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ZOS trying to “fix“ PvP lag by deactivating Champion Points - what do you think?

Seraphayel
Seraphayel
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So ZOS is deactivating CP in Cyrodiil on Monday for one week (double AP week coming) to reduce performance issues and lag (by deactivating Champion Points) - their explanation is they want to reduce server load by reducing all of the different passives in Champion System (that devour loads of server performance) to zero - what do you think?
Edited by Seraphayel on February 25, 2017 9:00AM
PS5
EU
Aldmeri Dominion
- Khajiit Arcanist -

ZOS trying to “fix“ PvP lag by deactivating Champion Points - what do you think? 307 votes

Great idea to reduce lag and increase performance!
18%
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Just an awkward fix to a problem they're not able to detect...
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Champion Points are part of character progression and shouldn't be turned off!
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If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
58%
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  • AlnilamE
    AlnilamE
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?
    The Moot Councillor
  • cjthibs
    cjthibs
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    Great idea to reduce lag and increase performance!
    AlnilamE wrote: »
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?

    They do not have the same lag issues. That's why it's being tested.
  • cjthibs
    cjthibs
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    Great idea to reduce lag and increase performance!
    PvP is more fun and balanced without the CP anyway.
  • AlMcFly
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Seraphayel wrote: »
    So ZOS is deactivating CP in Cyrodiil on Monday for one week (double XP week coming) ...

    InB4 complaints that PvPers can't gain CP experience in Cyrodiil during 2x XP week.
  • geonsocal
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    sure why not...they can change the rules however they want (which the often do when the adjust passives, skills and gear) - it's still us versus them...

    personally - I've been on the short end of the stick cp wise since I entered the game...I'm not big into grinding to speed up character progression and I still play 3 non vet characters (which don't advance cp)...

    yeah, I'm kinda looking forward to going after my cp 600 pvp buddies (which I do now anyways) to see how well they'll adjust next week...
    Edited by geonsocal on February 24, 2017 8:29PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • THEDKEXPERIENCE
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    I'm 100% for any test that could result in less lag. I applaud ZOS for thinking out of the box. Despite what some people think there is simply no way to test thousands of people all playing at once other than to do it in the live game.
  • Edziu
    Edziu
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    Great idea to reduce lag and increase performance!
    at all you can cast many times thoughtlessy thans cp cost reduction and regens bonus, without cp you need to think few time before you will start spamming skill like nobrainer creating more effects in game creting by this lag

    no cp = less skills use/spam = less lag because less of skill animations where some are very lagge because of very much effects
  • Emmagoldman
    Emmagoldman
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    I'm not looking at what they are server side, or tbh, would I really know how to. If they think it could be the problem, i say try it out
  • Knights12
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Lag has been around since launch...before the champion points. So I don't know where they are going with this.
  • FluffyReachWitch
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    Great idea to reduce lag and increase performance!
    I think it's a good experiment. The entire game runs on constant client-server interactions, with data being sent both ways all the time. While CP are nice to have, that means more data has to be processed and sent back and forth. Even in single player games like Skyrim, it doesn't take too much to overwhelm a CPU or cause a backup of processes and lag.

    So I'm looking forward to the experiment and I hope we get to hear about the results. If it turns out it is part of the problem and CP winds up getting some back-end fixes for optimization as a result, it'll be worth it.
  • WalkingLegacy
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    cjthibs wrote: »
    PvP is more fun and balanced without the CP anyway.

    This right here. An artificial progression hook that introduces power creep and player gap does not belong in PvP.

    Actual competitive PvP players will and should not care because PvP isn't about how many CPs you have.

    If ZOS is smart, they'll get rid of the stupid system game wide and just do what almost everyone else does and increase the level cap for big expansions.
  • Ankael07
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    Great idea to reduce lag and increase performance!
    CP changes the behavior of people and how battles occur. Without CP, people arent able to withstand for minutes straight spamming skills all the way. Battles end a lot quicker compared to CP campaigns be cause not everyone is a demigod in non CP campaigns. At this point people need to choose whats important for them. CP or a playable campaign?

