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Let's Discuss Stamina Templar Tanks

  • Ep1kMalware
    Ep1kMalware
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    Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.

    Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.

    I give the group basically endless Major Mending. A substantial heal over time as long as they're in radius. Enemies take damage just being near me.

    I have fast rezz for oh crap moments.

    I have remembrance for oh crap moments.

    Templar tanks inherently provide more group buffs and support at the expense of crowd control. DKS have better sustain, can mitigate more damage with their Ulti but I can improve the entire groups mitigation with mine.

    DK'S are more selfish in their passives and abilities. Templar arent. DKs can afford to give up some of the selfish gearsets. This is my reasoning for stacking super tanky gearsets. To makeup for what I lack in the DK.

    No, 'they' shine in meta, ur build is kickbait. Also you only give yourself major mending. Furthermore, I play a stamplar, Stamplar always have these buffs active, at alk times. Ur ritual doing 500dmg every 2 seconds is a dps gain? Yeh? Where's the resource/crit buff? That active 5% damage. Their selfish passives are GOOD because then they can buff our dps with armour instead.

    How the hell do you improve dps? Your setup is grear for lvl 30s exploring fungal grotto for the first time.. but damage mitigation isn't something dps need until veteran trials. --which they do themselves.

    Edit: So you can throw shards, so what? In 99% of eso it's a dps loss to pick them up, save for really long fights. I'd rather just not waste a bunch of stam cleaning up after your sloppy tanking in the first place.

    DPS need to constantly doing damage in the most effective way possible, every single second counts. damage per SECOND Any 'utility' you add that negatively impacts that number per second hurts the group. Dks excell because of their selfish passives. They can in turn make sure every second of their time counts as well. How many times did a group whipe when a boss was "almost dead"? Think about this because it might have been your fault.

    Let's say your lack of tankyness made you have to move the boss, it takes the 3 dps out of their rotstion for 6 seconds. Let's say they're only doing 25k dps because you're not buffing them. 3 dps @ 75k total dps for 6 seconds is: 450k HP. If you screwed over their resources and one of them starts to struggle with sustain.. oops? Every second matters, and dks are in the best position to accomodate that.
    Edited by Ep1kMalware on March 9, 2017 3:48AM
  • Ep1kMalware
    Ep1kMalware
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    Also, lets consider a dk's utility with a buff build. Their physical pen, 5% increase, and constant warhorn keep your 3 dps at an average of 45k dps, cuz ur being useful. The 3dps net 135k per second in 1 minute that is: 8,160,000 damage. Granted, dps will fluctuate bases on mechanics, Compares to 3 dps pulling 25k in the same perfect world scenario that is:

    4.5m dps if you dont ess up the fight. Tanks are important.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.

    Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.

    I give the group basically endless Major Mending. A substantial heal over time as long as they're in radius. Enemies take damage just being near me.

    I have fast rezz for oh crap moments.

    I have remembrance for oh crap moments.

    Templar tanks inherently provide more group buffs and support at the expense of crowd control. DKS have better sustain, can mitigate more damage with their Ulti but I can improve the entire groups mitigation with mine.

    DK'S are more selfish in their passives and abilities. Templar arent. DKs can afford to give up some of the selfish gearsets. This is my reasoning for stacking super tanky gearsets. To makeup for what I lack in the DK.

    No, 'they' shine in meta, ur build is kickbait. Also you only give yourself major mending. Furthermore, I play a stamplar, Stamplar always have these buffs active, at alk times. Ur ritual doing 500dmg every 2 seconds is a dps gain? Yeh? Where's the resource/crit buff? That active 5% damage. Their selfish passives are GOOD because then they can buff our dps with armour instead.

    How the hell do you improve dps? Your setup is grear for lvl 30s exploring fungal grotto for the first time.. but damage mitigation isn't something dps need until veteran trials. --which they do themselves.

    Edit: So you can throw shards, so what? In 99% of eso it's a dps loss to pick them up, save for really long fights. I'd rather just not waste a bunch of stam cleaning up after your sloppy tanking in the first place.

    DPS need to constantly doing damage in the most effective way possible, every single second counts. damage per SECOND Any 'utility' you add that negatively impacts that number per second hurts the group. Dks excell because of their selfish passives. They can in turn make sure every second of their time counts as well. How many times did a group whipe when a boss was "almost dead"? Think about this because it might have been your fault.

