes and builds there blanket nerfing things again.

    My stam sorc won't feel the regen nerf, it'll lose 16% cost reduction which means 1 cost reduction or use gold food for stam/mag regen.

    My mag dk will feel this nerf far more.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Solariken
    Solariken
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    It's an equal nerf for PvE and PvP, and I personally welcome it.

    The best thing about this nerf is that it's going to bring heavy armor more in line with light/medium in PvP.
  • IwakuraLain42
    IwakuraLain42
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    If I remember correctly that was in a thread regarding the block cost changes introduced in Dark Brotherhood. I don't think it was meant as "use more Cost Reductions or we are forcing you use them". Also that change introduced changes to sturdy to alleviate the changes.

    I fear this will hit the non-elite part of the player base the hardest, players that already struggle with sustain and can barely reach 17k dps since the latest update.
  • ereboz
    ereboz
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    My mag sorc is nervous
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Why must PVE continue to suffer because of PVP?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    If I remember correctly that was in a thread regarding the block cost changes introduced in Dark Brotherhood. I don't think it was meant as "use more Cost Reductions or we are forcing you use them". Also that change introduced changes to sturdy to alleviate the changes.

    I fear this will hit the non-elite part of the player base the hardest, players that already struggle with sustain and can barely reach 17k dps since the latest update.

    Actually this came after the block costs, and it either had to do with increased ability costs or some other change to regeneration... and Wrobel's reply was that players should be using Cost Reduction enchants for sustain.

    I agree with what others have stated, I don't see this as a bad thing. They wanted to 'bring down the roof' on damage, and right now there are builds that not only roll high damage but also high sustain thanks to being able to slot 3x Damage Glyphs with no hindrance to sustain. By removing Cost Reduction from CP, they will now pretty much force most of those players to swap out some of those damage glyphs for cost reduction... since all the tests I've seen show that cost reduction is much better than regen.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Komma
    Komma
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    I wouldnt panic until we see all the changes planned. Surely there will be buffs to light and medium armor to try and get people back in the armor that goes with their builds. Stamina in medium, magicka in light and tanks in heavy. should do away with the dmg bonus for heavy armor while they are at it.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • ADarklore
    ADarklore
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    Komma wrote: »
    I wouldnt panic until we see all the changes planned. Surely there will be buffs to light and medium armor to try and get people back in the armor that goes with their builds. Stamina in medium, magicka in light and tanks in heavy. should do away with the dmg bonus for heavy armor while they are at it.

    After seeing all the heavy-handed nerfs that have come to ESO without 'compensation' or 'balance' to offset the changes in any way, I wish I could share your optimism.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Beruge
    Beruge
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    Komma wrote: »
    I wouldnt panic until we see all the changes planned. Surely there will be buffs to light and medium armor to try and get people back in the armor that goes with their builds. Stamina in medium, magicka in light and tanks in heavy. should do away with the dmg bonus for heavy armor while they are at it.

    I agree with not panicking. But until this has been answered im atleast not going to preorder. And im for sure not going to buy any long duration eso+ or any big packs of crowns.
    My youtube channel: Beruge Casualgaming
  • Tasear
    Tasear
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    If I remember correctly that was in a thread regarding the block cost changes introduced in Dark Brotherhood. I don't think it was meant as "use more Cost Reductions or we are forcing you use them". Also that change introduced changes to sturdy to alleviate the changes.

    I fear this will hit the non-elite part of the player base the hardest, players that already struggle with sustain and can barely reach 17k dps since the latest update.

    You keep look at the top, but not the bottom!

    What about those who picked an race for fun (games =fun)

    What about those peolple still doing 10k damage.


  • OOJIMMY
    OOJIMMY
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    Why must PVE continue to suffer because of PVP?

    Over half the nerfs come from the PvP side. Look at the housing update, almost everything that got hit were never complained about from the PvP side.
    Jesus beam was the only one and and that still has pve reasons to be nerfed. After a 21% Nerf it's still the strongest execute in the game.
  • Doctordarkspawn
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    Why must PVE continue to suffer because of PVP?

    Because the *** from DAOC made the game and ZOS wont admit Wrobel is ill equipped to turn a PVP system into a functioning PVE system. Not that he has tried very hard.
  • clocksstoppe
    clocksstoppe
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    If he intended people to run cost decrease enchants then why doesnt he delete damage enchants from the game?
  • Doctordarkspawn
    Doctordarkspawn
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    ADarklore wrote: »
    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    If I remember correctly that was in a thread regarding the block cost changes introduced in Dark Brotherhood. I don't think it was meant as "use more Cost Reductions or we are forcing you use them". Also that change introduced changes to sturdy to alleviate the changes.

    I fear this will hit the non-elite part of the player base the hardest, players that already struggle with sustain and can barely reach 17k dps since the latest update.

    Actually this came after the block costs, and it either had to do with increased ability costs or some other change to regeneration... and Wrobel's reply was that players should be using Cost Reduction enchants for sustain.

    I agree with what others have stated, I don't see this as a bad thing. They wanted to 'bring down the roof' on damage, and right now there are builds that not only roll high damage but also high sustain thanks to being able to slot 3x Damage Glyphs with no hindrance to sustain. By removing Cost Reduction from CP, they will now pretty much force most of those players to swap out some of those damage glyphs for cost reduction... since all the tests I've seen show that cost reduction is much better than regen.

    This wont accomplish that.

    The only thing it will accomplish is puting into focus how unrealistic the current content design is. Players will find themselves unable to complete content now that the content that was built around the meta, has been yanked away from them. All the sudden, players straight up wont have the tools to complete the content without far more effort than it's worth, and stop.

    The result? The endgame community leaves until they replace it or offer a consolation prize which may not be enough period. We witness the death of a game from incompitence.
  • MrBrandon
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    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.
  • Strider_Roshin
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?
  • hmsdragonfly
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?

    I get it, people need things to blame xD
    Aldmeri Dominion Loyalist. For the Queen!
  • MrBrandon
    MrBrandon
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?

    I PVP and PVE and for example proc sets were nerfed because of PVP.
  • rotaugen454
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?

    I blame Canada.
    "Get off my lawn!"
  • Sheuib
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    This is just amazing. Not that I want any kind of nerf to CP. I like CP just the way they are. But, the amazing part is all the posts about how CP make the game unbalanced or make builds to OP. Now the nerf hammer is in the air ready to swing and the crying has already started.
  • BRogueNZ
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    Paraflex wrote: »
    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.


    Grat change stacking damage with 3 dmg enchants while having unlimited sustain still is a problem. No one should be allowed to sustain for ever. Current CP allows this.

    This nerf will hit the classes that don't have infinite sustain more than those they run around with 600 regen in heavy.

    I used 5x seducer/ 2x bloodspawn and a cost reduction to sustain on my mag dk, i use 7 armor slot and i still need to be careful and chug pots and drops ults on cooldown.

    My stam sorc literally has all dmg sets and has far better sustain than my dk.

    Instead of balancing sustain between classes and builds there blanket nerfing things again.

    My stam sorc won't feel the regen nerf, it'll lose 16% cost reduction which means 1 cost reduction or use gold food for stam/mag regen.

    My mag dk will feel this nerf far more.

    How can you balance something when CP makes any effort moot?

    If you want to balance classes get rid of the artificial multipliers/additives/reduction and go from there.

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