IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »RML just allows them to kill you in 2 hits instead of one really....
The counters to stealth in this game suck....RML stinks, Revealing Flare sucks,
Give us a damaging or utility skill that mean to counter Cloak just like how Cloak gets good utility like Minor Protection or Guranteed crit WHEN and IF it works...the counters to stealth in this game gimp you, whereas the stealth skills in this game do not gimp you and make you better...its a serious imbalance.
Fixed that for you
Come on - it´s not like cloak is the unreliable piece of garbage it was last patch unless you get attacked by 10+ ppl (and tbh in that case everything dies bc the game can´t handle it).
Just yesterday we had a NB trolling our grp until i managed to slot lolassault because shade + cloak offers so little counterplay and the most vaible counterplay (detectpots and reveal poisons) are bugged and skills still forcemiss for the first second of cloak even though you see the nb.
thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
arkansas_ESO wrote: »thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
You still get a bonus to magic regen for slotting it, and it's a convenient source of Empower. Radiant is much more appealing and accessible in comparison to other hard counters like Shield Breaker or Fasalla's, where you'll have to give up an entire 5pc for it.
RinaldoGandolphi wrote: »arkansas_ESO wrote: »thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
You still get a bonus to magic regen for slotting it, and it's a convenient source of Empower. Radiant is much more appealing and accessible in comparison to other hard counters like Shield Breaker or Fasalla's, where you'll have to give up an entire 5pc for it.
The main problem is:
1. The stealth gankers has to make ZERO compromises to his ability bar to gank
2. The one being ganked is forced to give up 20% of his bar to counter the ganker that gives up zero % of his bar
its simply unbalanced. RML does work, but at a huge cost, a cost that proportionally is not levied on the ganker.
Make RML do more then what it does, give it more damage, or give it more utility, make it useful outside of preventing ganks so its much less of a sacrifice then it is now and it would probably be ok. Right now its simply too big of a sacrifice in comparison to the other side(the ganker) who gives up nothing. Reasonable counters have utility that make them useful in more then one situation....right now RML and Revealing Flare simply lack that are are useless more then half the time. in a game with only 10 ability slots thats huge.
thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
arkansas_ESO wrote: »thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
You still get a bonus to magic regen for slotting it, and it's a convenient source of Empower. Radiant is much more appealing and accessible in comparison to other hard counters like Shield Breaker or Fasalla's, where you'll have to give up an entire 5pc for it.
thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
Why you 2 slotting it? Just put it on one bar and swap to that when wandering around.
I do think they need to make it to where there is no stealth bonus if the target is in combat. Actually; it could be argued that you don't need nearly the bonuses stealth has anyway seeing as they get the upper hand from the get go innately.
RinaldoGandolphi wrote: »arkansas_ESO wrote: »thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
You still get a bonus to magic regen for slotting it, and it's a convenient source of Empower. Radiant is much more appealing and accessible in comparison to other hard counters like Shield Breaker or Fasalla's, where you'll have to give up an entire 5pc for it.
The main problem is:
1. The stealth gankers has to make ZERO compromises to his ability bar to gank
2. The one being ganked is forced to give up 20% of his bar to counter the ganker that gives up zero % of his bar
its simply unbalanced. RML does work, but at a huge cost, a cost that proportionally is not levied on the ganker.
Make RML do more then what it does, give it more damage, or give it more utility, make it useful outside of preventing ganks so its much less of a sacrifice then it is now and it would probably be ok. Right now its simply too big of a sacrifice in comparison to the other side(the ganker) who gives up nothing. Reasonable counters have utility that make them useful in more then one situation....right now RML and Revealing Flare simply lack that are are useless more then half the time. in a game with only 10 ability slots thats huge.
arkansas_ESO wrote: »thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
You still get a bonus to magic regen for slotting it, and it's a convenient source of Empower. Radiant is much more appealing and accessible in comparison to other hard counters like Shield Breaker or Fasalla's, where you'll have to give up an entire 5pc for it.
Shieldbreaker is and active counter that lets you kill your victim with little chance of fighting back.
Magelight is a passive counter that maybe makes you not die.
Great difference.
Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
TheBonesXXX wrote: »Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
What is ZOS going to replace the core mechanics of a Nightblade with after zos nerfs or takes stealth damage from the class that operates from stealth?
That's the problem, the Nightblade is the one shot no shot class.
Strider_Roshin wrote: »TheBonesXXX wrote: »Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
What is ZOS going to replace the core mechanics of a Nightblade with after zos nerfs or takes stealth damage from the class that operates from stealth?
That's the problem, the Nightblade is the one shot no shot class.
Nightblades have class specific invisibility ability, and they have 10% more WD/SD while invisible/hidden. Nerfing stealth damage won't take away the stealth niche of NIghtblades.
With that said, it would be nice if ZOS did something to make Nightblades viable outside of ganking.
Strider_Roshin wrote: »TheBonesXXX wrote: »Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
What is ZOS going to replace the core mechanics of a Nightblade with after zos nerfs or takes stealth damage from the class that operates from stealth?
That's the problem, the Nightblade is the one shot no shot class.
Nightblades have class specific invisibility ability, and they have 10% more WD/SD while invisible/hidden. Nerfing stealth damage won't take away the stealth niche of NIghtblades.
With that said, it would be nice if ZOS did something to make Nightblades viable outside of ganking.
Are the sap tanky NB's not viable anymore?
