Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

VMA is crap

Marktoneth3
Marktoneth3
✭✭✭
this is I want to say

the reward is not even worth

[SNIp] piece of [SNIp] still drop training trait

[Title Edited for Profanity]
Edited by ZOS_JohanaB on February 22, 2017 6:26PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Training and Prosperous don't exist in vMA.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
    ✭✭✭✭✭
    this is I want to say

    the reward is not even worth

    *** piece of *** still drop training trait

    nothing wrong with ***, my forum rank is ***.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    VMA sucks. Allways has, allways will until it's nerfed.

    While we're at it, rescend the changes to mob resistances and health in dungeons.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


  • Vuzion
    Vuzion
    VMA sucks. Allways has, allways will until it's nerfed.

    While we're at it, rescend the changes to mob resistances and health in dungeons.

    I sure hope you're joking.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    This.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.
    Edited by Doctordarkspawn on February 22, 2017 5:13PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    If you say that vMA is badly designed then I'm guessing its an excuse
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    These posts have been around since vma came out...

    i've even started some of them.

    While i absolutely agree it needs to change so people can actually find the item they want.... ZOS has made it clear that they want people to mindlessly run the instance with little to no hope.

    *queue the RNG supporters and high score runners* they will come in and tell you its fine because they got THEIR weapons in sharpened (after 250 runs - or in 10 runs)... but its not fine. at all.
    Many of us that complete vma can't (or just won't) designate 300 hours to finding ONE item.

    people have been waiting for zos to comment on this subject since wrothgar was released.... but they never really have.
    You're better off not running vma or just switching to a different game that rewards you.
    Edited by jakeedmundson on February 22, 2017 5:14PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)

    I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.

    Your personal success does not absolve the design.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    This thread is just here to troll, best to move on and save your feed for a better troll.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Maelstrom have too much random to be fun. Both rewards and some mechanism. Having a poisoned plant who grew just where the thunder mage is at the second the argonian behemoth begin to scream is a really, really bad design.
    Most of maelstrom is skill-based, and thus good. But not enough. The frustrating part is too big at the moment… And it's not a flat nerf who will change that, nor a difficulty nerf.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)

    I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.

    Your personal success does not absolve the design.

    I wouldn't call it got used to bad content, I'd call it learnt hard content and got through it :) Feels awesome when you get the mechanics and tactics nailed down.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could not complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.
    Edited by Doctordarkspawn on February 22, 2017 5:26PM
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)

    I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.

    Your personal success does not absolve the design.

    I wouldn't call it got used to bad content, I'd call it learnt hard content and got through it :) Feels awesome when you get the mechanics and tactics nailed down.

    Just FYI.... the OP is about the "reward" at the end... not playing through it.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    You can disagree all you like, just like you can tell me that Veteran Ruins Of Mazzatun's final boss on hardmode is a well deisnged fun fight, that dont make it true.

    My Amberplasm skin disagrees with you once again ;)

    That fight is mostly about coordination, pulling all the adds together and AoE them down, tell people as soon as possible which statue to kill, save ults for the adds, everyone including healer focus totem. Not too bad :)

    I refer you to my earlier edit. You have got used to bad content. Dosent make it good. You have got used to fighting in an unfair contest, that does not make it any less unfair.

    Your personal success does not absolve the design.

    I wouldn't call it got used to bad content, I'd call it learnt hard content and got through it :) Feels awesome when you get the mechanics and tactics nailed down.

    Just FYI.... the OP is about the "reward" at the end... not playing through it.

    I know. I'm not talking to the OP I'm talking to someone else who commented in the thread if you read through it :)
  • Volrion
    Volrion
    ✭✭✭✭
    I think it's a great piece of content.

    Unfortunately it's so flawed. I don't mind dying to my own shortcomings as a player, because I know that's on me, and I can choose to improve in order to complete the content more efficiently.

