The issues related to logging in to the North American PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Possible solution to fix blatant AP farming and hopefully make Cyrodiil better!

Hammy01
Hammy01
✭✭✭✭✭
First I will say that this is just an idea that sounded good to me but in reality it may not be feasible to implement and or maybe not so good after all! However something will need to change before Cyrodiil ends up being nothing but an AP merry-go-round farm and people actively avoid the other factions because it slows down the AP grind.

Now with that said….
I would like to see ZOS roll back the AP tick changes to Keeps/Outpost/Resources to what it was prior to Homestead DLC. Once that is done, change it so that every Keep / Outpost / Resource owned by your faction gives an AP bonus multiplier towards killing PLAYERS. Diminishing returns of course would have to be applied so that people could not abuse this by flipping the map to say Yellow and then having a large group log into their Blues to be farmed by the Yellows.

Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.

Thanks!
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Hammy01 wrote: »
    Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.

    Yay, I can add to my collection of Leki's Restoration staves.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just add more AP to quests (which involve footwork and travelling back) and remove it from the capture of locations.

    PvE players can go grind scouting missions, PvP players can bolster their captures, we end stupid AP trading.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sheuib
    Sheuib
    ✭✭✭✭
    I like the current AP reward for keeps and resources.
  • ExcaliburESO
    ExcaliburESO
    ✭✭✭✭
    I dont like that idea, whole rp community will be dissapointed if they do that.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    I dont like that idea, whole rp community will be dissapointed if they do that.

    Good thing this is a PvP forum then.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Psilent
    Psilent
    ✭✭✭✭✭
    Hammy01 wrote: »
    First I will say that this is just an idea that sounded good to me but in reality it may not be feasible to implement and or maybe not so good after all! However something will need to change before Cyrodiil ends up being nothing but an AP merry-go-round farm and people actively avoid the other factions because it slows down the AP grind.

    Now with that said….
    I would like to see ZOS roll back the AP tick changes to Keeps/Outpost/Resources to what it was prior to Homestead DLC. Once that is done, change it so that every Keep / Outpost / Resource owned by your faction gives an AP bonus multiplier towards killing PLAYERS. Diminishing returns of course would have to be applied so that people could not abuse this by flipping the map to say Yellow and then having a large group log into their Blues to be farmed by the Yellows.

    Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.

    Thanks!

    I respectfully disagree.

    Your suggestion in paragraph two is already in the game with a bonus that awards more AP for owning your home keeps.

    The last two weeks has really rejuvenated Cyrodiil for me. I've had more fights in many different locations around the map than ever. Before Homestead my usual PvP took place at: Alessia Bridge, Chalman Milegate, Nikel, Alessia Mine and Faregyl Farm. It was getting very stale because anywhere else we'd hit, the enemy would just let us take it then wait until we got bored of waiting and PvDoor it.

    Yesterday the girlfriend and I would get fights at any resource we hit or any town we attacked. Dragonclaw Mine/Farm, Bruma, Chalman Farm, etc. Later on my group had some really awesome fights again at Bruma but Cropsford and even a fight at Kingscrest Lumbermill, which I hadn't fought at since my first year of ESO PvP.

    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares. I'm having a blast lately fighting at many different locations because now players have an incentive to ride out there and fight, whereas before they did not. Many players on these forums have been asking for more incentive to fight in different locations on the map and now we have it.
  • Hammy01
    Hammy01
    ✭✭✭✭✭
    Hammy01 wrote: »
    Oh and maybe make it so every town your faction owns increases the rate of “Rewards of the worthy” mails.

    Yay, I can add to my collection of Leki's Restoration staves.

    Well although funny this is true :smile: ... however ZOS could help out a bit by including all BOE gear in the Rewards for the Worthy mails (or maybe just adding in the Telvar sets).

    People might be a little more interested in spreading out and taking towns if they had a chance to get a Spinners Sharpened Sword or something else that would take a long time and a little luck to farm.
  • Hammy01
    Hammy01
    ✭✭✭✭✭
    Psilent wrote: »

    I respectfully disagree.

    Your suggestion in paragraph two is already in the game with a bonus that awards more AP for owning your home keeps.

    The last two weeks has really rejuvenated Cyrodiil for me. I've had more fights in many different locations around the map than ever. Before Homestead my usual PvP took place at: Alessia Bridge, Chalman Milegate, Nikel, Alessia Mine and Faregyl Farm. It was getting very stale because anywhere else we'd hit, the enemy would just let us take it then wait until we got bored of waiting and PvDoor it.

