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Nightblade ridiculous damage from stealth needs to be removed

  • Edziu
    Edziu
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    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth
  • JinMori
    JinMori
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    Edziu wrote: »
    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth

    1st: gilliam the rogue, medium armor video, around the 20 th minute
    2nd: i don't really know about this one, i think it's only the first hit, but you can guess what happens if you charge a 20+ k heavy attack and then simultaneously use surprise attack and a set procs.
  • zaria
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    Lokey0024 wrote: »
    I say remove stealth mechanic for all classes entirely from the game. NB should be the only one able to stealth without a potion. It is much to powerful of a game mechanic for every class to have access to without class specific abilities or a CD like potions.
    That would make two dlc unplayable:)
    It would also eliminate all other plays styles than zerg as an small group would have no way to hide.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hmsdragonfly
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    Ganking is fine. The problem is, there are certain combinations that make ganking toxic. Example, Clever Alchemist + Spriggan. There are counterplays against NBs running something non-toxic setups like Night Silence + Spriggan, even when you refuse to slot radiant mageslight.

    Don't nerf Spriggan unless you are nerfing heavy armor (or buffing light and medium) at the same time. It's currently a bit too easy to get close to resistance cap and still have excellent sustain and high damage output.

    No, Spriggan is fine, it's the combination of Clever Alchemist + Spriggan/Viper that is the problem.
    Aldmeri Dominion Loyalist. For the Queen!
  • bowmanz607
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    bowmanz607 wrote: »
    NB is mostly an offensive class. They have less survivalbility than rest of the classes. Most cases when an NB is caught out of stealth they die rather quickly.I'm assuming you just cannot catch them and they put the jukes on you.Plus it's a class based around stealth. You want to take that away from a key role of the class. What sense does that make? There are many counters to gankers. Plenty of forums to read about it. I suggest read up man.

    Ah the other often-paraded bit of nonsense in these threads, that somehow nightblade is a disadvantaged class that lacks defense, and so it must be able to disappear because fighting someone who can actually target you is too difficult for such a weak class. Give me a break.

    Ganking is toxic. It leads to everyone rolling tanks because they are sick of being one-shout out of the blue from a stamblade. It also promotes zerging because people who don't want to be tanks are moving in packs because it makes them less of a target. It promotes people to mindlessly counter-siege from a keep wall instead of coming out for real fight. There is nothing good at all positive about full-timer gankers with gank builds. They do not contribute anything to the gameplay value, and they are mostly just a nuisance and source for harassment to people who are actually trying to pvp.

    I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability. They want their high burst ganking build, and they want it to be even more survivable than a well-rounded or even a tank build. They actually want to be able to do massive burst and then completely disengage and get away without anyone being able to fight them back. There is nothing competitive about that kind of gameplay, and there is certainly no sportsmanship involved.

    I have to disagree.
    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    Nightblade has .... umm, ummm, ummm Mirage. That's it. Mirage. Not sure if there's any stamblade using Mirage instead of Shuffle. There's just no way to build towards survivability for a nightblade, unless you run Troll King. But Troll King itself is cancerous.

    Oh, and rolling tanks has nothing to do with "sick of being one-shout out of the blue from a stamblade".
    People will still zerg no matter what. It has nothing to do with ganking.
    People counter-siege from keep wall because if they go down they will get zerged, it has nothing to do with stamblades.
    Nothing sportmanship in PvP openworld. Is zerging sportmanship? Nah. People still do it.

    There are certain combinations of setups that make ganking toxic. Ganking itself is fine. There are counterplays to ganking if the setup is not toxic: block or dodge their Incap, slot Mageslight, use your situational awareness (explained above).

    NB have many sources of mitigation.

    For one, nb have the major armor buffs as a passive freeing up a skill slot other classes can't do.

    Cloak for one. Even if you don't use it for invisibility to reset a fight, reposition, suppress a dot etc, the morph that gives 8% damage reduction is huge. As a frame of reference, you mitigate 1% of damage with roughly 650-700 from armor resistances. So 8% reduction is equivaliant to about 5600 armor resist. Plus it also procs the major armor mitigation. So just from cloak you can mitigate roughly %15 of damage before factoring in the other perks you get from cloak.

    There is also fear which procs the armor buffs and mitigates damage by 15%. When being hit by multiple people it benefits are even better. Combine cloak and fear and you have about 30% mitigation which is perfect to go defensive with.

    As you mentioned we have a class dodge chance which other classes don't have. Shuffle is not the best choice for a mag build typically, so having a mag one is great. I use it on my stam blade because I like the mag dump and speed while in stealth. Plus the passives are nice.

    There is also shades with 15% mitigation and teleworking out of danger. Healing received for slotting siphoning abilities. Sap essence. Swallow soul. Healing ult. Mitigation ult. Refreshing path. Not to mention the mobility nb have.

    The tools are there. You just need to utilize them better. Mitigation does not come as easy as other classes, but that does not mean they are non existent. In fact, I enjoy that nb can be more challenging to play from a mitigation standpoint.

    Let's also not forget the other sources of mitigation out there in skill lines to all. Not everything has to be tucked away into a nice little toolkit for each class. What would be the point of weapons then.

    lackey was talking about stamblade, so I was also talking about stamblade. A aagblade can be built as a sap tank, I have one myself, so of course survivalbility is good.

    Major armor buff NB has is nothing compared to other classes.