    Let's say your lack of tankyness made you have to move the boss, it takes the 3 dps out of their rotstion for 6 seconds. Let's say they're only doing 25k dps because you're not buffing them. 3 dps @ 75k total dps for 6 seconds is: 450k HP. If you screwed over their resources and one of them starts to struggle with sustain.. oops? Every second matters, and dks are in the best position to accomodate that.

    I guarantee you I tank better than most of the DK'S you group up with. Kickbait huh? I have a DK tank and a Templar Tank. I know what both are capable of. I prefer to play the Templar as I feel it brings more to a group.

    Congratulations for playing a Stamplar. You know how rare a Stamplar is in end game content right now? Of course you would prefer a DK tank as a stamDPS. He gives you weapon dmg increase. DK synergizes better with Stamina groups. Templar synergizes better with Magicka ones.
    Also, lets consider a dk's utility with a buff build. Their physical pen, 5% increase, and constant warhorn keep your 3 dps at an average of 45k dps, cuz ur being useful. The 3dps net 135k per second in 1 minute that is: 8,160,000 damage. Granted, dps will fluctuate bases on mechanics, Compares to 3 dps pulling 25k in the same perfect world scenario that is:

    4.5m dps if you dont ess up the fight. Tanks are important.

    That's nice that you view tanks as buffbots. I don't recognize that as the role of a tank. My Templar tank could easily tank any content in this game and he still provides buffs/healing. Is it the buffs you prefer? Probably not. But there is benefits to having a Templar tank. You will see more of them once the warden drops because trials will start seeing 1 Templar healer, 1 warden healer, 1 DK and 1 Templar Tank.
    Edited by austinwalter87ub17_ESO on March 9, 2017 4:13AM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Liofa
    Liofa
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    Just want to correct a few things . Before you start commenting , I want to say I did tank with Templar and I know what I am talking about .

    ''I give the group basically endless Major Mending'' . Your source of Major Mending is from the passive called Sacred Ground which gives Major Mending only to you , not your group . Here is the tooltip of Sacred Ground : While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.

    ''Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.'' You already know that Magicka is meta . This buff is already up since a Templar DD will be running Dawn's Wrath skills like Reflective Light anyways . Don't know why you think this is a support only you provide as tank . About Igneous Shield , 5% Weapon Damage is already being provided by the Magicka DK when they use Eruption . Difference here is , you will be completely giving up a nice shield that affects group survivability highly for something that your Healer can run as well . Shields keep people from getting one-shot . Just reminding . Power of The Light is nice indeed for armor reduction but you dropping Alkosh for Footman/Armor Master is a big paradox . If you want to provide Armor Reduction , use Alkosh and Power Of The Light together with an Infused Weapon and get rid of those useless sets .

    ''Easily achieves 38k in both resists (40k hard cap 35k soft cap) with purple gear.'' You need to read this thread as soon as possible . Please , don't answer to me about this until you read it fully and actually understand what it says .

    ''Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.'' All Aedric Spear skills are useless for tanking . Only skill that provides support is Shards and we all know picking up a Shard is a DPS loss . No Magicka DD will ever pick up a shard and again , we all know Magicka DPS is meta . Well , you could use it to give Stamina to your off-tank and make him proc Alkosh and nothing else . There are lots of ways to make your off-tank proc Alkosh which actually give something to whole group like Orbs , Bone Shield , Blood Altar and Talons .
  • Ep1kMalware
    Ep1kMalware
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    Liofa wrote: »
    Just want to correct a few things . Before you start commenting , I want to say I did tank with Templar and I know what I am talking about .

    ''I give the group basically endless Major Mending'' . Your source of Major Mending is from the passive called Sacred Ground which gives Major Mending only to you , not your group . Here is the tooltip of Sacred Ground : While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.

