austinwalter87ub17_ESO wrote: »Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.
Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.
I give the group basically endless Major Mending. A substantial heal over time as long as they're in radius. Enemies take damage just being near me.
I have fast rezz for oh crap moments.
I have remembrance for oh crap moments.
Templar tanks inherently provide more group buffs and support at the expense of crowd control. DKS have better sustain, can mitigate more damage with their Ulti but I can improve the entire groups mitigation with mine.
DK'S are more selfish in their passives and abilities. Templar arent. DKs can afford to give up some of the selfish gearsets. This is my reasoning for stacking super tanky gearsets. To makeup for what I lack in the DK.
Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.
Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.
I give the group basically endless Major Mending. A substantial heal over time as long as they're in radius. Enemies take damage just being near me.
I have fast rezz for oh crap moments.
I have remembrance for oh crap moments.
Templar tanks inherently provide more group buffs and support at the expense of crowd control. DKS have better sustain, can mitigate more damage with their Ulti but I can improve the entire groups mitigation with mine.
DK'S are more selfish in their passives and abilities. Templar arent. DKs can afford to give up some of the selfish gearsets. This is my reasoning for stacking super tanky gearsets. To makeup for what I lack in the DK.
No, 'they' shine in meta, ur build is kickbait. Also you only give yourself major mending. Furthermore, I play a stamplar, Stamplar always have these buffs active, at alk times. Ur ritual doing 500dmg every 2 seconds is a dps gain? Yeh? Where's the resource/crit buff? That active 5% damage. Their selfish passives are GOOD because then they can buff our dps with armour instead.
How the hell do you improve dps? Your setup is grear for lvl 30s exploring fungal grotto for the first time.. but damage mitigation isn't something dps need until veteran trials. --which they do themselves.
Edit: So you can throw shards, so what? In 99% of eso it's a dps loss to pick them up, save for really long fights. I'd rather just not waste a bunch of stam cleaning up after your sloppy tanking in the first place.
DPS need to constantly doing damage in the most effective way possible, every single second counts. damage per SECOND Any 'utility' you add that negatively impacts that number per second hurts the group. Dks excell because of their selfish passives. They can in turn make sure every second of their time counts as well. How many times did a group whipe when a boss was "almost dead"? Think about this because it might have been your fault.
Let's say your lack of tankyness made you have to move the boss, it takes the 3 dps out of their rotstion for 6 seconds. Let's say they're only doing 25k dps because you're not buffing them. 3 dps @ 75k total dps for 6 seconds is: 450k HP. If you screwed over their resources and one of them starts to struggle with sustain.. oops? Every second matters, and dks are in the best position to accomodate that.
Ep1kMalware wrote: »Also, lets consider a dk's utility with a buff build. Their physical pen, 5% increase, and constant warhorn keep your 3 dps at an average of 45k dps, cuz ur being useful. The 3dps net 135k per second in 1 minute that is: 8,160,000 damage. Granted, dps will fluctuate bases on mechanics, Compares to 3 dps pulling 25k in the same perfect world scenario that is:
4.5m dps if you dont ess up the fight. Tanks are important.
Just want to correct a few things . Before you start commenting , I want to say I did tank with Templar and I know what I am talking about .
''I give the group basically endless Major Mending'' . Your source of Major Mending is from the passive called Sacred Ground which gives Major Mending only to you , not your group . Here is the tooltip of Sacred Ground : While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.
''Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.'' You already know that Magicka is meta . This buff is already up since a Templar DD will be running Dawn's Wrath skills like Reflective Light anyways . Don't know why you think this is a support only you provide as tank . About Igneous Shield , 5% Weapon Damage is already being provided by the Magicka DK when they use Eruption . Difference here is , you will be completely giving up a nice shield that affects group survivability highly for something that your Healer can run as well . Shields keep people from getting one-shot . Just reminding . Power of The Light is nice indeed for armor reduction but you dropping Alkosh for Footman/Armor Master is a big paradox . If you want to provide Armor Reduction , use Alkosh and Power Of The Light together with an Infused Weapon and get rid of those useless sets .
''Easily achieves 38k in both resists (40k hard cap 35k soft cap) with purple gear.'' You need to read this thread as soon as possible . Please , don't answer to me about this until you read it fully and actually understand what it says .
''Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.'' All Aedric Spear skills are useless for tanking . Only skill that provides support is Shards and we all know picking up a Shard is a DPS loss . No Magicka DD will ever pick up a shard and again , we all know Magicka DPS is meta . Well , you could use it to give Stamina to your off-tank and make him proc Alkosh and nothing else . There are lots of ways to make your off-tank proc Alkosh which actually give something to whole group like Orbs , Bone Shield , Blood Altar and Talons .
