Rohamad_Ali wrote: »The group finder works in Cyrodiil I believe . No one uses it most of the time .
NightbladeMechanics wrote: »Guilds are also a thing. The ones that pick up LFGs are almost always recruiting.
cbaudersub17_ESO wrote: »I could see a recruitment tool where a player can flag themselves as looking for a group where other players can then pick them up (or having just entered, start grabbing players or join existing groups with open slots). For it to 'work', some 'goal' options could qualify the players and overall intentions of the group to make a better fit.
Another que or game-driven match system would likely end in countless 'fix your sh@t, ZOS' threads; which, let's be honest, can be real fun to read through.
Since this twist on the proposed concept is very reliant on a player's character, it would likely be ripe for all kinds of...well let's just say dubious behavior. Again, likely leading to some very entertaining future threads.
In the end, /LFG is going to be about the easiest and most used thing no matter what.
Rohamad_Ali wrote: »The group finder works in Cyrodiil I believe . No one uses it most of the time .
Well that is sort of the point. Make a tool that people will use, in stead of not ;-)NightbladeMechanics wrote: »Guilds are also a thing. The ones that pick up LFGs are almost always recruiting.
I know it's well intentioned but the reason all us random scrubs lfg is because we are too random and scrubby to be in, or cba to look for, guilds.
NightbladeMechanics wrote: »Rohamad_Ali wrote: »The group finder works in Cyrodiil I believe . No one uses it most of the time .
Well that is sort of the point. Make a tool that people will use, in stead of not ;-)NightbladeMechanics wrote: »Guilds are also a thing. The ones that pick up LFGs are almost always recruiting.
I know it's well intentioned but the reason all us random scrubs lfg is because we are too random and scrubby to be in, or cba to look for, guilds.
Or people could start using the tool that's there, even if there are potential issues with it. ZOS probably thinks you guys don't want or wouldn't use a tool if they attempt to give you one and you don't use it.
What they should do is make its existence more obvious in Cyrodiil. I suspect that a lot of people simply don't know it exists.
And the guilds which pick up LFGs are typically open to anyone and focus on teaching. They're a decent first step to becoming less scrubby, not to mention finding a community of friends to play with in the ocean of people in pvp.
And how do you think these players found groups when they first stepped into Cyrodiil?! This is easily solved. Don't give a crap about what established players think regarding zone use...unless you spam WTS....I can see from /z that a lot of established players are annoyed by the spamming.
Crispen_Longbow wrote: »Here is the problem with just a generic grouping tool for pugs. The picture below will show the 8 member new pug group on the left and they will start to fight the 8 member guild groups on the right.
They just won't stand a chance, it will be lambs to the slaughter. This won't be fun for the pugs, they have no voice comms, no true leader, won't know any of the players in their group what their strengths and weakness are etc.
Step 1
Play in your beginner PVP campaign (Non Vet) for PC/NA that is the Blackwater Blade campaign. Learn the ropes of PVP in a non competitive environment. This is your chance to learn your class, learn to solo, learn to fight outnumbered, learn to fight in small groups etc. Take it a step at a time.
Step 2
Once you have graduated from Non Vet move into the NoCP campaign. If you have low CP this is the place for you, even if you have High CP this is still the place for you. The reason being is that CP creates a lot of builds that will frustrate new players to PVP. Its better to not have to fight against these builds when you are new to PVP.
Step 3
Find out who the pug herders are for your faction/campaign you are on. Usually the pug herders have a small core of players that they regularly play with and they can teach you the basics of groups. Hopefully they introduce you to comms, some basic group tactics etc. Pug herder groups are slightly better than the above image but only a little. They are still slaughtered without much effort.
Step 4
Join a PVP guild. There are several PVP guilds on each faction that have very different play styles and are at very different levels. Do some research by asking around in zone and it won't take long for you to find out who they and how to get in touch with them.
If you want to try and bypass all of this and just get in a group quickly to PVP, refer to the above image as you will encounter it alot.
Crispen_Longbow wrote: »Here is the problem with just a generic grouping tool for pugs. The picture below will show the 8 member new pug group on the left and they will start to fight the 8 member guild groups on the right.
They just won't stand a chance, it will be lambs to the slaughter. This won't be fun for the pugs, they have no voice comms, no true leader, won't know any of the players in their group what their strengths and weakness are etc.
Step 1
Play in your beginner PVP campaign (Non Vet) for PC/NA that is the Blackwater Blade campaign. Learn the ropes of PVP in a non competitive environment. This is your chance to learn your class, learn to solo, learn to fight outnumbered, learn to fight in small groups etc. Take it a step at a time.
Step 2
Once you have graduated from Non Vet move into the NoCP campaign. If you have low CP this is the place for you, even if you have High CP this is still the place for you. The reason being is that CP creates a lot of builds that will frustrate new players to PVP. Its better to not have to fight against these builds when you are new to PVP.
Step 3
Find out who the pug herders are for your faction/campaign you are on. Usually the pug herders have a small core of players that they regularly play with and they can teach you the basics of groups. Hopefully they introduce you to comms, some basic group tactics etc. Pug herder groups are slightly better than the above image but only a little. They are still slaughtered without much effort.
Step 4
Join a PVP guild. There are several PVP guilds on each faction that have very different play styles and are at very different levels. Do some research by asking around in zone and it won't take long for you to find out who they and how to get in touch with them.
If you want to try and bypass all of this and just get in a group quickly to PVP, refer to the above image as you will encounter it alot.
Those are all great advice but I am no novice to the game, been here since beta, so that's not the point. The point is whether or not it would be beneficial to the game to make grouping up for randoms easier in Cyrodiil. Those pugs exist no matter what and I have lead quite a few in my time. It's not about bypassing anything. Someone writes lfg in zone, I notice it (or maybe I don't), I invite them. Someone opens the interface and clicks join group and is automagically added to my group.
And you're right, we wipe to coordinated groups, or best case we wail on them forever while they farm us. That's not the point either. A lot of us play this way every night, hence all the lfg spammers. My request is merely a convenience for us and for new players.
Do you guys think it would be a good idea to have a tool one could simply use in stead of all us scrubs flooding /z with "lfg"?
So if I enter Cyrodiil I could simply click an "LFG"-button that would put me in a PUG. These groups could maybe be "crown-less" or you could tick a "Crown" option next to your role (tank/heal/dps).
Stupid idea, or?