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VMA is crap

  • Jeremy
    Jeremy
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    KaiVox22 wrote: »
    I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
    Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...







    ....

    This HAS to be either ironic or a troll :D I hope it's ironic

    I suspect it was a spoof on my comments. But I decided to take it seriously anyway. ^^
    Edited by Jeremy on February 22, 2017 8:33PM
  • kadar
    kadar
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
    Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...







    ....

    This HAS to be either ironic or a troll :D I hope it's ironic
    @KaiVox22
    LOL. I thought I was being pretty obvious, guess not. :trollface:

    :D

    I literally wrote a block of text against everything you said and then read your post again and it clicked haha
    604861


    (edit): @Wrecking_Blow_Spam ;)
    @Ep1kMalware
    Edited by kadar on February 23, 2017 4:38PM
  • alexkdd99
    alexkdd99
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)

    I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.

    Your personal success does not absolve the design.

    Your personal opinion does not = everyone's opinion. Just because you believe it is bad, does not equal a fact for everyone.

    I see nothing wrong with vma or any of the dungeons. Maybe you should find another game if you really feel it is so bad and unfair.
  • Danksta
    Danksta
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    Danksta wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Jeremy wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Agreed.

    VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.

    So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.

    I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.

    If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.

    You can't be a lawyer without passing the bar exam.
    You can't be a doctor without passing the standardized test.
    You can't goto college without getting a certain score on your s.a.t's.
    You can't get a drivers license without passing the road test.
    You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
    You can't have a vma weapon without beating vma.

    There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.

    Comparing VMA to the BAR exam.

    I'm giggling far more than I should.

    Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?

    Lol at your second comment.

    ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.

    "Get good" at a roll I dont play.

    Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?

    It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.

    And here we have the true reason.

    You. Want your shiny achievement, to mean something.

    CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.

    Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.

    No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.

    "Very little challenging content in this game"

    Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?


    I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.

    You know what? I've accepted that not all content in this game is for me, why can't you do the same? I'm guessing it's your ego that makes it so you feel that all content in this game should be made with you in mind.
    BawKinTackWarDs PS4/NA

  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
    Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...

    Well said. This is pretty much how I feel about it as well - though I think you go a bit too far by saying they are sheep. :)

    I am not about to rebuild my entire character just so I can reliably complete content I don't even enjoy to begin with. Especially when my current build works great in all other PvE situations that I actually do enjoy.

    It's also not a L2P issue when players expect the developers to release content that is actually enjoyable to do. Not all of us feel a need to adapt to aggravating and annoying game play. To me - that isn't improving your skills. It's putting up with shoddy game play.



    Did you just really get trolled by that?

    Sometimes I take sarcasm that is at my expense seriously on purpose.

    It's how I troll the troll.
  • Chrlynsch
    Chrlynsch
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    Add more rng!
    Stage one drops sword and board
    Stage two drops dual weild
    Stage three drops resto
    Stage four drops two hander
    Stage five drops frost staff
    Stage six lighting staff
    Stage seven Bow
    Stage eight inferno staff
    Stage nine random gold sharpened

    :)

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • jakeedmundson
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    Prothwata wrote: »
    Add more rng!
    Stage one drops sword and board
    Stage two drops dual weild
    Stage three drops resto
    Stage four drops two hander
    Stage five drops frost staff
    Stage six lighting staff
    Stage seven Bow
    Stage eight inferno staff
    Stage nine random gold sharpened

    :)

    Not sure if you're joking.... but that's a pretty fun idea. some of the weapons match with the stage.
    But you would prob have to make someone finish the arena before they take anything home... some weapons would be too easy to farm then
    Edited by jakeedmundson on February 22, 2017 8:45PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Jeremy
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    I consider it more "useless" content rather than "bad" content. My reason is very simple:

    I personally don't find it entertaining.

    I have not completed it, nor do I really feel lacking by not grinding out for the weapons. I find it to have a lack of an interesting story behind it, during it, and I assume after it. I see no reward other than a title that I don't use and a weapon that I don't really even need.

    Content is content. We should be happy for anything that we get. Some you will enjoy and some you will simply not do.

    That is mostly how I am coming at this as well. Though I do have an issue with DPS-race mechanics being included (especially in solo content) as they favor more offensive builds and shun defensive ones.

    VMA isn't entertaining enough for me to invest all of the time and effort required. It is more aggravating and annoying than anything else.

