ZOS can you explain your thinking behind no CP

  • QuebraRegra
    QuebraRegra
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.

    While I have some strong feelings about CP, your logic is sound. I'm afraid ALL of the variables are not being considered before a hypothesis was generated and they opted to test this.
  • Sureshawt
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    I had blast playing without CP last night once I was able to get through the 160+ queue (longest queue I've seen in a long time). It was so much more balanced and competitive. Performance was better overall.

    While I will definitely be moving to the non-CP campaign option I believe in giving players a choice.
  • Vercingetorix
    Vercingetorix
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    The lag is being caused by zergs, not CP calculations. This week should hopefully make that painfully clear to ZoS. I made a post highlighting the issue and a possible fix for it: https://forums.elderscrollsonline.com/en/discussion/325828/cyrodiil-performance-and-a-solution#latest
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Sureshawt
    Sureshawt
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.

    ZoS has metrics on performance that we don't. They have been making progress on performance overall but the metrics show that Trueflame is under-performing as compared to Azura even when user loads are similar.

    This is process of elimination to find the issue for TF and you look for what is different. Its the same game run off the same server core/network with the same loads where the only difference is ruleset (CP). So this is a process to either isolate or eliminate CP as the culprit.
  • jircris11
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    It's simple say you have 200 people each with different CP load outs. Well the game has to load, run, calculate, modify the stats per person. So it would take longer to load. Then you throw buffs and de buffs in to the mix and you have constantly changing numbers for each individual person.

    Side note: I have not had any lag in AS or any of the non CP ones.
    Edited by jircris11 on February 28, 2017 7:36PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Sureshawt
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No.
    I play on Azura's Star, NA-PC, and don't have lag issues.

    It doesn't really matter what individual players are experiencing in terms of lag. Lag can be caused on their home network, their ISP and even the Internet peering routers they may have to traverse.

    What really matters is what ZoS sees on their core network and server load metrics. ZoS cannot control what happens on customer home networks or their associated ISPs nor can they control for issues occurring on the Internet itself. http://internetpulse.keynote.com/

    However, they can accurately measure the performance of their core network/server clusters and that is what they are trying to improve. Better response times from their side translates into more consistent performance for of all of us assuming we are not being individually impacted by issues they have no control over as mentioned in the above paragraph.
  • RajinPVP
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    Pvp last night at pcna tf is ...tbh.. the worst lag and disconnections and loading time i have ever experienced so far... i can tell that "cp" is NOT the one to blame for "lag".. end of report.
  • zaria
    zaria
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    jircris11 wrote: »
    It's simple say you have 200 people each with different CP load outs. Well the game has to load, run, calculate, modify the stats per person. So it would take longer to load. Then you throw buffs and de buffs in to the mix and you have constantly changing numbers for each individual person.

    Side note: I have not had any lag in AS or any of the non CP ones.
    If they are smart they pre calculate all the constants like perks, skills, racial and cp.
    More of an issue if two large groups clash, now you have 100 DoT and HoT going off at once, many are ground based so you position is important and you are moving.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hmsdragonfly
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.

    There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.

    @hmsdragonfly
    however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.

    I haven't noticed any lagspike that I usually had before this event. Have you?
    Aldmeri Dominion Loyalist. For the Queen!
  • Osteos
    Osteos
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    I want to see that heatmap. :D

    Me too!
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Agalloch
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    Totally agree to OP.

    Lag started after using cheating and exploits.

    Lag started after devs limited the number of the players on map.

    First we have battles like these:

    https://www.youtube.com/watch?v=rfeMROJhXSY

    https://www.youtube.com/watch?v=1vmmQVheKOk

    All with almost no lag or loading screens.

    After some month the devs implemented some security systems ..and the lag has appeared.

    In my opinion all is about coding, software and not the last, server performance.

    ESO ( don't understand me wrong ..I 'm a huge fan of ES games and ESO too) PVP has the worst performance from all my games played ever.

    From what I have installed right now , GW2 WvW is running smooth, Black Desert node wars , too.

    Aion sieges ( 3000 players on the same screen) also are running fine.

    I hope after almost 3 years ESO to have a smooth pvp with massive battles as the ones from 2014.

    English is not my native language.

    Edited by Agalloch on March 1, 2017 7:13AM
  • Cherryblossom
    Cherryblossom
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.

    There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.

    @hmsdragonfly
    however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.

    I haven't noticed any lagspike that I usually had before this event. Have you?

    @hmsdragonfly
    i have noticed Lagspikes, although I would say it's been better performance in regard to the massive continous lag.
    But disconnects were at an all time high last night, still had issues with not being able to use skills, not being able to weapon swap, sudden deaths when you take damage all at once rather than gradually, which you can react too.
  • hmsdragonfly
    hmsdragonfly
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    ookami007 wrote: »
    Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.

    There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.

    @hmsdragonfly
    however this was not true in the early days. We used to have similar battles, whilst there was a drop in FPS, it was not the lag we now experience.

    I haven't noticed any lagspike that I usually had before this event. Have you?

    @hmsdragonfly
    i have noticed Lagspikes, although I would say it's been better performance in regard to the massive continous lag.
    But disconnects were at an all time high last night, still had issues with not being able to use skills, not being able to weapon swap, sudden deaths when you take damage all at once rather than gradually, which you can react too.

    There you go. DCs and health desyncs are other issues and they are not intended to be tested in this event.
    Aldmeri Dominion Loyalist. For the Queen!
  • Enslaved
    Enslaved
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    Better test for lag would be a week without destro ultis for example.
  • Jimbullbee85
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    A lazy fix if you ask me. So what are they going to do about lag in dungeons and trials. Lag ain't as bad but sometimes it's a nightmare. Remove cp? Might as well get rid of the system all together.
    Jimbullbee, Templar healer battlemage
  • HegemonIQ
    HegemonIQ
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    I also don't think this is a CP issue...on Skull in XBox NA last night...same random dc's, mid-fight load screens, rubber-banding and toon freezes...just another typical day in Cyrodiil.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    PC NA TF, DC, everything this was "good" for me. Played from 8ish to 11:30, Chal fighting was fine, big rush's at ash were good. Zero problems when the ad and DC zergs slammed into each other at the scroll gate. I guess that was during the day and not night, played briefly during the day.

    By good I mean no disconnects, very few stuttering moments. Oddly the stutters happened more when we all mounted then when fighting. I play the role of a healbot, and damn proud, but it never surprises me when performance gets cray as I'm spamming healing springs, bol, extended ritual, Mut(prefer for the cheap low health burst) and combat prayer (seems more effective now that CPs are disabled).

    I can't remember the exact specs but I'm playing on one of the newer ASUS laptops. Posting from my phone so I can't readily check. Light on add-ons, skyshard and lorebook plus the location (delves, town's, etc.) one. O and I'm on the east coast, US.
  • Bartdude
    Bartdude
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    M0bi wrote: »
    If I remember correctly... PvP lag started after some people were found to be speedhacking/ hacking in general really. ZoS implemented patch, and then I remember absolutely everyone started complaining about lag. Note: I do see a connection between the two but I could obviously be wrong.

    If that's correct then it's probably client side checking to make sure said cheats don't exist, that's what most anti-cheat software does.

    "No *** lady! does it sound like I'm ordering pizza?"
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