Sordidfairytale wrote: »Chains and lack of a good CC come to mind. It's unfortunate because it's a damn good tank. You could swap Bloodspawn for Swarm Mother to accommodate chains though.
Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »chloethefoxxub17_ESO wrote: »Temp tanks dont have an equivalent to chains/talons and lack the amazing resource management of a DK.
Bloodspawn, Armor Master, and Footmans - makes you extremely tanky but it's a selfish setup in that it doesn't benefit your group at all.
also there's no point in going over 32500 (?) armor as that is the mitigation cap.First of all, many of you are talking about vDSA which I tank in medium armor as a DK so using armor master and footman isn't anything to brag about. Secondly, using Rememberance over War Horn is a big dps loss. And your stamina return while blocking? Chains? Nah? Ok.
But no, your templar who uses the TANKIEST sets in the game to do 4 man content is on par with DKS who wear minimum self support and high group support sets and do hard mode maw
I can afford to wear the tankiest sets being a Templar because as a Templar I provide more group utility from inherent class abilities and passives than a DK. DK'S utility is mostly for the self. The exception being their crowd control.
Like what? I don't need life, I will probably kick you (generalizing here because most temp tanks stack into hp) if you repentence without so much as a warning. The only utility you can offer the group is major/minor fracture which we'll have regardless. You didn't even list using restoring focus - which gives you spell/phys resistence, 8% damage mitigation, and 8% increseased healing. Every half decent healer/templar dps knows about this skill for hm AA/maw. It is your TANKIEST skill.
Also cant dks give both major/minor brutality for 45 seconds, or did they change that?
A good tank does NOT manage group resources (gtfo with that ***). A good tank locks down adds and debuffs. Why is debuffing important? Because for every 650 physical resistence that is ignored = about a 1% gain in dps. If you're a templar tank using footmans and popping a weak healing ultimate I have to slot spriggans to compensate your short commings, when I could slot a precise vma dagger over a sharpened one and run tbs instead. So your 'group utility', as you call it ends up costing me much more resorces because you're costing us dps, and wasting resources chasing adds down when we could just aoe everything down and be over with it. <--- this is what I meant on my first post when I called them walking debuffs.
99% of the time if we pick up a templar tank (we werent aware of it or we'd have never invited them) they just walk over to our group of adds we're kilking, picking their nose the whole time, and spam repentence the instant they all die. Then we get like <10% of our maximum resources. My woodelf sits at 40.4k max stam, you gave me like 4k stam from 15 mobs. -.- Then thy grab the boss and move around with it like their pants are on fire, so much for a rotation. And they wonder why they get kicked. I can tank the boss myself, I just wanted debuffs, a dead templar boss is a dps/sustain buff.
I play templar dps, I can't even take a crap without healing the group in some way, why would I need a heal tank? I think we have a very different understanding of what 'quite easilly' means. To me, quite easily is the final boss fight barely lasting a whole 1 minute.
Maybe it's just a ps4-NA thing, but most of my experiences with templar tanks has given me severe ptsd.
Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
This is the most cringeworthy, assumptious, elitist post i have ever read on this message board.
Wow.
Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
hmsdragonfly wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
No DK tank in the right mind would use green dragon blood.
Are you sure you know what you are talking about?
What defense buff are you talking about? major armour buff? Templars have that.
Ep1kMalware wrote: »hmsdragonfly wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
No DK tank in the right mind would use green dragon blood.
Are you sure you know what you are talking about?
What defense buff are you talking about? major armour buff? Templars have that.
That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration
hmsdragonfly wrote: »Ep1kMalware wrote: »hmsdragonfly wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
No DK tank in the right mind would use green dragon blood.
Are you sure you know what you are talking about?
What defense buff are you talking about? major armour buff? Templars have that.
That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration
The only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks. It means, templar tanks cannot perma block as much, there will be some issues with a couple of vet trials bosses, but that's all about it. As long as you don't compete for the leaderboard you should be fine.
In other areas of the game, magplar tank is probably the strongest tank class in PvP.


xblackroxe wrote: »hmsdragonfly wrote: »Ep1kMalware wrote: »hmsdragonfly wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
No DK tank in the right mind would use green dragon blood.
Are you sure you know what you are talking about?
What defense buff are you talking about? major armour buff? Templars have that.
That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration
The only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks. It means, templar tanks cannot perma block as much, there will be some issues with a couple of vet trials bosses, but that's all about it. As long as you don't compete for the leaderboard you should be fine.
