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ESO GPU utilization?

Inquisitor_Wind
Inquisitor_Wind
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Anyone else having horrible fps drops in high populated cities or in some specific regions without any players? when i check gpu utilization its always under 25 % ? does this game utilize any gpu power at all or is it just draining cpu resources ? would be great if anyone can clarify , this is how much it utilizes gpu when you are in a heavily populated keep in cyrodill ]ESO.jpg
can we please get an optimized game engine , its 2017 and does morrowind expansion have same optimization as the base game? would be great we get an official answer
  • Aquanova
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    This happens with a lot of their patches. Its been this way since I can remember. Optimization doesn't seem to be one of their priorities. It will eventually get fixed though.......I hope :*
    NA/PC
  • AzraelKrieg
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    FPS is not always bound to the GPU. It can also be bound to the hardware of the system. You could have a top end GPU but a bomb system and your FPS would be trash. Same goes for a top end system with a bomb GPU.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • WalkingLegacy
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    Hero engine likes your CPU. Especially at 1080p.

    But this isn't the hero engine ;););)

    Anyways, this zombie game engine is horribly optimized. Hopefully we will see them also implement Vulkan support since Bethesda said they will be supporting it more with the release of Ryzen.
    Edited by WalkingLegacy on March 3, 2017 1:57PM
  • Inquisitor_Wind
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    Hero engine likes your CPU. Especially at 1080p.

    But this isn't the hero engine ;););)

    Anyways, this zombie game engine is horribly optimized. Hopefully we will see them also implement Vulkan support since Bethesda said they will be supporting it more with the release of Ryzen.

    Vulkan would be fantastic , i remember playing doom on vulkan had 144 fps with ultra settings , fps didnt cross 100 fps when using OpenGL
  • KhajitFurTrader
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    @Inquisitor_Wind, please refer to this comment explaining why MMOs in general, and ESO in particular, are more likely bound to be network-I/O & CPU-limited instead of utilising GPUs to the max, as single-player (or multi-player games w/ fixed player/map sizes) games are able to do.

  • Balticthunder
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    For me it started after Homestead patch, Abahs landing and Wrothgar/Orsinium being the worst for FPS - it sudenly goes from 60 to 2 just by turning camera. Old zones is still quite ok though, even Elend Root! I guess they have no clue how to optimize and run this game unfortunately and next patches will only downgrade it even more :( .
    Edited: On PC Eu
    Edited by Balticthunder on March 3, 2017 3:15PM
  • cjthibs
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    One thing I have come to find out is that LUA memory hitting its cap can definitely cause FPS slowdowns.

    And I believe the Homestead patch contributed to this because of all of the additional UI elements it added.

    If you're on PC I'd highly suggest you up your LUA memory to 256 or 512. I stopped seeing the vast majority of these slowdowns after doing that.

    Another option would be to download Shissu's LUA Memory addon and let it handle it for you.
  • Inquisitor_Wind
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    cjthibs wrote: »
    One thing I have come to find out is that LUA memory hitting its cap can definitely cause FPS slowdowns.

    And I believe the Homestead patch contributed to this because of all of the additional UI elements it added.

    If you're on PC I'd highly suggest you up your LUA memory to 256 or 512. I stopped seeing the vast majority of these slowdowns after doing that.

    Another option would be to download Shissu's LUA Memory addon and let it handle it for you.

    yeah LUA memory is not an issue , have it set to 1.5 gig as i run a handful of addons
  • Inquisitor_Wind
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    @Inquisitor_Wind, please refer to this comment explaining why MMOs in general, and ESO in particular, are more likely bound to be network-I/O & CPU-limited instead of utilising GPUs to the max, as single-player (or multi-player games w/ fixed player/map sizes) games are able to do.

    thats a great topic but i've played few mmo's in the past like skyforge , which calls itself AAA MMO , it used around 50-60 % of gpu and gameplay was soo smooth even in openworlds or when doing large bosses or raids and the graphics were way superior ingame comapred to ESO
  • Freezoide
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    The strange hardware utilization of this engine has also been something I've seen in SWTOR in the past. I can't put my finger exactly on what the bottlenecks are or what this engine and/or game require to run for example +144fps all time, but it is noticable that there are huge performancedrops when more and more players are put together.

    Got the feeling it has something to do with the homeservers on that part; in a way that there's some restriction (or implemented limit) in outward package data per player from the mainserver towards a player? It's a total wild speculation but until I find a player who can run it always +100fps; it seems like it's something on the server itself.

    Edit: Alright, ESO is probably using an heavy modified version of the Hero engine but it is worth to point out that both games with it as a startup, have the same similar problems.
    Edited by Freezoide on March 3, 2017 5:54PM
  • KhajitFurTrader
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    Freezoide wrote: »
    Edit: Alright, ESO is probably using an heavy modified version of the Hero engine but it is worth to point out that both games with it as a startup, have the same similar problems.
    ESO using the Hero engine has been refuted a long, long time ago. They used it for prototyping art, areas, and game design concepts while development of in-house server/client/messaging code was underway.

  • WalkingLegacy
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    Freezoide wrote: »
    Edit: Alright, ESO is probably using an heavy modified version of the Hero engine but it is worth to point out that both games with it as a startup, have the same similar problems.
    ESO using the Hero engine has been refuted a long, long time ago. They used it for prototyping art, areas, and game design concepts while development of in-house server/client/messaging code was underway.

    If it walks like a duck, quacks like a duck...You get the idea.
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