    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    A part from resistance buff that everyone else has, stamblade only has Mirage, while everyone else has Shuffle. For a stamblade, cloak is the only way. And it doesn't work most of the time.

    P/S: I also use Mirage on my stamblade but most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.

    Major armor buffs are same for all classes. They give same bonus so you can't say others are better. Also, as I stated already, nb don't have to waste a skill slot on getting it like every other class. We get an extra skill slot which is huge.

    Are you saying I am not higher skilled cause I don't use shuffle??? If so that is a false assumption.

    Also, you don't need to be a sap tank to have aurvivability. Those abilities are available for all builds.

    You also seemed to gloss over every other forms of mitigation I mentioned thatany other classes do not have access to. Additionally, you have to realize that a nb has higher burst damage then other classes which is why they have less easy mode survival skills. It is a trade off.

    Again, by using cloak with the mitigation you get something from cloak even when people countered your cloak.
  • Unsent.Soul
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    JinMori wrote: »
    Edziu wrote: »
    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth

    1st: gilliam the rogue, medium armor video, around the 20 th minute
    2nd: i don't really know about this one, i think it's only the first hit, but you can guess what happens if you charge a 20+ k heavy attack and then simultaneously use surprise attack and a set procs.

    Op showing how little they really know on the matter.
  • Edziu
    Edziu
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    JinMori wrote: »
    Edziu wrote: »
    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth

    1st: gilliam the rogue, medium armor video, around the 20 th minute
    2nd: i don't really know about this one, i think it's only the first hit, but you can guess what happens if you charge a 20+ k heavy attack and then simultaneously use surprise attack and a set procs.

    at all you know 20k+ heavy attack into heavy armored player with impene is impossible? more to someone in medium/light based on stalth and shields so with this less impene in traits

    just to compare, maybe without springan but with cp and weapon traits, other sets I had 15k penetration, into someone without impene in light armor, 15k hit from incap strike empowered, into heavy armored scrub for maybe 8-9k (just small compare light/medium armor offensive build into average pvp player in heavy wwith impene)
  • JinMori
    JinMori
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    JinMori wrote: »
    Edziu wrote: »
    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth

    1st: gilliam the rogue, medium armor video, around the 20 th minute
    2nd: i don't really know about this one, i think it's only the first hit, but you can guess what happens if you charge a 20+ k heavy attack and then simultaneously use surprise attack and a set procs.

    Op showing how little they really know on the matter.

    Sneak attack, works only behind the target, deals 250 % more damage on the first hit. Of course must be stealthed.
  • Ajaxduo
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    Smells like l2p.
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    GM of Verum Aeternus, PC EU
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  • Gilvoth
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    this thread is stil a thing ?
    omg LOL
    listen, we nightblades die at drop of a hat 1 v 1
    we are not built to fight like a worier like the dragonight sorc and templar.
    plain and simple, and please listen closely...
    [we are built to fight from stealth and we are a stealth build, we die alot if took out of stealth]
  • Gilvoth
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    let thread die dude ...
    let it die.
  • QahnaarinDynar
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    But I love nailing gankers who can melt through my health! It's so much fun hunting them! Especially since NB's also call for nerfs because other people can discover them rather easily using proper counter-play. No, nothing's wrong with them. Keep them as they are, they don't need to be hurt any further.

    I hate gankers - yes. Very much salt indeed when I loose 20k tel var stones in IC, but still... the fun part is hunting them while they think they've got the drop on everyone, killing them, getting your tel-var back and dropping a teabag or two on their cold faces. Rinse and repeat.

    Easy lulz. Gn8

    Guildmaster of Amaraldane Arpen Nenalata

    PC/NA - Trueflame

    One zerg to rule them all, one zerg to find them. One zerg to bring them all and in the darkness bind them.
  • binho
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    You're a bit late OP...
    Nightblades were already nerfed to the ground ages ago!
  • ZOS_Bill
    ZOS_Bill
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  • central_scrutinizer
    Getting killed by a stealth nb feels to me like the tradeoff for being out of position. I've never had that happen once where I didn't deserve it. If you push up too far with your siege, you get wrecked by counter siege, if you go out too far along the fringe a nb might get you.

    I've also never had a nb stop me from what I was trying to achieve, they're ultimately fairly useless.

    And there's really easy to counter. Go anti-stealth and guard your people, try it out. It's really easy to shut down nb's ability to mess with people, basically just by paying attention. If you're actually watching, they might get one of your people, but they won't get more.
    And it is fun as hell to stealth kill a stealth killer while they're trying to gank, when it works out that way.

  • Surgee
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    What needs to change is the fact that going invi cancels all dots. They simply "miss" on an invisible player. It's just stupid. So I've applied a poison in to my enemy veins and somehow the inflicted goes invi my poison misses his blood cells...that makes sense....not
  • JinMori
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    Surgee wrote: »
    What needs to change is the fact that going invi cancels all dots. They simply "miss" on an invisible player. It's just stupid. So I've applied a poison in to my enemy veins and somehow the inflicted goes invi my poison misses his blood cells...that makes sense....not

    Do that and cloak will become completely useless in combat.
  • Enslaved
    Enslaved
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    JinMori wrote: »
    Edziu wrote: »
    JinMori wrote: »
    If Nightblades shouldn't gank, then what should they do? That's kinda the class's thing at the moment, especially on the Stamina side. Take that away, and you're left with pretty much nothing but Eternal Hunt builds, which I think is the kind of thing we need to see more often, but not at the expense of making it the only viable build path for Stamblades. As for Magblades, if they can't gank and/or zergbomb, then they're kinda left in the dust as an inferior version of the Sorcerer.