    ''Cast Power of Light. Gain 3 ultimate. Buff group spell damage by 5% for 20s. Also debuffs the targets resists. Dawns Wrath passives provide this in one cast mind you. DK has a passive which buffs the groups Weapon Damage by 5% when they cast igneous shield. Templar shines in magicka DPS groups due to this and we are in magicka meta.'' You already know that Magicka is meta . This buff is already up since a Templar DD will be running Dawn's Wrath skills like Reflective Light anyways . Don't know why you think this is a support only you provide as tank . About Igneous Shield , 5% Weapon Damage is already being provided by the Magicka DK when they use Eruption . Difference here is , you will be completely giving up a nice shield that affects group survivability highly for something that your Healer can run as well . Shields keep people from getting one-shot . Just reminding . Power of The Light is nice indeed for armor reduction but you dropping Alkosh for Footman/Armor Master is a big paradox . If you want to provide Armor Reduction , use Alkosh and Power Of The Light together with an Infused Weapon and get rid of those useless sets .

    ''Easily achieves 38k in both resists (40k hard cap 35k soft cap) with purple gear.'' You need to read this thread as soon as possible . Please , don't answer to me about this until you read it fully and actually understand what it says .

    ''Templar passives grant me better damage reduction from blocking by 5% than a DK, as long as an aedric spear ability is slotted.'' All Aedric Spear skills are useless for tanking . Only skill that provides support is Shards and we all know picking up a Shard is a DPS loss . No Magicka DD will ever pick up a shard and again , we all know Magicka DPS is meta . Well , you could use it to give Stamina to your off-tank and make him proc Alkosh and nothing else . There are lots of ways to make your off-tank proc Alkosh which actually give something to whole group like Orbs , Bone Shield , Blood Altar and Talons .

    Stamina templar meta has potl in rotation, since healers would be casting repentence. That is the onlybuff healers don't keep at 100% uptime. So again how is a templar anything other than redundant? Furthermore blasting warhorn is significantly more important to magica dps than trying to do your healer's job. Stop pretending to be 'end game' with all this talk about meta when you're promoting a build that'd dysfunctional, redundant, and completely useless in every single circumstance the game throws at you. ..it's a facade any experienced player can see through.

    Second, stamplar dps is indeed rare in end game trials. It's not the meta, and people prefer the meta for score runs.

    It's fine you enjoy playing it, that's a nondismissable reason. Making claims thst it's superior to a dk buff build (since we're talking about meta) is a delusion, and bold faced lie.

    Your skills/buffs are redundant and dom't help the team. You've been exposed.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Chains and lack of a good CC come to mind. It's unfortunate because it's a damn good tank. You could swap Bloodspawn for Swarm Mother to accommodate chains though.

    The OP's build is what my Templar Tank does. If I could just get the shoulders to drop, I'd try swarm mother out as a set. Alas I get everything but Swarm Mother, usually the same shoulders 10 times in a row, particularly it likes to drop in Prosperous or Training for some reason.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gaggin
    Gaggin
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    Templars have the BEST group cc! It's called taunt. in 5 seconds you can have 5 mobs grouped and only hitting you. I hear other tanks supposedly have a similar ability but I don't know for sure, my guild only lets me use my Templar tank for vet vet trials and dsa.

    The only thing that dks have over Templars is chains, that it. Talons aren't really croud control, tanks should be aggroing the most painful mobs while dps do a lil surviving, and there are like dozens of snares in this game, dk tanks don't have the only one. dks have superior stam return, Templars have superior mag return. People just don't bother to learn how to play Templar tanks right, you don't wanna use vigor, get about 20k magicka and use breath of life, with channeled focus, sweeps ult(for the passive), PoL for ult and debuffing, backbar your warhorn and stay on top of your channeled focus, throw orbs when you're bored, and wear the same *** as dk tanks do. Those sets are a bit selfish and you can be tankier with histbark anyway put on some ebon/alkosh or whatever. the minor savagery/sorcery doesn't really matter as you'll most likely have dps in your party that gives those bonuses anyway and they're really minor at that.

    I also wouldn't recommend the big circle ritual, the healing/damage isn't really that great, and you already have majnor mending from your channeled focus(your group doesn't get the buff I don't think).
  • notimetocare
    notimetocare
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    Temp tanks dont have an equivalent to chains/talons and lack the amazing resource management of a DK.

