Lets face it, we dont really need optimal/meta builds in any content of the game. The delusion of needing one is only derived from DPS competition. S litle unorthodox builds are fully viable in top content as well but the DPS is not up to some players standards which is fine by me, for each its own.
In group PVE, people tend to go over the top to do optimals/meta so that they fit the DPS meter standard of the competitive PVE player, this is fine as i say but it does not mean that5 this idea should be forced upon anyone.
We are talking about reactive gameplay in a game where lag too often makes reactive gameplay impossiböe? Not to mention that the ability triggering on keypress is not 100% reliable especially when using two abilities in a row.
Lets face it, we dont really need optimal/meta builds in any content of the game. The delusion of needing one is only derived from DPS competition. S litle unorthodox builds are fully viable in top content as well but the DPS is not up to some players standards which is fine by me, for each its own.
In group PVE, people tend to go over the top to do optimals/meta so that they fit the DPS meter standard of the competitive PVE player, this is fine as i say but it does not mean that5 this idea should be forced upon anyone.
Oreyn_Bearclaw wrote: »So we should just have 20 seconds shields so we just stand their and ignore mechanics? Sorry, I disagree. In group PVE content, there are only 2 places you NEED shields. VMOL HM and VMA (VMA is only for certain builds). They also happen to be the laggiest PVE instances in the game. Shields work just fine in there. As @STEVIL pointed out, any time you actually need a shield, its gone in a second or 2 anyways. In VMOL HM, you are frankly almost always double casting it in high damage situations, so duration is irrelevant. If you need a 20 second shield, you arent following mechanics properly, bottom line.
Oreyn_Bearclaw wrote: »This flies out the window at the highest level of endgame. You arent clearing VMOL HM if you arent pulling 35-40k DPS.
hmsdragonfly wrote: »Need is not everything, in some ways, i dont often care if i NEED a shield when i play a mage type character with a cloth only. It is how mage in most class fantasies has always been, a powerful mage wwho cany use any armor that hinders the spellcasting and in stead armor, uses magical wards to shield themselves from damage.. bloodspatter(They ARE nice robes after all)
You do understand the dilemma where someone throws a dagger ro a rock at the mage who has no shield from damage, yes? Heal will not help when one is dead from well placed throwing dagger for example.
It is actually very sad people do not think these things anymore at all.. The character you play is just a tool for your personal endeavoursa, not a character living and breathing in a fictional world.
There is more to take in equation that you performace and competence as a player, more to think of than simple need of shielding. There are also immersion reasons and class fantasy reasons, reasons to make something work so that it could also make sense if the user is a living character, not bunch of pixel.
yet there is also the relevant mechanical point of interest here, why is it, that one has to have shield from damage that has a short duration? There are couple of reasons i am sure, buyt the first comes in mind in PVP, it is harder to instakill a cloth wearing player mage who has no shield up at that point because the shield needs to be "Reactive playstyle".. One sure can react with a damage shield when someone uses ambus on you, yes?
As someone ased, i mean all PVE, it is irrelevant in which part in particuylar, the short duration is needless annoyance in every part of PVE experience and the short duration does nothing relevant in any area of PVE
If game designer truly want more complex PVE combat experience, the designer will not make easy decisions to annoy players with short durations and great resource costs. One simply develops a combat system, where also the NPC enemy reacts to your actions and has counterspells for certain situations like shields and ranged damage. We allready have great reactive system on player side with Sword&Board "Defensive posture", one should also allow NPC enemies to reflect ourt spells back at us and also dispelss certain buffs and shields we have.
I don't think you need shields to kill mudcrabs. They are ... mudcrabs.
Look, are you going to complain that why you need 3 attacks to kill a mudcrab as well? Because you are a powerful mage (or at least you think you are), you shouldn't need 3 attacks to kill a mere mudcrab, right? If the 6-second shield is not immersive in your book, I am pretty sure your low damage will drive you crazy, because you know, you are not a powerful mage when you need 3 attacks to kill a mere mudcrab.
If you take a look at my signature, I care about immersion as much as you do, but I understand what is good gameplay what is not. If you want to give mag classes 20-second shields, mag classes will be far more stronger than stam classes especially in term of sustain and survivability, while they are already stronger now. Then stam users will ask for stam-based 20-second shields, and I am pretty sure you don't think it's immersive right? Guess what, then mag classes will ask for magicka-based sprinting, break free and dodgeroll, when they already have mag-based block, mist form, cloak, and cleanse. Then, stam classes will ask for stam-based mist form, cloak and cleanse, the game will turn into a massive mess with mag-based dodgeroll and stam-based cloak and I don't think you want that to happen, right?