    But when the game freezes/bugs out resulting in unnecessary deaths, it kills the enjoyment very quickly.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least



    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    Oh I'm not a drone :p I dd, heal or tank and play pretty much all content in the game, except rping. I learnt how to beat the content, and I beat it. Without guides I will add. It improved my skills as a player and allowed me to move up onto tackling vet trials. There may be RNG mechanics, dps checks and a complete disregard for playstyles other than high burst damage, but it's improved me as a player so I regard it as a good piece of solo content for that reason.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    vMSA is a great arena to learn mechanics and improve your gameplay with a class. You just gotta take your time and put some effort in it to beat it.

    The only bad design to it, is how rewards are handed out :(
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Training and Prosperous don't exist in vMA.

    Aren't there 8 traits still out of the 9 total?

    they only dropped training OR prosperous i thought.... not sure which one
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.

    Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
    You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.

    Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • billp_ESO
    billp_ESO
    ✭✭✭✭
    "ZOS has made it clear that they want people to mindlessly run the instance with little to no hope."

    This is what turns me off of this game. I guess ZOS thinks it is content, when you run the same thing over and over, maybe 100's of times, to get the item you need.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.

    Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
    You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.

    Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).

    I'll just adress these two things.

    1A. No, I'm not going to walk into vAA HM with the same CP setup. In fact, I dont do vet trials. Another case of, I value individuality and personal enjoyment over success and results, I run a templar tank that has done COS this patch who barely blocks. I'll continue to run it for as long as it's viable in normal dungeons and trials. But by no means do I demand my jank build be viable for -everything-, veteran raids are and should be hard. I just dont think everything needs to be on that level.

    1B. Vet Maelstrom's only purpose is a raid buffer. That's what it allways was, and what it's allways will be. That's fine. But I'd rather they do a raid buffer right and let the -content- produced just be content.

    1C. A choice of gear to run so similar to each other may as well just be picking the color of your jumpsuit. It's almost not a choice.

    2. Yes, I called them drones, but not for the reason you might think. Yes, most people follow the meta because they wanna win, but I notice a trend in the people who do run the meta, who stop being able to comprehend anyone wouldn't. Almost like brainwashing, people who start to do whatever they must to win, grind, train, whatever, see it as the only way and anyone who wont do it, as that crazy tinfoil hat guy on the street. Or someone who's worth less relevence.

    2B. Furthermore, this mentality escalates to thinking that if you are arguing for the content they adapted to be changed in any way, shape or form, that you cant do it and are therefore less relevent. This is the issue I have with this mentality.

    Hopefully that answered all the questions, even if the response is just gonna be 'you suck' ten times over. I stand by my points. VMA sucks, and people are defending it for the wrong reasons.
    Edited by Doctordarkspawn on February 22, 2017 5:42PM
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.

    Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
    You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.

    Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).

    I'll just adress these two things.

    1A. No, I'm not going to walk into vAA HM with the same CP setup. In fact, I dont do vet trials. Another case of, I value individuality and personal enjoyment over success and results, I run a templar tank that has done COS this patch who barely blocks. I'll continue to run it for as long as it's viable in normal dungeons and trials. But by no means do I demand my jank build be viable for -everything-, veteran raids are and should be hard. I just dont think everything needs to be on that level.

    1B. Vet Maelstrom's only purpose is a raid buffer. That's what it allways was, and what it's allways will be. That's fine. But I'd rather they do a raid buffer right and let the -content- produced just be content.

    1C. A choice of gear to run so similar to each other may as well just be picking the color of your jumpsuit. It's almost not a choice.

    2. Yes, I called them drones, but not for the reason you might think. Yes, most people follow the meta because they wanna win, but I notice a trend in the people who do run the meta, who stop being able to comprehend anyone wouldn't. Almost like brainwashing, people who start to do whatever they must to win, grind, train, whatever, see it as the only way and anyone who wont do it, as that crazy tinfoil hat guy on the street. Or someone who's worth less relevence.

    2B. Furthermore, this mentality escalates to thinking that if you are arguing for the content they adapted to be changed in any way, shape or form, that you cant do it and are therefore less relevent. This is the issue I have with this mentality.

    2C. get gud
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.

    Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
    You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.

    Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).

    I'll just adress these two things.