    Bloodspawn, Armor Master, and Footmans - makes you extremely tanky but it's a selfish setup in that it doesn't benefit your group at all.

    also there's no point in going over 32500 (?) armor as that is the mitigation cap.
    Oompuh wrote: »
    First of all, many of you are talking about vDSA which I tank in medium armor as a DK so using armor master and footman isn't anything to brag about. Secondly, using Rememberance over War Horn is a big dps loss. And your stamina return while blocking? Chains? Nah? Ok.

    But no, your templar who uses the TANKIEST sets in the game to do 4 man content is on par with DKS who wear minimum self support and high group support sets and do hard mode maw


    I can afford to wear the tankiest sets being a Templar because as a Templar I provide more group utility from inherent class abilities and passives than a DK. DK'S utility is mostly for the self. The exception being their crowd control.

    Like what? I don't need life, I will probably kick you (generalizing here because most temp tanks stack into hp) if you repentence without so much as a warning. The only utility you can offer the group is major/minor fracture which we'll have regardless. You didn't even list using restoring focus - which gives you spell/phys resistence, 8% damage mitigation, and 8% increseased healing. Every half decent healer/templar dps knows about this skill for hm AA/maw. It is your TANKIEST skill.

    Also cant dks give both major/minor brutality for 45 seconds, or did they change that?

    A good tank does NOT manage group resources (gtfo with that ***). A good tank locks down adds and debuffs. Why is debuffing important? Because for every 650 physical resistence that is ignored = about a 1% gain in dps. If you're a templar tank using footmans and popping a weak healing ultimate I have to slot spriggans to compensate your short commings, when I could slot a precise vma dagger over a sharpened one and run tbs instead. So your 'group utility', as you call it ends up costing me much more resorces because you're costing us dps, and wasting resources chasing adds down when we could just aoe everything down and be over with it. <--- this is what I meant on my first post when I called them walking debuffs.

    99% of the time if we pick up a templar tank (we werent aware of it or we'd have never invited them) they just walk over to our group of adds we're kilking, picking their nose the whole time, and spam repentence the instant they all die. Then we get like <10% of our maximum resources. My woodelf sits at 40.4k max stam, you gave me like 4k stam from 15 mobs. -.- Then thy grab the boss and move around with it like their pants are on fire, so much for a rotation. And they wonder why they get kicked. I can tank the boss myself, I just wanted debuffs, a dead templar boss is a dps/sustain buff.

    I play templar dps, I can't even take a crap without healing the group in some way, why would I need a heal tank? I think we have a very different understanding of what 'quite easilly' means. To me, quite easily is the final boss fight barely lasting a whole 1 minute.

    Maybe it's just a ps4-NA thing, but most of my experiences with templar tanks has given me severe ptsd.

    Console... I knew you were a salty wannabe. Harsh truth aside...

    You are uder spme delusion that all content needs the pure maximum for everything. People like you are toxic as it gets for mmos. But honestly, if you are as good as you boast you shouldn't have any issues outside vet trials and maybe vet hist dungeons regardless of what your tank is.
  • Cimadon
    Cimadon
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    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    This is the most cringeworthy, assumptious, elitist post i have ever read on this message board.

    Wow.
  • Sovaso
    Sovaso
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    Stamina. Templar. Aaaand Tank??!
    This post is just a joke right?
    Everyone knows that ONLY DK is good tank. Not sorc, not templar, not nightblade. Just learn it already.
  • Ep1kMalware
    Ep1kMalware
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    Cimadon wrote: »
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    This is the most cringeworthy, assumptious, elitist post i have ever read on this message board.

    Wow.

    U r *** right. And I'm roud to say that the entire dps team of the group are friefs who will race eachother to the kick button. Templar tanks be warned.
  • peak99
    peak99
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    Deletes.
    Edited by peak99 on March 9, 2017 11:57AM
  • akl77
    akl77
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    I had the exact same gear, the biggest issue I had is sustain, block then stamina drained.
    Also, lacks self heal unless you put more points into magicka for Bol.
    No chains to group adds.
    Can't match up to Dk tank.
    Pc na
  • hmsdragonfly
    hmsdragonfly
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    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    No DK tank in the right mind would use green dragon blood.
    Are you sure you know what you are talking about?

    What defense buff are you talking about? major armour buff? Templars have that.
    Aldmeri Dominion Loyalist. For the Queen!
  • Ep1kMalware
    Ep1kMalware
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    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    No DK tank in the right mind would use green dragon blood.
    Are you sure you know what you are talking about?

