If Champion Points were removed from all campaigns would you quit PVP?

  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Yes
    Subversus wrote: »
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.

    I managed a 570k flawless score on a 210cp character... This was with full crafted gear as well. No elegant, maybe a monster helm if i remember, and willpower jewels. Ive also done all hard mode trials except maw with no cp raids.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    I'd like to mention something else
    I imagine the more relevant question is how many of us who only play ESO for the PVP would gradually lose interest in the game due to removal of the progression system.

    One aspect of ESO I enjoy a lot is all the diverse options available to come up with an interesting idea for a build, trying different armor sets, abilities and allocating CP in different ways are all part of this.

    If you don't participate in PVE at all, this kind of change would be removing an important part of how the game works and incentive to continue playing and becoming stronger over time.

    The lag can be pretty bad at times, but generally it is a non-issue in Trueflame NA during the times I play (late night Pacific time). I'd rather continue playing the game in its current state with CP than have that entire system removed from the game for PVP players.
  • Skritha
    Skritha
    No
    I'm a big fan of making alts in PvP to try out new builds and make as many viable viable characters as possible. Obviously not having CP active makes this much more fun and viable in itself.

    I'd be playing in a non-CP campaign anyways.
  • Runschei
    Runschei
    ✭✭✭✭✭
    No
    I'm already in Azura so it wouldn't affect me, but I know for those outside of Azura it will be a massive change. I'd rather have zos do something to Haderus.
  • Glory
    Glory
    Class Representative
    No
    I would hope and assume they would balance things out if they made the change (cost poisons, siege, proc sets, etc.). That being said, I enjoyed PvP far more without CP than with, and many still talk about the old days when things were more balanced due to no CP/soft caps.

    Also, I find it weird that people are complaining about "progression" in the champion point environment. Seriously? We get like 15 points every 3 months to invest (that realistically provide like 3% increased efficiency due to our already diminishing returns). The only forms of progression I have felt lately have been with the addition of new sets and theorycrafting.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I love the game and I enjoy playing in Cyrodiil very much. If this is what needs to happen to make the game better on a variety of levels, I am all for it. I have 730+ CP.
    Edited by Katahdin on February 21, 2017 6:23PM
    Beta tester November 2013
  • Subversus
    Subversus
    ✭✭✭✭✭
    Yes
    Ishammael wrote: »
    Subversus wrote: »
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.

    You understand that Wheeler is disabling CP in... Cyrodiil, right? Nothing is going to happen to PvE

    I wasn't talking about the test week, I was talking about a hypothetical future where CP is removed, which is what this thread is about. I misread the OP, however, so my comment was based on me believing that this hypothetical future would have CP removed from PvE as well.
  • Hyodyntaa
    Hyodyntaa
    Yes
    Glory wrote: »
    I would hope and assume they would balance things out if they made the change (cost poisons, siege, proc sets, etc.). That being said, I enjoyed PvP far more without CP than with, and many still talk about the old days when things were more balanced due to no CP/soft caps.

    Also, I find it weird that people are complaining about "progression" in the champion point environment. Seriously? We get like 15 points every 3 months to invest (that realistically provide like 3% increased efficiency due to our already diminishing returns). The only forms of progression I have felt lately have been with the addition of new sets and theorycrafting.

    @Glory

    PvP didn't have poisions and Veli/Selenes//Widowmaker etc. back then
  • Rickter
    Rickter
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Subversus wrote: »
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.

    I managed a 570k flawless score on a 210cp character... This was with full crafted gear as well. No elegant, maybe a monster helm if i remember, and willpower jewels. Ive also done all hard mode trials except maw with no cp raids.

    FATALITY
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Glory
    Glory
    Class Representative
    No
    Hyodyntaa wrote: »
    Glory wrote: »
    I would hope and assume they would balance things out if they made the change (cost poisons, siege, proc sets, etc.). That being said, I enjoyed PvP far more without CP than with, and many still talk about the old days when things were more balanced due to no CP/soft caps.

    Also, I find it weird that people are complaining about "progression" in the champion point environment. Seriously? We get like 15 points every 3 months to invest (that realistically provide like 3% increased efficiency due to our already diminishing returns). The only forms of progression I have felt lately have been with the addition of new sets and theorycrafting.

