Stacking shields is where ESO has gone wrong. Other games don't allow that and nobody complains if a shield lasts 6s or 10 or 15.
I don't have any difficulty killing stuff with as 6s shield, it's just forcing a spamfest.
Actually, since we have to spam it forever, the developers had to make a bad practice (resource inefficient spamming a spell) into game mechanics so that it's doable enough to clear any content.
Furthermore, when it lasted 20, most of the time I'd just forget it so I REALLY had recall to activate it when damage was incoming.
Now? It's just spammed as a regular rotation spell, it's obviously going to be up when damage will come, making the game too easy, nothing to recall, it's just "bottable".
hmsdragonfly wrote: »Stacking shields is where ESO has gone wrong. Other games don't allow that and nobody complains if a shield lasts 6s or 10 or 15.
I don't have any difficulty killing stuff with as 6s shield, it's just forcing a spamfest.
Actually, since we have to spam it forever, the developers had to make a bad practice (resource inefficient spamming a spell) into game mechanics so that it's doable enough to clear any content.
Furthermore, when it lasted 20, most of the time I'd just forget it so I REALLY had recall to activate it when damage was incoming.
Now? It's just spammed as a regular rotation spell, it's obviously going to be up when damage will come, making the game too easy, nothing to recall, it's just "bottable".
You don't get it. Of course you are not going to have difficult killing mudcrabs in the open world, the point is that your DPS is significantly lower in top level PvE and PvP.
Heh, with all the addons you are not going to forget anything. Even if you refuse to use addons, if a person cannot remember a 20-second rotation, he surely is going to forget to cast shield in a 6-second rotation.
hmsdragonfly wrote: »Stacking shields is where ESO has gone wrong. Other games don't allow that and nobody complains if a shield lasts 6s or 10 or 15.
I don't have any difficulty killing stuff with as 6s shield, it's just forcing a spamfest.
Actually, since we have to spam it forever, the developers had to make a bad practice (resource inefficient spamming a spell) into game mechanics so that it's doable enough to clear any content.
Furthermore, when it lasted 20, most of the time I'd just forget it so I REALLY had recall to activate it when damage was incoming.
Now? It's just spammed as a regular rotation spell, it's obviously going to be up when damage will come, making the game too easy, nothing to recall, it's just "bottable".
You don't get it. Of course you are not going to have difficult killing mudcrabs in the open world, the point is that your DPS is significantly lower in top level PvE and PvP.
Heh, with all the addons you are not going to forget anything. Even if you refuse to use addons, if a person cannot remember a 20-second rotation, he surely is going to forget to cast shield in a 6-second rotation.
In the other hand, it might be that so many people are against longer duration because they have found the same great thing that i have found.
Perma shield
By having it on your rotation, you are basically in god mode at least while you are soloiung stuff, still doing decent damage at the same time. There is no mana issue, with all points to magicka, the shield is strong and with good recovery sets and sets that add magicka and spell damage, you are pretty strong.
Some might like reactive gameplay, i do as well but i cant believe that anyone can really play reactive style in ESO efficiently.
bowmanz607 wrote: »For PvP the short duration makes perfectly sense as you say. In PvE 15-20 seconds makes more sense.EldritchPenguin wrote: »Shields used to last 20 seconds. The big problem with that is that players could use them proactively; they could cast the shield at the beginning of the fight, and they'd be able to go full offense from there without ever really having to worry about their defense. And since shields scale off of offensive stats, they could stack the hell out of their offensive stats to create builds that were both extremely tanky and could hit like a freight train full of slightly smaller freight trains.
The short shield duration ensures that they are reactive defense instead of proactive defense. Now people have to decide between attacking and defending. It was absolutely a necessary change from a PvP standpoint.
Another reason to have skills work a bit differently in PvP and PvE.
It would make the game much easier to balance.
No it will not confuse players, playstyle in PvP and PvE is very different anyway.
The real downside would be if you got more PvP / PvE morphs.
What 15-20 is fine for pve? Or so a sorc should be able to keep up full defense while.in a fight and not have to worry about getting hit real hard while pulling top end dps. Don't think so. Sorry.
your own triggered response contradicts what you say - whether 15-20 sec is a long duration or not is relative; whether sources need to 'worry about getting hit real hard' is precisely the issue which you say but clearly do not realize what that means.
no matter how long a shield lasts, if a sorc gets 'hit real hard', then that shield evaporates. Your issue then would be how large the shield can be, not how long the shield can stay up.
balance mechanic already existed before, and still exists now - in pre, raw damage is the nail to pierce the sorc shield. In pvp, playing against the sorc strength (e.g. trying to break their shield), is just dumb. Whether that shield lasts 6 sec or 20 sec, you lower yourself to fight the sorc on their terms if you try and bash away at their shield and just keep whacking till it goes down.
you attack a sorc at his stamina pool; once you break their limited stamina pool, cc them and game over.
so in pvp, sure - larger shields and duration play a factor, which is why it was nerfed to half reduction and 6 sec. What made no sense is changing it for pve. This was yet again another pvp borking of pve for absolutely no reason.
It should return to 20 sec for pre because as much as players like you will cry about it, there is no 'balance' to speak of - it is pve. In pve right now, tanks can stack enough mitigation and have enough sustain where they are de facto invulnerable to pve. Sure this makes killing slower, but they still kill at reasonable speed and pretty much live through anything. Should that be nerfed? No. Why? Because it is pve. If you like that ability, then roll a tank.
Nanny state players like yourself are a cancer on this game. Instead of saying 'omg, this is OP.......so I will roll that XXX build too!', you cry foul and say 'I want no one else to play a build / style that I don't like'. Don't think so. Sorry. Grow up and stop being a man child.
leave PVP to balance PVP, and leave PVE well enough alone.
I came back to the game, just to find out I can clear a *group* public dungeon boss together with a nearby public dungeon boss and a pair of NPCs spawns between the two with barely a sweat. And trials are not in a much better state.
Oh, and my "ESO now = dead easy game" discovery did not come on a CP 600 character, but on my 2014 CP 250 with 2014 gear.
Spacemonkey wrote: »all shields should scale off of hp. make hp useful for a change.