DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
EldritchPenguin wrote: »This is true in PvE, but in PvP, they are a force to be reckoned with. A HoT is much more useful in PvP, since you might not have a healer with you. Critical Charge->Wrecking Blow/Dizzying Swing will do a massive amount of damage to a target in a very short amount of time, and it even gives you your choice of Empower or a very powerful stun. Then you get an ultimate that can split tanks in two, and an execute that's simply icing on the cake.Lightspeedflashb14_ESO wrote: »What two hander needs is better skills. The ones that are there are not conducive to PvE dps. A cast time spammable, a very weak AOE that is also the weapons DoT, a gap closer that is wholy unnecessary for PvE, and execute that ties you to the aforementioned skills and lastly a HoT that is mostly unnecessary and gives a buff that most get from pots. Oh and an ulti that ignores armor rating, something that is almost already done with the penetration meta going on right now.
This is the real problem with two-handed weapons.
I'm a bit against changing up 2H. While it is lackluster in PvE, the tree was built ground up to be a PvP monster. I like it when everything is best at something, but nothing is best at everything.
Simple solution (next to just, making 2h weapons count as two items):
Bucklers: an armored bracer that can be equipped with 2h maces, axes, and swords, providing a small armor increase.
Focus: magical items such as orbs, crystals, soul shards, and spell books held in the offhand with a staff.
Quiver: used with bows to provide additional weapon damage.
DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
Thanks
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
Simple solution (next to just, making 2h weapons count as two items):
Bucklers: an armored bracer that can be equipped with 2h maces, axes, and swords, providing a small armor increase.
Focus: magical items such as orbs, crystals, soul shards, and spell books held in the offhand with a staff.
Quiver: used with bows to provide additional weapon damage.
Khivas_Carrick wrote: »Simple solution (next to just, making 2h weapons count as two items):
Bucklers: an armored bracer that can be equipped with 2h maces, axes, and swords, providing a small armor increase.
Focus: magical items such as orbs, crystals, soul shards, and spell books held in the offhand with a staff.
Quiver: used with bows to provide additional weapon damage.
Sorry, but this suggestion actually sounds kinda awesome and should totally be implemented lol
EldritchPenguin wrote: »It's quite simple: Build diversity.Sandman929 wrote: »Sandman929 wrote: »DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
Not that I don't appreciate a thorough explanation of the differences between 1 thing and 2 things, because I do, but this particular game mechanic is unnecessarily limiting when it comes to build diversity. Couldn't these singular 2H weapons somehow contain through some magical means the properties of 2 weapons forged into one? Thus fulfilling the 2 piece requirement while still only being a single piece?
Wasn't there a class in Diablo (barbarian?) that after unlocking a skill, you could carry a 2h weapon in one hand? Is that something that could be incorporated into a passive class skill? Then maybe that class can carry a shield or 1h weapon on the second hand. It might make that class OP, but it's worth a look.
Good to see a post not drifting off topic....
Anyway, if someone at ZOS could explain why 2H must necessarily be penalized at slot for set pieces, I'd love to hear it.
If everyone gets 12 set slots, then absolutely everyone will run 5/5/2. It's bad enough that almost every single build only uses a handful of sets, and the rest get left in the dust. At least with 2H, there's some semblance of a build dilemma, since you have to decide between 5/5/1 or 5/4/2 or 5/3/2/1. If 2H gets an extra set piece, then they're going to run exactly the same builds that DW players use. Not to mention that we'd basically never see anyone using DW in PvP again.
thankyourat wrote: »If 2hand weapons count as 2 set pieces that would be the end of dual wield in PvP, no one would run it. Right now in PvP 2hand weapons are still better than dual wield for both stam and magicka even though you can't really do 5-5-2. Why buff them. This would also hurt PvE by making magicka DPS even higher basically killing stamina even more, because magicka users use 2hand weapons in PvE, and even if 2hand sword was buffed it still wouldn't out perform dual wield in PvE.
EldritchPenguin wrote: »It's quite simple: Build diversity.Sandman929 wrote: »Sandman929 wrote: »DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
Not that I don't appreciate a thorough explanation of the differences between 1 thing and 2 things, because I do, but this particular game mechanic is unnecessarily limiting when it comes to build diversity. Couldn't these singular 2H weapons somehow contain through some magical means the properties of 2 weapons forged into one? Thus fulfilling the 2 piece requirement while still only being a single piece?
Wasn't there a class in Diablo (barbarian?) that after unlocking a skill, you could carry a 2h weapon in one hand? Is that something that could be incorporated into a passive class skill? Then maybe that class can carry a shield or 1h weapon on the second hand. It might make that class OP, but it's worth a look.
Good to see a post not drifting off topic....
Anyway, if someone at ZOS could explain why 2H must necessarily be penalized at slot for set pieces, I'd love to hear it.
If everyone gets 12 set slots, then absolutely everyone will run 5/5/2. It's bad enough that almost every single build only uses a handful of sets, and the rest get left in the dust. At least with 2H, there's some semblance of a build dilemma, since you have to decide between 5/5/1 or 5/4/2 or 5/3/2/1. If 2H gets an extra set piece, then they're going to run exactly the same builds that DW players use. Not to mention that we'd basically never see anyone using DW in PvP again.
