

DRXHarbinger wrote: »Here is an offer and a serious one. Anyone on EU I am more than happy to group up and we'll see what's what. Not for a beat down but I'll pull a group together and we'll see what's actually going on with your game. Not a troll but in all seriousness you'd be amazed at what you can be doing wrong.
We'll go and hang out in cradle or pull some AA runs etc.
But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.
NewBlacksmurf wrote: »So hey...what exactly is it that you want ZOS to offer
Is it this?
Is it this?
My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
DRXHarbinger wrote: »But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.
NewBlacksmurf wrote: »So hey...what exactly is it that you want ZOS to offer
Is it this?
Is it this?
My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
In your second picture, below the players health bars, the little squares with the words beside them. Those are the little buff timer icons most people are talking about. The words beside them are optional, most just want the icon with a little number inside the icon to countdown.
Without the extra words they can be stacked neatly under your player health bars.
Zos changed the API with Homestead to no longer display any buffs longer than 30s unless they are cast by you or cast by someone else on you. So larger groups won't have icons that are miles long.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »So hey...what exactly is it that you want ZOS to offer
Is it this?
Is it this?
My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
In your second picture, below the players health bars, the little squares with the words beside them. Those are the little buff timer icons most people are talking about. The words beside them are optional, most just want the icon with a little number inside the icon to countdown.
Without the extra words they can be stacked neatly under your player health bars.
Zos changed the API with Homestead to no longer display any buffs longer than 30s unless they are cast by you or cast by someone else on you. So larger groups won't have icons that are miles long.
@danno8
So if this, I need ZOS to allow us on console to have the UI scale slider like pc cause I'd like things globally to be less intrusive rather than off or on. If nothing else even the existing ui would benefit from scaling things larger and smaller globally.
For those that say only elite ego maniacs don't want it, think about it, the elites will only get better to if these were on! It will just pointless remove skill from the game with no need, like auction house.
People seem to demand easy mode on this game and I dont get it. Auction House is the same thing, why do people want to dumb the game down.
Full Pc Add ON's on console would be shocking, its something I hate about PC that everyone has a different advantage depending on what's add ON's they need. Right now timings come down to a bit of skill, and we all equal. Why add a buff timer and all be equal with it dumbed down?
For those that say only elite ego maniacs don't want it, think about it, the elites will only get better to if these were on! It will just pointless remove skill from the game with no need, like auction house.
I know OP you re only talking buff timers, but it's a slippery slope next will be the absurd BLOCK NOW pop up alot of streamers use
DRXHarbinger wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.
DRXHarbinger wrote: »Buff/Cooldown timers would be a great addition, Trying to pay attention to auras surrounding your body is ok if you are simply questing, But when running Dungeons and Trials having individual timers that you can "visibly see" (not hidden away in character sheet) is such a better solution.
I use the FTC add on with buff timers on PC, and honestly I never even have the time to look at them. Also there are so many of them in a party it's really pointless.
I use the indications given by the game. They are much more helpful and easier to see.
The main reason for me to use FTC is the different health bar UI.
Here you have it people. Actual pc player feedback on them.
You're clueless if you think pvp has rotations. This is hardly even about rotations. How many team oriented pvp games have you played before? Like I said, utilizing information like vulnerability, defile, enemy's loaded with empower; as a team, to use a superior method of timing to pull off combinations and proper team peeling and coordination.SourishWhale wrote: »DRXHarbinger wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.
I'm far from being the best player at this game, but I agree with you.
Adding buff timers and cues for "when to push this button" just further waters down any skill this game requires.
...and yes, learning your rotation does take skill.
Don't you guys want to be challenged? I don't get why everyone wants things to be so easy.
DRXHarbinger wrote: »Here is an offer and a serious one. Anyone on EU I am more than happy to group up and we'll see what's what. Not for a beat down but I'll pull a group together and we'll see what's actually going on with your game. Not a troll but in all seriousness you'd be amazed at what you can be doing wrong.
We'll go and hang out in cradle or pull some AA runs etc.
But seriously for pvp this isn't the answer. Icons won't save anything from any form of having more than 1 person on you. No human is going to process 2 fights and countdowns and flashing icons all at once. Don't kid yourself.
DRXHarbinger wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.
SourishWhale wrote: »DRXHarbinger wrote: »Unsent.Soul wrote: »DRXHarbinger wrote: »^here's the problem with the people that need these. You have a potion icon already. If you honestly need a message in your face to tell you then you must have been dropped at a young age. Yay to eso becoming the next lego movie. Instructions for everything. Everything will be awesome.
Every thread made about this topic you chime in with this same crap..
Yep and everytime it's the same noobs not l2ping and instead think this will solve all thier problems. Next complaint. The rest of us have to ask zos to give us a non add on campaign to fight people that aren't playing the eso C&C edition. Why is it always the pvp lot that kill this game off. Always whining and never happy with anything.
I'm far from being the best player at this game, but I agree with you.
Adding buff timers and cues for "when to push this button" just further waters down any skill this game requires.
...and yes, learning your rotation does take skill.
Don't you guys want to be challenged? I don't get why everyone wants things to be so easy.
SourishWhale wrote: »
Timers let you see how long until you have to reapply, at 1 second you know you take one more action and then recast.DRXHarbinger wrote: »xboxNA corin6 wrote: »I'll even help you out DRX. Real reasons to not want an ingame timer:
Possibly laggier game from another sysem having to take calculations (most likely not impactful)
Uglier UI.
Wanting a more difficult combat system, that constantly requires internal counting, and many hours of playing to master. I feel like this is what you're really trying to say DRX. While this is creates more skill ceiling, it also diminishes the ammount of players that can use their builds in that higher ceiling. Therefore, the average player, plays much closer to the skill floor than ceiling. Adding in timers, puts many players towards the ceiling. This would also help class balancing to a degree, because more people would be playing at a higher potential, so more players would witness how the class performs at a higher potential, so therefore better feedback as a whole community.
Ok. Here is what I am trying to say to you.
You basically want to go into the game...engage enemy...dot up..buff up. ..then proceed to play the game and just watch timers for the sake of efficiency rather than actually play as intended? All for the belief you think it'll be game changing AND fun? That's what you're saying?
You must be the kind of kids that rage hard everytime they die on blackops. You know the kind that scream "caaaaaaaaaaaannnntt" down the mic during the 1s open Comms during a kill and proceeds to smash the room up and beat him mom and blame thier dad's for losing at a game.
You seriously believe they'll "achieve class balance" and "raise potential" by that logic we should give kids in school exams the answers. The world is truly doomed.
The floating numbers are very distracting, I only use them then training rotations, its an nice way to verify that animation canceling is done right.NewBlacksmurf wrote: »So hey...what exactly is it that you want ZOS to offer
Is it this?
Is it this?
My biggest question is what are ppl suggesting for the group larger than 4 ui as changes if this is being requested, or is it only for our own characters?
The floating numbers are very distracting, I only use them then training rotations, its an nice way to verify that animation canceling is done right.