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ZOS trying to “fix“ PvP lag by deactivating Champion Points - what do you think?

  • zaria
    zaria
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    Well the problem with "lag" is that there are simply too many variables to be calculated & transferred to server and vice versa. If you have a group of let's say 10 vs 10 in PvP then each of those players have:
    1. Racial passives
    2. Class passives
    3. Weapon & armour passives
    4. Gear set bonus (usually with proc sets, there is also a proc chance)
    5. Spell & Weapon critical chance, and dmg
    6. And on top of that - CP points.
    7. Probably a lot more that I forgot abut...

    This all needs to be calculated in a blink of an eye for every of those characters on server - side. So the more "stats" - the more variables needs to be transferred - more data to transfer - more lag.
    If they are smart they pre calculate all the fixed values, attributes, skills, racial and cp
    Gear bonus has to be calulated also all the short term buffs.
    Then weapon effects. damage and healing done or taken.

    Only issue might be that CP can be respected on the fly. but using that interface would force update. Same as gaining or upgrading skills.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JamilaRaj
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    Katahdin wrote: »
    Seraphayel wrote: »
    So ZOS is deactivating CP in Cyrodiil on Monday for one week (double XP week coming) to reduce performance issues and lag (by deactivating Champion Points) - their explanation is they want to reduce server load by reducing all of the different passives in Champion System (that devour loads of server performance) to zero - what do you think?

    Not quite accurate.

    This is a TEST to see if CP calculations by the server are contributing significant lag.
    The only way to test it is turn it off on the live server and have players play. You cant simulate it on the test server. You can't compare TF to AZ because the populations are not the same. There could also be differences in the servers themselves causing some of it (unlikely but possible).

    This is not a test however. To see if X has an impact, all other variables have to remain untouched. If they turn off CPs, but double AP gains, and (especially) servers lag anyway, they will not learn anything, becaue e.g. there may have been more players or behaving differently (farming APs or even deliberately trying to affect outcome by causing more/less lag depending on their agenda).
  • Gilvoth
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    i am struggling with being able to answer this poll.
    there is alot of reasons on both sides of this to "do it" and "not to do it"

    i say that because of what the answers to this test are going to lead to.
    for example, if they love how little lagg we get with CP shut off they might just keep all CP in PvP shut off permanently.
    i am not sure what i feel about that happening.
    on the one hand i agree and on the other i disagree with doing it.


    Edited by Gilvoth on February 25, 2017 5:15PM
  • c0rp
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    FFS it's ONE WEEK in an effort to improve the game for everyone by collecting data. Stop being little babies and grow up. CP ruined PVP anyway.
    Edited by c0rp on February 25, 2017 5:57PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • alexkdd99
    alexkdd99
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    Champion Points are part of character progression and shouldn't be turned off!
    cjthibs wrote: »
    AlnilamE wrote: »
    There are two no-CP campaigns already. Do they have the same lag issues as the CP ones?

    They do not have the same lag issues. That's why it's being tested.

    That is dumb. If there are already campaign with no cp then they are already testing it. I don't see why they feel the need to test this on every campaign.

    I don't play pvp enough lately for this to affect me, but it just doesn't seem right.
  • Lokey0024
    Lokey0024
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Signed
  • BRogueNZ
    BRogueNZ
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    meh, personally I thinks it has more to do with groups
  • R1ckyDaMan
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    What nonesense the lag was terrible long before cp were introduced.

    And besides we all know nerfing AD will solve most of lag (damn zerging)
    Edited by R1ckyDaMan on February 25, 2017 6:38PM
  • AgentRed
    AgentRed
    Champion Points are part of character progression and shouldn't be turned off!
    While they are at it, they should turn it off for dungeons too and CP should only be used for RP lol
  • SPE825
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    cjthibs wrote: »
    PvP is more fun and balanced without the CP anyway.

    This right here. An artificial progression hook that introduces power creep and player gap does not belong in PvP.

    Actual competitive PvP players will and should not care because PvP isn't about how many CPs you have.

    If ZOS is smart, they'll get rid of the stupid system game wide and just do what almost everyone else does and increase the level cap for big expansions.

