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ZOS trying to “fix“ PvP lag by deactivating Champion Points - what do you think?

  • SnubbS
    SnubbS
    ✭✭✭✭✭
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.

    In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Great idea to reduce lag and increase performance!
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.

    In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.

    Zergs should be strong...and 1vX should be damn-near impossible. The only reason anyone would be strong vs. a zerg or able to 1vX consistently is -because- of imbalances.

    And actually, I play exclusively on Non-CP now and have for a while...you don't see insane combos like that anywhere near as frequently as on CP Campaigns.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    DHale wrote: »
    There was lag prior to the cp system. Secondly with the CP system in place the costs of spells has increased significantly and cost reduction has been reduced as well meaning it's not as it was when it was introduced anyway.

    People seem to forget this...

    It's irrelevant.

    It's not that the numbers in the math problem are smaller, it's that there is a math problem at all.

    There's no fundamental diff of cpu load between solving 2800 cost reduced by 6% and solving 2000 cost reduced by 9%... The difference in cpu load comes when you run straight with the cost, no reduction, no math at all.
    Xbox NA
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.
    Also irrelevant.

    You can have 3 alliances pop locked and zero lag if they aren't interacting with each other, such as everyone fishing or farming.

    Or you can have just 2 alliances with 1 piddling bar of population and plenty of lag because every swinging sword and staff is blasting at each other on the bridge.
    Xbox NA
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    p39jS7E.png

    Performance will increase because people won't play. That's bad because then the ignorant whiny crowd will go "SEE LOOK REMOVING CP IS A GREAT IDEA".

    I feel sorry for those that voted that way.



    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    cjthibs wrote: »
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.

    In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.

    Zergs should be strong...and 1vX should be damn-near impossible. The only reason anyone would be strong vs. a zerg or able to 1vX consistently is -because- of imbalances.

    And actually, I play exclusively on Non-CP now and have for a while...you don't see insane combos like that anywhere near as frequently as on CP Campaigns.

    The game should be more than just how many bodies you bring to the battle. 1vX should not be anywhere close to impossible if your opponents misplay and you do not. Right now on live w/ cp I play in a 6-10 man group and regularly wipe 20-30 man zergs simply by having proper group play builds, and a decent amount of coordination. The only thing that changes on this front is that we now need an extra destro ult or two, and a healer running the other morph of repentance. What I'm basically saying here, is that if you're in an organised group that's winning 8v24s already, it won't take much adjusting to do more of the same. This hurts solo players, and the 2-4 man groups farrrrrrrrrrrrrrrrrrrrrrrrr more than I believe to be acceptable. I have always been a fan of high damage, I firmly believe that you should be able to 1-combo burst down all DDs because the alternative is that numbers are too big of a factor.

    A fun thought just popped into my mind. I firmly believe that this isn't going to significantly help the latency, maybe a bit, but not significantly. However! If it did, if removing CP were the magical cure-all, I actually think 1vX, and 12v30+ might even be easier. Not certain about 1vX, but group v zerg? I definitely see it.
    Cryptical wrote: »
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.
    Also irrelevant.

    You can have 3 alliances pop locked and zero lag if they aren't interacting with each other, such as everyone fishing or farming.

    Or you can have just 2 alliances with 1 piddling bar of population and plenty of lag because every swinging sword and staff is blasting at each other on the bridge.

    It is relevant because when I play in Skull on Xbox NA around primetime (there's usually 5-6 bars out of a possible 9) and I get into the giant 50-60 man bridge fight it simply does not lag anywhere near as bad as Haderus, nor does Scourge for that matter.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • visionality
    visionality
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    I'm happy they are visibly doing something to get a grip on the lag. We'll see on Monday if it changes anything.
  • Anhedonie
    Anhedonie
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    ✭✭
    Great idea to reduce lag and increase performance!
    Remove CP from pvp and you'll notice an improvement in every way.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • hmsdragonfly
    hmsdragonfly
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    LadyLavina wrote: »
    p39jS7E.png

    Performance will increase because people won't play. That's bad because then the ignorant whiny crowd will go "SEE LOOK REMOVING CP IS A GREAT IDEA".

    I feel sorry for those that voted that way.



    Trueflame is going to get pop locked as always. You will see.
    Edited by hmsdragonfly on February 26, 2017 2:51AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    SnubbS wrote: »
    cjthibs wrote: »
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better. All the other non pop-locked campaigns run just as smoothly as Azuras. This makes zergs stronger, and 1vX harder. I wish that they would have removed the 50% damage/healing/shielding reduction from Battle Spirit along with removing cp.

    In the end, the only thing that is really going to accomplish is to have people crafting some purple gear for a week -- and re-enchanting their jewellery. There's going to be the same fights at the same spots, your group now needs another destro ult or two, and probably another healer -- your six man might turn into a nine man. StamNBs will be oneshotting people from stealth with the HA>Incap>Viper>Veli>Execute combo -- nothings really going to change, and that probably includes your ping and fps.

    Zergs should be strong...and 1vX should be damn-near impossible. The only reason anyone would be strong vs. a zerg or able to 1vX consistently is -because- of imbalances.

    And actually, I play exclusively on Non-CP now and have for a while...you don't see insane combos like that anywhere near as frequently as on CP Campaigns.

    The game should be more than just how many bodies you bring to the battle. 1vX should not be anywhere close to impossible if your opponents misplay and you do not. Right now on live w/ cp I play in a 6-10 man group and regularly wipe 20-30 man zergs simply by having proper group play builds, and a decent amount of coordination. The only thing that changes on this front is that we now need an extra destro ult or two, and a healer running the other morph of repentance. What I'm basically saying here, is that if you're in an organised group that's winning 8v24s already, it won't take much adjusting to do more of the same. This hurts solo players, and the 2-4 man groups farrrrrrrrrrrrrrrrrrrrrrrrr more than I believe to be acceptable. I have always been a fan of high damage, I firmly believe that you should be able to 1-combo burst down all DDs because the alternative is that numbers are too big of a factor.

    A fun thought just popped into my mind. I firmly believe that this isn't going to significantly help the latency, maybe a bit, but not significantly. However! If it did, if removing CP were the magical cure-all, I actually think 1vX, and 12v30+ might even be easier. Not certain about 1vX, but group v zerg? I definitely see it.
    Cryptical wrote: »
    SnubbS wrote: »
    On Xbox NA, I've never seen Azuras with more than 3 total bars of population between the 3 alliances, obviously it's going to run better.
    Also irrelevant.

    You can have 3 alliances pop locked and zero lag if they aren't interacting with each other, such as everyone fishing or farming.

    Or you can have just 2 alliances with 1 piddling bar of population and plenty of lag because every swinging sword and staff is blasting at each other on the bridge.

    It is relevant because when I play in Skull on Xbox NA around primetime (there's usually 5-6 bars out of a possible 9) and I get into the giant 50-60 man bridge fight it simply does not lag anywhere near as bad as Haderus, nor does Scourge for that matter.

    To be fair, it's ez to wipe non-coordinated randoms when you have 2 unkillable magplar healers, an unkillable magplar tank, a magblade bomber with vicious death and a couple of generic stam builds using spin-to-win then stacking destro ults.
    Edited by hmsdragonfly on February 26, 2017 2:58AM
    Aldmeri Dominion Loyalist. For the Queen!
  • WhiteMage
    WhiteMage
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    Great idea to reduce lag and increase performance!
    Biased poll is biased.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • TheBonesXXX
    TheBonesXXX
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    I do not give a damn how they solve the lag.. just solve it.
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