And I noticed quite negative posts about the game from you? Maybe you need a change.
I disagree.
I think you are quire bored and not-satisfied with the product.
@Seraphayel I read them ... that's why I keep on noticing when you comment most discussions with negative opinions of the game. Maybe that is the reason no one reads them anymore, and I think of doing the same.
You'll only get weaker if you don't know how to use the skills that are made available as you level.
Anyway, there is a simple solution to this question.
Take a level 10, and go to a non-CP Cyrodiil campaign. Tell me how much stronger you feel than the level 50's then.
Seraphayel wrote: »You'll only get weaker if you don't know how to use the skills that are made available as you level.
Anyway, there is a simple solution to this question.
Take a level 10, and go to a non-CP Cyrodiil campaign. Tell me how much stronger you feel than the level 50's then.
Where did I talk about PvP?
And no, you get even weaker when you use all the new skills you've available, even if you invest points in passives that should increase your damage output. You're still doing less damage than a player in lower levels. I'm not talking about level 50 and I'm not talking about PvP, I'm talking about the leveling experience from 1-49 after One Tamriel. If you don't believe me, try it, pretty easy to do so.
I think you are right in that difficulty increases at the last part. Guess the battle scaling is linear, on the other hand your strength don't increase so fast from 40-50, as you have most of your skills and your bars are full.Seraphayel wrote: »You'll only get weaker if you don't know how to use the skills that are made available as you level.
Anyway, there is a simple solution to this question.
Take a level 10, and go to a non-CP Cyrodiil campaign. Tell me how much stronger you feel than the level 50's then.
Where did I talk about PvP?
And no, you get even weaker when you use all the new skills you've available, even if you invest points in passives that should increase your damage output. You're still doing less damage than a player in lower levels. I'm not talking about level 50 and I'm not talking about PvP, I'm talking about the leveling experience from 1-49 after One Tamriel. If you don't believe me, try it, pretty easy to do so.
Seraphayel wrote: »One Tamriel is great but has one major letdown: the story. ESO was developed in mind that you choose one faction and play this faction. That's how the story is made and developed throughout the zones. Veteran Levels (being able to see the other factions) and One Tamriel totally destroy this approach and are very counter-productive from a lore standpoint. During Veteran Zones you somehow explained it through Cadwell's quests but it was still a major immersion-breaker, with One Tamriel it's only gotten worse.
It would make sense if we did not start the game in a default faction, say we don't pledge allegiance to any of the alliances in PvE but play all three of them somehow as an "outsider", the "neutral hero" (that would even make more sense when it comes to the last bits of the story starting the Coldharbour questline). We only need to choose and keep the chosen alliance when doing PvP. This would help solving the lore issues of killing Covenant soldiers in Aldmeri zones although you chose Covenant as your alliance etc.
Another letdown of 1T is the scaling. It's not very well made that you are super powerful in lower levels and constantly get weaker and weaker the higher you level up. Being invincible from 10-20 but being super squishy (although you have more skills and better equip) from 30-40 is super awkward.
Seraphayel wrote: »One Tamriel is great but has one major letdown: the story. ESO was developed in mind that you choose one faction and play this faction. That's how the story is made and developed throughout the zones. Veteran Levels (being able to see the other factions) and One Tamriel totally destroy this approach and are very counter-productive from a lore standpoint. During Veteran Zones you somehow explained it through Cadwell's quests but it was still a major immersion-breaker, with One Tamriel it's only gotten worse.
It would make sense if we did not start the game in a default faction, say we don't pledge allegiance to any of the alliances in PvE but play all three of them somehow as an "outsider", the "neutral hero" (that would even make more sense when it comes to the last bits of the story starting the Coldharbour questline). We only need to choose and keep the chosen alliance when doing PvP. This would help solving the lore issues of killing Covenant soldiers in Aldmeri zones although you chose Covenant as your alliance etc.
Another letdown of 1T is the scaling. It's not very well made that you are super powerful in lower levels and constantly get weaker and weaker the higher you level up. Being invincible from 10-20 but being super squishy (although you have more skills and better equip) from 30-40 is super awkward.
I don't understand how you can say One Tamriel has "totally destroyed" the story based approach when it hasn't changed at all.
When you create a new character you still have to choose an Alliance to join and you still start in their zone (they even moved the starting point back to the islands so the initial quests actually make sense again) doing the same quests, in the same order. The game actively encourages you to stay in your Alliance and go through the maps in the original intended order by presenting the quests to you that way. At no point are you ever told to go to another Alliance until you reach Cadwell's Silver and Gold.
The only difference is that if you're aware of the changes they made you know that you have the option to do things differently. But whether you do or not is entirely up to you.
The story is very important to me, so the majority of my characters are still going through it in order just like before One Tamriel. But I really like that it's my choice. If my friend asks for someone to help out I don't have to tell them I can't help because I don't have a character at the right level in that alliance. I can choose to put my immersion on hold briefly, hop onto my main character (or whichever is appropriate, but it's usually my main) and help them out. And I can go around collecting skyshards on my crafter (where the order of quests doesn't matter because he's never going to do the majority of them) without having to level up first.
And for people who think visiting other alliances at all, ever is lore-breaking One Tamriel should be a vast improvement. Before your choices were to go and do the other Alliances, grind dungeons and PvP or be stuck unable to level up. The most common comment I heard from veteran level players when this was launched was "My characters can finally go home!"