I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
But all my skills are being used. I'm bar swapping every few seconds to reapply dots or hots, or for buffs and debuffs.
This is fine for kill xp but when killing bosses I almost always end on my execute bar.
Also, both bars are equally used and important to completing the quest, so why should the one I'm currently on get all the credit?
I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
But all my skills are being used. I'm bar swapping every few seconds to reapply dots or hots, or for buffs and debuffs.
This is fine for kill xp but when killing bosses I almost always end on my execute bar.
Also, both bars are equally used and important to completing the quest, so why should the one I'm currently on get all the credit?
This is one of my major gripes with this game. You only get experience for skills/abilities/weapons on your current bar. This is a problem because if you haven't maxed your skills or abilities, you're forced to run weird suboptimal skillbars or swap skills around and/or switch weapon when handing in quests so the exp goes to the right things. Only being able to do sensible things or what we want with our bars at max level isn't really a good way to do things.
I see no problem with this. Would significantly shorten grinding for skills. Nice idea.
This is one of my major gripes with this game. You only get experience for skills/abilities/weapons on your current bar. This is a problem because if you haven't maxed your skills or abilities, you're forced to run weird suboptimal skillbars or swap skills around and/or switch weapon when handing in quests so the exp goes to the right things. Only being able to do sensible things or what we want with our bars at max level isn't really a good way to do things.
Rene_Valionus wrote: »Nope, I see no point in this other than simply wanting another game mechanic made easy.
I vote no. Why should skills advance if they are not being used?
TheShadowScout wrote: »Want to level those second bar skills? Switch to your second bar and use them!
Just play the game and the skills will level.
I vote no. Why should skills advance if they are not being used?
notimetocare wrote: »I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets
notimetocare wrote: »I vote no. Why should skills advance if they are not being used? You already get a loophole with the ability to switch bars before turning in a quest. As with anything else you want to get better you practice.
I use every skil on my backbar in almost every fight. The problem? I dont kill on that bar. Your argument is about as dumb as it gets