    What defense buff are you talking about? major armour buff? Templars have that.

    That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration :neutral:
  • xblackroxe
    xblackroxe
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    Templar tank is just a wastes slot in grp.
    They have nothing the group can get otherwise have no self sustain skills and extra buffs/debuffs.
    Member of HODOR

    Dro-m'Athra Destroyer
  • hmsdragonfly
    hmsdragonfly
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    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    No DK tank in the right mind would use green dragon blood.
    Are you sure you know what you are talking about?

    What defense buff are you talking about? major armour buff? Templars have that.

    That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration :neutral:

    The only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks. It means, templar tanks cannot perma block as much, there will be some issues with a couple of vet trials bosses, but that's all about it. As long as you don't compete for the leaderboard you should be fine.

    In other areas of the game, magplar tank is probably the strongest tank class in PvP.
    Edited by hmsdragonfly on March 9, 2017 1:38PM
    Aldmeri Dominion Loyalist. For the Queen!
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    No DK tank in the right mind would use green dragon blood.
    Are you sure you know what you are talking about?

    What defense buff are you talking about? major armour buff? Templars have that.

    That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration :neutral:

    The only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks. It means, templar tanks cannot perma block as much, there will be some issues with a couple of vet trials bosses, but that's all about it. As long as you don't compete for the leaderboard you should be fine.

    In other areas of the game, magplar tank is probably the strongest tank class in PvP.

    Well sure for 90% of the content stamplar tanks have no problem. But thats also the same 90% of the content where doesn't matter in anyway what you do. In the content where it does matter what you actually do stamplar tanks are hust plain bad compared to the alternatives and everything they can support the grp with a healer can do better (bc higher mag pool shards does more damage, repentance returns more stamina,...)
    Member of HODOR

    Dro-m'Athra Destroyer
  • jeremiah911
    jeremiah911
    ✭✭✭
    IMO the best Stamina Templar Tank is actually a Magicka Templar Healer.
  • AnviOfVai
    AnviOfVai
    ✭✭✭✭✭
    As a DK Tank I always see templars as this:

    tigpK7H.gif

    Problem is when I do engage fighting with them it kind of ends up like this:

    tenor.gif
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Why do all these threads about templar tanks end up being a dk vs every other class that tries to tank.. this thread was asking to discuss stamina templar tanks.. anything else is just derailment... from people who simply dont want anyone else using any other tank class but dk...

    How dare those templars selfishly want to tank as a templar.. when it doesnt fit what you think is the right way to tank....

    How dare they think a tank should be more tanky to take more damage from multiple adds and bosses and while making sure the adds and bosses arent looking in those selfless dps who do nothing but dps to help the team....

    Tanks should not only tank the adds and bosses they need to also provide the proper sets of gear that help the selfless dps.. gear selflessly for more damage and not gear for anything that might give them a dps loss but maybe more survivability and maybe something that might help the group out... there job is to damage not to do anything more....

    I am a selfless dps ... i dont do any cc or any heals or anything else for that matter that helps the group... i do damage.. support me the way i want you to or get out of my group!!

    We get it ok .. can we get back on topic now?...

    Personally i stam tank with my templar.. my ideal set up would be black rose engine guardian and either blessed set from cold harbor or the enteral yokeda set and maybe a master sword from Vdsa....

    Right now im black rose bloodspawn and 3 piece endurance and two piece agility (again not my preferred set up its just what i have....

    If i went with the blessed set...id go weapon shield (reinforce) rings and neck, and my black rose set would be chest legs both reinforce heavy. Then hands feet waist sturdy. My engine guardian set would both be heavy but head would be reinforced and shoulders would be sturdy... the blessed set on the 5th trait has a 33% chance to blind your attacker when you block an attack causing them to miss all attacks for 5 seconds which has a cool down of 10 seconds...

    I like this set also cause it has physical and spell resistance which means i can maybe get away with less reinforced pieces and get to the physical resistance cap with out having to put anything in champion points once everything is gold meaning i could maybe use a different trait like infused or divines giving my self more stamina...

    If i go with the eternal yokeda set id either go 4 or 5 piece...