    Many others feel the same way. Which is evidenced by the daily threads in here complaining about how they have to do it again to try and get their items. Because if it was really fun and they did really enjoy it then they would not mind having to repeat it.
    Edited by Jeremy on February 22, 2017 8:54PM
  • EldritchPenguin
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    Jeremy wrote: »
    I consider it more "useless" content rather than "bad" content. My reason is very simple:

    I personally don't find it entertaining.

    I have not completed it, nor do I really feel lacking by not grinding out for the weapons. I find it to have a lack of an interesting story behind it, during it, and I assume after it. I see no reward other than a title that I don't use and a weapon that I don't really even need.

    Content is content. We should be happy for anything that we get. Some you will enjoy and some you will simply not do.

    That is mostly how I am coming at this as well. Though I do have an issue with DPS-race mechanics being included (especially in solo content) as they favor more offensive builds and shun defensive ones.

    VMA isn't entertaining enough for me to invest all of the time and effort required. It is more aggravating and annoying than anything else.

    Many others feel the same way. Which is evidenced by the daily threads in here complaining about how they have to do it again to try and get their items. Because if it was really fun and they did really enjoy it then they would not mind having to repeat it.
    Considering where the RNG is in vMA right now, I'd say that people would still not want to repeat it to get the items they want, only because of the sheer number or runs required for it. Nobody wants to do 1,000 runs of much of anything to get yet another useless item, which is not at all unheard of.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • mr_wazzabi
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    mr_wazzabi wrote: »

    If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.

    The whole point of this thread was the RNG AFTER you beat it...
    apparently ZOS is ok with the many, many people that CAN beat it and still don't "deserve" the weapons.
    i've done it probably... 60-70 times? Still no sharpened destro staff of any type. and actually.. .i've never seen a lightning OR ice staff. found maybe... 5 or 6 infernos but of course, awful traits.

    Do i not deserve a weapon after my 50 hours of time? It's complete BS. I spent MAYBE 10 hours of time doing vet trials to get my gold VO and IA sets (all jewelry and many pieces of divine/infused armor)
    But 50+ hours in VMA hasn't gotten me a sharpened lightning/inferno staff.

    I agree that the rng needs to be fixed. Some people in this thread are for nerfing vma or having vma weapons drop in normal, which is a slap in the face for those of us that endured the torture to get them.

    The best solution for the rng is just to have dw, bow and destro staff ONLY drop in sharpened and precise. Resto staff should only drop in sharpened, powered and precise. Snb sucks so they can give it any trait they want.

    The other route is the token system. Trade in unwanted vma weapons for a token. With 100 tokens, get a weapon of your choice with the trait of your choice.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Danksta
    Danksta
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »

    If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.

    The whole point of this thread was the RNG AFTER you beat it...
    apparently ZOS is ok with the many, many people that CAN beat it and still don't "deserve" the weapons.
    i've done it probably... 60-70 times? Still no sharpened destro staff of any type. and actually.. .i've never seen a lightning OR ice staff. found maybe... 5 or 6 infernos but of course, awful traits.

    Do i not deserve a weapon after my 50 hours of time? It's complete BS. I spent MAYBE 10 hours of time doing vet trials to get my gold VO and IA sets (all jewelry and many pieces of divine/infused armor)
    But 50+ hours in VMA hasn't gotten me a sharpened lightning/inferno staff.

    I agree that the rng needs to be fixed. Some people in this thread are for nerfing vma or having vma weapons drop in normal, which is a slap in the face for those of us that endured the torture to get them.

    The best solution for the rng is just to have dw, bow and destro staff ONLY drop in sharpened and precise. Resto staff should only drop in sharpened, powered and precise. Snb sucks so they can give it any trait they want.

    The other route is the token system. Trade in unwanted vma weapons for a token. With 100 tokens, get a weapon of your choice with the trait of your choice.

    I would like to see resto and bow drop in defending too for PvP purposes, which would still leave those who find those traits useless a much more desirable loot table. 100% agree about trading in weapons for tokens. Honestly there's dozens of ways to make the drop system in vMA (all dungeons really, 100+ runs into CoA and have seen less then a handful of BSW weapons, of course all crap traits) better.
    BawKinTackWarDs PS4/NA

  • Lukums1
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    I'm gonna let this one slide.

    I'll just respond with a LOL OP. LOL.

    Luke
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • Callous2208
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    Danksta wrote: »
    Danksta wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Jeremy wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Agreed.

    VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.

    So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.

    I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.

    If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.

