This is a bit stressful for healers, too. As a healer I use damage shields on allies as a preventative heal, I don't play a templar so I don't really have access to a reactive burst heal. Doesn't really work when the shields last such a short time though.
Need is not everything, in some ways, i dont often care if i NEED a shield when i play a mage type character with a cloth only. It is how mage in most class fantasies has always been, a powerful mage wwho cany use any armor that hinders the spellcasting and in stead armor, uses magical wards to shield themselves from damage.. bloodspatter(They ARE nice robes after all)
You do understand the dilemma where someone throws a dagger ro a rock at the mage who has no shield from damage, yes? Heal will not help when one is dead from well placed throwing dagger for example.
It is actually very sad people do not think these things anymore at all.. The character you play is just a tool for your personal endeavoursa, not a character living and breathing in a fictional world.
There is more to take in equation that you performace and competence as a player, more to think of than simple need of shielding. There are also immersion reasons and class fantasy reasons, reasons to make something work so that it could also make sense if the user is a living character, not bunch of pixel.
yet there is also the relevant mechanical point of interest here, why is it, that one has to have shield from damage that has a short duration? There are couple of reasons i am sure, buyt the first comes in mind in PVP, it is harder to instakill a cloth wearing player mage who has no shield up at that point because the shield needs to be "Reactive playstyle".. One sure can react with a damage shield when someone uses ambus on you, yes?
As someone ased, i mean all PVE, it is irrelevant in which part in particuylar, the short duration is needless annoyance in every part of PVE experience and the short duration does nothing relevant in any area of PVE
If game designer truly want more complex PVE combat experience, the designer will not make easy decisions to annoy players with short durations and great resource costs. One simply develops a combat system, where also the NPC enemy reacts to your actions and has counterspells for certain situations like shields and ranged damage. We allready have great reactive system on player side with Sword&Board "Defensive posture", one should also allow NPC enemies to reflect ourt spells back at us and also dispelss certain buffs and shields we have.
Hello.
I dont know if i am alone or not but the fact, that because PVP, all the shields seem to have ridiculously short durations, 6 seconds is just enough time for one fully charged heavy attack and after that, recast. These durations feel very annoying while playing normal PVE content like quests and instances, shields should be something you cast on beginning of fight and recast if necessary, not something that is in rotation all the time..
These durations just make my mages feel like button spammer classes as aside from staff attacks, i need to press all sorts of buttons in a game where button pressing sometimes works and sometimes will not, adding a shield to that mess only makes things feel more bad.
Could we get some more intelligent ,methods of preventing shield stacking that this mess please?
Need is not everything, in some ways, i dont often care if i NEED a shield when i play a mage type character with a cloth only. It is how mage in most class fantasies has always been, a powerful mage wwho cany use any armor that hinders the spellcasting and in stead armor, uses magical wards to shield themselves from damage.. bloodspatter(They ARE nice robes after all)
You do understand the dilemma where someone throws a dagger ro a rock at the mage who has no shield from damage, yes? Heal will not help when one is dead from well placed throwing dagger for example.
It is actually very sad people do not think these things anymore at all.. The character you play is just a tool for your personal endeavoursa, not a character living and breathing in a fictional world.
There is more to take in equation that you performace and competence as a player, more to think of than simple need of shielding. There are also immersion reasons and class fantasy reasons, reasons to make something work so that it could also make sense if the user is a living character, not bunch of pixel.
yet there is also the relevant mechanical point of interest here, why is it, that one has to have shield from damage that has a short duration? There are couple of reasons i am sure, buyt the first comes in mind in PVP, it is harder to instakill a cloth wearing player mage who has no shield up at that point because the shield needs to be "Reactive playstyle".. One sure can react with a damage shield when someone uses ambus on you, yes?
As someone ased, i mean all PVE, it is irrelevant in which part in particuylar, the short duration is needless annoyance in every part of PVE experience and the short duration does nothing relevant in any area of PVE
If game designer truly want more complex PVE combat experience, the designer will not make easy decisions to annoy players with short durations and great resource costs. One simply develops a combat system, where also the NPC enemy reacts to your actions and has counterspells for certain situations like shields and ranged damage. We allready have great reactive system on player side with Sword&Board "Defensive posture", one should also allow NPC enemies to reflect ourt spells back at us and also dispelss certain buffs and shields we have.
https://www.youtube.com/watch?v=i2d3L0IobyMIn regards to shields honestly they need to return is duration instead of making everything the same but just make it so you cannot stack multiple shields. This would make it so shield stacking 20 second shields doesn't impact the person fighting said stacker while people who use shields don't have to be resource gimped by the fact it runs out within 6s.
