j.murro2ub17_ESO wrote: »why would you even care. unless of course your running CE and need to know that you might get caught.
NightbladeMechanics wrote: »j.murro2ub17_ESO wrote: »why would you even care. unless of course your running CE and need to know that you might get caught.
Integrity of the game.
NightbladeMechanics wrote: »j.murro2ub17_ESO wrote: »why would you even care. unless of course your running CE and need to know that you might get caught.
Integrity of the game.
Because that's something ZOS has proven to care about.
j.murro2ub17_ESO wrote: »why would you even care. unless of course your running CE and need to know that you might get caught.
vamp_emily wrote: »The rumor I heard was they disabled CP to install a new anti-cheat engine and test it for a week.
I wonder if that is true
vamp_emily wrote: »The rumor I heard was they disabled CP to install a new anti-cheat engine and test it for a week.
I wonder if that is true
No_True_Scotsman wrote: »Think of all the LoS checks and passives calculations they could place client side if they actually had robust anti-cheat software. Slimmer packets = better server performance if everything else stays the same. That way coordinating proxy + ult dumps wouldn't also incidentally DDoS the server!
No_True_Scotsman wrote: »Think of all the LoS checks and passives calculations they could place client side if they actually had robust anti-cheat software. Slimmer packets = better server performance if everything else stays the same. That way coordinating proxy + ult dumps wouldn't also incidentally DDoS the server!
i doubt that would prevent lag, i think that will cause more lag as all Clients Needs to update themself with possition markers for los, etc
NightbladeMechanics wrote: »vamp_emily wrote: »The rumor I heard was they disabled CP to install a new anti-cheat engine and test it for a week.
I wonder if that is true
I'd laugh if the entirety of those two guilds flipping the outpost on EU got banned.
It isn't realistic, but I can dream.