NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
NewBlacksmurf wrote: »The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Nobody is saying to remove loot. The loot should be left the same, the only change that is made to dungeons is the addition of tokens, loot should remain the same.NewBlacksmurf wrote: »The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
The current way of doing things makes me not want to return to dungeons. Farming COA 1 50 times to get the full body piece makes me dispise that dungeon. And how is it selfish? We all do dungeons because we need something from them. We mostly do things for our benefit and where we can, we help out friends. And as I clearly said in my post if you were to read it fully, I have 7 characters. I would need to gear all those characters out.
NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Who the heck wants to run something a minimum amount of times when if loot was removed it could be one time.
The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Who the heck wants to run something a minimum amount of times when if loot was removed it could be one time.
The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
How does this make you selfish exactly?
And what If you get the right gear in the right trait on the first run? - does it make you less selfish - because you are not gonna return to that dungeon unless you want to try a different trait later on.
ZOS knows exactly what they are doing - they know what gear and what trait is desired and I bet that the drop rate is lowered on those items just to make people run more times for it and keep the areas populated.
And people don't stop unless they get it - that's how people work and ZOS is taking advantage of it.
There will be no tokens in this game until ZOS will be confident on the content they provide.
Maybe battlegrounds will fix it - maybe there will be a constant flow of new players that want to compete in a balanced environment and only then they can drop rng from this game for tokens or other less grindy mechanics.
NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Who the heck wants to run something a minimum amount of times when if loot was removed it could be one time.
The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
How does this make you selfish exactly?
And what If you get the right gear in the right trait on the first run? - does it make you less selfish? - because you are not gonna return to that dungeon unless you want to try a different trait later on.
ZOS knows exactly what they are doing - they know what gear and what trait is desired and I bet that the drop rate is lowered on those items just to make people run more times for it and keep the areas populated.
And people don't stop unless they get it - that's how people work and ZOS is taking advantage of it.
There will be no tokens in this game until ZOS will be confident on the content they provide.
Maybe battlegrounds will fix it - maybe there will be a constant flow of new players that want to compete in a balanced environment and only then they can drop rng from this game for tokens or other less grindy mechanics.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Nobody is saying to remove loot. The loot should be left the same, the only change that is made to dungeons is the addition of tokens, loot should remain the same.NewBlacksmurf wrote: »The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
The current way of doing things makes me not want to return to dungeons. Farming COA 1 50 times to get the full body piece makes me dispise that dungeon. And how is it selfish? We all do dungeons because we need something from them. We mostly do things for our benefit and where we can, we help out friends. And as I clearly said in my post if you were to read it fully, I have 7 characters. I would need to gear all those characters out.
@karma69
That's selfish. You and others are suggesting that "you" want a straightforward way to get BIS items and you're suggestion is just for "you" and those who have the same intent.
It's selfish because people do dungeons for the following
1. Undaunted quests
2. First time quests
3. Daily exp and the green and blue repeatable loot
4. Leveling up
5. Finding gear as they level
Tokens by default are a specific means of removing the possibility of many ever coming back. It's a detriment and only benefits you but exponentially hurts others.
Potential causes
1. Less people in queue
2. Less ppl in guilds doing dungeons
3. Less ppl in chat grouping for dungeons
4. Makes it a speed run for tokens and skipping stuff inside.
I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
NewBlacksmurf wrote: »I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
@Turelus
Hahaaa. No not shot.
It's a good measure of something like this were added.
But I'd say this, while I don't like tokens or rep grinds, you'd either have your dungeon or vet specific tokens and no loot drops at all or adjustments to the loot tables with no tokens in my opinions of this topic.
I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
If you read my full thread thats what I did say, read point 4
I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
If you read my full thread thats what I did say, read point 4
Sure I was kind of just posting my thoughts not really in agreement or disagreement with you.
They would need to make these some kind of currency though (much like other MMO token systems) rather than physical items and the issue is still just how many different ones we would end up with.
I don't know how viable it would be for them vs just having a "Normal Dungeon Token, V. Dungeon Token, etc." I guess we just have to wait and see how they handle it.
The other option could be to break down set items so you break down Skoria's Helm and you get "A Shard of Skoria's helm" with x number being needed to forge one (with a trait stone) to the trait you want.
This way you have RNG (which ZOS loves) of if you get a helm, but if you get a bad one you break it for a shard (100% chance, BoP). This would also open up Nirnhoned as an option for dungeon gear.
NewBlacksmurf wrote: »I might be shot for this but...
I don't want a token system where it drops "Veteran Dungeon Token" but rather "Wayrest Sewers Dungeon Token".
As the former version means players will just farm easy dungeons then go and buy items from the harder ones.
I feel the tokens need to be content specific, however that sadly means you're going to end up with stacks of items which isn't really feasible.
@Turelus
Hahaaa. No not shot.
It's a good measure of something like this were added.
But I'd say this, while I don't like tokens or rep grinds, you'd either have your dungeon or vet specific tokens and no loot drops at all or adjustments to the loot tables with no tokens in my opinions of this topic.
If you read my 4th point I clearly said 'Tokens dropped in a dungeon can only be used in the dungeon it was dropped from e.g. you shouldn't be able to farm the hell out of vCOA1 HM with 4 DDs and be able to use the tokens gained from there to get gear from other dungeons, like Amber Plasm from Ruins of Mazzaatun'
NewBlacksmurf wrote: »NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Who the heck wants to run something a minimum amount of times when if loot was removed it could be one time.
The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
How does this make you selfish exactly?
And what If you get the right gear in the right trait on the first run? - does it make you less selfish - because you are not gonna return to that dungeon unless you want to try a different trait later on.