    If i went 4 id try and get the shield rings and neck... which gives 4% healing taken/minor aegis reducing the damage i take from dungeon and trial monsters by 5% and max health.... this means i could use a master sword from vdsa with this set up.. and heal my self while using puncture (even though the heal is rather small its still a heal)...

    If i go with a 5 piece id go sword shield rings and neck which the 5th trait for eternal yokeda turns me into a statue if i die for 3 seconds it gives me an instant 200 ultimate and during the statue form all negative effects are negated and i can still be healed through it... so long as i dont die within a 10 minute period after coming out of it...

    Both set ups sound good to me...

    (Not looking for advice to roll as a dk instead... so save your typing)

    Also there is another set up ive been thinking about... combining with black rose and thats the juggernaut set ... that 18,000 heal when im at 30% health (which is around 20k) brings me right back up to full health.. so im debating on that set up as well....

    Any other set ups people are using for stam templar pve tank?
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    xblackroxe wrote: »
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    No DK tank in the right mind would use green dragon blood.
    Are you sure you know what you are talking about?

    What defense buff are you talking about? major armour buff? Templars have that.

    That's what I meant, restoring focus. I can't say I've rolled a dk tank, but I csn say that all my past experience on eso since launch temp tanks have caused me nothing but problems amd frustration :neutral:

    The only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks. It means, templar tanks cannot perma block as much, there will be some issues with a couple of vet trials bosses, but that's all about it. As long as you don't compete for the leaderboard you should be fine.

    In other areas of the game, magplar tank is probably the strongest tank class in PvP.

    Well sure for 90% of the content stamplar tanks have no problem. But thats also the same 90% of the content where doesn't matter in anyway what you do. In the content where it does matter what you actually do stamplar tanks are hust plain bad compared to the alternatives and everything they can support the grp with a healer can do better (bc higher mag pool shards does more damage, repentance returns more stamina,...)

    Actually not 90%, it's 99,999999999999%. Only a couple of fights in vet trials that you might run into stam sustain issues, but it can be resolved with shards and proper resource management. Because, the only disadvantage of a templar tank is that things have to be killed if you want stam back, while dk tanks have igneous shield, sorc tanks have dark deal, and nb tanks have siphoning attacks.

    So yeah, if you don't compete for the leaderboard, there's no downside whatsoever.

    Stamplar tank in PvP is not weak at all.
    Aldmeri Dominion Loyalist. For the Queen!
  • G0ku
    G0ku
    ✭✭✭✭
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    I respect your opinion, but he has stated twice on this thread that he HAS done it. So...
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    Rememberance is a pretty low cost ultimate and doesnt tap into my stamina/magicka. Which means I get to save my Stam for vigor/blocking and heal myself to full. I can sustain myself in a different way using this method of preventing stamina usage. I also regenerate stamina while remembrances channel is active. Plus the benefit of it being a group heal/mitigation

    That's not even going to work? You're going to be on the oposite side of the boss room by yourself with no outside support getting spamm cc'd, with novas and negates. At the very least you need focused ritual.

    Well he has said twice on this thread that he completed vDSA so... different strokes?

    Right, but my point isn't the ability to complete, it's the inability to complete effectively. It's not about weather or not that guy can complete vdsa if given enough time. The thread is about templar tanks in general amd vdsa is a prime example.

    First tank to complete vDSA on EU was a templar tank btw. No question a DK-Tank brings more to the table but a well-played templar tank is by far not as bad as you present it.
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • ettenmoor
    ettenmoor
    ✭✭✭
    https://youtube.com/watch?v=NDxbpdoQ0R0
    The video above shows a Templar tank main tanking Hard Mode Rakkhat (the PoV is of the DK off tank).

    Templar tanks are undoubtedly viable for group content, even the ones that "matter". Good play, like the one above, is also equally a testament to a player's raid awareness, class selection being only one part of the equation.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    G0ku wrote: »
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    I respect your opinion, but he has stated twice on this thread that he HAS done it. So...
    Ajaxduo wrote: »
    They lack the utility of DK, but any class can tank, any class can heal or dps. You just met a few idiots is all. I run stamina templar tank and I've never had any complaints, I use Tava's, Bloodspawn and 2 Agility + 5 Akaviri Dragonguard. I use Caltrops and Ritual of Retribution as nice slows on large groups and focus my taunts on targets that are running for other group members. The funny thing is Templar tank is actually 'good', you'll often run with a healer that isn't a templar so you can give Shards to stamina dps as well as Repentance, you should also use Power of The Light as you give minor breach and minor fracture increasing your groups dps further. A good Templar tank makes healers not required.