    You can't be a lawyer without passing the bar exam.
    You can't be a doctor without passing the standardized test.
    You can't goto college without getting a certain score on your s.a.t's.
    You can't get a drivers license without passing the road test.
    You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
    You can't have a vma weapon without beating vma.

    There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.

    Comparing VMA to the BAR exam.

    I'm giggling far more than I should.

    Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?

    Lol at your second comment.

    ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.

    "Get good" at a roll I dont play.

    Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?

    It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.

    And here we have the true reason.

    You. Want your shiny achievement, to mean something.

    CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.

    Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.

    No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.

    "Very little challenging content in this game"

    Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?


    I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.

    You know what? I've accepted that not all content in this game is for me, why can't you do the same? I'm guessing it's your ego that makes it so you feel that all content in this game should be made with you in mind.

    I'm pretty sure I recognize the name and this person is an rp'r I'm familiar with. I could be wrong, but if I'm right, yea. Whines and *** about every little thing in the rp realm as well.
  • Kneighbors
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    This is what I find ridiculous. ESO PvE and PvP content encourages people to use roles. Tank, DD and Heal. Some people actually like to play tank only, or heal only, and they are doing their job great. Why would a heal require to transfer his build (or make a new one) into DD to get one of the best (if not the best) healing staves in game?

    I tried vMA several times and even got to lvl 5 or 6. But then I felt like I'm a little kid again who tries to pass same level on nintendo again and again. I don't like this kind of content. It's not for grown up people. Make more of it and you will attract more lifeless kids into game.
  • Danksta
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    Kneighbors wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    This is what I find ridiculous. ESO PvE and PvP content encourages people to use roles. Tank, DD and Heal. Some people actually like to play tank only, or heal only, and they are doing their job great. Why would a heal require to transfer his build (or make a new one) into DD to get one of the best (if not the best) healing staves in game?

    I tried vMA several times and even got to lvl 5 or 6. But then I felt like I'm a little kid again who tries to pass same level on nintendo again and again. I don't like this kind of content. It's not for grown up people. Make more of it and you will attract more lifeless kids into game.

    While the vMA staff is useful, it's not that useful for healers. It's mostly useful for vMA and solo/small group PvP. The Master's resto staff is what you want as a healer. The vMA SnB is completely useless. There may be reasons for players that only run healers and/or tanks to run vMA, but the weapons aren't one of them.

    Edit: Your comment about competitive content only being for children is ridiculous. The way I see it children are the ones that want everything handed to them without effort.
    Edited by Danksta on February 22, 2017 10:20PM
    BawKinTackWarDs PS4/NA

  • Voxicity
    Voxicity
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    Kneighbors wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    This is what I find ridiculous. ESO PvE and PvP content encourages people to use roles. Tank, DD and Heal. Some people actually like to play tank only, or heal only, and they are doing their job great. Why would a heal require to transfer his build (or make a new one) into DD to get one of the best (if not the best) healing staves in game?

    I tried vMA several times and even got to lvl 5 or 6. But then I felt like I'm a little kid again who tries to pass same level on nintendo again and again. I don't like this kind of content. It's not for grown up people. Make more of it and you will attract more lifeless kids into game.

    The best healing staff in the game comes from vDSA. If an entitled healer doesn't want to change their build in order to complete content, then they don't deserve to clear it. Just like a tank that pumps everything into tankiness and not into support doesn't deserve a place in vTrial groups. Just like a dd spamming poison injection and magicka skills with a bow equipped doesn't deserve to complete hard mode vRoM for example.

    vMA is a solo arena. The Trinity system doesn't apply here, and why should it?I don't know how one can expect a healer or tank to get through a solo arena in a ''challenging'' way. Like, are you gonna sit there and heal yourself through a timed mechanic until the boss dies by itself? That sounds like the most boring thing to me, and not only that but it'd require one heck of a lot of balancing to make sure one role isn't stupidly easy compared to the rest.

    Are you sure that was the reason you didn't complete it? Or perhaps it was because you were not skilled enough at the time to get through it. Or you didn't set your character up in an efficient way.

    I love vMA, and so do many others (but you won't hear about them because the only people who make threads are those whinning about it because they're too stubborn to suck it up and change or build their character accordingly). Heck they probably don't even look online at builds or guides in the first place :D Just expect everything to be handed to them on a plate.

    MORE SOLO ARENAS PLEASE ZOS.

