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Could we please gain exp for both skill bars?

Ygdrad
Ygdrad
Soul Shriven
This is one of my major gripes with this game. You only get experience for skills/abilities/weapons on your current bar. This is a problem because if you haven't maxed your skills or abilities, you're forced to run weird suboptimal skillbars or swap skills around and/or switch weapon when handing in quests so the exp goes to the right things. Only being able to do sensible things or what we want with our bars at max level isn't really a good way to do things.
Edited by Ygdrad on March 11, 2017 10:14AM
  • Enslaved
    Enslaved
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    I see no problem with this. Would significantly shorten grinding for skills. Nice idea.
  • kargen27
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    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
    and then the parrot said, "must be the water mines green too."
  • Turelus
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    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    Because it precisely causes this, where you have to switch bars just for hand ins or load up the second bar with your "to level skills" rather than just taking all the skills you want and playing the game whilst everything you've equipped levels.
    @Turelus - EU PC Megaserver
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  • zaria
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    Switch to back bar after boss at dolmen is dead, also work.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LordGavus
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    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    But all my skills are being used. I'm bar swapping every few seconds to reapply dots or hots, or for buffs and debuffs.

    This is fine for kill xp but when killing bosses I almost always end on my execute bar.
    Also, both bars are equally used and important to completing the quest, so why should the one I'm currently on get all the credit?
  • phaneub17_ESO
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    The same with wasting your ultimate to turn into a Werewolf before turning in a load of quests to level those 5 skills. Sorcs have a third bar with Overload as well for leveling more skills.
  • DannyLV702
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    I would love this so much. Grinding is a lot more annoying than it has to be. Having to slot all my 2h abilities on my dual wield bar just to get rally lol
  • Myrrah
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    LordGavus wrote: »
    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    But all my skills are being used. I'm bar swapping every few seconds to reapply dots or hots, or for buffs and debuffs.

    This is fine for kill xp but when killing bosses I almost always end on my execute bar.
    Also, both bars are equally used and important to completing the quest, so why should the one I'm currently on get all the credit?

    yes exactly. you DO use them. you should credit for their use. Not just which bar is up when you kill something/hand in a quest
  • notimetocare
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    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets
  • OrphanHelgen
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    2 years ago, you needed 1,2 mill xp to gain one veteran level, up to a total of 14 or 16. There was no xp pots, champion points or insane grinding locations.
    Deliver dailys with skills you need to level up, or just put one skill on your front bar at the time, you will get it without effort.
    PC, EU server, Ebonheart Pact


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  • TheShadowScout
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    I really see no need for this. Its already darn effortless to set up your "training" skills for easy as eating cake dailies to train them up...
    Want to level those second bar skills? Switch to your second bar and use them! Keep to your secoind bar and rake in the expees. Don't switch around willy-nilly until you finished your training.

    And yeah, I presonally would perfer it is the XP revieved for quest completion or kills did not figure into skill advancement, but they specifically kept track of skill use instead, you know, like some of os remember from old elder scrolls games. Even though that would end up with some people doing strange things to "train their skills".

    But the current sytem works just fine... and is easy enough to work with anyhow. Just spend some time with your secondary skills. Do easy stuff. Dailies. Trash mob farming for trophies. Cadwells. Hundreds of people maxed and morphed all the skills they ever wanted this way, many on more then one character. There's really no need to spend any effort to make it even easier...
  • DRXHarbinger
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    LordGavus wrote: »
    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    But all my skills are being used. I'm bar swapping every few seconds to reapply dots or hots, or for buffs and debuffs.

    This is fine for kill xp but when killing bosses I almost always end on my execute bar.
    Also, both bars are equally used and important to completing the quest, so why should the one I'm currently on get all the credit?

    Are these important for overload grinding. It takes seconds to kill anything using one spammable and main weapon.
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  • Soella
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    I don't like an idea. As of now you need to plan ahead, to think how you are going to level skills and be viable, so on. It adds some depth into the game and feels right.
  • ADarklore
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    Ygdrad wrote: »
    This is one of my major gripes with this game. You only get experience for skills/abilities/weapons on your current bar. This is a problem because if you haven't maxed your skills or abilities, you're forced to run weird suboptimal skillbars or swap skills around and/or switch weapon when handing in quests so the exp goes to the right things. Only being able to do sensible things or what we want with our bars at max level isn't really a good way to do things.

    Since you're on PC, I would suggest the add-on, AlphaGear. This allows you to swap your loadout without having to manually do it, it works awesome and is how I level alts. I have a skill bar set for 'quest turn-ins' that I swap to prior to turning in the quest, then swap to a regular bar after turning them in.

    Also, if you don't already, I would suggest getting Minion to help you manage your PC add-ons.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • theher0not
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    I would like this too.
  • Tandor
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    Enslaved wrote: »
    I see no problem with this. Would significantly shorten grinding for skills. Nice idea.