    Had to quote this because it made me laugh.
    GET THEM OUT OF MY GROUP IMMEDIATELY!

    They have no CC, weak self heals, and the worst part is they spam this wet noodle ass repemtence. They just run up to the mobs ur killing amd spam it amd you get like 800 stamina back vs like 30-40k. They're a walking debuff for the entire group. Insta kicking them isn't a good enough punishment.

    Sorry mate, either you've met bad tanks or you really have no clue what you are talking about. Templar tank brings unique tools to group, supporting both magicka and stamina dps. As I said before a good Templar tank can make a healer redundant so you can run 3 DD's. Also you are completely incorrect about Repentance;
    Screenshot_20170308_232120.png

    Congratulations for being the only templar tank in all of tamriel that does something for your group rather than stack everything into health. -.- But healers are redundant anyway and have no use outside veteran trials save maybebassisting low levels with node picking.

    I still would probably pick you last for vdsa though due to how the last boss is fought. Here is why:

    You take boss, run to us, we run to boss side. Fire happens, you bring is boss, we dps snot out of it until adds. You tank adds (all of them) and we tank and burn boss. The fight is very very short but non dks can barely sustain in that fight.

    Why can non DK barely sustain in that fight? Extended Ritual for Major Mending, Vigor, use Rememberance for healing yourself back to full, stamina potions if needed. I just did it last night.

    Because you're tanking the 5 adds and their novas/negates -.- you rly need the defense buffs/green dragons blood. I'm not saying non dks cant to it. I'm saying non dks are going to struggle to do it. But you might be able to get into a progression group if you don't mif 5hr completion times for dsa.

    Rememberance is a pretty low cost ultimate and doesnt tap into my stamina/magicka. Which means I get to save my Stam for vigor/blocking and heal myself to full. I can sustain myself in a different way using this method of preventing stamina usage. I also regenerate stamina while remembrances channel is active. Plus the benefit of it being a group heal/mitigation

    That's not even going to work? You're going to be on the oposite side of the boss room by yourself with no outside support getting spamm cc'd, with novas and negates. At the very least you need focused ritual.

    Well he has said twice on this thread that he completed vDSA so... different strokes?

    Right, but my point isn't the ability to complete, it's the inability to complete effectively. It's not about weather or not that guy can complete vdsa if given enough time. The thread is about templar tanks in general amd vdsa is a prime example.

    First tank to complete vDSA on EU was a templar tank btw. No question a DK-Tank brings more to the table but a well-played templar tank is by far not as bad as you present it.

    Idk, I know it really depends who's playing the build, but most players are soooo bad. I just had this templar tank join a farm, almost kicked on the spot, but decided against it. This *** would not stop spamming repentence. His rep off a full mob would heal like 5k stam max. We got 2 stam dps and a magblade this debuff aint cool, esp since we use to burst heal the group. We tried politely asking him to not use the skill, guh got on mic amd started screaming hella loud. So we kicked. It'd pretty much this sort of bs Every. Single. ***. Time. I've never had a good temp tank. I'm sure they exist, but for me I think I'll just keep kicking them.

    I'd rather get some khajiit magica sorc pet build spamming resto heavies. If I had to choose between them or a templar tank I'd equip restoring focus in a heartbeat. -.- Maybe pc is different but these guys are consistantly *** players that sink the team.

    Edit: might be worth mentioning it's myself amd 2 friend just farming dungeons. If it were myseld I'd say f-it and leave. 3v1 tank looses. I'm not racist against temp tanks, I've just never played with one that didn't f the team over.
    Edited by Ep1kMalware on March 10, 2017 5:22PM
  • SirDuckman
    SirDuckman
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    Well back to the posters orginal question, "what makes tanks viable", I would think the ability to take a hit, manage resources, have resistances, as well as the ability to permablock if needed.

    I run an Imperial Templar tank. Build is kinda out of the box but it works. VDSA works fine, vet trials works fine and even permablocking. Attributes are all in stamina while sitting on 31k health.