    @Glory

    PvP didn't have poisions and Veli/Selenes//Widowmaker etc. back then

    Yep, I'm saying that if they rebalanced things like poisons, proc sets, siege, etc., then many things that plague us now (infinite sustain while dealing tons of damage, one-shot mechanics, etc.) would not be possible.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Eirella
    Eirella
    ✭✭✭✭✭
    No
    Nope, I would just learn to adapt to no CP.
    However, if they were to remove CP from PVP I hope they would also go to remove or further balance proc sets and poisons, and rebalance armor.
    Edited by Eirella on February 21, 2017 6:02PM
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not a PvP'er, but from the threads I have seen, people do prefer the No CP campaigns, for no other reason than its more balanced. Especially now as it's L50, and not Vet10/12/14/16 like before. This means new players can get to PvP quicker for those current non CP campaigns.

    I have also read that performance is much better in Non CP Campaigns.

    So, the playing field is more leveled and performance seems to be better. Why would anyone not want this?

    Of course ZOS could always keep a CP Enabled Campaign as an exception.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Subversus wrote: »
    Ishammael wrote: »
    Subversus wrote: »
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.

    You understand that Wheeler is disabling CP in... Cyrodiil, right? Nothing is going to happen to PvE

    I wasn't talking about the test week, I was talking about a hypothetical future where CP is removed, which is what this thread is about. I misread the OP, however, so my comment was based on me believing that this hypothetical future would have CP removed from PvE as well.

    The is no hypothetical future. They can turn off all CP in pvp without harming PvE (Azura Star proves this). PvE will not be touched at all via this method and saying that it might is causing a distraction in the discussion.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    The is no hypothetical future. They can turn off all CP in pvp without harming PvE (Azura Star proves this). PvE will not be touched at all via this method and saying that it might is causing a distraction in the discussion.

    @Minno

    Three years of "Balance Changes" for PvP have conditioned us PvE'ers to think that any changes to PvP are going to screw up PvE in some way, shape or form. Everytime PvP is "balanced", at the very least I have to overhaul my characters, if not respec them or park them until the pendulum has shifted.

    Ever since Beta, I have said that PvP needs to be divided from PvE, not just zones, but the entire skill lines. PvP skills need to be separate and distinct for PvP.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Nestor wrote: »
    Not a PvP'er, but from the threads I have seen, people do prefer the No CP campaigns, for no other reason than its more balanced. Especially now as it's L50, and not Vet10/12/14/16 like before. This means new players can get to PvP quicker for those current non CP campaigns.

    I have also read that performance is much better in Non CP Campaigns.

    So, the playing field is more leveled and performance seems to be better. Why would anyone not want this?

    Of course ZOS could always keep a CP Enabled Campaign as an exception.

    NA TF is always locked. Ques get crazy on the weekend. NA Azura is rarely locked (and from what I understand, that's the way many of those people prefer it).

    Yet more people on these forums claim they like non CP more, higher skill level, want to remove CP altogether, etc., especially the last two days.

    There is an echo chamber effect here on these threads and they are not indicative of what people actually play.

    The main reason I don't want non-CP PvP is because the mechanics in ESO are balanced for CP (like poisons, armor set procs, dodge costs, etc) and are totally busted when put in a non-CP campaign. Also a class like sorcerer with the skill like Dark Deal/Exchange is better suited for non-CP than say a DK. I don't think it's a good idea to build the game around a PvE system and than just treat us PvPers like red-headed step children and give us a lazy solution because ZoS can't fix performance.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Yes
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.
    VR16 Templar
    VR3 Sorcerer
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    No
    tplink3r1 wrote: »
    No progression = no MMORPG
    If they remove it, i'm quitting this game.

    Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:

    Faster pack and unpack siege time
    Restoring Mag and Stam when purging an ally
    Scout quests give more AP and gold
    Etc

    There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
    High end players who quit tried to tell them

    You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.


    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Nestor wrote: »
    Minno wrote: »
    The is no hypothetical future. They can turn off all CP in pvp without harming PvE (Azura Star proves this). PvE will not be touched at all via this method and saying that it might is causing a distraction in the discussion.

    @Minno

    Three years of "Balance Changes" for PvP have conditioned us PvE'ers to think that any changes to PvP are going to screw up PvE in some way, shape or form. Everytime PvP is "balanced", at the very least I have to overhaul my characters, if not respec them or park them until the pendulum has shifted.

    Ever since Beta, I have said that PvP needs to be divided from PvE, not just zones, but the entire skill lines. PvP skills need to be separate and distinct for PvP.