ZOS knows exactly what they are doing - they know what gear and what trait is desired and I bet that the drop rate is lowered on those items just to make people run more times for it and keep the areas populated.
And people don't stop unless they get it - that's how people work and ZOS is taking advantage of it.
There will be no tokens in this game until ZOS will be confident on the content they provide.
Maybe battlegrounds will fix it - maybe there will be a constant flow of new players that want to compete in a balanced environment and only then they can drop rng from this game for tokens or other less grindy mechanics.
@Didgerion
See above it's explained.
If you get your gear in one run.....that's impossible by design. Even if you get BIS on all drops it's not enough boss kills so no that doesn't make you less selfish.
You're selfish if you play in a way that....I got mine and I'm not going back or helping others.
It's the same for ppl who do solo runs to farm set in dungeons. WTH, why not bring others to help the community and increase ppls odds.
Doing 50-100 runs and not getting said items, in a group setting would give others said items.
By design, it's a help me help you model.
I agree that certain traits should be removed but tokens on top of that are a selfish point of view.
@NewBlacksmurf I read it all, guess I misinterpreted what you said.
With your thought process, it would take months to get all the gear your build requires. If you play dungeons every day randomly it would take months to get the build you need and comes along next patch where that build may not be BiS.
I want to do more time doing meaningful things with the build I want to play with rather than just farm the hell out of dungeons to get what I need.
I took me 3 days of grinding for 6+ hours per day to get a full body piece of BSW in Divines. This was done in a group with other people that needed the same set. So you know what, if you think I am being selfish for aiming to get the build that I want then I don't know what to say to you.
I think its pretty selfish of you telling me how I should and shouldn't get the gear I want.
You say that tokens would reduce people doing dungeons? Well in my particular case, I want Amber Plasm and Aspect of Mazzatun (both for PvP) but I don't think I will try to get them. RNG is just so bad that I am sick and tired of dedicating my time to doing dungeons. If tokens were a thing, you'd have an aim and a goal to aspire to.
NewBlacksmurf wrote: »
Just have them remove specific trait item combinations from loot tables.
jakeedmundson wrote: »NewBlacksmurf wrote: »
Just have them remove specific trait item combinations from loot tables.
I agree.... Just put useful traits on specific weapons/sets.
99.9% of the population wants sharpened/precise on weapons. Maybe put 1 or two other traits to make most happy... nirnhoned and defending maybe? Cut the loot table in half.
Same with armor. Keep divine, infused, impen on all dps set drops..... sturdy, reinforced, impen, infused on tank set drops?
I dunno exactly... but cut some of the fat off. They know which traits are most used and which are not.
The other option would be to make the other traits useful... but that would probably be very difficult.
@NewBlacksmurf I guess I didn't mention this but I never done the dungeons solo. I think I'd rather stop playing the game than do a dungon for 6+ hours a day for 3 days just to get what I need. My runs were always with a 4 man team. On times it would be with a pickup group from zone chat and then other times it would be group finder where I'd tell people what I need to give to me if they don't need it. Many times I got gear that I didn't need and gave it to the other group members that needed the gear.
I'm not sure whether this changes your mind about me being selfish but if it doesn't then I don't have anything else to say.
Grinding for a full BSW Divines body piece for 3 days at 6+ hours a day in a full team is really frustrating, I suggest this token system to prevent something as unpleasant as this from happening to others.
@NewBlacksmurf I guess I didn't mention this but I never done the dungeons solo. I think I'd rather stop playing the game than do a dungon for 6+ hours a day for 3 days just to get what I need. My runs were always with a 4 man team. On times it would be with a pickup group from zone chat and then other times it would be group finder where I'd tell people what I need to give to me if they don't need it. Many times I got gear that I didn't need and gave it to the other group members that needed the gear.
I'm not sure whether this changes your mind about me being selfish but if it doesn't then I don't have anything else to say.
Grinding for a full BSW Divines body piece for 3 days at 6+ hours a day in a full team is really frustrating, I suggest this token system to prevent something as unpleasant as this from happening to others.
I don't know what rock you're living under but every player that either does PvP or end game PvE wants this. There was even a thread post yesterday where someone was complaining about the undaaaunted RNG.
The system would remain the same way? Nothing would change in terms of drop rates. The only difference is that you have the option to go for tokens or for RNG in normal dungeons. Please tell what the negatives to this. This would not impact the many people that you claim to hate this feature.
@NewBlacksmurf I guess I didn't mention this but I never done the dungeons solo. I think I'd rather stop playing the game than do a dungon for 6+ hours a day for 3 days just to get what I need. My runs were always with a 4 man team. On times it would be with a pickup group from zone chat and then other times it would be group finder where I'd tell people what I need to give to me if they don't need it. Many times I got gear that I didn't need and gave it to the other group members that needed the gear.
I'm not sure whether this changes your mind about me being selfish but if it doesn't then I don't have anything else to say.
Grinding for a full BSW Divines body piece for 3 days at 6+ hours a day in a full team is really frustrating, I suggest this token system to prevent something as unpleasant as this from happening to others.
You do understand that you contradict your own statement?
3 days 6+ hours... If we assume you are very good and an average run takes 15 minutes (Which is pretty much impossible for vet HM run, but let's put it in your favor) so 20 hours total. This means you will get 80 tokens. The cost of item is 10-15 tokens in your system. So you can get 5-7 pieces from this grind. Isn't that the exact same grind as the original system in place?
And this all with the odds scaled drastically in favor of the token system. And trust me if ZOS ever introduces a token system the prices will be closer to 50-80 tokens per item at least and more likely to go over a 100. Still think token system is such a good idea?