Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
I feel like VMA has gotten harder after the patch. Just a couple days ago I was able to reduce my time to just under an hour. Now for some reason it's a lot more difficult.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
the only thing bad about it is the RNG grind.
the content is incredibly fun and challenging in the first few clears
its a well known fact in the community that anyone who actually complains about the difficulty of vMA is a classical L2P and gitgud issue...
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
Just out of curiosity, what would you count as actual challenging mechanics?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
Just out of curiosity, what would you count as actual challenging mechanics?
Combat that rewards players for being good at their chosen roles.
As an example: a Boss fight that does severe enough damage to where a healer is forced to sustain heavy healing over a long period of time by using the right combination of spells and abilities (while maintaining their magicka) to keep the group alive.
In other words: mechanics that focuses on actual class rolest. Not the choreographed trial and error garbage one finds inside VMA.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
Just out of curiosity, what would you count as actual challenging mechanics?
Combat that rewards players for being good at their chosen roles.
As an example: a Boss fight that does severe enough damage to where a healer is forced to sustain heavy healing over a long period of time by using the right combination of spells and abilities (while maintaining their magicka) to keep the group alive.
In other words: mechanics that focuses on actual class rolest. Not the choreographed trial and error garbage one finds inside VMA.
So, if a tank or DD were to enter a boss fight that requires you to sustain heavy healing over a long period of time, what would they do then? I mean you say ''to keep the group alive'' but we're talking about vMA here, a solo instance.
I was wondering what solo instance boss fight ''challenging'' mechanics would look like.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
Yeah my brother did the same. And I don't think he even respecced his CP the scrub
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
Yeah my brother did the same. And I don't think he even respecced his CP the scrub
It will depend on how offensive the healer in question plays on how much re-tooling they will have to do to succeed in VMA.
So if your brother already played as a very aggressive healer then it is likely he wouldn't have to change as much as some other healers will.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.
I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least
Not going to.
I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.
Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.
Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.
I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.
Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.
Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).
I'll just adress these two things.
1A. No, I'm not going to walk into vAA HM with the same CP setup. In fact, I dont do vet trials. Another case of, I value individuality and personal enjoyment over success and results, I run a templar tank that has done COS this patch who barely blocks. I'll continue to run it for as long as it's viable in normal dungeons and trials. But by no means do I demand my jank build be viable for -everything-, veteran raids are and should be hard. I just dont think everything needs to be on that level.
1B. Vet Maelstrom's only purpose is a raid buffer. That's what it allways was, and what it's allways will be. That's fine. But I'd rather they do a raid buffer right and let the -content- produced just be content.
1C. A choice of gear to run so similar to each other may as well just be picking the color of your jumpsuit. It's almost not a choice.
2. Yes, I called them drones, but not for the reason you might think. Yes, most people follow the meta because they wanna win, but I notice a trend in the people who do run the meta, who stop being able to comprehend anyone wouldn't. Almost like brainwashing, people who start to do whatever they must to win, grind, train, whatever, see it as the only way and anyone who wont do it, as that crazy tinfoil hat guy on the street. Or someone who's worth less relevence.
2B. Furthermore, this mentality escalates to thinking that if you are arguing for the content they adapted to be changed in any way, shape or form, that you cant do it and are therefore less relevent. This is the issue I have with this mentality.
Hopefully that answered all the questions, even if the response is just gonna be 'you suck' ten times over. I stand by my points. VMA sucks, and people are defending it for the wrong reasons.
So trials aren't fun? And you haven't even done them? You haven't done vMA and you judge it "not fun" and "terrible content"? How can you judge something you've never done exactly? Even in real life, how can you say that "Thai food is disgusting" (its not) when you've never tried it? So yes, your opinion is definitely less relevant in this case as you haven't completed it, as your judgement and feedback on the matter isn't complete and is biased. That's like saying "I didn't read The Capital, but I know Karl Marx was a capitalist" or "I didn't read X book/Y movie, but I know that its terrible". If you aren't interested its fine, but at that point don't say something is bad design because you can't complete it and refuse to adapt. But at this point, accept that your feedback is irrelevant. You need to get to the end of something to be able to give objective judgement and feedback.
Raid buffer? Its more of a test of your skills as a player than anything else, the weapons are a plus on top of it and an incentive to do the content. Its what it never was in the first place, but its what it became. If you choose to see it that way, go ahead, but you're wrong. At some point, it was the hardest PvE content in the game as trials weren't scaled to VR16. Who would bother doing the hardest content in the game without an incentive to do it? In this case, the first incentive is the weapons. I'm still missing 1 weapon out of there. But I do weekly vMA runs because I enjoy the challenge of improving my score or taking a class I'm not confident with through vMA to learn to play that class (the 2nd incentive = competition, desire to get better).
Just because people min/max or optimize their builds and rotations for hours on end doesn't mean they aren't having fun. I doubt I personally would bother doing it otherwise. I'm sure everyone else is taking the same approach.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
My healer begs to differ. He cleared it with Worm and SPC, swapping out 3 skills: Healing Springs, Orbs, Drain and Combat Prayer for Sweeps, Fire Blockade, Reflective Light and Radiant Glory. He didn't even have sharpened weapons and still cleared it. It was also his first clear. If he can do it, then literally anyone can. And if you can't, you gotta accept the fact that you need to L2P and stop whining.
Yeah my brother did the same. And I don't think he even respecced his CP the scrub
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)
The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping
You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.
My Amberplasm skin disagrees with you once again
That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad
I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.
Your personal success does not absolve the design.
You saying it is bad, doesn't make it bad.
You can absolutely detest it, and that's fine- but that doesn't have any bearing on its quality.
I disagree.
When content causes many players to have such reactions of annoying disgust - I believe it does say something about its quality.
That disgust, from my reading of the forum, and completions of VMA, comes from the difficulty/time involved in relation to the absolute *** chance of getting a decent reward at the end. That's not a content quality issue, that's an itemization issue.
The content itself, is very hard, but it, in the grand scheme of things, is quite a lot of cool fight mechanics and works well to teach you your class and hone your skill as a player.
Just a lot of gimmicky mechanics that kill players who don't have enough offense to kill adds quickly enough - or don't stand in the right place at the right time... etc. The usual kind of B.S. that gives the illusion of challenge when it's really just aggravation - and has little to no bearing at all regarding the skill of the actual class you are playing except perhaps to force you to play it as offensively as possible.
While I agree theres no point prolonging a discussion if the bottom line is we disagree, please describe to me what "challenging" is.
the mechanics you described requires tailoring a build, hand-eye coordination, quick decision making, and above all maximum effort in concentration. If this isn't skill why does it take so many runs for people to perfect their scores, only to push even further sometime down the road?
FearlessOne_2014 wrote: »I'm surprised this haven't turned into a... "Nerf Maelstrom Weapons" thread. There yet maybe hope for this community.
Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
mr_wazzabi wrote: »Doctordarkspawn wrote: »VMA sucks. Allways has, allways will until it's nerfed.
Agreed.
VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.
So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.
I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
If you can't beat vma you simply don't deserve the weapons. I'm sorry, but it's the same thing as anything that requires a certain standard or level to obtain.
You can't be a lawyer without passing the bar exam.
You can't be a doctor without passing the standardized test.
You can't goto college without getting a certain score on your s.a.t's.
You can't get a drivers license without passing the road test.
You can't get into pro sports without meeting certain criteria that's agreed upon by the scouts and organization.
You can't have a vma weapon without beating vma.
There are some things that have a certain standard that not all people will be able to do. Either get good or face that fact that you're not an elite player. Vma weapons are only for those that earned them.