Consoles getting buff timers in Morrowind Dlc!?

  • NewBlacksmurf
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    So hey...what exactly is it that you want ZOS to offer

    Is it this?
    latest?cb=20120806181434

    Is it this?
    ftc-070.jpg



    My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • xboxNA corin6
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    Here is an offer and a serious one. Anyone on EU I am more than happy to group up and we'll see what's what. Not for a beat down but I'll pull a group together and we'll see what's actually going on with your game. Not a troll but in all seriousness you'd be amazed at what you can be doing wrong.

    We'll go and hang out in cradle or pull some AA runs etc.

    But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.

    Yes, yes they will actually. I hate bringing up other games pvp, because eso is different, and good that way, but in world of warcrafts arenas, good players utilized every way of being aware as possible. Why are you so sure by using words like, intended? Are you so sure we are not intended to benefit from the various procs buffs and debuffs going on from a visual stand point? You don't think it would be nice, as a group, to be able to identify when a target has a vulneribility debuff? Or perhaps to know if someone is burning? Timing defiles for heals? With it's current design, much of this is "fire and forget" and really doesn't get to be taken advantage of fully.

    I honestly don't know why I'm still replying to you, because you think calling me a child from call of duty is constructive to the discussion of this thread.
    Edited by xboxNA corin6 on February 18, 2017 6:40PM
    I'm a magsorc
  • danno8
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    So hey...what exactly is it that you want ZOS to offer

    Is it this?
    latest?cb=20120806181434

    Is it this?
    ftc-070.jpg



    My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?

    In your second picture, below the players health bars, the little squares with the words beside them. Those are the little buff timer icons most people are talking about. The words beside them are optional, most just want the icon with a little number inside the icon to countdown.

    Without the extra words they can be stacked neatly under your player health bars.

    Zos changed the API with Homestead to no longer display any buffs longer than 30s unless they are cast by you or cast by someone else on you. So larger groups won't have icons that are miles long.
  • dday3six
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    But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.

    So the truth is you're unable to process too much info on screen at one time, and rather than admitting this and not using an optional feature you prefer to belittle people who can. It would seem that all this talk about the inadequacy of others is really a smokescreen to distract from your own.
  • NewBlacksmurf
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    danno8 wrote: »
    So hey...what exactly is it that you want ZOS to offer

    Is it this?
    latest?cb=20120806181434

    Is it this?
    ftc-070.jpg



    My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?

    In your second picture, below the players health bars, the little squares with the words beside them. Those are the little buff timer icons most people are talking about. The words beside them are optional, most just want the icon with a little number inside the icon to countdown.

    Without the extra words they can be stacked neatly under your player health bars.

    Zos changed the API with Homestead to no longer display any buffs longer than 30s unless they are cast by you or cast by someone else on you. So larger groups won't have icons that are miles long.

    @danno8

    So if this, I need ZOS to allow us on console to have the UI scale slider like pc cause I'd like things globally to be less intrusive rather than off or on. If nothing else even the existing ui would benefit from scaling things larger and smaller globally.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • danno8
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    danno8 wrote: »
    So hey...what exactly is it that you want ZOS to offer

    Is it this?
    latest?cb=20120806181434

    Is it this?
    ftc-070.jpg



    My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?

    In your second picture, below the players health bars, the little squares with the words beside them. Those are the little buff timer icons most people are talking about. The words beside them are optional, most just want the icon with a little number inside the icon to countdown.

    Without the extra words they can be stacked neatly under your player health bars.

    Zos changed the API with Homestead to no longer display any buffs longer than 30s unless they are cast by you or cast by someone else on you. So larger groups won't have icons that are miles long.

    @danno8

    So if this, I need ZOS to allow us on console to have the UI scale slider like pc cause I'd like things globally to be less intrusive rather than off or on. If nothing else even the existing ui would benefit from scaling things larger and smaller globally.

    Wow you guys don't have that already? I 100% agree you need that, even without buff timers. My UI, even with extra stuff from add ons, probably takes up less of the usable screen than the default one on console then since I scale it much smaller than default.
    Edited by danno8 on February 18, 2017 9:40PM
  • johu31
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    I believe if there was a poll it would be a landslide.
  • NewBlacksmurf
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    @danno8

    Everything in the ESC menu on pC is 100% absent on consoles.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Beardimus
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    People seem to demand easy mode on this game and I dont get it. Auction House is the same thing, why do people want to dumb the game down.

