The_Outsider wrote: »I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...
....
This HAS to be either ironic or a trollI hope it's ironic
The_Outsider wrote: »@KaiVox22The_Outsider wrote: »I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...
....
This HAS to be either ironic or a trollI hope it's ironic
LOL. I thought I was being pretty obvious, guess not.
I literally wrote a block of text against everything you said and then read your post again and it clicked haha
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
You can't be a lawyer without passing the bar exam.
You can't be a doctor without passing the standardized test.
You can't goto college without getting a certain score on your s.a.t's.
You can't get a drivers license without passing the road test.
You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
You can't have a vma weapon without beating vma.
There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.
Comparing VMA to the BAR exam.
I'm giggling far more than I should.
Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?
Lol at your second comment.
ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.
"Get good" at a roll I dont play.
Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?
It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.
And here we have the true reason.
You. Want your shiny achievement, to mean something.
CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.
Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.
No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.
"Very little challenging content in this game"
Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?
I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.
IzakiBrotherSs wrote: »The_Outsider wrote: »I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...
Well said. This is pretty much how I feel about it as well - though I think you go a bit too far by saying they are sheep.
I am not about to rebuild my entire character just so I can reliably complete content I don't even enjoy to begin with. Especially when my current build works great in all other PvE situations that I actually do enjoy.
It's also not a L2P issue when players expect the developers to release content that is actually enjoyable to do. Not all of us feel a need to adapt to aggravating and annoying game play. To me - that isn't improving your skills. It's putting up with shoddy game play.
Did you just really get trolled by that?
Add more rng!
Stage one drops sword and board
Stage two drops dual weild
Stage three drops resto
Stage four drops two hander
Stage five drops frost staff
Stage six lighting staff
Stage seven Bow
Stage eight inferno staff
Stage nine random gold sharpened
Bouldercleave wrote: »I consider it more "useless" content rather than "bad" content. My reason is very simple:
I personally don't find it entertaining.
I have not completed it, nor do I really feel lacking by not grinding out for the weapons. I find it to have a lack of an interesting story behind it, during it, and I assume after it. I see no reward other than a title that I don't use and a weapon that I don't really even need.
Content is content. We should be happy for anything that we get. Some you will enjoy and some you will simply not do.
Considering where the RNG is in vMA right now, I'd say that people would still not want to repeat it to get the items they want, only because of the sheer number or runs required for it. Nobody wants to do 1,000 runs of much of anything to get yet another useless item, which is not at all unheard of.Bouldercleave wrote: »I consider it more "useless" content rather than "bad" content. My reason is very simple:
I personally don't find it entertaining.
I have not completed it, nor do I really feel lacking by not grinding out for the weapons. I find it to have a lack of an interesting story behind it, during it, and I assume after it. I see no reward other than a title that I don't use and a weapon that I don't really even need.
Content is content. We should be happy for anything that we get. Some you will enjoy and some you will simply not do.
That is mostly how I am coming at this as well. Though I do have an issue with DPS-race mechanics being included (especially in solo content) as they favor more offensive builds and shun defensive ones.
VMA isn't entertaining enough for me to invest all of the time and effort required. It is more aggravating and annoying than anything else.
Many others feel the same way. Which is evidenced by the daily threads in here complaining about how they have to do it again to try and get their items. Because if it was really fun and they did really enjoy it then they would not mind having to repeat it.
jakeedmundson wrote: »mr_wazzabi wrote: »
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
The whole point of this thread was the RNG AFTER you beat it...
apparently ZOS is ok with the many, many people that CAN beat it and still don't "deserve" the weapons.
i've done it probably... 60-70 times? Still no sharpened destro staff of any type. and actually.. .i've never seen a lightning OR ice staff. found maybe... 5 or 6 infernos but of course, awful traits.