    As much as I agree that gankers shouldn't be able to instantly kill everyone, I also think that gutting the primary function of the class in PvP is a really bad move.

    I also disagree about where the problem lies. It's not in the Nightblade passives, it's in the Champion system. The Champion system gives them 25% bonus damage straight-up, an extra heap of crit damage, good resistances and resource sustain so they can survive open fights, and a ton more base stats across the board. This gives them preposterous burst damage, while also giving them everything else they need to make their playstyle extremely forgiving; if their ridiculous burst doesn't instagib everything on the business end of their attacks, then they still have the resource sustain and the resistances to either engage their target openly or effortlessly escape to try again later.

    The solution for ridiculous builds isn't removing their ability to specialize in their role, it's dealing with the Champion system that's allowing them to remove most of the drawbacks of specializing.

    But i never mentioned the nb passive, i think that's ok, the problem is the 250% crouch damage bonus.

    1st I have question, from where you have info this is 250% bonus damage from crouch?
    2nd, this bonus damage from crouch/stealth is only to 1st hit, so after 1st hit land on you then every next attack without goping again into stealth wont be buffed by this crouch/stealth

    1st: gilliam the rogue, medium armor video, around the 20 th minute
    2nd: i don't really know about this one, i think it's only the first hit, but you can guess what happens if you charge a 20+ k heavy attack and then simultaneously use surprise attack and a set procs.

    Op showing how little they really know on the matter.

    Well, he only has 2 NBs, that is why. Need to create few more, and maybe lvl them past lvl 10, to be able to get to PvP.
  • fred4
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    Never heard of this 250% crouch damage bonus. How do I get one?
    While you are out of combat, attack a player or NPC from crouch, from behind, with a physical damage melee attack. You must crouch. NB cloak is invisibility, not crouch. You can use that, because it makes you more stealthy than crouch alone, but you must crouch as well.

    To the best of my knowledge this does not work with ranged attacks, nor with magic-based attacks. For example it does not work with Concealed Weapon (a magicka morph).
    Edited by fred4 on March 5, 2017 11:26PM
  • hmsdragonfly
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    NB is mostly an offensive class. They have less survivalbility than rest of the classes. Most cases when an NB is caught out of stealth they die rather quickly.I'm assuming you just cannot catch them and they put the jukes on you.Plus it's a class based around stealth. You want to take that away from a key role of the class. What sense does that make? There are many counters to gankers. Plenty of forums to read about it. I suggest read up man.

    Ah the other often-paraded bit of nonsense in these threads, that somehow nightblade is a disadvantaged class that lacks defense, and so it must be able to disappear because fighting someone who can actually target you is too difficult for such a weak class. Give me a break.

    Ganking is toxic. It leads to everyone rolling tanks because they are sick of being one-shout out of the blue from a stamblade. It also promotes zerging because people who don't want to be tanks are moving in packs because it makes them less of a target. It promotes people to mindlessly counter-siege from a keep wall instead of coming out for real fight. There is nothing good at all positive about full-timer gankers with gank builds. They do not contribute anything to the gameplay value, and they are mostly just a nuisance and source for harassment to people who are actually trying to pvp.

    I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability. They want their high burst ganking build, and they want it to be even more survivable than a well-rounded or even a tank build. They actually want to be able to do massive burst and then completely disengage and get away without anyone being able to fight them back. There is nothing competitive about that kind of gameplay, and there is certainly no sportsmanship involved.

    I have to disagree.
    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    Nightblade has .... umm, ummm, ummm Mirage. That's it. Mirage. Not sure if there's any stamblade using Mirage instead of Shuffle. There's just no way to build towards survivability for a nightblade, unless you run Troll King. But Troll King itself is cancerous.

    Oh, and rolling tanks has nothing to do with "sick of being one-shout out of the blue from a stamblade".
    People will still zerg no matter what. It has nothing to do with ganking.
    People counter-siege from keep wall because if they go down they will get zerged, it has nothing to do with stamblades.
    Nothing sportmanship in PvP openworld. Is zerging sportmanship? Nah. People still do it.

    There are certain combinations of setups that make ganking toxic. Ganking itself is fine. There are counterplays to ganking if the setup is not toxic: block or dodge their Incap, slot Mageslight, use your situational awareness (explained above).

    NB have many sources of mitigation.

    For one, nb have the major armor buffs as a passive freeing up a skill slot other classes can't do.

    Cloak for one. Even if you don't use it for invisibility to reset a fight, reposition, suppress a dot etc, the morph that gives 8% damage reduction is huge. As a frame of reference, you mitigate 1% of damage with roughly 650-700 from armor resistances. So 8% reduction is equivaliant to about 5600 armor resist. Plus it also procs the major armor mitigation. So just from cloak you can mitigate roughly %15 of damage before factoring in the other perks you get from cloak.

    There is also fear which procs the armor buffs and mitigates damage by 15%. When being hit by multiple people it benefits are even better. Combine cloak and fear and you have about 30% mitigation which is perfect to go defensive with.

    As you mentioned we have a class dodge chance which other classes don't have. Shuffle is not the best choice for a mag build typically, so having a mag one is great. I use it on my stam blade because I like the mag dump and speed while in stealth. Plus the passives are nice.

