Maintenance for the week of March 2:
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To all the people claiming "no lag"

  • Derra
    Derra
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    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    Ofc most of them know why: It´s not as popular of an idea as the forum loudmouths would like it to be. It´s not populated on consoles and NA PC.
    Maybe that´s because people simply don´t want to play without CP?

    I could be wrong. Peoples campaign choice after the event will tell us.
    Edited by Derra on March 2, 2017 9:27AM
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  • fastolfv_ESO
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    the lags exactly the same, but worse because of bugs caused by the housing update like freeze ups for 1-2s every time someone leaves or joins grp for the raid leader, the experiment is a joke
  • Vaoh
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    PS4 NA. I'm using a PS4 Pro.

    Loading into a Keep in which a large battle occurs causes me to get stuck in a permanent load screen. Closing App and relogging causes the character to still be stuck in a permanent load screen. I have to login to a different character, then relog to the "stuck" character to actually get past this issue.

    That's my experience, and part of the reason I no longer PvP (might get hardcore with Battlegrounds though)!
    Edited by Vaoh on March 2, 2017 10:22AM
  • zyk
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    Derra wrote: »
    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    That's basically everyone with an opinion about how the game should evolve.

    Personally, I have always most enjoyed the main NA campaigns. I enjoy map play against experienced opponents. I have played in groups of all sizes, but mostly solo/duo/8-12 players.

    I have never liked NA AS because it was so often like shooting fish in a barrel and full of low population interval BS that invalidated prime time map movement and scoring. This has been the case, at least, when I've played there. I thought that I also did not like CP disabled, but I now know I prefer it on TF.

    Because I *feel* server performance is improved without CP, it is my opinion that No CP PVP should be the default. To me, server performance trumps everything else.

    I will also add that I think server lag is ultimately a game design issue. All servers of every type have limitations. Good developers do not allow users to exceed those limitations. I think a reason why ESO server performance doesn't seem to improve is because the gameplay design encourages zerging and stacking, so whatever gains are made are quickly negated by player behavior. ZOS needs to be more clever about its gameplay design.

    Perhaps @ZOS_BrianWheeler can eventually settle this by sharing data with us.
    Edited by zyk on March 2, 2017 12:49PM
  • Derra
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    zyk wrote: »
    Derra wrote: »
    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    That's basically everyone with an opinion about how the game should evolve.

    Personally, I have always most enjoyed the main NA campaigns. I enjoy map play against experience opponents. I have played in groups of all sizes, but mostly solo/duo/8-12 players.

    I have never liked NA AS because it was so often like shooting fish in a barrel and full of low population interval BS that invalidated prime time map movement and scoring. This has been the case, at least, when I've played there. I thought that I also did not like CP disabled, but I now know I prefer it on TF.

    Because I *feel* server performance is improved without CP, it is my opinion that No CP PVP should be the default. To me, server performance trumps everything else.

    I will also add that I think server lag is ultimately a game design issue. All servers of every type have limitations. Good developers do not allow users to exceed those limitations. I think a reason why ESO server performance doesn't seem to improve is because the gameplay design encourages zerging and stacking, so whatever gains are made are quickly negated by player behavior. ZOS needs to be more clever about its gameplay design.

    Perhaps @ZOS_BrianWheeler can eventually settle this by sharing data with us.

    So you´re suggesting a system with 1CP campaign and all others have CP disabled?

    What happens when all campaigns are empty and the CP one has 200+ queues?
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  • SodanTok
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    Derra wrote: »
    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    Ofc most of them know why: It´s not as popular of an idea as the forum loudmouths would like it to be. It´s not populated on consoles and NA PC.
    Maybe that´s because people simply don´t want to play without CP?

    I could be wrong. Peoples campaign choice after the event will tell us.

    Why? Because people will never go play nonCP willingly. We could have maxed out CP, everyone will be tanky as much as possible, sustaining as much as possible and dealing as much DMG as possible and CP campaign will still be more popular. People like you will never choose willingly campaign that isnt easy mode and where some noob that plays few years less than you has the same advantage.
  • Derra
    Derra
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    Derra wrote: »
    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    Ofc most of them know why: It´s not as popular of an idea as the forum loudmouths would like it to be. It´s not populated on consoles and NA PC.
    Maybe that´s because people simply don´t want to play without CP?

    I could be wrong. Peoples campaign choice after the event will tell us.

    Why? Because people will never go play nonCP willingly. We could have maxed out CP, everyone will be tanky as much as possible, sustaining as much as possible and dealing as much DMG as possible and CP campaign will still be more popular. People like you will never choose willingly campaign that isnt easy mode and where some noob that plays few years less than you has the same advantage.

    I´m for giving everyone in CP campaigns maxCP so there is no advantage for longtime players. Try again.