    Yesterday the girlfriend and I would get fights at any resource we hit or any town we attacked. Dragonclaw Mine/Farm, Bruma, Chalman Farm, etc. Later on my group had some really awesome fights again at Bruma but Cropsford and even a fight at Kingscrest Lumbermill, which I hadn't fought at since my first year of ESO PvP.

    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares. I'm having a blast lately fighting at many different locations because now players have an incentive to ride out there and fight, whereas before they did not. Many players on these forums have been asking for more incentive to fight in different locations on the map and now we have it.

    I am on XBOX One so I have yet to see how things will pan out but from what I have seen on the forums it appears to be a Keep/Outpost/Resource swapping party in Cyrodiil and I don't want to see Cyrodiil become like Warhammer Online. Where taking the path of least resistance was the norm.. meaning people figured out that fighting other players only slowed down the reward gains so players started avoiding conflict and just PVE'd the castles/keeps and moved onto another zone.
  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    They just need to make the base tick for taking a resource/keep/outpost be divided by the number of people that get the tick. Done. No more zerg swapping, but plenty of incentive for small groups to attack resources
  • SaRuZ
    SaRuZ
    ✭✭✭✭✭
    AP Merry Go Round ? Is that what AD & EP did yesterday when they grouped together, uniting Team Orange and dethroning blue emp in Haderas Xbox NA?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Hammy01 wrote: »
    Psilent wrote: »

    I respectfully disagree.

    Your suggestion in paragraph two is already in the game with a bonus that awards more AP for owning your home keeps.

    The last two weeks has really rejuvenated Cyrodiil for me. I've had more fights in many different locations around the map than ever. Before Homestead my usual PvP took place at: Alessia Bridge, Chalman Milegate, Nikel, Alessia Mine and Faregyl Farm. It was getting very stale because anywhere else we'd hit, the enemy would just let us take it then wait until we got bored of waiting and PvDoor it.

    Yesterday the girlfriend and I would get fights at any resource we hit or any town we attacked. Dragonclaw Mine/Farm, Bruma, Chalman Farm, etc. Later on my group had some really awesome fights again at Bruma but Cropsford and even a fight at Kingscrest Lumbermill, which I hadn't fought at since my first year of ESO PvP.

    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares. I'm having a blast lately fighting at many different locations because now players have an incentive to ride out there and fight, whereas before they did not. Many players on these forums have been asking for more incentive to fight in different locations on the map and now we have it.

    I am on XBOX One so I have yet to see how things will pan out but from what I have seen on the forums it appears to be a Keep/Outpost/Resource swapping party in Cyrodiil and I don't want to see Cyrodiil become like Warhammer Online. Where taking the path of least resistance was the norm.. meaning people figured out that fighting other players only slowed down the reward gains so players started avoiding conflict and just PVE'd the castles/keeps and moved onto another zone.

    I kind of like the idea of people taking the path of least resistance and here's why. The fights will be alot smaller. Factions will have to split up to defend multiple objectives at once. It may help performance issues. Because right now there is usually only one fight on the map.
  • amanozako
    amanozako
    Psilent wrote: »
    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares.

    giphy_7.gif
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    And I want more marskman infernostaffs..

    PC EU
    PvP only
  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    Psilent wrote: »
    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares.

    By association, can we say that: If people want to spend their free time exploiting Rakkhat kills over and over again to gain moondancer gear and skins; who cares. ?

    Alliance ranks are endgame PvP progression. It matters
  • SeventhJaff
    SeventhJaff
    ✭✭✭
    Edited by SeventhJaff on February 20, 2017 10:36PM
  • PandaIsAPotato
    PandaIsAPotato
    ✭✭✭
    Psilent wrote: »
    If people want to spend their free time flipping an outpost over and over again to gain Alliance ranks; who cares.

    By association, can we say that: If people want to spend their free time exploiting Rakkhat kills over and over again to gain moondancer gear and skins; who cares. ?

    Who cares? You care?

    So we have one person that cares, start a poll. Even though the forums community is a minority compared to the entire game I think you'll still find a vast amount of people that simply don't care.
    Supreme Leader Panda
    GM of Licinius Exploitation Incorporated
Sign In or Register to comment.