Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.
I would hope and assume they would balance things out if they made the change (cost poisons, siege, proc sets, etc.). That being said, I enjoyed PvP far more without CP than with, and many still talk about the old days when things were more balanced due to no CP/soft caps.
Also, I find it weird that people are complaining about "progression" in the champion point environment. Seriously? We get like 15 points every 3 months to invest (that realistically provide like 3% increased efficiency due to our already diminishing returns). The only forms of progression I have felt lately have been with the addition of new sets and theorycrafting.
asneakybanana wrote: »Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.
I managed a 570k flawless score on a 210cp character... This was with full crafted gear as well. No elegant, maybe a monster helm if i remember, and willpower jewels. Ive also done all hard mode trials except maw with no cp raids.
I would hope and assume they would balance things out if they made the change (cost poisons, siege, proc sets, etc.). That being said, I enjoyed PvP far more without CP than with, and many still talk about the old days when things were more balanced due to no CP/soft caps.
Also, I find it weird that people are complaining about "progression" in the champion point environment. Seriously? We get like 15 points every 3 months to invest (that realistically provide like 3% increased efficiency due to our already diminishing returns). The only forms of progression I have felt lately have been with the addition of new sets and theorycrafting.
@Glory
PvP didn't have poisions and Veli/Selenes//Widowmaker etc. back then
I wasn't talking about the test week, I was talking about a hypothetical future where CP is removed, which is what this thread is about. I misread the OP, however, so my comment was based on me believing that this hypothetical future would have CP removed from PvE as well.
The is no hypothetical future. They can turn off all CP in pvp without harming PvE (Azura Star proves this). PvE will not be touched at all via this method and saying that it might is causing a distraction in the discussion.
Not a PvP'er, but from the threads I have seen, people do prefer the No CP campaigns, for no other reason than its more balanced. Especially now as it's L50, and not Vet10/12/14/16 like before. This means new players can get to PvP quicker for those current non CP campaigns.
I have also read that performance is much better in Non CP Campaigns.
So, the playing field is more leveled and performance seems to be better. Why would anyone not want this?
Of course ZOS could always keep a CP Enabled Campaign as an exception.
No progression = no MMORPG
If they remove it, i'm quitting this game.
The is no hypothetical future. They can turn off all CP in pvp without harming PvE (Azura Star proves this). PvE will not be touched at all via this method and saying that it might is causing a distraction in the discussion.
@Minno
Three years of "Balance Changes" for PvP have conditioned us PvE'ers to think that any changes to PvP are going to screw up PvE in some way, shape or form. Everytime PvP is "balanced", at the very least I have to overhaul my characters, if not respec them or park them until the pendulum has shifted.
Ever since Beta, I have said that PvP needs to be divided from PvE, not just zones, but the entire skill lines. PvP skills need to be separate and distinct for PvP.
If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.
The only logical thing to do is this:
- rip the CP from pvp,
- balance the skills to give a baseline for pvp
Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.RinaldoGandolphi wrote: »No progression = no MMORPG
If they remove it, i'm quitting this game.
Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:
Faster pack and unpack siege time
Restoring Mag and Stam when purging an ally
Scout quests give more AP and gold
Etc
There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
High end players who quit tried to tell them
You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.
Not according to the poll and the people in zone chat, they were mostly for a CP removal when they announced this test.RinaldoGandolphi wrote: »If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.
Because everyone wants to play an infinite sustain, high damage tanky build or one shot build.
I can change one glyph on my Sorc and be good for no cp...of course I don't needlessly waste resources. Put Efficent Purge of my back bar, Mines on my Overload bar. That takes care of poisons. Be good to go
I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.
I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.
That all said, I tried Azura's Star and didn't enjoy it.
I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.
I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.
That all said, I tried Azura's Star and didn't enjoy it.
Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?
There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.
That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.