    And put BiS armour behind the next one too please, forums would be quite interesting to read then :p
    Edited by Voxicity on February 22, 2017 10:25PM
  • greylox
    greylox
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    Taking my Stamplar through it at the moment, wearing plague doctor and briarheart and kr'agh, up to ice level but it's a nightmare compared to sorc. I have a love hate relationship with it and wouldn't mind a middle version for practice because normal is silly easy.

    I also have a rule after raging too much lol, 3 deaths and walk away.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • LioraValkyrie
    LioraValkyrie
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    [/quote]

    In the case of VMA - and since it is solo only - I would prefer that the fights have multiple ways to win.

    So if you were a tank for example - then you should be able to make intelligent use of your defensive skills and abilities to neutralize enough of the damage to win.

    Again: mechanics that focus on excelling at your actual role in combat. Not these stupid stand here, stand there - kill this fast enough or you are dead crap. [/quote]

    I like this sort of idea. I completed 8 4/5 of vMA as a stamsorc s+b tank, but had to respec to dw / bow (and spend a couple of months learning how to play as a dd) to beat the last boss. Simply put, the reason vMA is harder for a tank or healer than for a dd is that the waves of mobs spawn up at particular times, regardless of whether or not you have killed the previous mobs, therefore the longer it takes you to kill a wave of mobs, the harder the round will become because suddenly you have to contend with two waves or more at once. Also, certain mechanics - Soul Churn comes to mind - increase their damage / difficulty over time, so the longer you are playing a given mechanic the harder it becomes.

    Because of this, I would enjoy seeing a system in which the difficulty of each wave or mobs was slightly INCREASED, but the subsequent wave would not spawn until the first wave was killed - like in those lovely planar rifts in Craglorn, which my pet healer with 6k dps can complete more comfortably than my stormproof toon! Likewise, Soul Churn and its ilk could be made slightly stronger to begin with, but not increase in strength as time went on. This kind of system could make vMA, or any future solo trials, more accessible to mitigation and healing-based builds.
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • soll
    soll
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    the only problem of vMA is rng loot. It's not even random at all. Arena itself don't need nerf or changes, and it still do what supposed to – keeping noobs away from the rest. and every new thread like this just proves it.

    L2P
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Doctordarkspawn
    Doctordarkspawn
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    Danksta wrote: »
    Danksta wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Jeremy wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Agreed.

    VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.

    So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.

    I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.

    If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.

    You can't be a lawyer without passing the bar exam.
    You can't be a doctor without passing the standardized test.
    You can't goto college without getting a certain score on your s.a.t's.
    You can't get a drivers license without passing the road test.
    You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
    You can't have a vma weapon without beating vma.

    There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.

    Comparing VMA to the BAR exam.

    I'm giggling far more than I should.

    Also, lets do a experiment. Lets say that you cant get a car without sticking your *** in a furnace for five seconds. How many people gonna drive cars after that tests invention?

    Lol at your second comment.

    ZOS won't nerf vma because there has to be something that not every player is able to do. Just get good. Enough players have beaten it. Nobody, not even Andy S or any other top player beat it without a struggle. Most people that beat vma died over 100 times on the last boss alone, before finally finding a way to beat him. If you want something go and get it. Embrace the frustration because achieving something is never easy. If it was, then everybody will have it. Don't cry to make something easier.

    "Get good" at a roll I dont play.

    Question, why does it need to be something not every player is able to do again? Why do we need to arbitrarily gate off content because you think the gates to the community need to be wrought iron? I'm curious, why does this NEED to be the case?

    It won't be fair to those of us that did the grind for our vma weapons and flawless/stormproof titles.

    And here we have the true reason.

    You. Want your shiny achievement, to mean something.

    CRY ME A RIVER. You'll still have that, and even get to say your OG by showing off that shiny date before the nerfs. As for the VMA weapons, oh yes, those are so usefull now that fights are longer and Stam is effectively the lesser option.

    Nah. Sorry. Balance dosent care about your feelings and shouldn't. Shouldn't be a balance change if your losing in PVP, shouldn't be a balance change if you think something is OP in PVE, shouldn't be a preservation if you like your achievements. End of story, take a look at what -is- overpowered, or inbalanced, and changes made based on -legitimate cases- and facts.

    No, the true reason is people, like myself, are still using vMA to get better. If you nerf it then it will no longer serve that purpose. Maybe you should use it for that purpose instead of crying all over the forums. Some of us actually enjoy a challenge and there's very little challenging content in this game, so why not leave vMA for us and you can go back to questing or whatever push-over content you like to do.