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In PVE cases where NPC enemies cant kill you anyways, even while you stand still and do nothing it takes over 10 seconds for an NPC to kill you, it does not matter, nobody needs shields but in terms of immersion and in terms of playing a mage that has some wisdom, keeping the shields up makes more sense than not having shields and rely on heals. This has nothing to do with ganme mechanicsa but has all to do with how mage with clothes only should act if he/shje has any sense in head, heal simply wont help when you have dagger sticking out of your heart but shield will save the mages life. Again, this has nothing to do with game mechanics, its only how rationally thinking mage would act if he/she has a shield on his spellbook
In PVE cases where NPC enemies cant kill you anyways, even while you stand still and do nothing it takes over 10 seconds for an NPC to kill you, it does not matter, nobody needs shields but in terms of immersion and in terms of playing a mage that has some wisdom, keeping the shields up makes more sense than not having shields and rely on heals. This has nothing to do with ganme mechanicsa but has all to do with how mage with clothes only should act if he/shje has any sense in head, heal simply wont help when you have dagger sticking out of your heart but shield will save the mages life. Again, this has nothing to do with game mechanics, its only how rationally thinking mage would act if he/she has a shield on his spellbook
You folks should stop looking at the longer duration as a problem.
The long duration shield does not prevent anyone from killing anyone using such shield nor does it make anyone less vulnerable. If something, 20 second shield duration makes players more vulnerable and easier to kill for players as well.
You see less experienced players tend to forget to refresh shields that last long, there are usually gaps people see in the refresh rotation of less experienced player, this makes them more vulnerable to sudden damage bursts in PVE and in PVP as well.
When less experienced player notices that shield has a short duration, he/she most likely will remember to refresh it more often and thus, is actually much harder to slay than with long durations shield. This is true in PVE and PVP as well.
Experienced players do not notice anything else than mechanic that is more annoying in situations where they want to use shield as part of immersive gameplay rather than as a means to prevent damage. In situations where experienced player needs the shield, he/she will refresh the shield anyway long before the actual duration timer ends to keep shields in full aabsorption capacity.
The shield can last 3 second or 5 minutes, this is irrelevant in performance point of wiev because the shield HP is same in both cases. The shield will absorb the same amount of damage whether it has 6 seconds duration or 30 sec duration.
If we have a hypothetical situation where one has shield with streth of 1000 hitpoints, the shield lasts 30 seconds when cast. An opponent lands attack with no cast time on shield that hits for 500 hitpoints, the attack also aplies damage over time effect that ticks 50 hits per second, this process takes about 2 seconds, meaning that shield has 400 hitpoints left. Then the opponent lands next attack without cast time, this is critical hit dealing 600 damage, the shield evaporates and the shield user is vulnerable to direct damage. In this hypothetical situation, shield held for about 4 to 5 seconds, then needs to be recast to keep surviving. This time does not change whether the shield has 6 seconds duration or 1 minute duration, the shield collapses always, when enough damage is applied.
In PVE cases where NPC enemies cant kill you anyways, even while you stand still and do nothing it takes over 10 seconds for an NPC to kill you, it does not matter, nobody needs shields but in terms of immersion and in terms of playing a mage that has some wisdom, keeping the shields up makes more sense than not having shields and rely on heals. This has nothing to do with ganme mechanicsa but has all to do with how mage with clothes only should act if he/shje has any sense in head, heal simply wont help when you have dagger sticking out of your heart but shield will save the mages life. Again, this has nothing to do with game mechanics, its only how rationally thinking mage would act if he/she has a shield on his spellbook
@hmsdragonfly
Correct, these addons take care of the fact that players keep even the short duration shields up all the time, the shields are still OP in your point of wiev because people can keep them up all the time while going full offensive at the same time, just like before,
And however you wanna twist it, its only an issue on PVP and this issue still exists but the shield stacking which the short duration wwas made to prevent does not happen anymore in that degree and the actual shield stacking prevention can be done without need to reduce shield timers.
In PVE, everything can be done with any class if you are experienced player and if you need some optimal build to strive, you need tto learn more. I could agree with you, that the long duration shields are OP but then we would be both wrong.
Shield duration is irrelevant, shield hitpoint are, what makes shield OP or not.
Only thing short duration does, is making playing a bitless enjoyable. I can still solo everything which does not have some mechanic preventing solo play, the shield duration does not stop that and i am not playing even a sorc right now. I am playing a dragonknight with igneous shield and very litle extra health, full mahicka made like a pyromancer of sorts. Does not even have any decent ranged CC snare, enemies are on my faceand shields do not run out of hitpoints, they run out of duration which makes me recast them in every rotation. In some terms, i might be OP because i can do it all.