As you have limited experience in PvP so I don't think you want to comment about that. This "reactive playstyle" promotes skillful combat. If your shield lasts 20 seconds, you are straight up OP and unkillable in PvP because you only need to recast the shield when it almost runs out, nothing can kill you. Oh, and ambush is useless when you know how to handle your shields.
NPC using "Defensive posture" is a great idea, though. But it's offtopic.
Oh, btw, this is the definition of a "powerful mage":https://www.youtube.com/watch?v=i2d3L0IobyM
Shield was reduced to make it a defensive ability to negating a incoming heavy hitting attack, not to easy mode your way through with 2x shields than your own health on a permanent basis.
You do know shields are rarely needed in PvE and PvP if played properly, right? Because they just used to be cructhes for the poor
Shield was reduced to make it a defensive ability to negating a incoming heavy hitting attack, not to easy mode your way through with 2x shields than your own health on a permanent basis.
You do know shields are rarely needed in PvE and PvP if played properly, right? Because they just used to be cructhes for the poor
I hear a lot of complaining about shields in this thread from heavy-armor 35k health, 35K/35K resists, 2800 impen, near perma-block tank DPS stam builds running major mending and vigor/rally continually to bounce that health back to full.
Try playing sorc outside of Zerg surfing before you want it nerfed.
Sorcs have 20K health, no armor, and no resists under those 18K shields, which also has no resists either except for no crits. The stack lasts for 4 seconds tops including the back bar swap, and then it doesn't protect against CC. Sorcs can't block effectively with no mitigation, and they can't dodge roll more than a couple of times.
But hey, nerf shields! Duuuuuh...
@STEVIL
As i said in few posts allready, i am aware of the shield stacking issue and the short duration is not the right way to go, the right way is to totally remove shield stacking so that people wont use shield stacking
Besides at this point, nobody should be stacking shields anymore as that will just basically cut off allmost all damage. Healers are for keeping people alive in group content and shields to prevent burst damage kills to ease up healers work, at least in my opinion. In PVP, nobody should be able to stack shields in any way, just one damage shield, one ward, one evasion etc,
Not annulment, conjured ward and igneous ward at the same time.
Hello.
I dont know if i am alone or not but the fact, that because PVP, all the shields seem to have ridiculously short durations, 6 seconds is just enough time for one fully charged heavy attack and after that, recast. These durations feel very annoying while playing normal PVE content like quests and instances, shields should be something you cast on beginning of fight and recast if necessary, not something that is in rotation all the time..
These durations just make my mages feel like button spammer classes as aside from staff attacks, i need to press all sorts of buttons in a game where button pressing sometimes works and sometimes will not, adding a shield to that mess only makes things feel more bad.
Could we get some more intelligent ,methods of preventing shield stacking that this mess please?
bowmanz607 wrote: »Shield was reduced to make it a defensive ability to negating a incoming heavy hitting attack, not to easy mode your way through with 2x shields than your own health on a permanent basis.
You do know shields are rarely needed in PvE and PvP if played properly, right? Because they just used to be cructhes for the poor
I hear a lot of complaining about shields in this thread from heavy-armor 35k health, 35K/35K resists, 2800 impen, near perma-block tank DPS stam builds running major mending and vigor/rally continually to bounce that health back to full.
Try playing sorc outside of Zerg surfing before you want it nerfed.
Sorcs have 20K health, no armor, and no resists under those 18K shields, which also has no resists either except for no crits. The stack lasts for 4 seconds tops including the back bar swap, and then it doesn't protect against CC. Sorcs can't block effectively with no mitigation, and they can't dodge roll more than a couple of times.
But hey, nerf shields! Duuuuuh...
maybe i missed some comments, but no one is saying nerf shields. People are saying dont buff shield duration. It is perfect as is.
on another note, shields have no resist???? idk how that even make sense. They are the resistance. Additionally, on top of not being critable, they also are not effected by major armor deuffs, light armor passives, spriggan or spinners (2 highly used dps sets), and secondary effects of attacks etc.