    Full Pc Add ON's on console would be shocking, its something I hate about PC that everyone has a different advantage depending on what's add ON's they need. Right now timings come down to a bit of skill, and we all equal. Why add a buff timer and all be equal with it dumbed down?

    For those that say only elite ego maniacs don't want it, think about it, the elites will only get better to if these were on! It will just pointless remove skill from the game with no need, like auction house.

    I know OP you re only talking buff timers, but it's a slippery slope next will be the absurd BLOCK NOW pop up alot of streamers use :(
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  • danno8
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    Beardimus wrote: »
    For those that say only elite ego maniacs don't want it, think about it, the elites will only get better to if these were on! It will just pointless remove skill from the game with no need, like auction house.

    Yes, people who want buff timers should have to justify the desire for an auction house.

    The two are practically the same thing.
  • Vereaux078
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    I play on console and buff / debuff timers should have been in the game from the start.
    On PC the damage output is like 10 to 20% higher because of the addons.
    So some useful ones for console would be nice.
    And I agree our UI cannot be adjusted in any way. Which would be a good thing to add to console as well.
  • xboxNA corin6
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    Beardimus wrote: »
    People seem to demand easy mode on this game and I dont get it. Auction House is the same thing, why do people want to dumb the game down.

    Full Pc Add ON's on console would be shocking, its something I hate about PC that everyone has a different advantage depending on what's add ON's they need. Right now timings come down to a bit of skill, and we all equal. Why add a buff timer and all be equal with it dumbed down?

    For those that say only elite ego maniacs don't want it, think about it, the elites will only get better to if these were on! It will just pointless remove skill from the game with no need, like auction house.

    I know OP you re only talking buff timers, but it's a slippery slope next will be the absurd BLOCK NOW pop up alot of streamers use :(

    It's not really a layer of skill when even the best players in the world can't identify all the modifiers of combat to be able to learn and adapt to different situations. You'll see how important things will be when small scale combat gets into the spotlight more. DRX mentions he would not be able to keep up with the timers if they existed, so it actually seems like timers adds skill layer according to the people against this.
    Edited by xboxNA corin6 on February 19, 2017 1:14AM
    I'm a magsorc
  • Volrion
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    ^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.

    Every thread made about this topic you chime in with this same crap..

    Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.

    I'm far from being the best player at this game, but I agree with you.

    Adding buff timers and cues for "when to push this button" just further waters down any skill this game requires.

    ...and yes, learning your rotation does take skill.

    Don't you guys want to be challenged? I don't get why everyone wants things to be so easy.
  • Volrion
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    johu31 wrote: »
    I believe if there was a poll it would be a landslide.

    A landslide of scrubs who want an easy ticket.

    L2P.

    Sorry for the salt, but this is ridiculous.
  • alexkdd99
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    ElliottXO wrote: »
    KICHZY wrote: »
    Buff/Cooldown timers would be a great addition, Trying to pay attention to auras surrounding your body is ok if you are simply questing, But when running Dungeons and Trials having individual timers that you can "visibly see" (not hidden away in character sheet) is such a better solution.

    I use the FTC add on with buff timers on PC, and honestly I never even have the time to look at them. Also there are so many of them in a party it's really pointless.

    I use the indications given by the game. They are much more helpful and easier to see.

    The main reason for me to use FTC is the different health bar UI.

    Here you have it people. Actual pc player feedback on them.

    Lmao 1 person doesn't use them. Funny how almost any video you see of pc player has them on. And btw whether or not he is paying attention to them, he is still using it.

    I am pretty sure I have clarified this to you before, but just in case I haven't. There are no logical reasons to argue against OPTIONAL ui elements, because they are optional. Don't like them? Don't use it, nobody is asking that people be forced to use it. But yet you feel the need to dictate how others should have to play the game.

    The arguments that people don't want their screen cluttered is pointless since the timers/ trackers would be optional.
  • KochDerDamonen
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    Yes. Built-in buff and DoT/HoT timers are a must at this point. We already have these things on PC and have for years, but it's always imperfect in degrees due to the nature of add-ons. It's been consistently unfair to Console players for builds that are more oriented towards DoTs and complex rotations, they have no way of easily seeing their resulting dps or the spell timings resulting in it without brainlessly following a guide and hoping it works or training themselves with eight stopwatches strapped to their television, lol.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • xboxNA corin6
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    ^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.

    Every thread made about this topic you chime in with this same crap..

    Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.

    I'm far from being the best player at this game, but I agree with you.

    Adding buff timers and cues for "when to push this button" just further waters down any skill this game requires.

    ...and yes, learning your rotation does take skill.