Okay, but if NOT everyone gets 5/5/2, then who really wants to run 2h if they dont have to for their role (IE, healers)?
Sandman929 wrote: »DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
Not sure how that is relevant. By that logic I have to use 2 hands, count them 2 hands to hold a 2H weapon. A set for each hand.
And there's the magical property that could fulfill the 2H weapon counting as 2 pieces of a set...number of hands needed. One set piece per hand needed.
thankyourat wrote: »If 2hand weapons count as 2 set pieces that would be the end of dual wield in PvP, no one would run it. Right now in PvP 2hand weapons are still better than dual wield for both stam and magicka even though you can't really do 5-5-2. Why buff them. This would also hurt PvE by making magicka DPS even higher basically killing stamina even more, because magicka users use 2hand weapons in PvE, and even if 2hand sword was buffed it still wouldn't out perform dual wield in PvE.
Strider_Roshin wrote: »thankyourat wrote: »If 2hand weapons count as 2 set pieces that would be the end of dual wield in PvP, no one would run it. Right now in PvP 2hand weapons are still better than dual wield for both stam and magicka even though you can't really do 5-5-2. Why buff them. This would also hurt PvE by making magicka DPS even higher basically killing stamina even more, because magicka users use 2hand weapons in PvE, and even if 2hand sword was buffed it still wouldn't out perform dual wield in PvE.
Incorrect. Magicka users will no longer DW; however avoiding having to use the worst spammable in the game (uppercut) is more than enough of a reason for me to DW on my Stam Sorc, and Stam DK.
Sandman929 wrote: »I'm sure it's been asked before @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_ANYONE_ELSE, but is there a reason 2H weapons can't count for 2 pieces of a set? If this has been answered elsewhere, could someone please direct me to the explanation?
Having 11 "pieces" with a 2H weapon while Dual Wielding provides 12 seems unnecessarily limiting in build options.

Sandman929 wrote: »Sandman929 wrote: »DannyLV702 wrote: »It comes down to simple math. A 2h is one, count it, one weapon.
Dual wield requires two, count it, two weapons.
And therefore 2h counts as one weapon because it is one weapon, and dual wield counts as two weapons, because they are two weapons.
Not that I don't appreciate a thorough explanation of the differences between 1 thing and 2 things, because I do, but this particular game mechanic is unnecessarily limiting when it comes to build diversity. Couldn't these singular 2H weapons somehow contain through some magical means the properties of 2 weapons forged into one? Thus fulfilling the 2 piece requirement while still only being a single piece?
Wasn't there a class in Diablo (barbarian?) that after unlocking a skill, you could carry a 2h weapon in one hand? Is that something that could be incorporated into a passive class skill? Then maybe that class can carry a shield or 1h weapon on the second hand. It might make that class OP, but it's worth a look.
Good to see a post not drifting off topic....
Anyway, if someone at ZOS could explain why 2H must necessarily be penalized at slot for set pieces, I'd love to hear it.
It would be different if the two handed weapons gave some substantial bonus over DW, but they really don't. Not enough to warrant losing a set piece. This is a flaw in the game design and should be corrected.
It would be different if the two handed weapons gave some substantial bonus over DW, but they really don't. Not enough to warrant losing a set piece. This is a flaw in the game design and should be corrected.
On what do you base the claim that there aren't sufficient offsets.
Right now common wisdom says for
PVP/burst needs 2h/bow is best Stan smh producer
For PVE-GROUP/sustain: DW/bow is best Stan smh producer.
Staves just gotsignificant uptic and already show strong playtime and results in trials.
That shows a balance, nothing best everywhere (except bow in both cases) everything best everywhere.
Also every single moment of PS play an llive play analysis and testing that went intoeery inglebalance chug ever made in the games couple years span... Every one... Was done with set bonus counts figured into that play.
So that's where I say "looks good, no evidence a global change is needed. "
So what's your evidence that bow and staves and 2h need a flat out boost?
Strider_Roshin wrote: »It would be different if the two handed weapons gave some substantial bonus over DW, but they really don't. Not enough to warrant losing a set piece. This is a flaw in the game design and should be corrected.
On what do you base the claim that there aren't sufficient offsets.
Right now common wisdom says for
PVP/burst needs 2h/bow is best Stan smh producer
For PVE-GROUP/sustain: DW/bow is best Stan smh producer.
Staves just gotsignificant uptic and already show strong playtime and results in trials.
That shows a balance, nothing best everywhere (except bow in both cases) everything best everywhere.
Also every single moment of PS play an llive play analysis and testing that went intoeery inglebalance chug ever made in the games couple years span... Every one... Was done with set bonus counts figured into that play.
So that's where I say "looks good, no evidence a global change is needed. "
So what's your evidence that bow and staves and 2h need a flat out boost?
2H either needs to count as a 2 piece or it needs to provide more raw damage. The fact that you say that the 2H's place is in PvP because it provides "burst" has just informed every experienced PvP player that you're clueless as to how the 2H performs in PvP.
Here's a simple math problem for you:
What's 15,000 X 0 = ?
The answer to the question will tell you how much "burst" the 2H gives you in PvP.
No, the 2H is garbage in every aspect of this game when compared to DW. The only two classes that should use the 2H are Nightblades, and Templars. The reason for this is because they're the only two classes that don't have a viable source of major brutality.