    1A. No, I'm not going to walk into vAA HM with the same CP setup. In fact, I dont do vet trials. Another case of, I value individuality and personal enjoyment over success and results, I run a templar tank that has done COS this patch who barely blocks. I'll continue to run it for as long as it's viable in normal dungeons and trials. But by no means do I demand my jank build be viable for -everything-, veteran raids are and should be hard. I just dont think everything needs to be on that level.

    1B. Vet Maelstrom's only purpose is a raid buffer. That's what it allways was, and what it's allways will be. That's fine. But I'd rather they do a raid buffer right and let the -content- produced just be content.

    1C. A choice of gear to run so similar to each other may as well just be picking the color of your jumpsuit. It's almost not a choice.

    2. Yes, I called them drones, but not for the reason you might think. Yes, most people follow the meta because they wanna win, but I notice a trend in the people who do run the meta, who stop being able to comprehend anyone wouldn't. Almost like brainwashing, people who start to do whatever they must to win, grind, train, whatever, see it as the only way and anyone who wont do it, as that crazy tinfoil hat guy on the street. Or someone who's worth less relevence.

    2B. Furthermore, this mentality escalates to thinking that if you are arguing for the content they adapted to be changed in any way, shape or form, that you cant do it and are therefore less relevent. This is the issue I have with this mentality.

    2C. get gud

    Exibit A.
  • RABIDxWOLVERINE
    RABIDxWOLVERINE
    ✭✭✭✭
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D


    Have to agree and I cant even beat it although Ive only tried once but still it gave me something to work towards.

    Rhaegar Gregorson, The Ebonheart Centurion - Imperial Dragonknight
    RABIDxWOLVERINE - Xbox One, NA, Ebonheart Pact

    Loreseekers

    BLOOD FOR THE PACT!
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    VMA sucks. Allways has, allways will until it's nerfed.

    Sorry but I have to absolutely disagree. It's a very well made piece of solo content that forces you to your limits and helps you improve enormously as a player. Also helps you learn your class inside out, and learn how to survive alone (which is sometimes needed in vTrials)

    The RNG is terrible, but as a piece of content itself it is extremely rewarding and feels great once you finish it. Then feels even better when you get flawless conqueror on a stamblade with 500 ping :D



    You can get used to bad content just like you can get used to bad controls that dont make sense, like say, maping your first ability to a stick-press on console. That does not change the fact, that controll scheme is insane. And the fact people have got used to the bad content dosent make it good.

    I can see from your signature you are exclusively a tank player. I would recommend you try rolling a DD to complete vMA as you really need burst damage to get through it easily. It's possible on a tank, but pretty difficult I'm guessing, compared to a DD at least

    Not going to.

    I hate how this game does damage dealers with the myriad of wrong choices and the mindless meta and I have since Tamriel Unlimited. I'm under no delusions that I wont succeed as a tank, and I'm under no delusions that I could complete it if I put in the effort.

    Still not going to, because it's not worth the pain to me. That said, I have got to around stage five as a tank. And my problems with it's design, it's really crappy design based on spawn memorization, minmaxing damage and survivability, and exploiting the design rather than mechanic comprehension stand and still do.

    Forgive me if I dont reguard your opinion with alot of respect or importance, most people who are willing to minmax to do the content cant understand why anyone wouldn't, and this seems like another one of those times. I'm not a drone. I refuse to be. Might be fine for you, isn't for me.

    I'd be willing to call for a nerf even if the result of the nerf is I'm still not able to complete it, because my issue is with the design, not my results with it. Not everyone is result driven, suprisingly enough.

    Did you just call all the people who want to get the maximum out of their damage "drones"? Or all the people who adapt their build to a certain type of content are "drones" too?
    You're a tank right? Are you going to go into vAA HM with the same CP setup as a some veteran dungeon? Are you going to use the same setup for vDSA as you would for vMol HM? Are you going to PvP with your PvE tanking setup? If you aren't changing anything depending on the content you're doing, but I hate to break it you, you're not a good tank. But I suppose you are doing adapting to the content you do. So that makes you a "drone" too.