So...when was the last time you ran one of the dlc dungeons on vet or a vet trial? It's not that you're utterly wrong, there're very few pieces of content that require any build whatsoever beyond spamming light attacks to complete, but while other people here have been backing up their arguments by their experience(on side note, I don't run vet trials. I do run vet dungeons though, and yes dps matters in some of them. Unfortunately not too many), you're conveniently avoiding telling us what exactly your relation to PvE is and where your conclusions are coming from.
This is what you folks say in every gameStill we can do content with relaxed guild groups that should not be possible to do with less than optimal DPS. I think tis is something that we can only agree to disagree.
bowmanz607 wrote: »Shield was reduced to make it a defensive ability to negating a incoming heavy hitting attack, not to easy mode your way through with 2x shields than your own health on a permanent basis.
You do know shields are rarely needed in PvE and PvP if played properly, right? Because they just used to be cructhes for the poor
I hear a lot of complaining about shields in this thread from heavy-armor 35k health, 35K/35K resists, 2800 impen, near perma-block tank DPS stam builds running major mending and vigor/rally continually to bounce that health back to full.
Try playing sorc outside of Zerg surfing before you want it nerfed.
Sorcs have 20K health, no armor, and no resists under those 18K shields, which also has no resists either except for no crits. The stack lasts for 4 seconds tops including the back bar swap, and then it doesn't protect against CC. Sorcs can't block effectively with no mitigation, and they can't dodge roll more than a couple of times.
But hey, nerf shields! Duuuuuh...
maybe i missed some comments, but no one is saying nerf shields. People are saying dont buff shield duration. It is perfect as is.
on another note, shields have no resist???? idk how that even make sense. They are the resistance. Additionally, on top of not being critable, they also are not effected by major armor deuffs, light armor passives, spriggan or spinners (2 highly used dps sets), and secondary effects of attacks etc.
While it's totally unrelated, he probably meant shields do not take your armor/spell resistance into account. So if let's say you're sitting on capped spellresist, it'd reduce a non crit 10k spell hitting you to 5k(not taking any other modifiers in to simpify), but a shield would get hit with 10k nonetheless. Shields also don't take blocking into account so while blocking you should only get like 2.5k of that spell(not sure if armor applies before/after block though. Either way it's not really relevant in this example), assuming block to be the base 50% damage reduction. But even if you were blocking (and at capped resistance), the shield would still eat the whole 10k. It actually gives shields being uncrittable some perspective when you think about it. If on top of all that they were also crittable they'd just be a waste of a slot pretty much.So...when was the last time you ran one of the dlc dungeons on vet or a vet trial? It's not that you're utterly wrong, there're very few pieces of content that require any build whatsoever beyond spamming light attacks to complete, but while other people here have been backing up their arguments by their experience(on side note, I don't run vet trials. I do run vet dungeons though, and yes dps matters in some of them. Unfortunately not too many), you're conveniently avoiding telling us what exactly your relation to PvE is and where your conclusions are coming from.
This is what you folks say in every gameStill we can do content with relaxed guild groups that should not be possible to do with less than optimal DPS. I think tis is something that we can only agree to disagree.
In the end of the day, all it comes down to is "immersion" vs "gameplay". Your argument is "it's irrelevant for the gameplay...and doesn't make sense for a mage..."(*cough* Gandalf *cough*), ours is "it's better for the gameplay". Gameplay wins. Sorry.
bowmanz607 wrote: »Shield was reduced to make it a defensive ability to negating a incoming heavy hitting attack, not to easy mode your way through with 2x shields than your own health on a permanent basis.
You do know shields are rarely needed in PvE and PvP if played properly, right? Because they just used to be cructhes for the poor
I hear a lot of complaining about shields in this thread from heavy-armor 35k health, 35K/35K resists, 2800 impen, near perma-block tank DPS stam builds running major mending and vigor/rally continually to bounce that health back to full.
Try playing sorc outside of Zerg surfing before you want it nerfed.
Sorcs have 20K health, no armor, and no resists under those 18K shields, which also has no resists either except for no crits. The stack lasts for 4 seconds tops including the back bar swap, and then it doesn't protect against CC. Sorcs can't block effectively with no mitigation, and they can't dodge roll more than a couple of times.