    They can find a healthy position for both. I don't think you need to completely separate pvp from pve that severely. We already have our BIS trait that's useless for PvE (impen), we have our BIS weapon traits based on if a player has a shield or not (nirn), there are 2 morphs for each skill and different skill lines, many of which serve a pvp purpose and others that don't.

    I think the player base for too long thought they had the right playstyle with zos already considered certain skills/classes great for either PvE/pvp but not both. Based on that intent, we can't separate pvp/PvE as you suggest; they are already separate.

    The only logical thing to do is this:
    - rip the CP from pvp,
    - balance the skills to give a baseline for pvp
    - let the CP system buff PvE to the position it should be to promote the MMO progression that people like about it.
    - use battle spirit to buff pvp to compensate for the removal of stats. Maybe a separate class battle spirit so the devs can balance the classes without impacting the other classes unintentionally.
    - and review all sets/items to insure complete balance (they already have separate pvp sets and PvE sets. So they can balance those according without harming either.)

    Edited by Minno on February 21, 2017 6:33PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    No
    tplink3r1 wrote: »
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.

    Because everyone wants to play an infinite sustain, high damage tanky build or one shot build.

    I can change one glyph on my Sorc and be good for no cp...of course I don't needlessly waste resources. Put Efficent Purge of my back bar, Mines on my Overload bar. That takes care of poisons. Be good to go

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    I'd like to mention something else
    Minno wrote: »
    The only logical thing to do is this:
    - rip the CP from pvp,
    - balance the skills to give a baseline for pvp

    We already have non-CP campaign available for anyone who wants to play without CP. Why not simply implement the special balancing adjustment for Azura's Star only (weaker poisons or whatever people are asking for)?
    Edited by IcyDeadPeople on February 21, 2017 6:45PM
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd like to mention something else
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    We already have Azuras star. Why does every non CP player want to pee in the TF pool?

    The water is laggy, but I'd rather put up with that than Azuras all the time, everywhere.
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    No
    Heheheheh I love how ZOS is going to kick the CP crutch out from under us. I take SO much pleasure in this news, and hope the data they get compels them to make it permanent.

    #NoCPMasterRace
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Ilsabet
    Ilsabet
    ✭✭✭✭✭
    ✭✭
    No
    I already play on Azura's Star so it wouldn't hurt me none.
  • leeux
    leeux
    ✭✭✭✭✭
    I'd like to mention something else
    I already quit PvP long time ago, after the patch that reduced TTK to 2 secs or less, when proc sets became popular and stamina builds took over Cyrodiil with vengeance.

    IF the removal of CP from PvP would help in raise the TTK and give you chance to fight back a gank opener without the need to become a full blown tank, then I'd consider getting back to my PvP suit and participating again...

    IF NOT, then... I don't really care, as I said, I already don't want to PvP in the current conditions at all.
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Yes
    tplink3r1 wrote: »
    No progression = no MMORPG
    If they remove it, i'm quitting this game.

    Which is just silly. They can create a new system of progression based on AP that gives different bonuses such as:

    Faster pack and unpack siege time
    Restoring Mag and Stam when purging an ally
    Scout quests give more AP and gold

    Etc

    There is a lot they can do. The CP system should have never been part of Cyrodiil in the first place and many top
    High end players who quit tried to tell them

    You can leave CP alone for PVE, but pvp and pve profession systems need to be completely different and this would be a good start to that.

    Is that what you call character progression? God, this game community is doomed. To me it's very simple, if they don't increase the gear progression(largely) in case they remove CP, then this game is dead to me.
    And i also don't like the idea of a separate progression for PVP.
    Edited by tplink3r1 on February 21, 2017 7:23PM
    VR16 Templar
    VR3 Sorcerer
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Yes
    tplink3r1 wrote: »
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.

    Because everyone wants to play an infinite sustain, high damage tanky build or one shot build.

    I can change one glyph on my Sorc and be good for no cp...of course I don't needlessly waste resources. Put Efficent Purge of my back bar, Mines on my Overload bar. That takes care of poisons. Be good to go
    Not according to the poll and the people in zone chat, they were mostly for a CP removal when they announced this test.
    Edited by tplink3r1 on February 21, 2017 7:21PM
    VR16 Templar
    VR3 Sorcerer
  • Arthg
    Arthg
    ✭✭✭✭✭
    No
    I love non-CP campaigns, but unfortunately none of my friends do.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd like to mention something else
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.
Sign In or Register to comment.