    There is also shades with 15% mitigation and teleworking out of danger. Healing received for slotting siphoning abilities. Sap essence. Swallow soul. Healing ult. Mitigation ult. Refreshing path. Not to mention the mobility nb have.

    The tools are there. You just need to utilize them better. Mitigation does not come as easy as other classes, but that does not mean they are non existent. In fact, I enjoy that nb can be more challenging to play from a mitigation standpoint.

    Let's also not forget the other sources of mitigation out there in skill lines to all. Not everything has to be tucked away into a nice little toolkit for each class. What would be the point of weapons then.

    lackey was talking about stamblade, so I was also talking about stamblade. A aagblade can be built as a sap tank, I have one myself, so of course survivalbility is good.

    Major armor buff NB has is nothing compared to other classes.

    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    A part from resistance buff that everyone else has, stamblade only has Mirage, while everyone else has Shuffle. For a stamblade, cloak is the only way. And it doesn't work most of the time.

    P/S: I also use Mirage on my stamblade but most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.

    Major armor buffs are same for all classes. They give same bonus so you can't say others are better. Also, as I stated already, nb don't have to waste a skill slot on getting it like every other class. We get an extra skill slot which is huge.

    Are you saying I am not higher skilled cause I don't use shuffle??? If so that is a false assumption.

    Also, you don't need to be a sap tank to have aurvivability. Those abilities are available for all builds.

    You also seemed to gloss over every other forms of mitigation I mentioned thatany other classes do not have access to. Additionally, you have to realize that a nb has higher burst damage then other classes which is why they have less easy mode survival skills. It is a trade off.

    Again, by using cloak with the mitigation you get something from cloak even when people countered your cloak.

    Yes it's the same for all classes, yes it saves one skill slot but the point is, a stamblade cannot slot anything else to boost their survivability. Again, it's the point, cloak is the only way to boost stamblade's survivalbility. Lackey said "I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability.", and I disagree with him because of that. As I said, "For a stamblade, cloak is the only way".

    Streak + Dark Deal/Igneous Shield (w/Major Mending)/Cleanse (w/ Major Mending) + Restoring Focus > tiny minor mitigation.

    No, I said "most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.", I don't say people who use Mirage aren't highly skilled players. The point is that Mirage is not a big deal when most higher skilled stamblades prefer Shuffle.

    You owe me a build of a stamblade with survivability without using cloak :P

    Aldmeri Dominion Loyalist. For the Queen!
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    NB is mostly an offensive class. They have less survivalbility than rest of the classes. Most cases when an NB is caught out of stealth they die rather quickly.I'm assuming you just cannot catch them and they put the jukes on you.Plus it's a class based around stealth. You want to take that away from a key role of the class. What sense does that make? There are many counters to gankers. Plenty of forums to read about it. I suggest read up man.

    Ah the other often-paraded bit of nonsense in these threads, that somehow nightblade is a disadvantaged class that lacks defense, and so it must be able to disappear because fighting someone who can actually target you is too difficult for such a weak class. Give me a break.

    Ganking is toxic. It leads to everyone rolling tanks because they are sick of being one-shout out of the blue from a stamblade. It also promotes zerging because people who don't want to be tanks are moving in packs because it makes them less of a target. It promotes people to mindlessly counter-siege from a keep wall instead of coming out for real fight. There is nothing good at all positive about full-timer gankers with gank builds. They do not contribute anything to the gameplay value, and they are mostly just a nuisance and source for harassment to people who are actually trying to pvp.

    I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability. They want their high burst ganking build, and they want it to be even more survivable than a well-rounded or even a tank build. They actually want to be able to do massive burst and then completely disengage and get away without anyone being able to fight them back. There is nothing competitive about that kind of gameplay, and there is certainly no sportsmanship involved.

    I have to disagree.
    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    Nightblade has .... umm, ummm, ummm Mirage. That's it. Mirage. Not sure if there's any stamblade using Mirage instead of Shuffle. There's just no way to build towards survivability for a nightblade, unless you run Troll King. But Troll King itself is cancerous.

    Oh, and rolling tanks has nothing to do with "sick of being one-shout out of the blue from a stamblade".
    People will still zerg no matter what. It has nothing to do with ganking.
    People counter-siege from keep wall because if they go down they will get zerged, it has nothing to do with stamblades.
    Nothing sportmanship in PvP openworld. Is zerging sportmanship? Nah. People still do it.

    There are certain combinations of setups that make ganking toxic. Ganking itself is fine. There are counterplays to ganking if the setup is not toxic: block or dodge their Incap, slot Mageslight, use your situational awareness (explained above).

    NB have many sources of mitigation.

    For one, nb have the major armor buffs as a passive freeing up a skill slot other classes can't do.

    Cloak for one. Even if you don't use it for invisibility to reset a fight, reposition, suppress a dot etc, the morph that gives 8% damage reduction is huge. As a frame of reference, you mitigate 1% of damage with roughly 650-700 from armor resistances. So 8% reduction is equivaliant to about 5600 armor resist. Plus it also procs the major armor mitigation. So just from cloak you can mitigate roughly %15 of damage before factoring in the other perks you get from cloak.

    There is also fear which procs the armor buffs and mitigates damage by 15%. When being hit by multiple people it benefits are even better. Combine cloak and fear and you have about 30% mitigation which is perfect to go defensive with.

