Heheheheh I love how ZOS is going to kick the CP crutch out from under us. I take SO much pleasure in this news, and hope the data they get compels them to make it permanent.
#NoCPMasterRace
Therre are servers for non cp play...why the hate for CP players?!
Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.RinaldoGandolphi wrote: »No progression = no MMORPG
If they remove it, i'm quitting this game.
Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:
Faster pack and unpack siege time
Restoring Mag and Stam when purging an ally
Scout quests give more AP and gold
Etc
There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
High end players who quit tried to tell them
You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.
And i also don't like the idea of a separate progression for PVP.
Rohamad_Ali wrote: »@Nestor
I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .
This. People vote when they queue up. And people are willing to wait in line behind 50 other players to play in a CP campaign, rather than play immediately in a No-CP one.
I know that makes some of you guys mad, and some people are 'happy' that everyone is 'forced' to play like you want them to for a week. That's asinine by the way...
But that doesn't change the fact that CP campaigns are just plain more fun for more people and thus more popular. People don't like dying to a stupid NPC guard.
RinaldoGandolphi wrote: »Rohamad_Ali wrote: »@Nestor
I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .
This. People vote when they queue up. And people are willing to wait in line behind 50 other players to play in a CP campaign, rather than play immediately in a No-CP one.
I know that makes some of you guys mad, and some people are 'happy' that everyone is 'forced' to play like you want them to for a week. That's asinine by the way...
But that doesn't change the fact that CP campaigns are just plain more fun for more people and thus more popular. People don't like dying to a stupid NPC guard.
Im not so sure this is entirely accurate though Min
Many people just simply follow because others do.
RinaldoGandolphi wrote: »Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.RinaldoGandolphi wrote: »No progression = no MMORPG
If they remove it, i'm quitting this game.
Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:
Faster pack and unpack siege time
Restoring Mag and Stam when purging an ally
Scout quests give more AP and gold
Etc
There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
High end players who quit tried to tell them
You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.
And i also don't like the idea of a separate progression for PVP.
No those were just examples
Im saying they can replace the CP system with a system SPECIFICALLY tied to AP gains that give bonuses meant specifically for Cyrodiil. Small bonuses, that are Alliance war specific
They could add a lot of little things to this system along with mounts, weapons, and armor suits specifically tied to Allaince Rank that would give pvp folks something to work towards instead of just more damage, more sustain, more healing, and cheaper stuff.
RinaldoGandolphi wrote: »Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.RinaldoGandolphi wrote: »No progression = no MMORPG
If they remove it, i'm quitting this game.
Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:
Faster pack and unpack siege time
Restoring Mag and Stam when purging an ally
Scout quests give more AP and gold
Etc
There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
High end players who quit tried to tell them
You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.
And i also don't like the idea of a separate progression for PVP.
No those were just examples
Im saying they can replace the CP system with a system SPECIFICALLY tied to AP gains that give bonuses meant specifically for Cyrodiil. Small bonuses, that are Alliance war specific
They could add a lot of little things to this system along with mounts, weapons, and armor suits specifically tied to Allaince Rank that would give pvp folks something to work towards instead of just more damage, more sustain, more healing, and cheaper stuff.
Please no. There is nothing worse than a gear grind.
FriedEggSandwich wrote: »WalkingLegacy wrote: »I'd PvP a hell of a lot more.
Since I took a year break, I'm way behind. CP needs to go.
But there's already a campaign for people like you. What is there to gain by removing player choice?
bunch of human trash who require cp to be someone.
RinaldoGandolphi wrote: »I will say, I'm looking forward to the QQ on trueflame for resource draining poisons...,they are soooooo OP without CP it's an I win button really,
They will tag you once and without cp you will be instantly out of resources. It's very harsh. The rest of no cp is fine but those poisons in no cp are the most stupidly op thing I have ever seen in this game since 2014.
The QQ will be immense
RinaldoGandolphi wrote: »Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.RinaldoGandolphi wrote: »No progression = no MMORPG
If they remove it, i'm quitting this game.
Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:
Faster pack and unpack siege time
Restoring Mag and Stam when purging an ally
Scout quests give more AP and gold
Etc
There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
High end players who quit tried to tell them
You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.
And i also don't like the idea of a separate progression for PVP.
No those were just examples
Im saying they can replace the CP system with a system SPECIFICALLY tied to AP gains that give bonuses meant specifically for Cyrodiil. Small bonuses, that are Alliance war specific
They could add a lot of little things to this system along with mounts, weapons, and armor suits specifically tied to Allaince Rank that would give pvp folks something to work towards instead of just more damage, more sustain, more healing, and cheaper stuff.
Please no. There is nothing worse than a gear grind.
You mean the one we have now?
Joy_Division wrote: »RinaldoGandolphi wrote: »I will say, I'm looking forward to the QQ on trueflame for resource draining poisons...,they are soooooo OP without CP it's an I win button really,
They will tag you once and without cp you will be instantly out of resources. It's very harsh. The rest of no cp is fine but those poisons in no cp are the most stupidly op thing I have ever seen in this game since 2014.
The QQ will be immense
What do you mean waiting? Many people have been telling ZoS that 60% resource cost poisons are dumb since they put it on the PTS, CP or no CP
DocFrost72 wrote: »Seems kinda selfish to want "my" CP at the expense of server performance. What good is power if the lag ruins it all the same?