Where exactly the "balance" comes from 6 second shields in PVE? 6 second duration does not lessen the hitpoints, it does not prevent people from casting shields before battle, they still cast shields before battle and keep them up efficiently like before. The slight damage reduction in adding shield to every rotation is negletable, it does not matter. Everything is as it was before in terms of survival and damge, only thing is that some players are having less fun because the shield has to be cast in every rotation.
I also see you moved from sorcs being OP to all magicka classes being OP in PVE, at least to some dgree that is.
In my opinion, stamina classes are as good as magicka classes/builds, only difference being, that having more survival on stam build lessens the damage a litle but have you noticed that most stamina morphs have noticeably bigger damage than magicka morphs?
In the end we shall not agree on this, i know im right and you know you are right.
Short duration does not change magicka builds to any less than they were with longer duration, all it does is make playing less enjouyable for the oomphest time.. I will not argue about this any longer as i know from experience that no matter what, shields can be kept up full time like before, no gaps anywhere, nothing has been nalanced from what it was in PVE.
"Balance" is an argueable term, but you can't seriously argue longer/shorter shields not changing things. Yeah they do, they change the combat pace. If you want to keep your shield up 100% of time, you gotta have it in your rotation, probably on front bar even(well or wep swap every ~5 seconds but I wouldn't trust weapon swap enough for this). This will be a pretty big dps loss and it's not really needed in most fights anyway but hey, up to you how to play. Most people stopped trying to have a shield up all the time and only use it if they see a lot of damage coming/have just recieved a lot of damage, if at all. Now as a magsorc I rely on block/dodge/watching the enemy cues more than on my formerly ever present shields. Though honestly pretty much all open world stuff is so laughably easy now it doesn't need shields. If I do feel the damage is overwhelming I will put the shield on my rotation and have to carefully watch the timer to make sure I recast it on time. It is a pretty huge gameplay pace change.Where exactly the "balance" comes from 6 second shields in PVE? 6 second duration does not lessen the hitpoints, it does not prevent people from casting shields before battle, they still cast shields before battle and keep them up efficiently like before. The slight damage reduction in adding shield to every rotation is negletable, it does not matter. Everything is as it was before in terms of survival and damge, only thing is that some players are having less fun because the shield has to be cast in every rotation.
Where exactly the "balance" comes from 6 second shields in PVE? 6 second duration does not lessen the hitpoints, it does not prevent people from casting shields before battle, they still cast shields before battle and keep them up efficiently like before.The slight damage reduction in adding shield to every rotation is negletable, it does not matter. Everything is as it was before in terms of survival and damge, only thing is that some players are having less fun because the shield has to be cast in every rotation.
I also see you moved from sorcs being OP to all magicka classes being OP in PVE, at least to some dgree that is.
In my opinion, stamina classes are as good as magicka classes/builds, only difference being, that having more survival on stam build lessens the damage a litle but have you noticed that most stamina morphs have noticeably bigger damage than magicka morphs?
In the end we shall not agree on this, i know im right and you know you are right.
Short duration does not change magicka builds to any less than they were with longer duration, all it does is make playing less enjouyable for the oomphest time.. I will not argue about this any longer as i know from experience that no matter what, shields can be kept up full time like before, no gaps anywhere, nothing has been nalanced from what it was in PVE.
Damage reduction is negletable because the shield is noww in every rotation, it takes aboy 0.5 second more time, this is not very much though the fast button pressing sometimes makes things awkward because ESO engine does not handle fast play well, at least not on my side, sometimes things happen, sometimes not.. Anyway, the point is, that while i do less damage, the shield is stronger because it is refreshed more often than before.
All this makes me take considerably less damage while at the same time, do slightly less damage, the damage reduction is irrelevant because i am now practically unkillable at least while playing a magsorc. Things take some time longer to kill, granted. But they get killed thoug my DPS might not be up to elitist standards, it is good enough to complete any content with group or alone.
As some people seem to think, that the change was made to balance PVE because sorcs could do it all and everyone played sorrc or magicka build in genera. Nothing has changed, sorcs are less vulnerable in PVE now due constant refresh of damage shield, can solo everything including that large mudcrab in Stonefalls ;P I dont even use surge on my current sorc, only heal i need is clanndear heal because the shield prevents damage in most cases and damage resistance bonus from boundless storm also adds to survivability.
I am not playing your "Optimal" dps build however but my sorc is harder to kill now that she was before but the constant shield casting makes rotation a bit unreliable and is adding unnecessary quality of life reduction..