I am just now getting back into ESO after about three years of absence. I resubscribed to ESO+ and plan on purchasing the upcoming expansion on day one. I am currently leveling a dark elf sorcerer, and am having an absolute blast doing so. Once I got to about level 10, however, I noticed that my character seemed to be getting weaker. So I take to the internet and within seconds I become acquainted with the fact that ESO has level scaling. I literally almost canceled my ESO account right then and there. It seemed to me that the idea of a leveled character growing weaker should automatically and instantly be rejected as a solution by game designers regardless of the potential benefits. I mean, seriously? You're leveling your character ...and they are getting weaker? It's like, hold up here. No way. That's ***. I don't care the reason. Use your brain, ZOS. I'm done. That's ***. End of discussion.
That was my initial reaction.
But then I got to thinking...aren't games supposed to be challenging? Where's the fun in a game that gets easier the further into it you get? And I began to realize... what are we talking about here? Numbers on a stats page. That's it. And that's when I realized something... Had I not actually seen the numbers going down on the statistics page, I would have had no idea that my character was actually getting "weaker".
Over the next couple of levels, I'm actually having fun with my sorcerer. I play in the third person and have routine down for how to tackle enemies, dodging/rolling all over the place (I play on PC but use a gamepad), casting spells, etc. It's actually the best actual gameplay I've ever experienced from an MMO before...and it's not even close. Like, ESO gameplay is on a whole other level. I don't even think combat in Oblivion or Skyrim can compare to this in terms of fun factor, at least in regards to the actual combat/gameplay. And you know what? Without One Tamriel/level scaling, there would be no way to have this and it be a consistent experience.
So slowly I am starting to come around to the idea. The more I actually play, the more I actually see the upsides and realize the downsides are nothing but trivialities. And I have to hand it to Zenimax...that took some guts. It was bold and visionary, and I think it's already payed off and will only continue to pay off.
What are your thoughts on the system?