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An Idea for Attributes concerning pures and hybrids.

xboxNA corin6
xboxNA corin6
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For a while now, I've wondered about attribute points and how boring the current meta makes use of attributes. You know, like putting all 64 points into one attribute? Boring right? So I came up with this. An attribute talent system! The goal of this system is to help establish a wall between pure and hybrid builds to allow a seperation for balancing. This system, would give you certain passive abilitys and attributes, at reaching certain points of an attribute tree.

ex: 12 points in magicka, may give 5% boost in recovery. 48 points may have a special action that triggers off another.

To make it short, pure magicka builds, can recieve strong boosts to pure builds, while keeping hybrid style boosts that complement each other lower in the attribute tree. Perhaps, if a magicka user, would like to have more active defense, they can run 44 magicka, and 24 stamina, or someone who wants to be able to take more damage, run 44 magicka/24 health. By developing a diminishing return system for the ammount of pure stat you get for putting all your points in one tree should be implemented, giving the lower points in the tree, more pure stats, than higher values, much alike the champion system.

Ex. Lets say 64 points in magicka, gives us 6400 magicka for the examples sake to make the math easy. That means, every point in magicka, is 100 magicka with the current system. With the new system, the first 32 points would give you more magicka than the last 32 points. Say the first 10 points in magicka may give you 160 magicka, while the final 20 or so points may only give you 80 magicka.

This is a pretty complex idea, that I came up with just for fun, so I didn't take a lengthy ammount of time to explain this, and I highly doubt Zeni will even consider this due to the difficulty of implementing it, but I just thought I'd post it for fun to see what others think.
I'm a magsorc
  • xboxNA corin6
    xboxNA corin6
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    Giving a boost to shields, resistances, and dodge/blocking to the low ends of the magicka, health, and stamina tree, would allow hybrids, to, well, hybridize their defense, by using multiple aspects of defense instead of relying on one style of defense. Same could be said about offensive abilitys, without overbuffing pures to pass hybrids.
    I'm a magsorc
  • Qbiken
    Qbiken
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    The only way you will see hybrid builds is if u have softcaps, otherwise hybridbuilds will never be vailable. End of story
  • xboxNA corin6
    xboxNA corin6
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    The idea behind diminishing attributes is pretty much soft capping. 64 magicka should still give the same total, but you gain most of it through the lower tier of attribute points, therefore 20 magicka would be more like 32, 32 would be about 44, 64 would still be 64 though.
    Edited by xboxNA corin6 on February 18, 2017 10:54PM
    I'm a magsorc
  • DocFrost72
    DocFrost72
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    Not a bad idea, but a huge reason hybrid DPS doesn't work is the CP cap. The CP cap also keeps players from becoming ludicrously powerful.

    Pick your poison :)
    Edited by DocFrost72 on February 18, 2017 11:42PM
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