But hey, nerf shields! Duuuuuh...
maybe i missed some comments, but no one is saying nerf shields. People are saying dont buff shield duration. It is perfect as is.
on another note, shields have no resist???? idk how that even make sense. They are the resistance. Additionally, on top of not being critable, they also are not effected by major armor deuffs, light armor passives, spriggan or spinners (2 highly used dps sets), and secondary effects of attacks etc.
While it's totally unrelated, he probably meant shields do not take your armor/spell resistance into account. So if let's say you're sitting on capped spellresist, it'd reduce a non crit 10k spell hitting you to 5k(not taking any other modifiers in to simpify), but a shield would get hit with 10k nonetheless. Shields also don't take blocking into account so while blocking you should only get like 2.5k of that spell(not sure if armor applies before/after block though. Either way it's not really relevant in this example), assuming block to be the base 50% damage reduction. But even if you were blocking (and at capped resistance), the shield would still eat the whole 10k. It actually gives shields being uncrittable some perspective when you think about it. If on top of all that they were also crittable they'd just be a waste of a slot pretty much.So...when was the last time you ran one of the dlc dungeons on vet or a vet trial? It's not that you're utterly wrong, there're very few pieces of content that require any build whatsoever beyond spamming light attacks to complete, but while other people here have been backing up their arguments by their experience(on side note, I don't run vet trials. I do run vet dungeons though, and yes dps matters in some of them. Unfortunately not too many), you're conveniently avoiding telling us what exactly your relation to PvE is and where your conclusions are coming from.
This is what you folks say in every gameStill we can do content with relaxed guild groups that should not be possible to do with less than optimal DPS. I think tis is something that we can only agree to disagree.
In the end of the day, all it comes down to is "immersion" vs "gameplay". Your argument is "it's irrelevant for the gameplay...and doesn't make sense for a mage..."(*cough* Gandalf *cough*), ours is "it's better for the gameplay". Gameplay wins. Sorry.
if its just an immersion effect thing, why not lobby for a "shielded mage" costume/skin or memento effect that runs for a long time and puts a shield bubble around your character for appearance sake. or of course run some of the sets that put up shields for you - if indeed its not about gameplay as claimed and running thru content without higher dps is fine?
clocksstoppe wrote: »Just my 2 cents: I never interacted with "Harness Magicka" before 2 days ago when I started learning to do Veteran Maelstrom Arena, and to me the skill in its current state already seems absolutely ridiculous. You guys had this on EASY MODE with 20 sec duration, LOL. There is no way this thing was balanced with 20 sec duration.
Yes, go ahead and insult, its always nice to be in an civilised conversation
Anyway, the old 20 sec harness magicka only clocked magical damage, did you remember that opposed to current any damage?
@Tapio75 says
"I do agree, duration is irrelevant, this is what i have been telling in almost every post i have. It is the streth of the shield that matters. Therefore shields can have more duration than 6 seconds and it wont bring any imbalance to the game. Only thing longer duration brings is small quality of life improvement and more immersive and relaxed gameplay in places where it is needed but someone wants to use it for immersion reasons."
Actually, no.
For folks running ONE shield as opposed to people stacking 2-3, as i and others have pointed out, duration is irrelevant.
For people stacking 2-3 shields the 6s duration matters a lot because it means the lost key-clicks to keep them up cuts into your offense a lot. As ZoS stated back in the day when they made the change they wanted that kind of massive shielding to come at a significant damage loss cost. Dedicating 2-3 click-GCD every 6 seconds to the defense (and typically a bar swap in there) is much harder and more impactful on offense than doing it every 20s or so.
rotaugen454 wrote: »My main is a magicka Sorc and the 20 second shield WAS easy mode except in PvP and end game PvE. Even now I can solo a lot of group content by keeping shields in my rotation. I was bummed to see super easy mode go away, but I adapted.
I am not playing your "Optimal" dps build however but my sorc is harder to kill now that she was before but the constant shield casting makes rotation a bit unreliable and is adding unnecessary quality of life reduction..
We are talking about reactive gameplay in a game where lag too often makes reactive gameplay impossiböe? Not to mention that the ability triggering on keypress is not 100% reliable especially when using two abilities in a row.
rotaugen454 wrote: »My main is a magicka Sorc and the 20 second shield WAS easy mode except in PvP and end game PvE. Even now I can solo a lot of group content by keeping shields in my rotation. I was bummed to see super easy mode go away, but I adapted.