    This answers the question perfectly for me. We don't need shortcuts, dumbing down, and nerfs to gameplay. We just need more players to accept that such games as ESO are intended to be played for years, not weeks or even months, so there's no need for "grinding" and no need for shortcuts etc, just enjoy playing the game. Anything that shortens the time taken to complete stuff merely accelerates the point where people QQ because they don't have anything to do.
  • idk
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    Ygdrad wrote: »
    This is one of my major gripes with this game. You only get experience for skills/abilities/weapons on your current bar. This is a problem because if you haven't maxed your skills or abilities, you're forced to run weird suboptimal skillbars or swap skills around and/or switch weapon when handing in quests so the exp goes to the right things. Only being able to do sensible things or what we want with our bars at max level isn't really a good way to do things.

    Turn quests in on your back bar will provide XP to those skills and weapon lines.
  • Bigevilpeter
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    Anything that reduces grinding is fine by me, I would support that
  • Rene_Valionus
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    Nope, I see no point in this other than simply wanting another game mechanic made easy.

  • idk
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    Nope, I see no point in this other than simply wanting another game mechanic made easy.

    Very true.
  • Rainwhisper
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    The current system has its inconveniences, but as a PvE-only, non-grinding player I've leveled every single skill in every single class and weapons skill at least until the point it can be morphed, and nearly most of them are leveled to rank 4 in at least one morph. I have trouble arguing for making the process even easier.
  • malicia
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    I see the OP's point - when I was still fairly new there was a time when I used the back bar as a buff bar, which got used in fighting, but never out of fighting. Those skills levelled very slowly.

    That said, all the skills I want are leveled, and quite a few others as well. That is without any bar switching before turning in quests, and without any conscious attempt to level skills. Just play the game and the skills will level.

    If some very bored dev decides to change it, it would make sense for me if the current XP that goes into the equipped bar is divided by 12, and each slot gets one of those pieces of XP, whether the skill is fully leveled or not. That would spread the XP over equipped skills, not only active, but it wouldn't make the leveling that much faster.
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  • Alagras
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    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used?
    Want to level those second bar skills? Switch to your second bar and use them!
    malicia wrote: »
    Just play the game and the skills will level.
    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used?

    You guys seem to have missed the point. Problem is that:
    I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets

    especia
  • Chilly-McFreeze
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    If you are too lazy to shuffle skills around your two bars, if you're incapable to switch bars in the last seconds or before turning quests in, it's your problem. But it's far easier to dismiss suggestions as dumb if it doesn't cater your very needs or demand some "work".
  • Chronicburn
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    Ha I didn't realize this was a thing ... will adjust accordingly... thx
  • KingYogi415
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    Why would you run bad skills just to level them?

    Just run what you need and they will get leveled.
  • ADarklore
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    kargen27 wrote: »
    I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.

    I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets

    Then the answer is to switch to your backbar BEFORE turning in a quest, problem solved.

    Further, questing in ESO is not especially difficult, so you don't need a 'perfect' loadout while leveling. Typically what I do is load my front bar with a couple of high DPS abilities and the others are those I still need to level. On the backbar, I put a more powerful loadout for the 'just in case I get into trouble' switch.
    Edited by ADarklore on March 11, 2017 6:29PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • QUEZ420
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    Bar swap before completion of events or quests, 1 button press n ur problem is solved bruh.
  • TheStealthDude
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    I think this is needed because many of us are using 2 bars to complete quests, but only getting credit for one. To compensate, we have to either only run one bar with damage skills and one with "leveling" skills, OR we have to completely switch out skills on bars before turning in quests. It shouldn't be like that.

    However, what if we halved the XP gain for skills with this change? That way, the grind still takes just as long, but we don't have to deal with the annoyance of bar swapping just to game the xp system.

    This would feel a lot more natural in the game, but not decrease the time to level up skills (which I feel was generally ok to begin with).

    Edit: halving XP gain might be extreme, but somewhere between reducing by 1/3 to 1/2 is probably around the right answer.
    Edited by TheStealthDude on March 11, 2017 6:45PM
  • Youarc
    Youarc
    I have no problem with how the system is at present. I understand what some are trying to say, and I think valid points are being made both ways. Ultimately, there's other things I would rather see fixed or "improved". The fact you can swap to your backup at any time and gain the XP for that bar without even using it is a pretty wonderful gift in and of itself. I was seriously surprised when I first learned we could do that. From a common sense angle, if you have one weapon you use all the time on your primary and a sword has your backup which you never use, you're never going to "learn" how to use the sword. At best, you're an expert sword-wearer lmao.

    I like what one person said up above that this game was meant to be played for a long, long time. Not weeks or months. After grinding through 2 characters already, and 3 more lined up for the future, I am just enjoying the ride.
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    though spears may spare his life.
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