    Btw, one of my guild mates cleared vMA on a healer setup with healer gear (namely Worm and SPC) only changing his bars to include some damage (Jabs and RD). I also know a tank who's cleared it in Tava's, Viper and Bloodspawn (instead of the usual Ebon + Alkosh).

    I'll just adress these two things.

    1A. No, I'm not going to walk into vAA HM with the same CP setup. In fact, I dont do vet trials. Another case of, I value individuality and personal enjoyment over success and results, I run a templar tank that has done COS this patch who barely blocks. I'll continue to run it for as long as it's viable in normal dungeons and trials. But by no means do I demand my jank build be viable for -everything-, veteran raids are and should be hard. I just dont think everything needs to be on that level.

    1B. Vet Maelstrom's only purpose is a raid buffer. That's what it allways was, and what it's allways will be. That's fine. But I'd rather they do a raid buffer right and let the -content- produced just be content.

    1C. A choice of gear to run so similar to each other may as well just be picking the color of your jumpsuit. It's almost not a choice.

    2. Yes, I called them drones, but not for the reason you might think. Yes, most people follow the meta because they wanna win, but I notice a trend in the people who do run the meta, who stop being able to comprehend anyone wouldn't. Almost like brainwashing, people who start to do whatever they must to win, grind, train, whatever, see it as the only way and anyone who wont do it, as that crazy tinfoil hat guy on the street. Or someone who's worth less relevence.

    2B. Furthermore, this mentality escalates to thinking that if you are arguing for the content they adapted to be changed in any way, shape or form, that you cant do it and are therefore less relevent. This is the issue I have with this mentality.

    Hopefully that answered all the questions, even if the response is just gonna be 'you suck' ten times over. I stand by my points. VMA sucks, and people are defending it for the wrong reasons.

    So trials aren't fun? And you haven't even done them? You haven't done vMA and you judge it "not fun" and "terrible content"? How can you judge something you've never done exactly? Even in real life, how can you say that "Thai food is disgusting" (its not) when you've never tried it? So yes, your opinion is definitely less relevant in this case as you haven't completed it, as your judgement and feedback on the matter isn't complete and is biased. That's like saying "I didn't read The Capital, but I know Karl Marx was a capitalist" or "I didn't read X book/Y movie, but I know that its terrible". If you aren't interested its fine, but at that point don't say something is bad design because you can't complete it and refuse to adapt. But at this point, accept that your feedback is irrelevant. You need to get to the end of something to be able to give objective judgement and feedback.

    Raid buffer? Its more of a test of your skills as a player than anything else, the weapons are a plus on top of it and an incentive to do the content. Its what it never was in the first place, but its what it became. If you choose to see it that way, go ahead, but you're wrong. At some point, it was the hardest PvE content in the game as trials weren't scaled to VR16. Who would bother doing the hardest content in the game without an incentive to do it? In this case, the first incentive is the weapons. I'm still missing 1 weapon out of there. But I do weekly vMA runs because I enjoy the challenge of improving my score or taking a class I'm not confident with through vMA to learn to play that class (the 2nd incentive = competition, desire to get better).

    Just because people min/max or optimize their builds and rotations for hours on end doesn't mean they aren't having fun. I doubt I personally would bother doing it otherwise. I'm sure everyone else is taking the same approach.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    VMA sucks. Allways has, allways will until it's nerfed.

    Agreed.

    VMA has some of the most cheesiest aggravating crap-infested game play I've ever seen on a video game. To make things even more annoying - it forces many players (especially healers) to abandon their successful PvE builds to have a chance against the many DPS-race oriented mechanics littered throughout the arena.

    So how anyone can have fun doing this is beyond me. And many of them don't. Which is why you continuously see complaints from the people who do this repetitively in an effort to get their items. If it was actually fun, then they would not mind doing again.

    I would support adding a nerfed version of VMA (while keeping the current one in place for those players who like to suffer). Or maybe give the normal version a chance to drop green Maelstrom weapons. Even better yet - add a group version of VMA where players can team up to complete it.
    Edited by Jeremy on February 22, 2017 6:17PM
Sign In or Register to comment.