Seraphayel wrote: »We've got DPS and healing add-ons on Xbox?...
DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Buff/Cooldown timers would be a great addition, Trying to pay attention to auras surrounding your body is ok if you are simply questing, But when running Dungeons and Trials having individual timers that you can "visibly see" (not hidden away in character sheet) is such a better solution.
Sorc then crystal fragment proc and you have surge on, have fun with that in an chaotic setting with lots of enemies and effects. And this is an proc effect so you can not just learn to rotate it.DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Potions are not the things that are hard to keep track of. Running hots, dots and class buffs can be a lot to keep track of. They have visual effects but some are hard to notice. For example nightblade effects are all red. Both siphoning attacks and grim focus are on the weapon.
DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
xboxNA corin6 wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Not only that, you can argue with him all day, and at the end, he will say buff timers will make stalemate fights, and when confronted with, "does pc have this issue?" he just avoids the question. Good players, will be just as good. Bad players will still be bad, and mabye a little bit better. New players will be able to learn much faster. I think DRX is scared new players will come in and wreck him.
Buff/Cooldown timers would be a great addition, Trying to pay attention to auras surrounding your body is ok if you are simply questing, But when running Dungeons and Trials having individual timers that you can "visibly see" (not hidden away in character sheet) is such a better solution.
I use the FTC add on with buff timers on PC, and honestly I never even have the time to look at them. Also there are so many of them in a party it's really pointless.
I use the indications given by the game. They are much more helpful and easier to see.
The main reason for me to use FTC is the different health bar UI.
Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
DRXHarbinger wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.
DRXHarbinger wrote: »Buff/Cooldown timers would be a great addition, Trying to pay attention to auras surrounding your body is ok if you are simply questing, But when running Dungeons and Trials having individual timers that you can "visibly see" (not hidden away in character sheet) is such a better solution.
I use the FTC add on with buff timers on PC, and honestly I never even have the time to look at them. Also there are so many of them in a party it's really pointless.
I use the indications given by the game. They are much more helpful and easier to see.
The main reason for me to use FTC is the different health bar UI.
Here you have it people. Actual pc player feedback on them.
DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Strider_Roshin wrote: »I hate buff timers. The more I have to use my brain the better. Apparently there are plenty out there that would like to think a little as possible.
xboxNA corin6 wrote: »I'll even help you out DRX. Real reasons to not want an ingame timer:
Possibly laggier game from another sysem having to take calculations (most likely not impactful)
Uglier UI.
Wanting a more difficult combat system, that constantly requires internal counting, and many hours of playing to master. I feel like this is what you're really trying to say DRX. While this is creates more skill ceiling, it also diminishes the ammount of players that can use their builds in that higher ceiling. Therefore, the average player, plays much closer to the skill floor than ceiling. Adding in timers, puts many players towards the ceiling. This would also help class balancing to a degree, because more people would be playing at a higher potential, so more players would witness how the class performs at a higher potential, so therefore better feedback as a whole community.