Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.
ExcaliburESO wrote: »I dont like that idea, whole rp community will be dissapointed if they do that.
First I will say that this is just an idea that sounded good to me but in reality it may not be feasible to implement and or maybe not so good after all! However something will need to change before Cyrodiil ends up being nothing but an AP merry-go-round farm and people actively avoid the other factions because it slows down the AP grind.
Now with that said….
I would like to see ZOS roll back the AP tick changes to Keeps/Outpost/Resources to what it was prior to Homestead DLC. Once that is done, change it so that every Keep / Outpost / Resource owned by your faction gives an AP bonus multiplier towards killing PLAYERS. Diminishing returns of course would have to be applied so that people could not abuse this by flipping the map to say Yellow and then having a large group log into their Blues to be farmed by the Yellows.
Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.
Thanks!
IcyDeadPeople wrote: »
I respectfully disagree.
Your suggestion in paragraph two is already in the game with a bonus that awards more AP for owning your home keeps.
The last two weeks has really rejuvenated Cyrodiil for me. I've had more fights in many different locations around the map than ever. Before Homestead my usual PvP took place at: Alessia Bridge, Chalman Milegate, Nikel, Alessia Mine and Faregyl Farm. It was getting very stale because anywhere else we'd hit, the enemy would just let us take it then wait until we got bored of waiting and PvDoor it.
Yesterday the girlfriend and I would get fights at any resource we hit or any town we attacked. Dragonclaw Mine/Farm, Bruma, Chalman Farm, etc. Later on my group had some really awesome fights again at Bruma but Cropsford and even a fight at Kingscrest Lumbermill, which I hadn't fought at since my first year of ESO PvP.
If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares. I'm having a blast lately fighting at many different locations because now players have an incentive to ride out there and fight, whereas before they did not. Many players on these forums have been asking for more incentive to fight in different locations on the map and now we have it.
I respectfully disagree.
Your suggestion in paragraph two is already in the game with a bonus that awards more AP for owning your home keeps.
The last two weeks has really rejuvenated Cyrodiil for me. I've had more fights in many different locations around the map than ever. Before Homestead my usual PvP took place at: Alessia Bridge, Chalman Milegate, Nikel, Alessia Mine and Faregyl Farm. It was getting very stale because anywhere else we'd hit, the enemy would just let us take it then wait until we got bored of waiting and PvDoor it.
Yesterday the girlfriend and I would get fights at any resource we hit or any town we attacked. Dragonclaw Mine/Farm, Bruma, Chalman Farm, etc. Later on my group had some really awesome fights again at Bruma but Cropsford and even a fight at Kingscrest Lumbermill, which I hadn't fought at since my first year of ESO PvP.
If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares. I'm having a blast lately fighting at many different locations because now players have an incentive to ride out there and fight, whereas before they did not. Many players on these forums have been asking for more incentive to fight in different locations on the map and now we have it.
I am on XBOX One so I have yet to see how things will pan out but from what I have seen on the forums it appears to be a Keep/Outpost/Resource swapping party in Cyrodiil and I don't want to see Cyrodiil become like Warhammer Online. Where taking the path of least resistance was the norm.. meaning people figured out that fighting other players only slowed down the reward gains so players started avoiding conflict and just PVE'd the castles/keeps and moved onto another zone.
If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares.
cschwingeb14_ESO wrote: »