please zenimax. not sure why you arent getting the message. cp is not the real problem the problem is when aoe choo choos collide with hundreds of people with their about... 3-5 aoe per person or. aoe choo choo triggers horde of ppl to chase them.
when we get pugs huge zerg vs another huge zerg fight, there is less abilities being used than in one single "small" aoe choo choo.
that near military level organized activity is wrecking the servers. not them filthy pugs who are actually trying to have fun.
force the raids that do this kind of stuff to another campaign without casuals, and watch the raids try farm each other, the amount of spamming going on is INTENSE.
stop being tryhard, and you might start enjoy life.
please zenimax. not sure why you arent getting the message. cp is not the real problem the problem is when aoe choo choos collide with hundreds of people with their about... 3-5 aoe per person or. aoe choo choo triggers horde of ppl to chase them.
force the raids that do this kind of stuff to another campaign without casuals, and watch the raids try farm each other, the amount of spamming going on is INTENSE.
when we get pugs huge zerg vs another huge zerg fight, there is less abilities being used than in one single "small" aoe choo choo.
that near military level organized activity is wrecking the servers. not them filthy pugs who are actually trying to have fun.
what say you lot who actually might hav esome clue? i expect the usual answers, but maybe possibly we get some good replies too.
and plz. no replies that comment my poor english. stay on discussion.
Crispen_Longbow wrote: »stop being tryhard, and you might start enjoy life.
Tryhard
- A face-saving insult used by someone who is feeling inadequate. Basically accuses anyone who is better than them at anything of putting in effort. Doubles as an excuse for sucking by implying lack of effort on the speaker's part.
- An insult blatantly misused by 13-year-old kiddies in online gaming who, ironically, try very hard to win themselves and take it too seriously when they lose.
- Someone who tries too hard to fit in. Easy to spot online because of their constant use of trendy internet slang such as "fail", "cool story bro", and "tryhard".
Publius_Scipio wrote: »Crispen_Longbow wrote: »stop being tryhard, and you might start enjoy life.
Tryhard
- A face-saving insult used by someone who is feeling inadequate. Basically accuses anyone who is better than them at anything of putting in effort. Doubles as an excuse for sucking by implying lack of effort on the speaker's part.
- An insult blatantly misused by 13-year-old kiddies in online gaming who, ironically, try very hard to win themselves and take it too seriously when they lose.
- Someone who tries too hard to fit in. Easy to spot online because of their constant use of trendy internet slang such as "fail", "cool story bro", and "tryhard".
Isn't that guy in the picture on the right actually a YouTube personality? lol, i can swear I saw a video about him regarding ESO around launch.
It's not like some people have been saying this for 2 years, the lag to person ratio is way higher in ball groups than it is in unorganized zergs.
IxSTALKERxI wrote: »It's not like some people have been saying this for 2 years, the lag to person ratio is way higher in ball groups than it is in unorganized zergs.
Have you seen the people in the unorganized zergs though? I've analyzed the gameplay of the AD players that go from alessia to sej each day, and half of them don't even cast abilities. I'd say about 20% of them are khajiit with bows that spam light attacks at the air in front of them as they hold down the W key. It's no wonder they don't put much strain on the server lol.
Yea, was there. Screen started freezing suddenly xD. Was fun while it lasted thoughwould be nice to compare server filled with aoe choo choo:ers and siege lovers to erver with all the folks who dont siege actively and who dont run in aoe choo choo:ing or 1vx with their aoe setups.
last night again so easily proved. huge red horde vs huge covenant horde, no lagg. but guess who arrived to the keep and oh how laggy it suddenly got.
PC EU. as ever. Azura star.
RinaldoGandolphi wrote: »
the solution to fixing lag in the game is changing the game mechanics to FORCE players to play in a manner that gives their game engine, both client and server side, good performance.
For example, If that means nerfing the tar out of premade-groups larger then 8 people, taking their AP gains to zero, changing the way skills they use fundamentally work, or taking them out of the game completely and replacing them with skills that do work within the confines of what they game and server engine can handle, then thats what they need to do.
IxSTALKERxI wrote: »RinaldoGandolphi wrote: »
the solution to fixing lag in the game is changing the game mechanics to FORCE players to play in a manner that gives their game engine, both client and server side, good performance.
For example, If that means nerfing the tar out of premade-groups larger then 8 people, taking their AP gains to zero, changing the way skills they use fundamentally work, or taking them out of the game completely and replacing them with skills that do work within the confines of what they game and server engine can handle, then thats what they need to do.
Doing this would probably make a lot of people quit ESO and play another game which I suppose would solve the lag haha. Need to find a solution that doesn't drastically limit the game play experience imo.
At this point i won't shed tears if they change group size just for change of pace. I'll finally be able to try running multiple groups without feeling guilt. Manage 2-3 8mans will be more challenging than a single 16-24 I think.
NightbladeMechanics wrote: »At this point i won't shed tears if they change group size just for change of pace. I'll finally be able to try running multiple groups without feeling guilt. Manage 2-3 8mans will be more challenging than a single 16-24 I think.
People don't care if you run multiple groups unless the cumulative numbers in your groups outnumbers them.
NightbladeMechanics wrote: »At this point i won't shed tears if they change group size just for change of pace. I'll finally be able to try running multiple groups without feeling guilt. Manage 2-3 8mans will be more challenging than a single 16-24 I think.
People don't care if you run multiple groups unless the cumulative numbers in your groups outnumbers them.