before that could reasonably happen, zenimax has to destroy power creep. quite few ways to do that, so not impossible task. then balance the classes. then we can start think stuff like this.
currently, we have certain builds/class that could easily do this. which only 0.0000001% of population could get done, hence epeen paradise.
IzakiBrotherSs wrote: »Zombie mode basically?
I'm afraid you my friend shall burn in the depths of hell for saying something nice about RNG.
Everyone knows that everyone loves RNG. So we clearly need more.
Here my idea:
Think of a DLC dungeon. It comes out and a few trys later you get speedrun, no death and hardmode in one run.
And then, it’s boring, always the same…
Now why not making four lists of enemys. A easy list, a medium list, a hard list and an extreme list.
In all lists is the same amount of enemys. In the easy one things like a Skeever and in the extreme the first boss of vICP for example.
Now we have an empty dungeon. Goal is to survive, let’s say 30 min AND reach the other end of the dungeon.
Every minute eight random enemys appear, randomly chosen from the lists.
Maybe only from one list, maybe from all four. In normal mode the extreme list won’t be chosen.
And if you pass the dungeon you get something, but no crap, hopefully
The second thing is that we need something like an arena where we have to survive as long as possible against waves of enemys that get more difficult per wave.
Just my 2147483647 cents.
HatchetHaro wrote: »So, like, Warframe survival missions? Yeah that sounds interesting, but there are going to be so many ways to cheese it. It then becomes some endless grind with people hosting runs that last several hours with everyone just sitting in one place and spamming one skill for RNGesus to bless them with a Ash Prime Systems BP sharpened Burning Spellweave inferno staff.
Oh, also, think of the elitism! Oh, you're not a MR 21 EV Trinity cp 600 Templar with Repentance? GTFO of our cheese comp.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
HatchetHaro wrote: »So, like, Warframe survival missions? Yeah that sounds interesting, but there are going to be so many ways to cheese it. It then becomes some endless grind with people hosting runs that last several hours with everyone just sitting in one place and spamming one skill for RNGesus to bless them with a Ash Prime Systems BP sharpened Burning Spellweave inferno staff.
Oh, also, think of the elitism! Oh, you're not a MR 21 EV Trinity cp 600 Templar with Repentance? GTFO of our cheese comp.
Ep1kMalware wrote: »Everyone knows that everyone loves RNG. So we clearly need more.
Here my idea:
Think of a DLC dungeon. It comes out and a few trys later you get speedrun, no death and hardmode in one run.
And then, it’s boring, always the same…
Now why not making four lists of enemys. A easy list, a medium list, a hard list and an extreme list.
In all lists is the same amount of enemys. In the easy one things like a Skeever and in the extreme the first boss of vICP for example.
Now we have an empty dungeon. Goal is to survive, let’s say 30 min AND reach the other end of the dungeon.
Every minute eight random enemys appear, randomly chosen from the lists.
Maybe only from one list, maybe from all four. In normal mode the extreme list won’t be chosen.
And if you pass the dungeon you get something, but no crap, hopefully
The second thing is that we need something like an arena where we have to survive as long as possible against waves of enemys that get more difficult per wave.
Just my 2147483647 cents.
Have you ever been to vet maelstrom before?
Ep1kMalware wrote: »Must be nice to run vmol. Since maintainance I've been lagging out constantly. Can't run a normal dungoeon without huge pauses, flying around the screen, disconnects lasting 10min+
Dice is getting my eso+ this month. Was just starting to really get into eso again since they fixed alot of the pre 1 tamriel lag issues. Damn it >.<