    As you mentioned we have a class dodge chance which other classes don't have. Shuffle is not the best choice for a mag build typically, so having a mag one is great. I use it on my stam blade because I like the mag dump and speed while in stealth. Plus the passives are nice.

    There is also shades with 15% mitigation and teleworking out of danger. Healing received for slotting siphoning abilities. Sap essence. Swallow soul. Healing ult. Mitigation ult. Refreshing path. Not to mention the mobility nb have.

    The tools are there. You just need to utilize them better. Mitigation does not come as easy as other classes, but that does not mean they are non existent. In fact, I enjoy that nb can be more challenging to play from a mitigation standpoint.

    Let's also not forget the other sources of mitigation out there in skill lines to all. Not everything has to be tucked away into a nice little toolkit for each class. What would be the point of weapons then.

    lackey was talking about stamblade, so I was also talking about stamblade. A aagblade can be built as a sap tank, I have one myself, so of course survivalbility is good.

    Major armor buff NB has is nothing compared to other classes.

    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    A part from resistance buff that everyone else has, stamblade only has Mirage, while everyone else has Shuffle. For a stamblade, cloak is the only way. And it doesn't work most of the time.

    P/S: I also use Mirage on my stamblade but most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.

    Major armor buffs are same for all classes. They give same bonus so you can't say others are better. Also, as I stated already, nb don't have to waste a skill slot on getting it like every other class. We get an extra skill slot which is huge.

    Are you saying I am not higher skilled cause I don't use shuffle??? If so that is a false assumption.

    Also, you don't need to be a sap tank to have aurvivability. Those abilities are available for all builds.

    You also seemed to gloss over every other forms of mitigation I mentioned thatany other classes do not have access to. Additionally, you have to realize that a nb has higher burst damage then other classes which is why they have less easy mode survival skills. It is a trade off.

    Again, by using cloak with the mitigation you get something from cloak even when people countered your cloak.

    Yes it's the same for all classes, yes it saves one skill slot but the point is, a stamblade cannot slot anything else to boost their survivability. Again, it's the point, cloak is the only way to boost stamblade's survivalbility. Lackey said "I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability.", and I disagree with him because of that. As I said, "For a stamblade, cloak is the only way".

    Streak + Dark Deal/Igneous Shield (w/Major Mending)/Cleanse (w/ Major Mending) + Restoring Focus > tiny minor mitigation.

    No, I said "most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.", I don't say people who use Mirage aren't highly skilled players. The point is that Mirage is not a big deal when most higher skilled stamblades prefer Shuffle.

    You owe me a build of a stamblade with survivability without using cloak :P

    That's like saying to have a sorc make a survival build without shields or Temps without bol. Doesn't make sense. Yes others have easy mode ways to mitigate damage, but lack in other areas. Nb lack more in easy mode survivability but are better in other areas.

    Nb have cloak, fear, shadow image, Mirage and armor buff passive. They also have survival skills that rely on kills such as killers blade and mark.
  • Balamoor
    Balamoor
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    change expression guys, is easy type: 'is bad to the game'.

    It's what the hipsters say, many years ago when I was in my twenties and Dinosaurs roamed the Earth Hipsters use to say "cheap" Now everything is Cancerous, which diminishes people who are actually battling with or lost someone due to the affliction.

    It will pass and they will latch on to another equally ridiculous term
  • Tommy_The_Gun
    Tommy_The_Gun
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    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    NB is mostly an offensive class. They have less survivalbility than rest of the classes. Most cases when an NB is caught out of stealth they die rather quickly.I'm assuming you just cannot catch them and they put the jukes on you.Plus it's a class based around stealth. You want to take that away from a key role of the class. What sense does that make? There are many counters to gankers. Plenty of forums to read about it. I suggest read up man.

    Ah the other often-paraded bit of nonsense in these threads, that somehow nightblade is a disadvantaged class that lacks defense, and so it must be able to disappear because fighting someone who can actually target you is too difficult for such a weak class. Give me a break.

    Ganking is toxic. It leads to everyone rolling tanks because they are sick of being one-shout out of the blue from a stamblade. It also promotes zerging because people who don't want to be tanks are moving in packs because it makes them less of a target. It promotes people to mindlessly counter-siege from a keep wall instead of coming out for real fight. There is nothing good at all positive about full-timer gankers with gank builds. They do not contribute anything to the gameplay value, and they are mostly just a nuisance and source for harassment to people who are actually trying to pvp.

    I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability. They want their high burst ganking build, and they want it to be even more survivable than a well-rounded or even a tank build. They actually want to be able to do massive burst and then completely disengage and get away without anyone being able to fight them back. There is nothing competitive about that kind of gameplay, and there is certainly no sportsmanship involved.

    I have to disagree.
    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    Nightblade has .... umm, ummm, ummm Mirage. That's it. Mirage. Not sure if there's any stamblade using Mirage instead of Shuffle. There's just no way to build towards survivability for a nightblade, unless you run Troll King. But Troll King itself is cancerous.

    Oh, and rolling tanks has nothing to do with "sick of being one-shout out of the blue from a stamblade".
    People will still zerg no matter what. It has nothing to do with ganking.
    People counter-siege from keep wall because if they go down they will get zerged, it has nothing to do with stamblades.
    Nothing sportmanship in PvP openworld. Is zerging sportmanship? Nah. People still do it.

    There are certain combinations of setups that make ganking toxic. Ganking itself is fine. There are counterplays to ganking if the setup is not toxic: block or dodge their Incap, slot Mageslight, use your situational awareness (explained above).