In other areas of the game, magplar tank is probably the strongest tank class in PvP.
Well sure for 90% of the content stamplar tanks have no problem. But thats also the same 90% of the content where doesn't matter in anyway what you do. In the content where it does matter what you actually do stamplar tanks are hust plain bad compared to the alternatives and everything they can support the grp with a healer can do better (bc higher mag pool shards does more damage, repentance returns more stamina,...)
Ep1kMalware wrote: »Sordidfairytale wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
I respect your opinion, but he has stated twice on this thread that he HAS done it. So...Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
Rememberance is a pretty low cost ultimate and doesnt tap into my stamina/magicka. Which means I get to save my Stam for vigor/blocking and heal myself to full. I can sustain myself in a different way using this method of preventing stamina usage. I also regenerate stamina while remembrances channel is active. Plus the benefit of it being a group heal/mitigation
That's not even going to work? You're going to be on the oposite side of the boss room by yourself with no outside support getting spamm cc'd, with novas and negates. At the very least you need focused ritual.
Well he has said twice on this thread that he completed vDSA so... different strokes?
Right, but my point isn't the ability to complete, it's the inability to complete effectively. It's not about weather or not that guy can complete vdsa if given enough time. The thread is about templar tanks in general amd vdsa is a prime example.
Ep1kMalware wrote: »Sordidfairytale wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
I respect your opinion, but he has stated twice on this thread that he HAS done it. So...Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »austinwalter87ub17_ESO wrote: »Ep1kMalware wrote: »They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.
Had to quote this because it made me laugh.Ep1kMalware wrote: »GET THEM OUT OF MY GROUP IMMEDIATELY!
They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.
Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.
I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:
You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.
Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.
Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.
Rememberance is a pretty low cost ultimate and doesnt tap into my stamina/magicka. Which means I get to save my Stam for vigor/blocking and heal myself to full. I can sustain myself in a different way using this method of preventing stamina usage. I also regenerate stamina while remembrances channel is active. Plus the benefit of it being a group heal/mitigation
That's not even going to work? You're going to be on the oposite side of the boss room by yourself with no outside support getting spamm cc'd, with novas and negates. At the very least you need focused ritual.
Well he has said twice on this thread that he completed vDSA so... different strokes?
Right, but my point isn't the ability to complete, it's the inability to complete effectively. It's not about weather or not that guy can complete vdsa if given enough time. The thread is about templar tanks in general amd vdsa is a prime example.
First tank to complete vDSA on EU was a templar tank btw. No question a DK-Tank brings more to the table but a well-played templar tank is by far not as bad as you present it.
How did you get the witchman sword ?... Ive tried and tried to get that ive farmed for months fo rit it never drops... i got the shields but both were impen trait sadly.... I finally gave up... in fact on all these new one tamriel sets ive finally given up farming for the swords and shields they are so hard to get its ridiculous... there are ways around it but i prefer making my sword shield rings and neck the same 5 traits and having my body pieces all the same as well..SirDuckman wrote: »Well back to the posters orginal question, "what makes tanks viable", I would think the ability to take a hit, manage resources, have resistances, as well as the ability to permablock if needed.
I run an Imperial Templar tank. Build is kinda out of the box but it works. VDSA works fine, vet trials works fine and even permablocking. Attributes are all in stamina while sitting on 31k health.
As for gear, I'm running witchamn (3 jewelry and sword/shield) and Tavos Favor. For trails, Bloodspawn. For pledges, I switch to Swarm Mother. It's not the best probably but after fighting for a long time finding something that helps me sustain.. it seems to work. I use the Sword Board ultimate and it's ready quite often. It just gives that 6 seconds to reapply self buffs, lay down some dot's, and ready to go again. With the witchman, it throws at me a couple thousand health and stamina each time I use it. With Tavas, Bloodspawn, throwing in Purifying light and heroic slash, I regen Ultimate rather quickly. In trials, I also have War Horn equipped on the other bar.
If the off-tank in some trials like SO, I'll swap out to run Knightmare or Ebony. Whatever the group needs.
Not saying my setup is great, but it works. But really, it also pends on your gameplay.
GallantGuardian wrote: »How did you get the witchman sword ?... Ive tried and tried to get that ive farmed for months fo rit it never drops... i got the shields but both were impen trait sadly.... I finally gave up... in fact on all these new one tamriel sets ive finally given up farming for the swords and shields they are so hard to get its ridiculous... there are ways around it but i prefer making my sword shield rings and neck the same 5 traits and having my body pieces all the same as well..
Any one else with good trial stam templar tank builds?