    "Very little challenging content in this game"

    Here's a phrase I see alot, and I allways question why content is made for you people. I know people who dont think COS hardmode is hard. So why should we even bother making content for you? It's allready content the majority of the audience cant do, so why should we waste time, trying to please you?


    I'll make you a deal. You get to keep VMA. But COS, and the rest of the dungeon content that would be made for a hardcore audience is nerfed to the point where it's pugable. You can have one, or the other. But not both.

    You know what? I've accepted that not all content in this game is for me, why can't you do the same? I'm guessing it's your ego that makes it so you feel that all content in this game should be made with you in mind.

    Y'know what content isn't for me? Vet Trials.

    I dont much like the requirements and the rush for results that come with that. I'll do normal trials for the loot once and a while but I've long since accepted I'm never gonna be a core tank and I dont try to be. I''d hate the stress, the standards, and hate shelving what I find fun for the sake of the group. Even if it'd be more profitable to do so.

    Y'know what content is badly designed? VMA. Clasic example, the exploding spores in round seven.

    "Why dont you just become brainwashed like me?" Yeah, no thanks, I like my individuality. I have accepted, certain content is for me. I just wont be beaten down because you think I need to be silent for the collective. I refuse.
    Edited by Doctordarkspawn on February 22, 2017 11:44PM
  • Doctordarkspawn
    Doctordarkspawn
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    @LioraValkyrie

    Brilliant post, more of that. I'd have the quote up but the forum format durped.
    Edited by Doctordarkspawn on February 22, 2017 11:42PM
  • SquareSausage
    SquareSausage
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    This nugget darkbumspawn is actually complaining he can't complete vMA cos he doesn't want to change his spec cos that's what sheep do? For real?

    I'm an engineer, when I go to a job I bring the correct tools, I dont go complain to my manager that my 4mm Allen key doesn't fit in the 1.5mm hole, and that he should go and change the hole machine, no! I think logically and bring the correct tools for the job.

    Its the exact here, you build your char in an appropriate way for the content you face. A skill respec and cp respec is absolutely necessary if you normally play in a group while you blaze through normal dungeons killing mighty enemies in their swathes.



    Breakfast King
    PS4 EU
  • Izaki
    Izaki
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    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
    Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...

    Well said. This is pretty much how I feel about it as well - though I think you go a bit too far by saying they are sheep. :)

    I am not about to rebuild my entire character just so I can reliably complete content I don't even enjoy to begin with. Especially when my current build works great in all other PvE situations that I actually do enjoy.

    It's also not a L2P issue when players expect the developers to release content that is actually enjoyable to do. Not all of us feel a need to adapt to aggravating and annoying game play. To me - that isn't improving your skills. It's putting up with shoddy game play.



    Did you just really get trolled by that?

    Sometimes I take sarcasm that is at my expense seriously on purpose.

    It's how I troll the troll.

    Excuses excuses. Trolling the troll by getting trolled is a very unorthodox way of trolling the troll.

    Refering to your other post, I'm not even going to bother because you're always right and even when you're wrong you're still right. Instead of posting ridiculously stupid things on the forums, maybe try to give vMA a go.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Agreed.

    VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.

    So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.

    I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.

    My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.

    You need to accept the fact that this is a forum where different opinions are expressed.

    If you can't handle that - then perhaps you need to stop whining and go find somewhere else to be.

    And just because you was able to complete VMA as a healer (according to you of course) does not mean the rest of us should just shut up.

    And there is a reason you swapped out so many of your healing skills for offensive skills. So in way - you are making my point for me. Because I never said a healer couldn't clear VMA. What I said is that many of them are going to have to abandon their successful PvE builds to do so.

    So maybe pay a little more attention to my post before you proceed to whine about it.

    I don't have a problem with opinions. But opinions don't equal to facts. This is where I have a problem. People taking their opinions and speaking of them as facts, which is the same as spreading misinformation.

    I was also talking about a friend of mine clearing it on his healer on a full healer spec. I merely told him which skills to use and gave him a few tips. I had cleared vMA on my DPS Templar prior to turning him into a healer, so that doesn't count.

    If that is the point you are making, then its a point that doesn't make any sense. Like I said earlier, are you going to setup your CP the same way in vMOL HM as in a veteran dungeon with pugs? Or are you going to keep the same skills (Elemental Drain and Orbs namely) when you have 2 stamina DPS in vDSA? If you aren't altering your build for the content you're about to do, then you'll never succeed at any content. vMA isn't an exception. Changing skills to accommodate for different situations is always necessary. A successful build will allow more flexibility for the skill changes. You can't expect to go to a solo instance where the point is to KILL mobs, without a single damage ability on your bar. You're not abandoning a successful build, you're accommodating it for the content that you're doing, which is something that should be done all the time. A stamina DPS will not have the same bar setup when doing casual 4 man content and organized 12 man content. Same thing goes for everything else in the game. Therefore, your point doesn't make sense.