    Oh and whoever decides to protest this test by not pvping next week have no right to complain about lag.
    If you want me to reply to your comment type @Ankael07 in it.
  • Katahdin
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Seraphayel wrote: »
    So ZOS is deactivating CP in Cyrodiil on Monday for one week (double XP week coming) to reduce performance issues and lag (by deactivating Champion Points) - their explanation is they want to reduce server load by reducing all of the different passives in Champion System (that devour loads of server performance) to zero - what do you think?

    Not quite accurate.

    This is a TEST to see if CP calculations by the server are contributing significant lag.
    The only way to test it is turn it off on the live server and have players play. You cant simulate it on the test server. You can't compare TF to AZ because the populations are not the same. There could also be differences in the servers themselves causing some of it (unlikely but possible).
    Beta tester November 2013
  • Gandrhulf_Harbard
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    Champion Points are part of character progression and shouldn't be turned off!
    Well, if they already have 2 No CP Campaigns that don't suffer the Cyrodiil Lag they really don't need to test this theory by deactivating CP for everyone else.

    What they need to do is to learn how to streamline CP calculations and the server-load they generate.

    Testing for a conclusion you already have tons of evidence to support is just time wasting and giving the appearance of "doing something".

    All The Best
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  • Korah_Eaglecry
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    The whole reason for the deactivation is TO TEST TO SEE IF THERES AN ISSUE THERE THAT CAN BE IDENTIFIED AND POSSIBLY FIXED.

    It doesnt matter if people like it or not. The people complaining are probably already terrible at PvP and need those CP points to help cover up their lacking skill set.
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  • cjthibs
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    Great idea to reduce lag and increase performance!
    Well, if they already have 2 No CP Campaigns that don't suffer the Cyrodiil Lag they really don't need to test this theory by deactivating CP for everyone else.

    What they need to do is to learn how to streamline CP calculations and the server-load they generate.

    Testing for a conclusion you already have tons of evidence to support is just time wasting and giving the appearance of "doing something".

    All The Best

    There is only 1 non-CP campaign on PC.
  • AlnilamE
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    cjthibs wrote: »
    Well, if they already have 2 No CP Campaigns that don't suffer the Cyrodiil Lag they really don't need to test this theory by deactivating CP for everyone else.

    What they need to do is to learn how to streamline CP calculations and the server-load they generate.

    Testing for a conclusion you already have tons of evidence to support is just time wasting and giving the appearance of "doing something".

    All The Best

    There is only 1 non-CP campaign on PC.

    Did they change the campaigns again? I thought Azura's was the non-CP and then Blackwater Blade, being the sub-50 was non-CP as well?
    cjthibs wrote: »
    AlnilamE wrote: »
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?

    They do not have the same lag issues. That's why it's being tested.

    In that case, let's do it! I'll even venture into Cyrodiil for the occasion!
    Well, if they already have 2 No CP Campaigns that don't suffer the Cyrodiil Lag they really don't need to test this theory by deactivating CP for everyone else.

    What they need to do is to learn how to streamline CP calculations and the server-load they generate.

    Testing for a conclusion you already have tons of evidence to support is just time wasting and giving the appearance of "doing something".

    All The Best

    Well, those campaigns are also less populated, so they may want to give it a try with more people.
    The Moot Councillor
  • Spacemonkey
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    Great idea to reduce lag and increase performance!
    cjthibs wrote: »
    PvP is more fun and balanced without the CP anyway.

    This. Really, I mean if you want matchmaking, I'd even go to the lengths of saying you should have loadouts and etc... Thats what they attempted to do with the 3 alliances. If not it should simply be PvP zones, free for all, friend-based and guild-based. Doesn't mean you HAVE to pvp, just that you need to watch your back in those zones. <- and that removes the need for the whole battle leveled mess that makes max gear lvl 20s with plenty cps, stronger than lvl 50s that are still upgarding their gear. zos logic but w/e

    I mean, I dont really see a huge problem with it at this point, but if you want competitive the field needs to be leveled. And you cant get better than that other than with loadouts.
  • jircris11
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    AlnilamE wrote: »
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?

    no, they do not lag nearly as horrible to be honest.
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  • Seraphayel
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    jircris11 wrote: »
    AlnilamE wrote: »
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?

    no, they do not lag nearly as horrible to be honest.