    Agreed. I enjoy PvP more than PvE in general, and it'd be great to know that I'm not going to get nuked by someone that has maxed out CPs. I mean, I'm all for progression, but the never ending CP grind is just kinda annoying. I like the idea of a bit more of an even playing ground in terms of stats that are tied to non-armor progression.
  • andreasranasen
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Why would CP points increase lag? I don't get it... :neutral:

    I'm all for testing this for a week. But if they would make it into a permanent thing, PvP would die . And more campaigns would have to be removed. 1 non cp campaign is ENOUGH. I can't imagine what it would be like sustaining on a mag without CP. I would have to grind new gear and change up a lot of things. So no thx.
    Edited by andreasranasen on February 25, 2017 6:55PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Gilvoth
    Gilvoth
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    Why would CP points increase lag? I don't get it... :neutral:

    I'm all for testing this for a week. But if they would make it into a permanent thing, PvP would die . And more campaigns would have to be removed. 1 non cp campaign is ENOUGH. I can't imagine what it would be like sustaining on a mag without CP. I would have to grind new gear and change up a lot of things. So no thx.

    they claim is due to math calculations on the server. = increased lagg
  • andreasranasen
    andreasranasen
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Why would CP points increase lag? I don't get it... :neutral:

    I'm all for testing this for a week. But if they would make it into a permanent thing, PvP would die . And more campaigns would have to be removed. 1 non cp campaign is ENOUGH. I can't imagine what it would be like sustaining on a mag without CP. I would have to grind new gear and change up a lot of things. So no thx.

    they claim is due to math calculations on the server. = increased lagg

    Get a server who's better at math :joy:
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • andreasranasen
    andreasranasen
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Without CP sooo many builds would die. Sorcs would be extinct in PvP. We rely on bastion.

    Gank blades would die too as they rely on mighty and crit.

    But good thing this is only a test.
    Edited by andreasranasen on February 25, 2017 7:06PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • O_LYKOS
    O_LYKOS
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    Great idea to reduce lag and increase performance!
    I'm happy for a more balanced pvp experience, especially if it comes lag free
    PC NA - GreggsSausageRoll
  • Waffennacht
    Waffennacht
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    Champion Points are part of character progression and shouldn't be turned off!
    Of course it'll improve lag, the thousands of players whom will refuse to play will make that apparent.

    Those of us sick of Proc sets and Crit being end all be all, won't be there.

    What a great way to force the player base into Proc sets!

    Yay! Dodge roll is actually buffed MORE!

    If they do remove CPs from PvP, then I think I will quit.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kagetenchu
    Kagetenchu
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    Here's the thing if people don't play during the test the result will most likely be more no cp campaigns. @ZOS_BrianWheeler stated they want zeros and large groups of players in cyrodill next week so they increased ap to encourage players to hop in (great time for pve'ers to lvl the assault and support skill lines) by not participating you are also not helping. So why don't we just all flood into cyrodiil for a week and see what happens. If their is still lag maybe they will give us a week with no proc sets.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I really hope this is the beginning of the end for the champion system in PvP. PvE and people who insist on having a meaningless vertical progression treadmill can keep the Champ System.

    It has no place in PvP and it has unbalanced PvP since it started, like we all warned them when we testing CP on the PTS.

    We have sacrificed so much for less lag in PvP, lower pop caps when the game worked fine at launch with hundreds on screen, the poor torchbugs, the poor deer. Removing the champion system (from PvP only) would be a blessing and people would actually have to run resource management builds again instead of stacking damage to the roof then crutching with CP.
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Browiseth
    Browiseth
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    wait, what?

    would deactivating being able to equip gear fix the problem

    would deactivating being able to use abilities fix the probl- ok that might do it but not the point
    point is, where do you draw the line
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • psychotic13
    psychotic13
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    Kinda seems pointless having CP if we can't use them..
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
    Edited by [Deleted User] on February 25, 2017 9:30PM
  • DragonBound
    DragonBound
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    Ojustaboo wrote: »
    Personally I'm of the opinion that CP is really the vet system under another name (sure you get a choice of what you put where).

    I've spent at least 1 hr a day grinding just to get my CP to 561 (which I achieved the day after it rose to 600 :) ) and am now 594, so almost at 600.