Do i not deserve a weapon after my 50 hours of time? It's complete BS. I spent MAYBE 10 hours of time doing vet trials to get my gold VO and IA sets (all jewelry and many pieces of divine/infused armor)
But 50+ hours in VMA hasn't gotten me a sharpened lightning/inferno staff.
mr_wazzabi wrote: »jakeedmundson wrote: »mr_wazzabi wrote: »
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
The whole point of this thread was the RNG AFTER you beat it...
apparently ZOS is ok with the many, many people that CAN beat it and still don't "deserve" the weapons.
i've done it probably... 60-70 times? Still no sharpened destro staff of any type. and actually.. .i've never seen a lightning OR ice staff. found maybe... 5 or 6 infernos but of course, awful traits.
Do i not deserve a weapon after my 50 hours of time? It's complete BS. I spent MAYBE 10 hours of time doing vet trials to get my gold VO and IA sets (all jewelry and many pieces of divine/infused armor)
But 50+ hours in VMA hasn't gotten me a sharpened lightning/inferno staff.
I agree that the rng needs to be fixed. Some people in this thread are for nerfing vma or having vma weapons drop in normal, which is a slap in the face for those of us that endured the torture to get them.
The best solution for the rng is just to have dw, bow and destro staff ONLY drop in sharpened and precise. Resto staff should only drop in sharpened, powered and precise. Snb sucks so they can give it any trait they want.
The other route is the token system. Trade in unwanted vma weapons for a token. With 100 tokens, get a weapon of your choice with the trait of your choice.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
You can't be a lawyer without passing the bar exam.
You can't be a doctor without passing the standardized test.
You can't goto college without getting a certain score on your s.a.t's.
You can't get a drivers license without passing the road test.
You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
You can't have a vma weapon without beating vma.
There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.
Comparing VMA to the BAR exam.
I'm giggling far more than I should.
Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?
Lol at your second comment.
ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.
"Get good" at a roll I dont play.
Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?
It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.
And here we have the true reason.
You. Want your shiny achievement, to mean something.
CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.
Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.
No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.
"Very little challenging content in this game"
Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?
I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.
You know what? I've accepted that not all content in this game is for me, why can't you do the same? I'm guessing it's your ego that makes it so you feel that all content in this game should be made with you in mind.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.
I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.
I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least
This is what I find ridiculous. ESO PvE and PvP content encourages people to use roles. Tank, DD and Heal. Some people actually like to play tank only, or heal only, and they are doing their job great. Why would a heal require to transfer his build (or make a new one) into DD to get one of the best (if not the best) healing staves in game?
I tried vMA several times and even got to lvl 5 or 6. But then I felt like I'm a little kid again who tries to pass same level on nintendo again and again. I don't like this kind of content. It's not for grown up people. Make more of it and you will attract more lifeless kids into game.
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.
I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least
This is what I find ridiculous. ESO PvE and PvP content encourages people to use roles. Tank, DD and Heal. Some people actually like to play tank only, or heal only, and they are doing their job great. Why would a heal require to transfer his build (or make a new one) into DD to get one of the best (if not the best) healing staves in game?
I tried vMA several times and even got to lvl 5 or 6. But then I felt like I'm a little kid again who tries to pass same level on nintendo again and again. I don't like this kind of content. It's not for grown up people. Make more of it and you will attract more lifeless kids into game.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »mr_wazzabi wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
You can't be a lawyer without passing the bar exam.
You can't be a doctor without passing the standardized test.
You can't goto college without getting a certain score on your s.a.t's.
You can't get a drivers license without passing the road test.
You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
You can't have a vma weapon without beating vma.
There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.
Comparing VMA to the BAR exam.
I'm giggling far more than I should.
Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?
Lol at your second comment.
ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.
"Get good" at a roll I dont play.
Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?
It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.
And here we have the true reason.
You. Want your shiny achievement, to mean something.
CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.
Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.
No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.
"Very little challenging content in this game"
Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?
I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.
You know what? I've accepted that not all content in this game is for me, why can't you do the same? I'm guessing it's your ego that makes it so you feel that all content in this game should be made with you in mind.
IzakiBrotherSs wrote: »The_Outsider wrote: »I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...