    NB have many sources of mitigation.

    For one, nb have the major armor buffs as a passive freeing up a skill slot other classes can't do.

    Cloak for one. Even if you don't use it for invisibility to reset a fight, reposition, suppress a dot etc, the morph that gives 8% damage reduction is huge. As a frame of reference, you mitigate 1% of damage with roughly 650-700 from armor resistances. So 8% reduction is equivaliant to about 5600 armor resist. Plus it also procs the major armor mitigation. So just from cloak you can mitigate roughly %15 of damage before factoring in the other perks you get from cloak.

    There is also fear which procs the armor buffs and mitigates damage by 15%. When being hit by multiple people it benefits are even better. Combine cloak and fear and you have about 30% mitigation which is perfect to go defensive with.

    As you mentioned we have a class dodge chance which other classes don't have. Shuffle is not the best choice for a mag build typically, so having a mag one is great. I use it on my stam blade because I like the mag dump and speed while in stealth. Plus the passives are nice.

    There is also shades with 15% mitigation and teleworking out of danger. Healing received for slotting siphoning abilities. Sap essence. Swallow soul. Healing ult. Mitigation ult. Refreshing path. Not to mention the mobility nb have.

    The tools are there. You just need to utilize them better. Mitigation does not come as easy as other classes, but that does not mean they are non existent. In fact, I enjoy that nb can be more challenging to play from a mitigation standpoint.

    Let's also not forget the other sources of mitigation out there in skill lines to all. Not everything has to be tucked away into a nice little toolkit for each class. What would be the point of weapons then.

    lackey was talking about stamblade, so I was also talking about stamblade. A aagblade can be built as a sap tank, I have one myself, so of course survivalbility is good.

    Major armor buff NB has is nothing compared to other classes.

    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    A part from resistance buff that everyone else has, stamblade only has Mirage, while everyone else has Shuffle. For a stamblade, cloak is the only way. And it doesn't work most of the time.

    P/S: I also use Mirage on my stamblade but most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.

    Major armor buffs are same for all classes. They give same bonus so you can't say others are better. Also, as I stated already, nb don't have to waste a skill slot on getting it like every other class. We get an extra skill slot which is huge.

    Are you saying I am not higher skilled cause I don't use shuffle??? If so that is a false assumption.

    Also, you don't need to be a sap tank to have aurvivability. Those abilities are available for all builds.

    You also seemed to gloss over every other forms of mitigation I mentioned thatany other classes do not have access to. Additionally, you have to realize that a nb has higher burst damage then other classes which is why they have less easy mode survival skills. It is a trade off.

    Again, by using cloak with the mitigation you get something from cloak even when people countered your cloak.

    Yes it's the same for all classes, yes it saves one skill slot but the point is, a stamblade cannot slot anything else to boost their survivability. Again, it's the point, cloak is the only way to boost stamblade's survivalbility. Lackey said "I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability.", and I disagree with him because of that. As I said, "For a stamblade, cloak is the only way".

    Streak + Dark Deal/Igneous Shield (w/Major Mending)/Cleanse (w/ Major Mending) + Restoring Focus > tiny minor mitigation.

    No, I said "most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.", I don't say people who use Mirage aren't highly skilled players. The point is that Mirage is not a big deal when most higher skilled stamblades prefer Shuffle.

    You owe me a build of a stamblade with survivability without using cloak :P

    That's like saying to have a sorc make a survival build without shields or Temps without bol. Doesn't make sense.
    8ae.gif


  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Korinth wrote: »
    Korinth wrote: »
    Oh god...here we go...more PvPs whining and crying so ZoS will bring out the nerf bat and Kill yet another build used in PvE. Getting really tired of games that screw with builds just for PvP and totally screw over PvE.

    @Korinth
    Shut it. I'm pretty sure the OP is a PvE-er like yourself. He brags and challenges people about having 40k+ DPS in PvE which you can practically overlook if you're PvP-ing or thinking of building a PvP char.

    I'm against nerfs as a whole and I'm sure you are too but it sounds like you're attacking people who PvP mainly because you assume the OP is one. It is clear that a lot of PvE-ers are in Cyro amid the no-CP event this week.

    Bottomline: Do not generalise and keep a clear head as to who is who and what their motives are.

    It just seems like everytime we have a major nerf to a Class its because it doesn't work for PvP and ZoS puts zero effort into the effects the nerfs have for PvE...that's all I was saying.

    And if someone is doing 40k DPS in PvE SUSTAINED...I would love to see the video or screen shot or it didn't happen. I can burst to 30-40k on my Stambalde...but sustained is around 15k - 17k depending on the fight.

    Well 40 k is actually mid high tier, i don't have a video to show you, because my upload speed is absolute trash.
    Anyways there are some guys that can do up to 60 k dps sustained.
    And usually players who are good in pve are also good in pvp. Why? because a guy who can do 50/60 k dps understands how the game mechanics works, then he just have to apply that to pvp, learn to be a little bit more reactive then in pve and boom you have a good pvper.
  • Korinth
    Korinth
    ✭✭✭
    JinMori wrote: »

    Well 40 k is actually mid high tier, i don't have a video to show you, because my upload speed is absolute trash.
    Anyways there are some guys that can do up to 60 k dps sustained.
    And usually players who are good in pve are also good in pvp. Why? because a guy who can do 50/60 k dps understands how the game mechanics works, then he just have to apply that to pvp, learn to be a little bit more reactive then in pve and boom you have a good pvper.

