Additionally the issue with Nightcapping is population balance.
Right now on EU PC.
Azura Star - Turns EP every night.
Trueflame - Turns AD every night.
If they were on the same campaigns the chances of one size taking everything would smaller because there would either be resistance in taking the keeps, or they would just take ones back and forth from each other stopping a full map capture.
Keeps are way to easy to take, you can literally duo-take a keep if there is no resistance. Resources should matter way more in taking a keep to.
Right now on PC-EU trueflame it is AD, it was EP 1,5 year ago and DC had some peaks to. It will always happen, some things are just out of control and making rules for it will results in other ways to effectively use the system. It all comes down to certain players who are able to move others in the directions, DC is really bad at it at the moment. I know exactly why Alessii got emp last night, because of Abraxus.
Don't Asians and Oceanics play on NA server mostly.
Dynamic population caps once again just penalise people for being a specific Faction during off peak times.
If you only have EP characters for example and your peak time is off peak for the server, but you can't get into the campaign because otherwise people are not playing that's hardly fair.
However the easiest fix for this issue (but not easy to do) would be for them to fix the lag in Cyrodiil enough to have one single campaign on each server which can hold the PvP population.
Night capping and one Faction domination would decrease a lot because there would be people actually there fighting, rather than going to another campaign and avoiding fights.
IxSTALKERxI wrote: »It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.
Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.
If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.
IxSTALKERxI wrote: »It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.
Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.
If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.
You need to recruit for the timezone gaps you have
Wars don't get put on hold while people sleep.