    I've only recently got back into PvP after I gave up on it when the lag first started/

    I've also got into dueling

    With both of these, those with the most CP obviously have an advantage, sure you can argue skill is better than CP, but a skilled player with max CP........

    If they abolish the entire CP system then OK, sure I've wasted a lot of time, but I also made a lot of money while doing so and had fun.

    But what I don't want is CP applying to duels, PVE but not PvP

    Either it applies to everything or personally I don't want it at all,

    But that does not matter this is an rpg if you want non rpg pvp that is what mobas or fps are usually for, also arena will likely cut out cp, the point in this games pvp is to work towards cp and gear for it to mean something and use it in a pve and pvp situation.
  • happyhughes2001
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    There trying to fix it by deactivating the Xbox european servers!!!!!
  • Seraphayel
    Seraphayel
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    If this helps finding out what's the real problem and fixing this in the future... I am fine with it.
    There trying to fix it by deactivating the Xbox european servers!!!!!

    At least there is no lag on the XBox EU server anymore.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SaRuZ
    SaRuZ
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    Watch, they will use this as an excuse to oust CP in PvP zones so that newbies will be OP for Battlegrounds, just like they "introduced" One Tamriel then rolled out housing right after.
    Edited by SaRuZ on February 25, 2017 9:35PM
  • silky_soft
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    Just an awkward fix to a problem they're not able to detect...
    AlMcFly wrote: »
    Seraphayel wrote: »
    So ZOS is deactivating CP in Cyrodiil on Monday for one week (double XP week coming) ...

    InB4 complaints that PvPers can't gain CP experience in Cyrodiil during 2x XP week.

    Doesn't matter most of us are idle at 700+, sit in the top 100 vma weekly and at the top of trial leader boards. All while scoring in the top 2% on pvp leader boards. We don't need gimmick boosts, we just want unique gear to our leader boards so we can forget about pve + better quality options to spend our millions of AP + need lag and skill fixes.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • kyle.wilson
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    Champion Points are part of character progression and shouldn't be turned off!
    If the lag is fixed by this, I'd say remove all CP and find another way to have an end game progression system.
    Otherwise, it would be complete BS.

    But, since the lag was worse before CP and proc sets. We'll see!
    106149-futurama-checkmate-meme-Imgur-N2hO.jpeg
  • Yolokin_Swagonborn
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    If the lag is fixed by this, I'd say remove all CP and find another way to have an end game progression system.
    Otherwise, it would be complete BS.

    But, since the lag was worse before CP and proc sets. We'll see!
    106149-futurama-checkmate-meme-Imgur-N2hO.jpeg

    CP is fake progression. It's just a treadmill. In PvE, ZOS just adjusts Mob difficulty to compensate, In PvP, it unbalances the game and creates ridiculous troll builds.

    I realize that some people can't play an MMO with feeling stronger by gaining meaningless progression points even if they realize they are on a treadmill with a carrot tied to the machine. But FFS, if CP is unbalancing the game AND causing lag, get rid of it (at least in PvP). PvE can keep its meaningless progression if it makes people feel powerful even though we all know its a lie.
    Edited by Yolokin_Swagonborn on February 25, 2017 10:52PM
  • WalkingLegacy
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    If the lag is fixed by this, I'd say remove all CP and find another way to have an end game progression system.
    Otherwise, it would be complete BS.

    But, since the lag was worse before CP and proc sets. We'll see!
    106149-futurama-checkmate-meme-Imgur-N2hO.jpeg

    CP is fake progression. It's just a treadmill. In PvE, ZOS just adjusts Mob difficulty to compensate, In PvP, it unbalances the game and creates ridiculous troll builds.

    I realize that some people can't play an MMO with feeling stronger by gaining meaningless progression points even if they realize they are on a treadmill with a carrot tied to the machine. But FFS, if CP is unbalancing the game AND causing lag, get rid of it (at least in PvP). PvE can keep its meaningless progression if it makes people feel powerful even though we all know its a lie.

    This guy gets it. High five!

    509aea630604f6ff74b077b94c9ae708-how-i-met-your-mother-high-five.gif
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