    The question here is do they lag less because a) Champion Points are causing the issue or b) there are overall less players.
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  • Runschei
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    Just an awkward fix to a problem they're not able to detect...
    I'm already in Azura so I don't really mind :/
  • UrQuan
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    Your poll options are problematic because you're either misunderstanding or misrepresenting what they're doing.

    They're not trying to fix lag by deactivating CPs. They're doing a performance test with CPs deactivated. Specifically this is going to be their first performance test on live. In other words, they're trying to gather baseline data for high PVP population with CP calculations disabled. This will let them do future tests with CPs and perform comparisons to try to track down what specifically in the CP calculations (if anything) may be contributing to lag.

    Maybe in the end their fix for PVP lag will be to entirely disable CPs, but that seems highly unlikely.
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  • TequilaFire
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    So many myths about CP will be busted by this.
    I am looking forward to still being poisoned and proc'd to death.
  • Ghost-Shot
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    The power creep from CP has really diminished the fun of the game anyway. I like character progression so I don't really want to see CP removed from PvP all together but I would like to see a separate champion system that is PvP specific so it can be balanced specifically with PvP in mind.
  • Seraphayel
    Seraphayel
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    UrQuan wrote: »
    Maybe in the end their fix for PVP lag will be to entirely disable CPs, but that seems highly unlikely.

    That's the overall point of this. In a very “simple“ (and logically flawed way) they're trying to solve the issue by deactivating CP (and finding out what's causing the problems and then trying to find the source of those performance issues by iterating).
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  • Lexxypwns
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    I think their method is flawed because they're changing two variables. However, I think all the CP passives like riposte that proc more calculations based on certain conditions are pretty troublesome as far as server load goes.

    Like @Derra has said over and over though, they're reducing sustain and healing meaning people are going to die faster and have less resources to spam skills. This is going to result in lag reducing REGARDLESS of CP passives and as a result create a false positive for the test.

    I do believe that lowering server load is a good thing, I don't think removing CP from pvp is a long term solution without some serious game re balancing on the level we haven't seen since CP were introduced. There's just too many changes to skills, both cost and performance wise that have been balanced around the CP system
  • Grymmoire
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    But why stop there? Deactivate skills; armor; all passives and give each player a large club and give each cute baby seal heads that each can bash.

    Then true skill will determine the best of the best, and no more "balancing" need affect the PvE realm.

    Just an idea. :*
    Edited by Grymmoire on February 24, 2017 10:08PM
  • disintegr8
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    If it is only for trying to isolate the cause of the lag, that is fine.

    I think it could negatively impact those players who switch between PVE and PVP because you might have CPs heavily directed into a particular area that frees you up to direct skill points or enchantments into another. You might have to rethink your character setup to 're-balance' it.

    On PS4 NA at least, the non CP vet campaigns are always either empty or lightly populated with only one faction anyway. This tells me that people do not like PVP without CP once they reach vet level.
    Australian on PS4 NA server.
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  • Kozato
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    Champion Points are part of character progression and shouldn't be turned off!
    I think if you earn the points you should get to keep them. Having them taken away doesn't seem right. On the other hand it lets lower levels compete which is good....
  • Sneaky-Snurr
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    Just an awkward fix to a problem they're not able to detect...
    UrQuan wrote: »
    Maybe in the end their fix for PVP lag will be to entirely disable CPs, but that seems highly unlikely.

    @UrQuan
    Knowing ZoS, I wouldn't rule that possibility out.

    EDIT: Inb4 flaming. :p
    Edited by Sneaky-Snurr on February 24, 2017 11:19PM
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