    Also what kind of a stupid argument is that? I should be forced to play in a way i don´t like because you like it better?
    Edited by Derra on March 2, 2017 11:45AM
    <Noricum>
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  • Takllin
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    Derra wrote: »
    Derra wrote: »
    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    You know what i don´t understand? Why do noCP people want everyone to play noCP?

    You´ve had azura and you will have azura in the future (you´ll even get noncp battlegrounds). Why do certain people feel the need to push their own idea of what good pvp feels like on everyone?

    Ofc most of them know why: It´s not as popular of an idea as the forum loudmouths would like it to be. It´s not populated on consoles and NA PC.
    Maybe that´s because people simply don´t want to play without CP?

    I could be wrong. Peoples campaign choice after the event will tell us.

    Why? Because people will never go play nonCP willingly. We could have maxed out CP, everyone will be tanky as much as possible, sustaining as much as possible and dealing as much DMG as possible and CP campaign will still be more popular. People like you will never choose willingly campaign that isnt easy mode and where some noob that plays few years less than you has the same advantage.

    I´m for giving everyone in CP campaigns maxCP so there is no advantage for longtime players. Try again.

    Also what kind of a stupid argument is that? I should be forced to play in a way i don´t like because you like it better?

    Agree with you, and yeah this guy pretty much just proved your point :lol:
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  • zyk
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    Derra wrote: »
    So you´re suggesting a system with 1CP campaign and all others have CP disabled?

    What happens when all campaigns are empty and the CP one has 200+ queues?

    If ZOS proved that the no CP test resulted in significantly improved server performance, I hope it would do everything in its power to promote CP disabled campaigns. I do not expect ZOS to make this change if it is unpopular.
  • Psilent
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    Takllin wrote: »
    Were any of you playing PC NA TF half an hour ago around 5:30pm EST? The server almost went down it felt like.

    Yes, my entire group felt the lag at that time. Mine personally was spiking from 330 to 999+.

    Overall, after playing the last 3 days my latency overall hasn't changed from last week to dramatically. I am sitting more so in the low "100's" however.

    Two Questions:

    1. What is generally your realistic latency expectations? I.e., what range of latency is great for you to play in.

    2. @ZOS_BrianWheeler what latency range are you shooting for overall?

    Was Manoekin dethroned? When I logged he was still very much in control of the map.
  • RinaldoGandolphi
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    Derra wrote: »

    So you´re suggesting a system with 1CP campaign and all others have CP disabled?

    What happens when all campaigns are empty and the CP one has 200+ queues?

    I don't think that will be the case. My main Guild, who used to do reg PVP events quit PVP completely a few months after 1.6 because they hated how everyone became a god due to CP.

    This no-cp event has revived their interest in PVP, and we have now confirmed this guild will now be homing Azura Star after this event is over bringing help and positive thinking to the Daggerfall Covenent and to compliment the already good guilds there like LODG who is an excellent presence there.

    I think there will be far more on Trueflame that leave after this event then many think. I have talked to over 100 people on voice comms this week alone at various times that all say the same thing:

    "Finally PVP is fun again, this is how it used to be when i used to have so much fun playing"

    Azura Star is going to leech a significant portion of players from all 3 factions on TF because people are sick and tired of the ridiculous setups CP allows you to have.....

    Any good CP allows you to you have is out weighed by the flatout broken set ups it allows. The power creep associated with it is bad for the game, and leads to a toxic environment,m and pigeon holes people into min-max setups with no trade offs, its really the illusion of peoples choice, and is in pointed fact anti-TES all the way and has for all intents and purposes killed hybrid setups for endgame PVE or PVP.
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  • Rickter
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    is the argument/agenda that noCP takes more skill? or that noCP provides better game performance?

    and why isnt there noCP dueling?

    I feel like it is a lot harder to kill someone WITH CP than without. where is the skill coming into play?
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  • Lettigall
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    I personally don' t see significant improvement. Yesterday in huge battle crashed and couldn't log back in for 15 minutes. PC EU TF.
    Some men just want to watch the world burn... I just want a cold beer!
  • Hexys
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    For me personally nocp is as enjoyable as cp. Its just a matter of changing your build.

    At this moment on pc eu trueflame is way more laggy then azura star. While on azura ive seen way bigger battles with better results. So this leaves me to a question as why? This why is what can define the state of what is causing a majority of the lagg.
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  • driosketch
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    Well all the people claiming no lag you are full of sht! The last emp keep before Mano got dethroned the lag there was averaging between 500-850 the whole time and that was a tri faction fight. So yes we still have lag with no CP.

    I think what everyone should be worried about is the non stop crashes being back. 5 times in the matter of minutes and then not being able to get back in.

