Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
bulbousb16_ESO wrote: »
If they are smart they pre calculate all the constants like perks, skills, racial and cp.It's simple say you have 200 people each with different CP load outs. Well the game has to load, run, calculate, modify the stats per person. So it would take longer to load. Then you throw buffs and de buffs in to the mix and you have constantly changing numbers for each individual person.
Side note: I have not had any lag in AS or any of the non CP ones.
Cherryblossom wrote: »hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
@hmsdragonfly
however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.
Sordidfairytale wrote: »I want to see that heatmap.
https://www.youtube.com/watch?v=rfeMROJhXSY
https://www.youtube.com/watch?v=1vmmQVheKOkhmsdragonfly wrote: »Cherryblossom wrote: »hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
@hmsdragonfly
however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.
I haven't noticed any lagspike that I usually had before this event. Have you?
Cherryblossom wrote: »hmsdragonfly wrote: »Cherryblossom wrote: »hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
@hmsdragonfly
however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.
I haven't noticed any lagspike that I usually had before this event. Have you?
@hmsdragonfly
i have noticed Lagspikes, although I would say it's been better performance in regard to the massive continous lag.
But disconnects were at an all time high last night, still had issues with not being able to use skills, not being able to weapon swap, sudden deaths when you take damage all at once rather than gradually, which you can react too.
If I remember correctly... PvP lag started after some people were found to be speedhacking/ hacking in general really. ZoS implemented patch, and then I remember absolutely everyone started complaining about lag. Note: I do see a connection between the two but I could obviously be wrong.