    Holy COW..... I guess I just play enough or have the time to tweak all my gear just so. Heck Im lucky to get 2 Undaunted dailies in a week.

    If 40k is Mid high tier.... then what is considered decent DPS? 30k dps???? I have a lot of work to do. The only time I see 30k-40k dps sustained is on mob pulls with lots of AoE.

    Edited by Korinth on March 6, 2017 12:59AM
    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • t3hdubzy
    t3hdubzy
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    JinMori wrote: »
    Everyone here is saying slot magelight, use detect potions etc, but all of that don't take in account one thing, what happens when you have a guy that you didn't see because he was sneaking up your ass from behind, then use crouch and cloak, then heavy attack and Gn you are dead. Those counters only works if you know that there is someone around, who is gonna use radiant or waste a potion if he doesn't know that there is someone around, ill tell you who. No one. I just wish that there was a better way to use a nb in pvp other then ganking, for me sneaking behind players isn't fun.
    Yea nb should have some kind of mechanic that increases damage from stealth, but this is way too much.

    U descirbed a couple of things incorrectly. Tons of people have 100 percent up time of potions. Sneaking behind players is a lot of peoples funnest aspect of the game. Theres a whole DLC for it.

    You are just like the last 5 post for stealth is OP posts. Unwilling to change your gameplay to counter this playstyle. Face it you arent the best and you have a thing or 2 to learn. If you arent willing to change playstyle, thats on you.

    Aside from that theres not a lot of great nightblade players out there, for all we know you met an elite and no matter what u did u would of died.

    Personally i love stealth mode, and ganking but i also enjoy duels and 1 v xing. Even tho most of my attacks go well theres many opponents ive facex that counter wreck my ganks. And they are of all classes.
  • JinMori
    JinMori
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    ✭✭
    Korinth wrote: »
    JinMori wrote: »

    Well 40 k is actually mid high tier, i don't have a video to show you, because my upload speed is absolute trash.
    Anyways there are some guys that can do up to 60 k dps sustained.
    And usually players who are good in pve are also good in pvp. Why? because a guy who can do 50/60 k dps understands how the game mechanics works, then he just have to apply that to pvp, learn to be a little bit more reactive then in pve and boom you have a good pvper.

    Holy COW..... I guess I just play enough or have the time to tweak all my gear just so. Heck Im lucky to get 2 Undaunted dailies in a week.

    If 40k is Mid high tier.... then what is considered decent DPS? 30k dps???? I have a lot of work to do. The only time I see 30k-40k dps sustained is on mob pulls with lots of AoE.

    20 k is considered decent dps 30 k is good, 40 k is very good, 50 k + is excellent.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    NB is mostly an offensive class. They have less survivalbility than rest of the classes. Most cases when an NB is caught out of stealth they die rather quickly.I'm assuming you just cannot catch them and they put the jukes on you.Plus it's a class based around stealth. You want to take that away from a key role of the class. What sense does that make? There are many counters to gankers. Plenty of forums to read about it. I suggest read up man.

    Ah the other often-paraded bit of nonsense in these threads, that somehow nightblade is a disadvantaged class that lacks defense, and so it must be able to disappear because fighting someone who can actually target you is too difficult for such a weak class. Give me a break.

    Ganking is toxic. It leads to everyone rolling tanks because they are sick of being one-shout out of the blue from a stamblade. It also promotes zerging because people who don't want to be tanks are moving in packs because it makes them less of a target. It promotes people to mindlessly counter-siege from a keep wall instead of coming out for real fight. There is nothing good at all positive about full-timer gankers with gank builds. They do not contribute anything to the gameplay value, and they are mostly just a nuisance and source for harassment to people who are actually trying to pvp.

    I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability. They want their high burst ganking build, and they want it to be even more survivable than a well-rounded or even a tank build. They actually want to be able to do massive burst and then completely disengage and get away without anyone being able to fight them back. There is nothing competitive about that kind of gameplay, and there is certainly no sportsmanship involved.

    I have to disagree.
    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    Nightblade has .... umm, ummm, ummm Mirage. That's it. Mirage. Not sure if there's any stamblade using Mirage instead of Shuffle. There's just no way to build towards survivability for a nightblade, unless you run Troll King. But Troll King itself is cancerous.

    Oh, and rolling tanks has nothing to do with "sick of being one-shout out of the blue from a stamblade".
    People will still zerg no matter what. It has nothing to do with ganking.
    People counter-siege from keep wall because if they go down they will get zerged, it has nothing to do with stamblades.
    Nothing sportmanship in PvP openworld. Is zerging sportmanship? Nah. People still do it.

    There are certain combinations of setups that make ganking toxic. Ganking itself is fine. There are counterplays to ganking if the setup is not toxic: block or dodge their Incap, slot Mageslight, use your situational awareness (explained above).

    NB have many sources of mitigation.

    For one, nb have the major armor buffs as a passive freeing up a skill slot other classes can't do.

    Cloak for one. Even if you don't use it for invisibility to reset a fight, reposition, suppress a dot etc, the morph that gives 8% damage reduction is huge. As a frame of reference, you mitigate 1% of damage with roughly 650-700 from armor resistances. So 8% reduction is equivaliant to about 5600 armor resist. Plus it also procs the major armor mitigation. So just from cloak you can mitigate roughly %15 of damage before factoring in the other perks you get from cloak.