    Right, dethrone was bad, and I was at Ash at the time. Still, it wasn't it the worse I'd seen. I've crashed loading zones in PvE this week, but at worse I had one infinite load screen during prime time in Cyrodiil on Wednesday. (It didn't crash, I just figured it'd be better to go through the queue again than wait.)
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  • Derra
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    Hexys wrote: »
    For me personally nocp is as enjoyable as cp. Its just a matter of changing your build.

    At this moment on pc eu trueflame is way more laggy then azura star. While on azura ive seen way bigger battles with better results. So this leaves me to a question as why? This why is what can define the state of what is causing a majority of the lagg.

    Because azuras star is a potato campaign.

    We prefer azuras over trueflame with both campaigns cp disabled because people on azura are magnitudes worse than they are on trueflame.
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  • Derra
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    Derra wrote: »

    So you´re suggesting a system with 1CP campaign and all others have CP disabled?

    What happens when all campaigns are empty and the CP one has 200+ queues?

    I don't think that will be the case. My main Guild, who used to do reg PVP events quit PVP completely a few months after 1.6 because they hated how everyone became a god due to CP.

    This no-cp event has revived their interest in PVP, and we have now confirmed this guild will now be homing Azura Star after this event is over bringing help and positive thinking to the Daggerfall Covenent and to compliment the already good guilds there like LODG who is an excellent presence there.

    I think there will be far more on Trueflame that leave after this event then many think. I have talked to over 100 people on voice comms this week alone at various times that all say the same thing:

    "Finally PVP is fun again, this is how it used to be when i used to have so much fun playing"

    Azura Star is going to leech a significant portion of players from all 3 factions on TF because people are sick and tired of the ridiculous setups CP allows you to have.....

    Any good CP allows you to you have is out weighed by the flatout broken set ups it allows. The power creep associated with it is bad for the game, and leads to a toxic environment,m and pigeon holes people into min-max setups with no trade offs, its really the illusion of peoples choice, and is in pointed fact anti-TES all the way and has for all intents and purposes killed hybrid setups for endgame PVE or PVP.

    Thats funny because most people i talk to ingame prefers CP enabled.

    It´s even more funny when you think about it in a way that i mostly talk to solo and duo/trio players (the people running with groups > 6 players mostly have no issues and the zerglings love it).

    They all dislike noCP tremendously because it empowers:
    - people who think clicking the left mouse button every 6s on siege is pvp
    - people who zerg

    So the people who in theory should have the most problems with ridiculous tank builds (because alone you can´t kill them) are those who dislike noCP the most.

    I think the real illusion is CP requiring tradeoffs. It´s not happening. You simply go allout sustain or allout dmg (when your grp does not need sustain).
    I have to make way more tradeoffs and think about on a CP template than i have to with CPs disabled. In fact my nonCP template took me 10 minutes to figure out and i won´t be able to adjust it for the better.
    My CP template took me 4 weeks of testing ~15 different set combinations with literally hundreds of CP allocation changes.
    Edited by Derra on March 2, 2017 2:35PM
    <Noricum>
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  • Rickter
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    Derra wrote: »
    Thats funny because most people i talk to ingame prefers CP enabled.

    It´s even more funny when you think about it in a way that i mostly talk to solo and duo/trio players (the people running with groups > 6 players mostly have no issues and the zerglings love it).

    They all dislike noCP tremendously because it empowers:
    - people who think clicking the left mouse button every 6s on siege is pvp
    - people who zerg

    So the people who in theory should have the most problems with ridiculous tank builds (because alone you can´t kill them) are those who dislike noCP the most.

    I think the real illusion is CP requiring tradeoffs. It´s not happening. You simply go allout sustain or allout dmg (when your grp does not need sustain).
    I have to make way more tradeoffs and think about on a CP template than i have to with CPs disabled. In fact my nonCP template took me 10 minutes to figure out and i won´t be able to adjust it for the better.
    My CP template took me 4 weeks of testing ~15 different set combinations with literally hundreds of CP allocation changes.


    I agree with Derra however ultimately, i want ESO PVP to succeed. whatever draws the most crowds and keeps the most people happy and engaged. damned are the minority.

    but if it were completely up to me, CP would stay. period. CP all day.
    Edited by Rickter on March 2, 2017 2:46PM
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  • Derra
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    Rickter wrote: »
    Derra wrote: »
    Thats funny because most people i talk to ingame prefers CP enabled.

    It´s even more funny when you think about it in a way that i mostly talk to solo and duo/trio players (the people running with groups > 6 players mostly have no issues and the zerglings love it).

    They all dislike noCP tremendously because it empowers:
    - people who think clicking the left mouse button every 6s on siege is pvp
    - people who zerg

    So the people who in theory should have the most problems with ridiculous tank builds (because alone you can´t kill them) are those who dislike noCP the most.

