TheStealthDude wrote: »However, what if we halved the XP gain for skills with this change? That way, the grind still takes just as long, but we don't have to deal with the annoyance of bar swapping just to game the xp system.
Edit: halving XP gain might be extreme, but somewhere between reducing by 1/3 to 1/2 is probably around the right answer.
I see no problem with this. Would significantly shorten grinding for skills. Nice idea.
This answers the question perfectly for me. We don't need shortcuts, dumbing down, and nerfs to gameplay. We just need more players to accept that such games as ESO are intended to be played for years, not weeks or even months, so there's no need for "grinding" and no need for shortcuts etc, just enjoy playing the game. Anything that shortens the time taken to complete stuff merely accelerates the point where people QQ because they don't have anything to do.
I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
DaveMoeDee wrote: »The upside of one bar is focus. XP gets watered down with more skills leveling.
DaveMoeDee wrote: »The upside of one bar is focus. XP gets watered down with more skills leveling.
actually it doesn't my skills on alts goes up the same rate even if i remove an ability or add another
DaveMoeDee wrote: »DaveMoeDee wrote: »The upside of one bar is focus. XP gets watered down with more skills leveling.
actually it doesn't my skills on alts goes up the same rate even if i remove an ability or add another
What about the skill line? Did you check the points for that? People have said elsewhere that there is a set amount of XP to distribute among the skills on the bar, but maybe they were wrong.
DaveMoeDee wrote: »I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
This comment ignores what is happening. XP just goes to what is up. If you do 90% of a fight with one bar and then switch for an execute on the boss, you only get XP for skills on that bar. Poor design. It forces meta-play, where you are focusing on swapping bars for XP, instead of allowing people to just play and get XP for what the character actually does.
It is tricky though because if I never switch to the bar during the life of a mob, I shouldn't get XP. If there are a ton of mobs, it the game would have to track the appearance of both bars during the life of each mob with the trigger being the use of even a single skill on that bar during combat with them. Since that is messy, it is either credit one bar or both.
The upside of one bar is focus. XP gets watered down with more skills leveling.
No, I got that point.You guys seem to have missed the point. Problem is that:notimetocare wrote: »I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets
TheShadowScout wrote: »Want to level those second bar skills? Switch to your second bar and use them! Keep to your secoind bar and rake in the expees. Don't switch around willy-nilly until you finished your training.
TheShadowScout wrote: »No, I got that point.You guys seem to have missed the point. Problem is that:notimetocare wrote: »I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets
You seem to have missed my point:TheShadowScout wrote: »Want to level those second bar skills? Switch to your second bar and use them! Keep to your secoind bar and rake in the expees. Don't switch around willy-nilly until you finished your training.
I mean, I get the OP. When you switch around a lot, and make your kills on the first bar, you don't get much expees on the second bar. Duh.
Which is why I say, if you train, leave the switching be and keep to -training- your second bar of skills. There are more then enough fights easy enough that you can practically faceroll them no matter what your second bar looks like - perfect for training purposes. And of course there is always the "make sure your training bar is active before turning in questings" thing...
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But the requested "earn for both bars" would end up gaining experience on the second bar not just for those who like the OP may be switching around a lot, but even for those who never use it, and that would be just meh... people would fill their first bar with a good setup, have their second full of those skills they don't want to use, but level anyways. Free advancement, right?
Not something I'd support - getting something for a skill they don't use.
And as I also mentioned, I would not have minded at all if they made a system that was less dependent on XP, and kept track of -skill use- itself. Like in the olden times of TES games. But that's not what we got, and they are not likely to rework their whole game, so its pointless to argue for.
So there we are..
True, and I have stated my unlikely wish if it wasn't so.Re the bold - there seems to be a disconnect in logic here.TheShadowScout wrote: »Not something I'd support - getting something for a skill they don't use.
there is no connection in this game right now between using a skill and getting advancement in it. none.
TheShadowScout wrote: »True, and I have stated my unlikely wish if it wasn't so.Re the bold - there seems to be a disconnect in logic here.TheShadowScout wrote: »Not something I'd support - getting something for a skill they don't use.
there is no connection in this game right now between using a skill and getting advancement in it. none.
But that only underlines my desire not to make it any -worse- - at least right now, there is a great likelyhood that would will use a skill you earn XP for, if only because its available on the skill bar you have active while chasing the expees, right?
Personally I'd much rather switching bars took some "put away one weapon and draw the other" time, time people would ill afford to spend in tougher fights... but that is because all this switching around is something I do not exactly appreciate. Sude, once or twice... when you switch from your melee to your ranged setup, or from your healing to your damage setup... but not back and forth all the time during the fight. but i guess that's me...
I still say that I would not want to see any completely unneeded change just because some people are lazy and unwilling to spend time training up their secondary skill setup specifically, but want to enjoy the pleasure of fully maxed and morphes skills without having to spend any extra effort. But then, I kinda believe in working for something before you get it, so... that is my point of view.
I don't think we need this either. I think this is unnecessary
Leveling is already fast as it is, with training gear, even more so. I have struggled to level skills on my back bar before, and implementing this would definitely help some of my newbie characters, and I'm still not in favor of this.
I would probably be more in favor of actually making leveling a little harder, tbh.
I don't think we need this either. I think this is unnecessary
Leveling is already fast as it is, with training gear, even more so. I have struggled to level skills on my back bar before, and implementing this would definitely help some of my newbie characters, and I'm still not in favor of this.
I would probably be more in favor of actually making leveling a little harder, tbh.
Chilly-McFreeze wrote: »If you are too lazy to shuffle skills around your two bars, if you're incapable to switch bars in the last seconds or before turning quests in, it's your problem. But it's far easier to dismiss suggestions as dumb if it doesn't cater your very needs or demand some "work".