    There is also fear which procs the armor buffs and mitigates damage by 15%. When being hit by multiple people it benefits are even better. Combine cloak and fear and you have about 30% mitigation which is perfect to go defensive with.

    As you mentioned we have a class dodge chance which other classes don't have. Shuffle is not the best choice for a mag build typically, so having a mag one is great. I use it on my stam blade because I like the mag dump and speed while in stealth. Plus the passives are nice.

    There is also shades with 15% mitigation and teleworking out of danger. Healing received for slotting siphoning abilities. Sap essence. Swallow soul. Healing ult. Mitigation ult. Refreshing path. Not to mention the mobility nb have.

    The tools are there. You just need to utilize them better. Mitigation does not come as easy as other classes, but that does not mean they are non existent. In fact, I enjoy that nb can be more challenging to play from a mitigation standpoint.

    Let's also not forget the other sources of mitigation out there in skill lines to all. Not everything has to be tucked away into a nice little toolkit for each class. What would be the point of weapons then.

    lackey was talking about stamblade, so I was also talking about stamblade. A aagblade can be built as a sap tank, I have one myself, so of course survivalbility is good.

    Major armor buff NB has is nothing compared to other classes.

    Sorc has streak and dark deal - which is over the top OP, and hurricane/boundless storm that buffs resistance, good AOE
    DK has igneous shield (which gives back stam and provides a damage shield), a buff to resistance, and Major Mending.
    Templar can cleanse, have a buff to resistance, and Major Mending.

    A part from resistance buff that everyone else has, stamblade only has Mirage, while everyone else has Shuffle. For a stamblade, cloak is the only way. And it doesn't work most of the time.

    P/S: I also use Mirage on my stamblade but most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.

    Major armor buffs are same for all classes. They give same bonus so you can't say others are better. Also, as I stated already, nb don't have to waste a skill slot on getting it like every other class. We get an extra skill slot which is huge.

    Are you saying I am not higher skilled cause I don't use shuffle??? If so that is a false assumption.

    Also, you don't need to be a sap tank to have aurvivability. Those abilities are available for all builds.

    You also seemed to gloss over every other forms of mitigation I mentioned thatany other classes do not have access to. Additionally, you have to realize that a nb has higher burst damage then other classes which is why they have less easy mode survival skills. It is a trade off.

    Again, by using cloak with the mitigation you get something from cloak even when people countered your cloak.

    Yes it's the same for all classes, yes it saves one skill slot but the point is, a stamblade cannot slot anything else to boost their survivability. Again, it's the point, cloak is the only way to boost stamblade's survivalbility. Lackey said "I think so many people cry about nightblade having no survivability -- except for cloak -- because they don't want to run a build made for survivability.", and I disagree with him because of that. As I said, "For a stamblade, cloak is the only way".

    Streak + Dark Deal/Igneous Shield (w/Major Mending)/Cleanse (w/ Major Mending) + Restoring Focus > tiny minor mitigation.

    No, I said "most higher skilled players choose shuffle because it removes snares. Break free, then cast Shuffle right away to remove snares.", I don't say people who use Mirage aren't highly skilled players. The point is that Mirage is not a big deal when most higher skilled stamblades prefer Shuffle.

    You owe me a build of a stamblade with survivability without using cloak :P

    That's like saying to have a sorc make a survival build without shields or Temps without bol. Doesn't make sense. Yes others have easy mode ways to mitigate damage, but lack in other areas. Nb lack more in easy mode survivability but are better in other areas.

    Nb have cloak, fear, shadow image, Mirage and armor buff passive. They also have survival skills that rely on kills such as killers blade and mark.

    Been there, done that - on both occasions.
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  • JinMori
    JinMori
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    t3hdubzy wrote: »
    JinMori wrote: »
    Everyone here is saying slot magelight, use detect potions etc, but all of that don't take in account one thing, what happens when you have a guy that you didn't see because he was sneaking up your ass from behind, then use crouch and cloak, then heavy attack and Gn you are dead. Those counters only works if you know that there is someone around, who is gonna use radiant or waste a potion if he doesn't know that there is someone around, ill tell you who. No one. I just wish that there was a better way to use a nb in pvp other then ganking, for me sneaking behind players isn't fun.
    Yea nb should have some kind of mechanic that increases damage from stealth, but this is way too much.

    U descirbed a couple of things incorrectly. Tons of people have 100 percent up time of potions. Sneaking behind players is a lot of peoples funnest aspect of the game. Theres a whole DLC for it.

    You are just like the last 5 post for stealth is OP posts. Unwilling to change your gameplay to counter this playstyle. Face it you arent the best and you have a thing or 2 to learn. If you arent willing to change playstyle, thats on you.

    Aside from that theres not a lot of great nightblade players out there, for all we know you met an elite and no matter what u did u would of died.

    Personally i love stealth mode, and ganking but i also enjoy duels and 1 v xing. Even tho most of my attacks go well theres many opponents ive facex that counter wreck my ganks. And they are of all classes.

    No i'm not the best, there are many players who are much better then me, i don't have a probelm with saying that.
    And you can't have 100 % uptime on detect potions since the duration is 15.7 seconds with a 45 sec cooldown.
    Edited by JinMori on March 6, 2017 1:09AM
  • SunfireKnight86
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    There are a bunch of skills that directly negate stealth damage. (Which isn't as dramatic as you make it sound to begin with)
This discussion has been closed.