    Don't you guys want to be challenged? I don't get why everyone wants things to be so easy.
    You're clueless if you think pvp has rotations. This is hardly even about rotations. How many team oriented pvp games have you played before? Like I said, utilizing information like vulnerability, defile, enemy's loaded with empower; as a team, to use a superior method of timing to pull off combinations and proper team peeling and coordination.
    I'm a magsorc
  • FriedEggSandwich
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    Here is an offer and a serious one. Anyone on EU I am more than happy to group up and we'll see what's what. Not for a beat down but I'll pull a group together and we'll see what's actually going on with your game. Not a troll but in all seriousness you'd be amazed at what you can be doing wrong.

    We'll go and hang out in cradle or pull some AA runs etc.

    But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.

    I find buff timers more useful in pve than pvp. But even in pvp I like to keep an eye on my long buffs such as surge and boundless storm which last 20s or more, surge is 30s. Personally I can't keep track of 30s in my head while fighting 3 enemy players no matter how many times you tell me to l2p. I could just watch my hands of course but sorc particle effects are all purple and blue so it's not always obvious with a frag proc too, and I feel like I should be watching my opponents, not my hands to see if they stop glowing blue. Without buff trackers I over-cast surge way too much which wastes magicka. It's very useful to glance at a spot on my screen to see that I have 11s left and then get back to watching my opponent. But whatever man, you live your life to the full.
    PC | EU
  • Lexxypwns
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    ^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.

    Every thread made about this topic you chime in with this same crap..

    Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.

    The unfortunate fact, regardless of who likes it, is that in order to make global leader board competition relevant all players need access to the same tools
  • Seraphayel
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    ^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.

    Every thread made about this topic you chime in with this same crap..

    Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.

    I'm far from being the best player at this game, but I agree with you.

    Adding buff timers and cues for "when to push this button" just further waters down any skill this game requires.

    ...and yes, learning your rotation does take skill.

    Don't you guys want to be challenged? I don't get why everyone wants things to be so easy.

    It has absolutely nothing to do with rotations or learning rotations. This argument is super flawed.

    It is not only about your skills but the ones others are using on you, let it be buffs or debuffs. You can't handle two DoTs on different targets and some specs have 4, 5 DoTs at the same time. You can't handle four, five buffs on you especially not when they're short timed and only last for seconds. All of this information is there under the character tab but not on screen. It has nothing to do with skill or no skill when you can't oversee what's happening to you just because it is impossible to do so because some buffs don't even have animations.

    Those buff timers don't make the game easy. And that they're missing doesn't make the game more challenging. It would be the same argument if we get rid of health bars, because they make the game easier. Just remove them and let the screen get bloodier the less health you have... yeah, is that a challenge? No. - Edit - some of those things work in other games, e.g. Horror games or games were you don't have such excessive theorycrafting and options to play but for an MMORPG that aspect doesn't work when your game has all the complex metrics behind it but you're not able to "show" or display them.
    Edited by Seraphayel on February 19, 2017 8:28AM
    PS5
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  • johu31
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    johu31 wrote: »
    I believe if there was a poll it would be a landslide.

    A landslide of scrubs who want an easy ticket.

    L2P.

    Sorry for the salt, but this is ridiculous.

    Flying dragon mounts and auction houses are ridiculous. This is a legit feature that should've been added a long time ago, like text chat, to further enhance gameplay.

    You don't want it? Fine. Shut it off like you can combat numbers, text chat, and other UI features. I'm very much ok that you'll still be a better player than me even though I would use it. Your ego is safe.
  • Jdevil_1018
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    You are all little *** because you know if you had the add ons for buff timers for consoles you would be using them no doubt to make sure your rotation is on point. Especially for the core hardcore trial runners and if you say that's no true. You are a liar. Yet over a forum you wanna act like some god, cash me outside how bou dattt
  • Nerouyn
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    Great idea.

    Yes there are addons which make up for many of the game's flaws like this one, but lots of players won't bother looking for them. They'll play the game as they paid for it and judge it accordingly.

    Buff timers should be there. I already have way too many addons - only a few really but the game is constantly throwing an error message in my face telling me to turn some off - so I haven't bothered installing one for buffs and just ignore most of them.
  • flguy147ub17_ESO
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    All you need is the icon showing with the countdown of secs within the icon. It can be ordered in ending soonest to latest as well. It wont clutter much but would help tremendously.
  • zaria
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    I'll even help you out DRX. Real reasons to not want an ingame timer:
    Possibly laggier game from another sysem having to take calculations (most likely not impactful)
    Uglier UI.
    Wanting a more difficult combat system, that constantly requires internal counting, and many hours of playing to master. I feel like this is what you're really trying to say DRX. While this is creates more skill ceiling, it also diminishes the ammount of players that can use their builds in that higher ceiling. Therefore, the average player, plays much closer to the skill floor than ceiling. Adding in timers, puts many players towards the ceiling. This would also help class balancing to a degree, because more people would be playing at a higher potential, so more players would witness how the class performs at a higher potential, so therefore better feedback as a whole community.