Strider_Roshin wrote:Nightblades have class specific invisibility ability, and they have 10% more WD/SD while invisible/hidden. Nerfing stealth damage won't take away the stealth niche of NIghtblades.
With that said, it would be nice if ZOS did something to make Nightblades viable outside of ganking.
DKs, Templars, and Sorcs make better tanks. Nightblades can be healers, tanks, and DPS; this issue is that they're not competitive in either. They're not competitive in duels, and they're only good in Cyrodiiil if they're ganking or bombing.
Slot radiant magelight. THere is your counterplay. Max hit cut by 50% you cant die no more. Problem solved
Strider_Roshin wrote: »Strider_Roshin wrote: »TheBonesXXX wrote: »Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
What is ZOS going to replace the core mechanics of a Nightblade with after zos nerfs or takes stealth damage from the class that operates from stealth?
That's the problem, the Nightblade is the one shot no shot class.
Nightblades have class specific invisibility ability, and they have 10% more WD/SD while invisible/hidden. Nerfing stealth damage won't take away the stealth niche of NIghtblades.
With that said, it would be nice if ZOS did something to make Nightblades viable outside of ganking.
Are the sap tanky NB's not viable anymore?
DKs, Templars, and Sorcs make better tanks. Nightblades can be healers, tanks, and DPS; this issue is that they're not competitive in either. They're not competitive in duels, and they're only good in Cyrodiiil if they're ganking or bombing.
@RinaldoGandolphi Slot radiant magelight. THere is your counterplay. Max hit cut by 50% you cant die no more. Problem solved
By this logic, why couldn't Zenimax buff Elemental Storm into an instant AOE that does 500k damage over a range the size of Cyrodiil? It would be accessible to everyone.
I'm honestly neutral on this as I play in Azura's and haven't had any problems with the skill, but a bad argument is a bad argument. The upper limit of performance being accessible to everyone does not (EDIT: necessarily) make that limit any less broken.
By this logic, why couldn't Zenimax buff Elemental Storm into an instant AOE that does 500k damage over a range the size of Cyrodiil? It would be accessible to everyone.
I'm honestly neutral on this as I play in Azura's and haven't had any problems with the skill, but a bad argument is a bad argument. The upper limit of performance being accessible to everyone does not (EDIT: necessarily) make that limit any less broken.
@Aziah
Im not saying that something thats unbalanced is fine as along as everyone has access to it. My point about accessibility is a refutal of the counter-argument regarding monopolies. Soft caps are not akin to regulations of monopolies in a free market economy because a lack of caps does not stifle competition in the way that a monopoly does....because the power is accessible to everyone whereas monopolies are by definition not. Try to understand whats being said before feeling the need to comment.
The overarching point being that a lack of soft caps doesn't necessarily make the game unbalanced and that caps are a lazy and prohibitive method of balancing the game. Its better to just individually balance the things that are broken rather than than placing sweeping limits on how players can choose to perform.
Not in a business setting where Time = money.
thankyourat wrote: »I just really don't understand the radiant magelight hate I see on the forums. it literally prevents 100℅ of gank attempts lol. If you get one shot alot that should be the first thing you change in your build. Most competent gankers will actually leave you alone if they know you have it slotted. Almost every gank is built around a heavy attack stun if you prevent the stun you prevent the gank. I myself am not a fan of gankers, but if you are a magicka character and you get ganked just know if you had radiant magelight that wouldn't be possible. Slotting radiant magelight makes it to where if a nightblade will kill you he'll have to do it in open 1v1 combat. What more could you want from an ability?
nobody denies that radiant works in it´s intended scenario (kind of).
the problem is the skill is otherwise useless. you have to give up 20%, 2 out of 10 active skillslots to be able to survive ganking. That´s an insane requirement and the reason why people hate on radiant.
Strider_Roshin wrote: »TheBonesXXX wrote: »Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.Strider_Roshin wrote: »Incap was never OP, and neither is Onslaught. You know what is? Stealth damage.
How about we address the real issue rather than misdirecting the real issue.
What is ZOS going to replace the core mechanics of a Nightblade with after zos nerfs or takes stealth damage from the class that operates from stealth?
That's the problem, the Nightblade is the one shot no shot class.
Nightblades have class specific invisibility ability, and they have 10% more WD/SD while invisible/hidden. Nerfing stealth damage won't take away the stealth niche of NIghtblades.
With that said, it would be nice if ZOS did something to make Nightblades viable outside of ganking.
By this logic, why couldn't Zenimax buff Elemental Storm into an instant AOE that does 500k damage over a range the size of Cyrodiil? It would be accessible to everyone.
I'm honestly neutral on this as I play in Azura's and haven't had any problems with the skill, but a bad argument is a bad argument. The upper limit of performance being accessible to everyone does not (EDIT: necessarily) make that limit any less broken.
@Aziah
Im not saying that something thats unbalanced is fine as along as everyone has access to it. My point about accessibility is a refutal of the counter-argument regarding monopolies. Soft caps are not akin to regulations of monopolies in a free market economy because a lack of caps does not stifle competition in the way that a monopoly does....because the power is accessible to everyone whereas monopolies are by definition not. Try to understand whats being said before feeling the need to comment.
The overarching point being that a lack of soft caps doesn't necessarily make the game unbalanced and that caps are a lazy and prohibitive method of balancing the game. Its better to just individually balance the things that are broken rather than than placing sweeping limits on how players can choose to perform.
LeifErickson wrote: »(and I'm pretty sure group members around you also get this bonus)