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A way to stop nightcaping and night emp.

LarsS
LarsS
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I Think most agree that the nightcaping when a campaign is empty is bad for pvp. I think there is a simple solution. Home keeps and resources for an Alliance that is on one bar pop can't be turned by an enemy alliance, but home keeps and resources can be retaken. In addition there is a 15 min cooldown time under which the alliance have to stay in one bar, same if the alliance is up to 2 bars. I Think this is easy to implement you cant for ex take a keep from within without making it burn.
GM for The Daggerfall Authority EU PC
  • Turelus
    Turelus
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    The problem with solutions to stop night capping is you're penalising players who have a legitimate reason to be playing at that time such as shift workers.

    The only solutions which would actually be fair (although never viable) would be for NA and EU to share Cyrodiil so there is always a timezone where people are active.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hexys
    Hexys
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    Keeps are way to easy to take, you can literally duo-take a keep if there is no resistance. Resources should matter way more in taking a keep to.

    Right now on PC-EU trueflame it is AD, it was EP 1,5 year ago and DC had some peaks to. It will always happen, some things are just out of control and making rules for it will results in other ways to effectively use the system. It all comes down to certain players who are able to move others in the directions, DC is really bad at it at the moment. I know exactly why Alessii got emp last night, because of Abraxus. ;)
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  • Morgul667
    Morgul667
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    Some people on different time zone or shift jobs (and there are many) would not enjoy such solution

    I dont see a good way to solve this
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Nothing wrong with nightcaping imho.

    Edited by anitajoneb17_ESO on February 26, 2017 12:16PM
  • Turelus
    Turelus
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    Additionally the issue with Nightcapping is population balance.

    Right now on EU PC.

    Azura Star - Turns EP every night.
    Trueflame - Turns AD every night.

    If they were on the same campaigns the chances of one size taking everything would smaller because there would either be resistance in taking the keeps, or they would just take ones back and forth from each other stopping a full map capture.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hexys
    Hexys
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    Turelus wrote: »
    Additionally the issue with Nightcapping is population balance.

    Right now on EU PC.

    Azura Star - Turns EP every night.
    Trueflame - Turns AD every night.

    If they were on the same campaigns the chances of one size taking everything would smaller because there would either be resistance in taking the keeps, or they would just take ones back and forth from each other stopping a full map capture.

    Exactly this!
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  • Kram8ion
    Kram8ion
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    It's a very small view of the world to think that nightcapping is a thing let alone have a solution I don't understand how or why or even just...ugh face palm :/

    #stuckonaturtlesback
    #worldisflat
    Edited by Kram8ion on February 26, 2017 12:39PM
    ps4eu
    Kramm stam man kittyblade

  • LarsS
    LarsS
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    Well my proposal dont stop you from doing pvp and farming AP it only improves the campaign balance. So whats the problem?
    GM for The Daggerfall Authority EU PC
  • Cogo
    Cogo
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    The only thing you need to do, to stop night capping, is getting a few players with some brains.

    Sometimes AD comes with a solid group that don't fall for my defending tricks. But most times, even with Big Boss large groups, 5 defenders stops 25.

    I am getting sick and tired of always see people yelling for others to fix their own problem.
    Want to stop night cap? Stop em!

    What players you should not get for a good defense group
    - Those who complain about X instead of doing something.
    - Anyone who shouts "They are to many! Impossible!", have already lost. Stay away from them.
    - Players who calls an enemy names, because they got owned. If someone cant see what they do wrong and improve, they are useless.
    - If they don't use sieges, all they can do is kill 1-1, maybe 1-3. Not good enough.
    Edited by Cogo on February 26, 2017 1:18PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • IcyDeadPeople
    IcyDeadPeople
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    Just recruit more Oceanic and Pacific time zone players to your faction.

    EDIT: Sorry, just noticed you are on EU server - which countries play on EU late at night?
    Edited by IcyDeadPeople on February 26, 2017 1:22PM
  • Cogo
    Cogo
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    I play at odd times, and everytime I log in at 4am, there are pact around. Mostly whining about stuff, but they are there.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • jroc699_burr
    jroc699_burr
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    set your alarm and stop them my aussie friend play at that time and flip all the time for fun and ap
  • Ourorboros
    Ourorboros
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    ESO is global, therefore nightcapping is only in your imagination. How many times does this need to be explained? You surely earned....

    beat-a-dead-horse.jpg
    PC/NA/DC
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  • Kram8ion
    Kram8ion
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    ^^^^^^ :)

    #forumnightcapper
    Edited by Kram8ion on February 26, 2017 1:42PM
    ps4eu
    Kramm stam man kittyblade

  • BuggeX
    BuggeX
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    there is just one way and that would be a asia Server, ever thought that also australians and asians Play on our Server and have different time when we sleep?
    Edited by BuggeX on February 26, 2017 1:47PM
    #makemagickadkgreataigan
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  • Jitterbug
    Jitterbug
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    Don't Asians and Oceanics play on NA server mostly?

    On EU the timezone difference between the mainland countries are so small that it's basically night everywhere. But what are gonna do? Should players who can only play at night just go "oh better be a good sport and not cap this, I'll just farm wolves"?

    Oh, and also... nerf wolves!
  • AbraXuSeXile
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    Hexys wrote: »
    Keeps are way to easy to take, you can literally duo-take a keep if there is no resistance. Resources should matter way more in taking a keep to.

