Curragraigue wrote: »They are 24/7 world servers there is no such thing as nightcapping. There is US primetime on the NA server and EU primetime on the EU server. Everything else is off peak but in the competitive campaign there are always people on wanting to play the game.
There is no solution that is fair for everyone. Personally I just leave Cyrodiil and do something else if there is no one to fight but not everyone is as adverse to PvDoor
Fact is that most players on the EU server are from only 4 time zones, so late night and early morning all alliances are at one bar on all instances. It is very hard to find any organized group at all at that time, so if a few group up they can easly take most of the map, crown emp and take most scrolls. Most of it is pve not pvp even though one get ap for it. On EU, most emp are crowned in this way. I dont think this is good for the campaigns, they tend to get unbalanced. The alliance which most often have a late night early morning group up, tends to win the campaign.
My proposal to make it impossible to to take home keeps and resources from a one bar allance, could balance the campaigns, but would not stop pvp. You can still kill all enemies you find (even sieg the keeps) and I think there would be nice fights around keeps not owned by their home alliance.
This! ^^^^^IxSTALKERxI wrote: »It's not 'nightcapping', it's population imbalance during different time zones. The lower the population, the more unbalanced it tends to become. The solution is encouraging more players to play during off-peak periods, not less. Players can't pvdoor a map if there is opposition fighting them. Now obviously it's unrealistic make more people play during an off-peak period, but what you can do is consolidate all off-peak players into one campaign so they compete against one another. Dynamic population caps could also be useful to help balance during this period.
Discouraging players from playing during these times is not the answer though. Some people can only play during off-peak hours due to worldwide timezones, shiftwork or lifestyle choices.
If you are a prime time player, you need to realize that you can't be responsible for the map 24/7. Just worry about the map during your time zone. Have trust in your factions ability to hold the map during other time zones. It's a team effort.
Stalker is right on the money here. You need to recruit for the timezone gaps you have and you need to cover for guilds who leave the game as well. Also some guilds don't raid every single night so you need to cover that as well.
In GW2 there were faction councils who would organise guilds based to be ready for the next season. Winning was so important to some that they would pay gold to mercenary guilds to move to their faction for the duration of the season. They also paid for EU guilds to move to the NA servers to counter the oceanic presence.
Wars don't get put on hold while people sleep.
AbraXuSeXile wrote: »I may of pushed people into attacking the correct keeps in the correct sequence Was stressing me out DC always fighting in a straight line.
This does not work. ESO is a computer game, not an army. The players are individuals who want to have fun, and for many fun = winning, and that means moving to the winning faction. Thus, the snowballing of all the "off-hours" players on one side.
As long as players are not account-locked into playing only one faction, trying to make them not play on the winning side is like trying to herd cats.
AbraXuSeXile wrote: »I may of pushed people into attacking the correct keeps in the correct sequence Was stressing me out DC always fighting in a straight line.
Simply two groups on two different targets, like in the old days
Still sometimes missing old binoo times
[*] remove emperor as an objective altogether on campaigns with lower population
Ourorboros wrote: »ESO is global, therefore nightcapping is only in your imagination. How many times does this need to be explained? You surely earned....