    As for gear, I'm running witchamn (3 jewelry and sword/shield) and Tavos Favor. For trails, Bloodspawn. For pledges, I switch to Swarm Mother. It's not the best probably but after fighting for a long time finding something that helps me sustain.. it seems to work. I use the Sword Board ultimate and it's ready quite often. It just gives that 6 seconds to reapply self buffs, lay down some dot's, and ready to go again. With the witchman, it throws at me a couple thousand health and stamina each time I use it. With Tavas, Bloodspawn, throwing in Purifying light and heroic slash, I regen Ultimate rather quickly. In trials, I also have War Horn equipped on the other bar.

    If the off-tank in some trials like SO, I'll swap out to run Knightmare or Ebony. Whatever the group needs.

    Not saying my setup is great, but it works. But really, it also pends on your gameplay.
  • GallantGuardian
    GallantGuardian
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    SirDuckman wrote: »
    Well back to the posters orginal question, "what makes tanks viable", I would think the ability to take a hit, manage resources, have resistances, as well as the ability to permablock if needed.

    I run an Imperial Templar tank. Build is kinda out of the box but it works. VDSA works fine, vet trials works fine and even permablocking. Attributes are all in stamina while sitting on 31k health.

    As for gear, I'm running witchamn (3 jewelry and sword/shield) and Tavos Favor. For trails, Bloodspawn. For pledges, I switch to Swarm Mother. It's not the best probably but after fighting for a long time finding something that helps me sustain.. it seems to work. I use the Sword Board ultimate and it's ready quite often. It just gives that 6 seconds to reapply self buffs, lay down some dot's, and ready to go again. With the witchman, it throws at me a couple thousand health and stamina each time I use it. With Tavas, Bloodspawn, throwing in Purifying light and heroic slash, I regen Ultimate rather quickly. In trials, I also have War Horn equipped on the other bar.

    If the off-tank in some trials like SO, I'll swap out to run Knightmare or Ebony. Whatever the group needs.

    Not saying my setup is great, but it works. But really, it also pends on your gameplay.
    How did you get the witchman sword ?... Ive tried and tried to get that ive farmed for months fo rit it never drops... i got the shields but both were impen trait sadly.... I finally gave up... in fact on all these new one tamriel sets ive finally given up farming for the swords and shields they are so hard to get its ridiculous... there are ways around it but i prefer making my sword shield rings and neck the same 5 traits and having my body pieces all the same as well..

    Any one else with good trial stam templar tank builds?
  • GallantGuardian
    GallantGuardian
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    Also for those who are stam templar tanking are any of you going 5 heavy 1 light 1 medium or 6 heavy 1 medium?... curious what y'all are doing...

    Also ... since they've recently nerfed the major evasion proc from 20 -15% its a noticable difference... and the ultimate regen is a tad slower... i finally took shuffle off my load out as i didnt feel like it was worth it with tapas (as i use tavas from time to time as well)...

    I recently saw a templar tank build for trials on youtube..i dont remember who it was hopefully that person is here on the forum and see this.. but

    He runs histbark/dragonguard set/and engine guardian that too is a good set up ..id like to try it but the nerf to major evasion makes me not really care so much about the histbark set..i feel like my black rose set is still gonna be better

  • usmcjdking
    usmcjdking
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    ✭✭✭
    Templar Tank is fine. What it loses in utility it gains in damage output. It's not uncommon for me to pull 25-30k in trials trash fights and 14-16k single target during trial bosses.
    0331
    0602
  • SirDuckman
    SirDuckman
    ✭✭✭
    How did you get the witchman sword ?... Ive tried and tried to get that ive farmed for months fo rit it never drops... i got the shields but both were impen trait sadly.... I finally gave up... in fact on all these new one tamriel sets ive finally given up farming for the swords and shields they are so hard to get its ridiculous... there are ways around it but i prefer making my sword shield rings and neck the same 5 traits and having my body pieces all the same as well..

    Any one else with good trial stam templar tank builds?

    My apologies. Was at work so I was shooting off a dusty brain. The swords are Tavos. Shield and Jewelry are Witchman and then the belt is Witchman to complete the 5-1-1 since Witchman only comes in Medium.

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