    Right now on PC-EU trueflame it is AD, it was EP 1,5 year ago and DC had some peaks to. It will always happen, some things are just out of control and making rules for it will results in other ways to effectively use the system. It all comes down to certain players who are able to move others in the directions, DC is really bad at it at the moment. I know exactly why Alessii got emp last night, because of Abraxus. ;)

    I may of pushed people into attacking the correct keeps in the correct sequence ;) Was stressing me out DC always fighting in a straight line.
    AbraXuS
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  • HoloYoitsu
    HoloYoitsu
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    A way to stop night capping? Here you go!
    giphy.gif
  • LadyLethalla
    LadyLethalla
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    Jitterbug wrote: »
    Don't Asians and Oceanics play on NA server mostly.

    I play on EU and I'm in Australia. My guild has other Australians, a guy living in Japan and also at least one New Zealander.



    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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  • IxSTALKERxI
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    It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.

    Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.

    If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.
    Edited by IxSTALKERxI on February 27, 2017 2:57AM
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  • SirAndy
    SirAndy
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    LarsS wrote: »
    I Think most agree that the nightcaping when a campaign is empty is bad for pvp.
    Your night is some else's prime time and last i checked they have just as much right to play this game as you do.
    shades.gif
    Edited by SirAndy on February 27, 2017 3:03AM
  • olivesforge
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    The most effective way to frustrate the enemy's plans is to put them to the sword, not to cry to Daddy Developer anytime a campaign is not perfectly balanced.

    ON TF-NA, if AD spent less time bitching, nightcapping by Dominion traitors would be immediately ended.
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  • WarLord2905
    WarLord2905
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    OP - your night capping is someone else's peak time. No point asking for a solution to a problem that doesn't exist
    NA Server XBOX 1
    BAWS Order Of Wolves
  • Sheuib
    Sheuib
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    Working as intended.
  • Sharee
    Sharee
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    The solution is to implement dynamic population caps that will prevent any faction from having significantly more players than the faction with the lowest population.

    If the least-populated faction has 20 players, the highest any other faction can have online is 20+x% (the x% is to allow for some margin, i think 10% would be fine but its open for debate)

    That way the campaign can be open 24/7 as it should be, while ensuring the fight is still fair at all times.

    Since accounts are no longer locked into only playing one side in any given campaign, if someone is unhappy with an early morning queue, he is free to switch to the faction which has none.
  • Turelus
    Turelus
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    Dynamic population caps once again just penalise people for being a specific Faction during off peak times.

    If you only have EP characters for example and your peak time is off peak for the server, but you can't get into the campaign because otherwise people are not playing that's hardly fair.

    As I said before, there is only one solution which is to make sure all the off peak players are playing on the same server.

    You could have rotating vulnerability windows, like other games, they could have off peak campaigns, or other crazy ideas.

    However the easiest fix for this issue (but not easy to do) would be for them to fix the lag in Cyrodiil enough to have one single campaign on each server which can hold the PvP population.

    Night capping and one Faction domination would decrease a lot because there would be people actually there fighting, rather than going to another campaign and avoiding fights.
    @Turelus - EU PC Megaserver
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  • Sharee
    Sharee
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    Turelus wrote: »
    Dynamic population caps once again just penalise people for being a specific Faction during off peak times.

    If you only have EP characters for example and your peak time is off peak for the server, but you can't get into the campaign because otherwise people are not playing that's hardly fair.

    There are 8 character slots. People would adapt eventually, making characters for more than one faction. And realistically, people are already moving freely between factions - thats why there is such a large imbalance in the firstplace, people flock to the side with the easy wins.
    Turelus wrote: »
    However the easiest fix for this issue (but not easy to do) would be for them to fix the lag in Cyrodiil enough to have one single campaign on each server which can hold the PvP population.

    Night capping and one Faction domination would decrease a lot because there would be people actually there fighting, rather than going to another campaign and avoiding fights.

    If there is a population imbalance in off-peak hours, it will still be there even if you only have one campaign. Just instead of for ex. 150(locked) vs 20, you would have 500(locked) vs 50.
    Edited by Sharee on February 27, 2017 7:35AM
  • vanzan
    vanzan
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    It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.

    Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.

    If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.

    Stalker is right on the money here. You need to recruit for the timezone gaps you have and you need to cover for guilds who leave the game as well. Also some guilds don't raid every single night so you need to cover that as well.

    In GW2 there were faction councils who would organise guilds based to be ready for the next season. Winning was so important to some that they would pay gold to mercenary guilds to move to their faction for the duration of the season. They also paid for EU guilds to move to the NA servers to counter the oceanic presence.

    Wars don't get put on hold while people sleep.
    Vanzan Lizardman - TKG

  • Sharee
    Sharee
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    vanzan wrote: »
    It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.

    Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.

    If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.

    You need to recruit for the timezone gaps you have

    This does not work. ESO is a computer game, not an army. The players are individuals who want to have fun, and for many fun = winning, and that means moving to the winning faction. Thus, the snowballing of all the "off-hours" players on one side.

    As long as players are not account-locked into playing only one faction, trying to make them not play on the winning side is like trying to herd cats.
    vanzan wrote: »

    Wars don't get put on hold while people sleep.

    Noone wants to put the war on hold, just make the war balanced in off-peak hours just as it is during primetime.

    Edited by Sharee on February 27, 2017 7:44AM
  • Olen_Mikko
    Olen_Mikko
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    Just because you are in more popular timezone, doesn't mean that Cyrodiil needs to be locked when you go to sleep.

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