    Ok. Here is what I am trying to say to you.

    You basically want to go into the game...engage enemy...dot up..buff up. ..then proceed to play the game and just watch timers for the sake of efficiency rather than actually play as intended? All for the belief you think it'll be game changing AND fun? That's what you're saying?

    You must be the kind of kids that rage hard everytime they die on blackops. You know the kind that scream "caaaaaaaaaaaannnntt" down the mic during the 1s open Comms during a kill and proceeds to smash the room up and beat him mom and blame thier dad's for losing at a game.

    You seriously believe they'll "achieve class balance" and "raise potential" by that logic we should give kids in school exams the answers. The world is truly doomed.
    Timers let you see how long until you have to reapply, at 1 second you know you take one more action and then recast.
    And no you can not see the visuals in an dungeon with lots of adds and aoe, even more fun in raid then you stack on boss or tank.

    Sorc has 3 dot effects to keep track of and the proc on crystal fragments. You have to keep track of this while handle the boss mechanics. Unless you only group with players in your raiding guild this will be overall positive.

    Many ways to do this, nicest is probably to light up active effects and then lower the light as an bar as they time out,
    off tab should be displayed below.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    So hey...what exactly is it that you want ZOS to offer

    Is it this?
    latest?cb=20120806181434

    Is it this?
    ftc-070.jpg
    My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
    The floating numbers are very distracting, I only use them then training rotations, its an nice way to verify that animation canceling is done right.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DeadlyPhoenix
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    Definitely need buff trackers and timers on consoles. No idea why this wasn't added stock with the initial release. Maybe because it's standard practice in MMO's now to have them so they're steering clear. So punish your community so that you can be different? There are so many advantages to a system like this and literally few, if any, drawbacks.

    Even if they dont want to muck up the UI with little icons showing the times for everything, there is a simple solution. Simply give us a timer on our skillbars for the skills we specifically use ourselves. Everyone can tell when their buffs and spells are about to expire so when they need to reapply. You don't really need to see other people's buffs they cast on you, just your own. It's others job to worry about those buffs for their group anyway.

    Would still like a debuff tracker to be added though so we can see when we're affected with minor fracture, etc.

    Don't care how it's done honestly, just give us something to tell what's going on while in combat other than animations on your characters... Trails, stacking, aoes, tons of mobs, etc etc, all make visual queues on your characters nearly impossible to track especially when having to watch for enemy aoe red spots and abilities.

    They can make it as simplistic as they want, just please give us the option to have them!

    Sorry for the long post!
    Edited by DeadlyPhoenix on February 19, 2017 9:09PM
  • DeadlyPhoenix
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    zaria wrote: »
    The floating numbers are very distracting, I only use them then training rotations, its an nice way to verify that animation canceling is done right.

    Honestly right now my main use for floating numbers has been to help keep track of my buffs. I know if I do 10k damage with an ability fully buffed and it starts doing 7-8k that I need to reapply. Buff trackers would help with this haha.

    Also I use rearmming trap for the crit damage bonus, having floating numbers as well helps me count ticks before it expires.
    Edited by DeadlyPhoenix on February 19, 2017 9:14PM
  • Enodoc
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    The funny thing is that this existed in Oblivion but not in Skyrim. The point is moot anyway, as ZOS have already confirmed that they are in development. It's just the timeframe that we don't know, but Morrowind would certainly be a possibility.
    Edited by Enodoc on February 20, 2017 1:19PM
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  • ScottishTornado85
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    I would welcome buff trackers personally.

    I mostly play as a tank and in a trial environment it would beneficial for me to see exactly when to reapply my buffs and be-duffs.

    The hardest thing to tank in the game is the axes in hard mode AA, keeping agro is tricky, a good number system would me perform to a higher quality.

    As for the toxic comments about playing pvp etc, if someone chooses to play that way then fine, if you do not agree with that then tough. It isn't up to you what would increase another persons enjoyment of the game, no matter how good you perceive yourself to be.
    Edited by ScottishTornado85 on February 20, 2017 1:19PM
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