    I think the real illusion is CP requiring tradeoffs. It´s not happening. You simply go allout sustain or allout dmg (when your grp does not need sustain).
    I have to make way more tradeoffs and think about on a CP template than i have to with CPs disabled. In fact my nonCP template took me 10 minutes to figure out and i won´t be able to adjust it for the better.
    My CP template took me 4 weeks of testing ~15 different set combinations with literally hundreds of CP allocation changes.


    I agree with Derra however ultimately, i want ESO PVP to succeed. whatever draws the most crowds and keeps the most people happy and engaged. damned are the minority.

    but if it were completely up to me, CP would stay. period. CP all day.

    I´m gonna be bold: I think capping groupsize to 4 (with all aoe buffs and heals only affecting grp) and deactivating healing springs for pvp would improve performance more than deactivating CPs.
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  • Nutshotz
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    We all understand that CP adds more calculations to the server causing more stress and so forth. So does AoE cap and sooooo many other things. I for one don't mind the no CP, but as you can tell the server was garbage last night when Mano got dethroned around 11pm central time. This is what I would suggest:

    TF: cp campaign
    AZ: soft caps but no cp.
    Had: no cp no softcaps.This
    Bwb: cp or soft caps and no cp.


    Mix the servers up a Lil bit. I would love to see soft caps back and AoE caps removed. Not the AoE cap we have now. So like on AZ [ Remove AoE caps since it's a soft caps server]

    They wanted us to stress test the server well they got a stress test Allright. Smh.
  • DHale
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    I have just as much lags as always on na pc. Which is to say a lot.
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  • jcreinke
    jcreinke
    Soul Shriven
    I know that I have had more lag and longer loading screens. It has also seemed like PVP has been more choppy as of late. A few in my guild actually gave up trying to enter because they had been waiting for 40 mins to try to get in and when they did the lag was impossible and they got disconnected.
  • Nutshotz
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    I agree the lag, the fps, the loading screens, the disconnects are worse than what they were before. The que's on AD are just pathetic. Hell, Monday night was que 100+ AD while EP and DC were less than 30.
  • rG_Kub
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    I'm on Xbox north America servers 1st time trying pvp and the lag is so bad I'm getting motion sickness
  • Satiar
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    Lag at the dethrone may have been bad, but it was good enough that I could time a bomb going up breachside stairs and damage promptly registered. It also wasn't laggy enough to simply stack flags. Progress?
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  • Derra
    Derra
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    Satiar wrote: »
    Lag at the dethrone may have been bad, but it was good enough that I could time a bomb going up breachside stairs and damage promptly registered. It also wasn't laggy enough to simply stack flags. Progress?

    I have not had "simply stack flags" happen for atleast 6 months though.
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  • OtarTheMad
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    First off let me say that I prefer CP, the game is too centered around it now, however with that being said so far this week Haderus and Azura's have remained little to no lag even when locked or high pop where TF (when I was able to get in) doesn't seem to have changed a ton.

    So the question is why? Is it the que system that is lagging TF? Is it the guilds in TF? I can usually only get into TF this week on my EP character, cause AD has insanely high que but I did see a little improvement with lag in TF but usually big tri-faction fights still lag in TF. It's just odd because you could have a big tri-faction fight in AZ or Had and it wouldn't lag.

    Seems to be something about TF. Maybe it's the que system that screws it up? I hope it's not a situation like a year ago or so where certain people were lagging a server on purpose. I would hope players weren't doing that so they could come here and say "see... still laggy". I highly doubt that's the case but it wouldn't surprise me at all.
  • DeviousCat
    A few observations:

    Over all the lag seems to be a little less, but there's plenty of it still to go around. The usual getting caught on the ground, one-two-or even three second delay in skill casting to happening. The one second your healthy and OK to a nano-second later dead with a full five skill death recap, even some rubber banding.

    The LOAD SCREENS have received a huge buff and if your lucky enough to walk away from one of them you may still be in Cyrodiil.

    Last night TF PC, AD v EP at Drake my entire raid crashed, completely booted from the game, about half of us were able to log back in to Cyro, some had to rejoin the Q.

    There are several non Cp campaigns that have been around for a long time that should provide Zos with the data they claim to be getting from this experiment, and that makes me wonder whats really up.
  • Talcyndl
    Talcyndl
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    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    ^

    :dizzy:
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Talcyndl
    Talcyndl
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    pieratsos wrote: »
    Yuke wrote: »
    ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.

    You mean the same way "lag is still the same" comes from players who dont like No-CP PVP?

    tf%20lag_zpsgdmvjpyw.png

    The relevant question is how it compares to similar populations and battle density with CP active.

    I don't think anyone claimed that removal of CP was going to completely eliminate lag in all situations.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
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