    So maybe you should review your points to include at least a little bit of truth and common sense in them before whining that some content is too hard. Or is that too hard too?

    Except that I never said opinions equal facts. So you are complaining about me doing something I never did.

    So before you lecture me about not making sense, you may want to consider how much sense you are currently making. Nor did I say I expect people to be able to complete a solo instance without a single damage ability on their bar either. That's another make-believe comment you put into my mouth.

    Basically your entire post is a laundry list of misinformation and false claims about what I supposedly said.

    What I actually said is that many healers are going to have to abandon their current PvE builds to be successful in VMA. That is my opinion.

    Now I'm sorry if you don't like that opinion - but whining about it isn't going to solve anything.

    I also never said VMA was too hard. What I said is that it is crappy game play that I don't find enjoyable. Again - my opinion. And again: I'm sorry if you don't like that opinion but whining about it isn't going to solve anything for you there either.

    L2Read and L2Understand English problem.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • aLi3nZ
    aLi3nZ
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    I think vma is pretty fun and great content actually. I had actually deemed it not worth it and too hard for a very long time. But with the cp increase of latest patch and all the monster helms to choose from. I persisted and learnt the mechanics and improved myself and completed it. Now every time I run it gets easier and easier and I am close to a flawless no death run which is quite rewarding in itself. As far as rewards. I have had nothing but bad luck pretty much but don't think I have farmed long enough to complain.
  • Lylith
    Lylith
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    i still hate it.
  • acw37162
    acw37162
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    VMA is not a well designed piece of content. It is a designed piece of content that serves the purpose of a time sink and gear grind.

    It does not force you to learn your class inside and out. It forces you into a DPS race. It does nothing towards making you a better tank or healer.

    Dose it force upon you resource management, yes.

    Glitchy, yes.

    Bugged as hell at times, yes.

    VMA forces spawn point memorization.

    Combine that with terrible RNG and hours of frustration it's totally not worth the effort.

    Besides a couple of world bosses I think reley entirely to much on stun mechanics, it's my single most hated piece of content in the game.
    Edited by acw37162 on February 23, 2017 2:51AM
  • Ep1kMalware
    Ep1kMalware
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    this is I want to say

    the reward is not even worth

    [SNIp] piece of [SNIp] still drop training trait

    [Title Edited for Profanity]

    Depends. Even a prosperous vmsa bow is better than whatever bow you've got bow. You wont be spending much time on that bar more thsn likely anyway.

    As far as thenother weapons go, it's still better than more other weapon sets in eso even being training or w/e. At least in many cases.

    But I agree with yiu, the farm is garbage.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    I only play a healer build. I've made it a few rounds into vMA once or twice and I can say with complete certainty that the whole Trial is bad content. Poorly designed. Too hard. As you can tell by how many stars I have, my comments should be taken very seriously.
    Anyone who changes their build to complete vMA is a sheep. vMA is simply too hard and needs to be nerfed so that I can clear it with my healer build. I shouldn't have to change anything at all, I can play how I want, I'm not a sheep. People have become so used to how bad vMA is they don't even know it's bad anymore. Poor sheep...







    ....

    Who possibly would agree with this? A few people apparently.

    Well I say you special "snowflakes" can't have everything your way. L2P scrubs and git gud.

    I hope this was a sarcasm post.
    Edited by Wrecking_Blow_Spam on February 23, 2017 5:45AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Osteos
    Osteos
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    [
    These posts have been around since vma came out...

    i've even started some of them.

    While i absolutely agree it needs to change so people can actually find the item they want.... ZOS has made it clear that they want people to mindlessly run the instance with little to no hope.

    *queue the RNG supporters and high score runners* they will come in and tell you its fine because they got THEIR weapons in sharpened (after 250 runs - or in 10 runs)... but its not fine. at all.
    Many of us that complete vma can't (or just won't) designate 300 hours to finding ONE item.

    people have been waiting for zos to comment on this subject since wrothgar was released.... but they never really have.
    You're better off not running vma or just switching to a different game that rewards you.

    I just won't. Its not fun to me.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
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