On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.
In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.
Unsent.Soul wrote: »
Also irrelevant.On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.

On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.
In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.
Zergs should be strong...and 1vX should be damn-near impossible. The only reason anyone would be strong vs. a zerg or able to 1vX consistently is -because- of imbalances.
And actually, I play exclusively on Non-CP now and have for a while...you don't see insane combos like that anywhere near as frequently as on CP Campaigns.
Also irrelevant.On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.
You can have 3 alliances pop locked and zero lag if they aren't interacting with each other, such as everyone fishing or farming.
Or you can have just 2 alliances with 1 piddling bar of population and plenty of lag because every swinging sword and staff is blasting at each other on the bridge.
LadyLavina wrote: »
Performance will increase because people won't play. That's bad because then the ignorant whiny crowd will go "SEE LOOK REMOVING CP IS A GREAT IDEA".
I feel sorry for those that voted that way.
On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.
In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.
Zergs should be strong...and 1vX should be damn-near impossible. The only reason anyone would be strong vs. a zerg or able to 1vX consistently is -because- of imbalances.
And actually, I play exclusively on Non-CP now and have for a while...you don't see insane combos like that anywhere near as frequently as on CP Campaigns.
The game should be more than just how many bodies you bring to the battle. 1vX should not be anywhere close to impossible if your opponents misplay and you do not. Right now on live w/ cp I play in a 6-10 man group and regularly wipe 20-30 man zergs simply by having proper group play builds, and a decent amount of coordination. The only thing that changes on this front is that we now need an extra destro ult or two, and a healer running the other morph of repentance. What I'm basically saying here, is that if you're in an organised group that's winning 8v24s already, it won't take much adjusting to do more of the same. This hurts solo players, and the 2-4 man groups farrrrrrrrrrrrrrrrrrrrrrrrr more than I believe to be acceptable. I have always been a fan of high damage, I firmly believe that you should be able to 1-combo burst down all DDs because the alternative is that numbers are too big of a factor.
A fun thought just popped into my mind. I firmly believe that this isn't going to significantly help the latency, maybe a bit, but not significantly. However! If it did, if removing CP were the magical cure-all, I actually think 1vX, and 12v30+ might even be easier. Not certain about 1vX, but group v zerg? I definitely see it.Also irrelevant.On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.
You can have 3 alliances pop locked and zero lag if they aren't interacting with each other, such as everyone fishing or farming.
Or you can have just 2 alliances with 1 piddling bar of population and plenty of lag because every swinging sword and staff is blasting at each other on the bridge.
It is relevant because when I play in Skull on Xbox NA around primetime (there's usually 5-6 bars out of a possible 9) and I get into the giant 50-60 man bridge fight it simply does not lag anywhere near as bad as Haderus, nor does Scourge for that matter.