Well said. This is pretty much how I feel about it as well - though I think you go a bit too far by saying they are sheep.
I am not about to rebuild my entire character just so I can reliably complete content I don't even enjoy to begin with. Especially when my current build works great in all other PvE situations that I actually do enjoy.
It's also not a L2P issue when players expect the developers to release content that is actually enjoyable to do. Not all of us feel a need to adapt to aggravating and annoying game play. To me - that isn't improving your skills. It's putting up with shoddy game play.
Did you just really get trolled by that?
Sometimes I take sarcasm that is at my expense seriously on purpose.
It's how I troll the troll.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
You need to accept the fact that this is a forum where different opinions are expressed.
If you can't handle that - then perhaps you need to stop whining and go find somewhere else to be.
And just because you was able to complete VMA as a healer (according to you of course) does not mean the rest of us should just shut up.
And there is a reason you swapped out so many of your healing skills for offensive skills. So in way - you are making my point for me. Because I never said a healer couldn't clear VMA. What I said is that many of them are going to have to abandon their successful PvE builds to do so.
So maybe pay a little more attention to my post before you proceed to whine about it.
I don't have a problem with opinions. But opinions don't equal to facts. This is where I have a problem. People taking their opinions and speaking of them as facts, which is the same as spreading misinformation.
I was also talking about a friend of mine clearing it on his healer on a full healer spec. I merely told him which skills to use and gave him a few tips. I had cleared vMA on my DPS Templar prior to turning him into a healer, so that doesn't count.
If that is the point you are making, then its a point that doesn't make any sense. Like I said earlier, are you going to setup your CP the same way in vMOL HM as in a veteran dungeon with pugs? Or are you going to keep the same skills (Elemental Drain and Orbs namely) when you have 2 stamina DPS in vDSA? If you aren't altering your build for the content you're about to do, then you'll never succeed at any content. vMA isn't an exception. Changing skills to accommodate for different situations is always necessary. A successful build will allow more flexibility for the skill changes. You can't expect to go to a solo instance where the point is to KILL mobs, without a single damage ability on your bar. You're not abandoning a successful build, you're accommodating it for the content that you're doing, which is something that should be done all the time. A stamina DPS will not have the same bar setup when doing casual 4 man content and organized 12 man content. Same thing goes for everything else in the game. Therefore, your point doesn't make sense.
So maybe you should review your points to include at least a little bit of truth and common sense in them before whining that some content is too hard. Or is that too hard too?
Except that I never said opinions equal facts. So you are complaining about me doing something I never did.
So before you lecture me about not making sense, you may want to consider how much sense you are currently making. Nor did I say I expect people to be able to complete a solo instance without a single damage ability on their bar either. That's another make-believe comment you put into my mouth.
Basically your entire post is a laundry list of misinformation and false claims about what I supposedly said.
What I actually said is that many healers are going to have to abandon their current PvE builds to be successful in VMA. That is my opinion.
Now I'm sorry if you don't like that opinion - but whining about it isn't going to solve anything.
I also never said VMA was too hard. What I said is that it is crappy game play that I don't find enjoyable. Again - my opinion. And again: I'm sorry if you don't like that opinion but whining about it isn't going to solve anything for you there either.
Marktoneth3 wrote: »this is I want to say
the reward is not even worth
[SNIp] piece of [SNIp] still drop training trait
[Title Edited for Profanity]
The_Outsider wrote: »I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...
....
jakeedmundson wrote: »These posts have been around since vma came out...
i've even started some of them.
While i absolutely agree it needs to change so people can actually find the item they want.... ZOS has made it clear that they want people to mindlessly run the instance with little to no hope.
*queue the RNG supporters and high score runners* they will come in and tell you its fine because they got THEIR weapons in sharpened (after 250 runs - or in 10 runs)... but its not fine. at all.
Many of us that complete vma can't (or just won't) designate 300 hours to finding ONE item.
people have been waiting for zos to comment on this subject since wrothgar was released.... but they never really have.
You're better off not running vma or just switching to a different game that rewards you.